using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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namespace UnityEditor.XCodeEditor
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{
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public class XCConfigurationList : PBXObject
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{
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// XCBuildConfigurationList buildConfigurations;
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// bool defaultConfigurationIsVisible = false;
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// string defaultConfigurationName;
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public XCConfigurationList( string guid, PBXDictionary dictionary ) : base( guid, dictionary ) {
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}
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}
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}
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