#if USE_UNI_LUA
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using LuaAPI = UniLua.Lua;
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using RealStatePtr = UniLua.ILuaState;
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using LuaCSFunction = UniLua.CSharpFunctionDelegate;
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#else
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using LuaAPI = XLua.LuaDLL.Lua;
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using RealStatePtr = System.IntPtr;
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using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
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#endif
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using XLua;
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using System.Collections.Generic;
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namespace XLua.CSObjectWrap
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{
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using Utils = XLua.Utils;
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public class AssetBundleUtilityWrap
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{
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public static void __Register(RealStatePtr L)
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{
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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System.Type type = typeof(AssetBundleUtility);
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Utils.BeginObjectRegister(type, L, translator, 0, 14, 2, 0);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "InitBuiltInAsset", _m_InitBuiltInAsset);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "ReInitBuiltInAsset", _m_ReInitBuiltInAsset);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "Initialize", _m_Initialize);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "InitalizeUIResources", _m_InitalizeUIResources);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetAssetBundleInfo", _m_GetAssetBundleInfo);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "Co_LoadAsset", _m_Co_LoadAsset);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "Sync_LoadAll", _m_Sync_LoadAll);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "Sync_LoadAllAssets", _m_Sync_LoadAllAssets);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "Sync_LoadAsset", _m_Sync_LoadAsset);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "UnloadAssetBundle", _m_UnloadAssetBundle);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "UnloadAsset", _m_UnloadAsset);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "UnloadAll", _m_UnloadAll);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "JudgeExistAsset", _m_JudgeExistAsset);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "JudgeExistAssetBundle", _m_JudgeExistAssetBundle);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "initialized", _g_get_initialized);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "initializedUIAssetBundle", _g_get_initializedUIAssetBundle);
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Utils.EndObjectRegister(type, L, translator, null, null,
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null, null, null);
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Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
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Utils.EndClassRegister(type, L, translator);
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int __CreateInstance(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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if(LuaAPI.lua_gettop(L) == 1)
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{
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AssetBundleUtility gen_ret = new AssetBundleUtility();
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translator.Push(L, gen_ret);
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return 1;
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}
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}
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catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to AssetBundleUtility constructor!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_InitBuiltInAsset(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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AssetBundleUtility gen_to_be_invoked = (AssetBundleUtility)translator.FastGetCSObj(L, 1);
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{
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gen_to_be_invoked.InitBuiltInAsset( );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_ReInitBuiltInAsset(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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AssetBundleUtility gen_to_be_invoked = (AssetBundleUtility)translator.FastGetCSObj(L, 1);
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{
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gen_to_be_invoked.ReInitBuiltInAsset( );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_Initialize(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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AssetBundleUtility gen_to_be_invoked = (AssetBundleUtility)translator.FastGetCSObj(L, 1);
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{
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System.Collections.IEnumerator gen_ret = gen_to_be_invoked.Initialize( );
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translator.PushAny(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_InitalizeUIResources(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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AssetBundleUtility gen_to_be_invoked = (AssetBundleUtility)translator.FastGetCSObj(L, 1);
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{
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System.Collections.IEnumerator gen_ret = gen_to_be_invoked.InitalizeUIResources( );
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translator.PushAny(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GetAssetBundleInfo(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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AssetBundleUtility gen_to_be_invoked = (AssetBundleUtility)translator.FastGetCSObj(L, 1);
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{
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string _assetBundleName = LuaAPI.lua_tostring(L, 2);
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AssetBundleInfo gen_ret = gen_to_be_invoked.GetAssetBundleInfo( _assetBundleName );
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translator.Push(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_Co_LoadAsset(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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AssetBundleUtility gen_to_be_invoked = (AssetBundleUtility)translator.FastGetCSObj(L, 1);
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int gen_param_count = LuaAPI.lua_gettop(L);
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if(gen_param_count == 3&& translator.Assignable<AssetInfo>(L, 2)&& translator.Assignable<System.Action<bool, UnityEngine.Object>>(L, 3))
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{
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AssetInfo _assetInfo = (AssetInfo)translator.GetObject(L, 2, typeof(AssetInfo));
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System.Action<bool, UnityEngine.Object> _callBack = translator.GetDelegate<System.Action<bool, UnityEngine.Object>>(L, 3);
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gen_to_be_invoked.Co_LoadAsset( _assetInfo, _callBack );
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return 0;
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}
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if(gen_param_count == 2&& translator.Assignable<AssetInfo>(L, 2))
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{
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AssetInfo _assetInfo = (AssetInfo)translator.GetObject(L, 2, typeof(AssetInfo));
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gen_to_be_invoked.Co_LoadAsset( _assetInfo );
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return 0;
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}
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if(gen_param_count == 4&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING)&& translator.Assignable<System.Action<bool, UnityEngine.Object>>(L, 4))
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{
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string _assetBundleName = LuaAPI.lua_tostring(L, 2);
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string _assetName = LuaAPI.lua_tostring(L, 3);
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System.Action<bool, UnityEngine.Object> _callBack = translator.GetDelegate<System.Action<bool, UnityEngine.Object>>(L, 4);
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gen_to_be_invoked.Co_LoadAsset( _assetBundleName, _assetName, _callBack );
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return 0;
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}
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if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING))
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{
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string _assetBundleName = LuaAPI.lua_tostring(L, 2);
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string _assetName = LuaAPI.lua_tostring(L, 3);
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gen_to_be_invoked.Co_LoadAsset( _assetBundleName, _assetName );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to AssetBundleUtility.Co_LoadAsset!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_Sync_LoadAll(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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AssetBundleUtility gen_to_be_invoked = (AssetBundleUtility)translator.FastGetCSObj(L, 1);
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{
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string _assetBundleName = LuaAPI.lua_tostring(L, 2);
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gen_to_be_invoked.Sync_LoadAll( _assetBundleName );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_Sync_LoadAllAssets(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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AssetBundleUtility gen_to_be_invoked = (AssetBundleUtility)translator.FastGetCSObj(L, 1);
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{
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string _assetBundleName = LuaAPI.lua_tostring(L, 2);
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gen_to_be_invoked.Sync_LoadAllAssets( _assetBundleName );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_Sync_LoadAsset(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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AssetBundleUtility gen_to_be_invoked = (AssetBundleUtility)translator.FastGetCSObj(L, 1);
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int gen_param_count = LuaAPI.lua_gettop(L);
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if(gen_param_count == 3&& translator.Assignable<AssetInfo>(L, 2)&& translator.Assignable<System.Type>(L, 3))
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{
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AssetInfo _assetInfo = (AssetInfo)translator.GetObject(L, 2, typeof(AssetInfo));
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System.Type __type = (System.Type)translator.GetObject(L, 3, typeof(System.Type));
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UnityEngine.Object gen_ret = gen_to_be_invoked.Sync_LoadAsset( _assetInfo, __type );
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translator.Push(L, gen_ret);
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return 1;
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}
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if(gen_param_count == 2&& translator.Assignable<AssetInfo>(L, 2))
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{
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AssetInfo _assetInfo = (AssetInfo)translator.GetObject(L, 2, typeof(AssetInfo));
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UnityEngine.Object gen_ret = gen_to_be_invoked.Sync_LoadAsset( _assetInfo );
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translator.Push(L, gen_ret);
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return 1;
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}
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if(gen_param_count == 4&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING)&& translator.Assignable<System.Type>(L, 4))
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{
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string _assetBundleName = LuaAPI.lua_tostring(L, 2);
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string _assetName = LuaAPI.lua_tostring(L, 3);
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System.Type __type = (System.Type)translator.GetObject(L, 4, typeof(System.Type));
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UnityEngine.Object gen_ret = gen_to_be_invoked.Sync_LoadAsset( _assetBundleName, _assetName, __type );
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translator.Push(L, gen_ret);
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return 1;
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}
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if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING))
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{
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string _assetBundleName = LuaAPI.lua_tostring(L, 2);
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string _assetName = LuaAPI.lua_tostring(L, 3);
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UnityEngine.Object gen_ret = gen_to_be_invoked.Sync_LoadAsset( _assetBundleName, _assetName );
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translator.Push(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to AssetBundleUtility.Sync_LoadAsset!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_UnloadAssetBundle(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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AssetBundleUtility gen_to_be_invoked = (AssetBundleUtility)translator.FastGetCSObj(L, 1);
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{
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string _assetBundleName = LuaAPI.lua_tostring(L, 2);
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bool _unloadAllLoadedObjects = LuaAPI.lua_toboolean(L, 3);
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bool _includeDependenice = LuaAPI.lua_toboolean(L, 4);
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gen_to_be_invoked.UnloadAssetBundle( _assetBundleName, _unloadAllLoadedObjects, _includeDependenice );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_UnloadAsset(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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AssetBundleUtility gen_to_be_invoked = (AssetBundleUtility)translator.FastGetCSObj(L, 1);
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int gen_param_count = LuaAPI.lua_gettop(L);
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if(gen_param_count == 2&& translator.Assignable<AssetInfo>(L, 2))
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{
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AssetInfo _assetInfo = (AssetInfo)translator.GetObject(L, 2, typeof(AssetInfo));
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gen_to_be_invoked.UnloadAsset( _assetInfo );
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return 0;
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}
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if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING))
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{
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string _assetBundleName = LuaAPI.lua_tostring(L, 2);
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string _assetName = LuaAPI.lua_tostring(L, 3);
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gen_to_be_invoked.UnloadAsset( _assetBundleName, _assetName );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to AssetBundleUtility.UnloadAsset!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_UnloadAll(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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AssetBundleUtility gen_to_be_invoked = (AssetBundleUtility)translator.FastGetCSObj(L, 1);
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{
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gen_to_be_invoked.UnloadAll( );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_JudgeExistAsset(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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AssetBundleUtility gen_to_be_invoked = (AssetBundleUtility)translator.FastGetCSObj(L, 1);
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{
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string _assetBundleName = LuaAPI.lua_tostring(L, 2);
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string _assetName = LuaAPI.lua_tostring(L, 3);
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bool gen_ret = gen_to_be_invoked.JudgeExistAsset( _assetBundleName, _assetName );
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LuaAPI.lua_pushboolean(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_JudgeExistAssetBundle(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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AssetBundleUtility gen_to_be_invoked = (AssetBundleUtility)translator.FastGetCSObj(L, 1);
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{
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string _assetBundleName = LuaAPI.lua_tostring(L, 2);
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bool gen_ret = gen_to_be_invoked.JudgeExistAssetBundle( _assetBundleName );
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LuaAPI.lua_pushboolean(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_initialized(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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AssetBundleUtility gen_to_be_invoked = (AssetBundleUtility)translator.FastGetCSObj(L, 1);
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LuaAPI.lua_pushboolean(L, gen_to_be_invoked.initialized);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_initializedUIAssetBundle(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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AssetBundleUtility gen_to_be_invoked = (AssetBundleUtility)translator.FastGetCSObj(L, 1);
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LuaAPI.lua_pushboolean(L, gen_to_be_invoked.initializedUIAssetBundle);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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}
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}
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