#if USE_UNI_LUA
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using LuaAPI = UniLua.Lua;
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using RealStatePtr = UniLua.ILuaState;
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using LuaCSFunction = UniLua.CSharpFunctionDelegate;
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#else
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using LuaAPI = XLua.LuaDLL.Lua;
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using RealStatePtr = System.IntPtr;
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using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
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#endif
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using XLua;
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using System.Collections.Generic;
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namespace XLua.CSObjectWrap
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{
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using Utils = XLua.Utils;
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public class GAMgrWrap
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{
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public static void __Register(RealStatePtr L)
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{
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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System.Type type = typeof(GAMgr);
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Utils.BeginObjectRegister(type, L, translator, 0, 30, 7, 7);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "AddNeedDestroyPrefab", _m_AddNeedDestroyPrefab);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "RemoveNeedDestroyPrefab", _m_RemoveNeedDestroyPrefab);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "Init", _m_Init);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "AddOffLinePlayer", _m_AddOffLinePlayer);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "RemoveOffLinePlayer", _m_RemoveOffLinePlayer);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "ClearOffLinePlayer", _m_ClearOffLinePlayer);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnPlayerSyncCountChange", _m_OnPlayerSyncCountChange);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "UnInit", _m_UnInit);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "CreateBossTipReleaseHandler", _m_CreateBossTipReleaseHandler);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "ServerDie", _m_ServerDie);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "Release", _m_Release);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "ReleaseAll", _m_ReleaseAll);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetBySID", _m_GetBySID);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetByCID", _m_GetByCID);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetCloserFightNpc", _m_GetCloserFightNpc);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetCloserNPC", _m_GetCloserNPC);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetGroupList", _m_GetGroupList);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetTypeList", _m_GetTypeList);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetGroupCloestTarget", _m_GetGroupCloestTarget);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetAll", _m_GetAll);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "DoUpdate", _m_DoUpdate);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "DoLateUpdate", _m_DoLateUpdate);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "DoFixedUpdate", _m_DoFixedUpdate);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "DoDelayDie", _m_DoDelayDie);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "DelayDie", _m_DelayDie);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "FindAtkTarget", _m_FindAtkTarget);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnGActorRequest", _e_OnGActorRequest);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnGActorServerDie", _e_OnGActorServerDie);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnFightNpcRequest", _e_OnFightNpcRequest);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnFightNpcRelease", _e_OnFightNpcRelease);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "s_NpcID2BundleName", _g_get_s_NpcID2BundleName);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "s_NpcID2Assetname", _g_get_s_NpcID2Assetname);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "needDestroyPrefabList", _g_get_needDestroyPrefabList);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "needDieList", _g_get_needDieList);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "atkOtherPlayerDict", _g_get_atkOtherPlayerDict);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "otherPlayerAtkHeroDict", _g_get_otherPlayerAtkHeroDict);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "_removeIdList", _g_get__removeIdList);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "s_NpcID2BundleName", _s_set_s_NpcID2BundleName);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "s_NpcID2Assetname", _s_set_s_NpcID2Assetname);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "needDestroyPrefabList", _s_set_needDestroyPrefabList);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "needDieList", _s_set_needDieList);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "atkOtherPlayerDict", _s_set_atkOtherPlayerDict);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "otherPlayerAtkHeroDict", _s_set_otherPlayerAtkHeroDict);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "_removeIdList", _s_set__removeIdList);
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Utils.EndObjectRegister(type, L, translator, null, null,
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null, null, null);
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Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
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Utils.EndClassRegister(type, L, translator);
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int __CreateInstance(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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if(LuaAPI.lua_gettop(L) == 1)
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{
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GAMgr gen_ret = new GAMgr();
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translator.Push(L, gen_ret);
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return 1;
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}
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}
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catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to GAMgr constructor!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_AddNeedDestroyPrefab(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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|
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GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1);
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|
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{
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UnityEngine.GameObject _go = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject));
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gen_to_be_invoked.AddNeedDestroyPrefab( _go );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_RemoveNeedDestroyPrefab(RealStatePtr L)
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{
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try {
|
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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|
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GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1);
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|
|
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{
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UnityEngine.GameObject _go = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject));
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gen_to_be_invoked.RemoveNeedDestroyPrefab( _go );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_Init(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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|
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GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1);
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{
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gen_to_be_invoked.Init( );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_AddOffLinePlayer(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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|
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GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1);
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|
|
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{
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uint _sid = LuaAPI.xlua_touint(L, 2);
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gen_to_be_invoked.AddOffLinePlayer( _sid );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_RemoveOffLinePlayer(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1);
|
|
|
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{
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uint _sid = LuaAPI.xlua_touint(L, 2);
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gen_to_be_invoked.RemoveOffLinePlayer( _sid );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_ClearOffLinePlayer(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1);
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{
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gen_to_be_invoked.ClearOffLinePlayer( );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_OnPlayerSyncCountChange(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1);
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{
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gen_to_be_invoked.OnPlayerSyncCountChange( );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_UnInit(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1);
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{
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gen_to_be_invoked.UnInit( );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_CreateBossTipReleaseHandler(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1);
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{
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int _skillId = LuaAPI.xlua_tointeger(L, 2);
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gen_to_be_invoked.CreateBossTipReleaseHandler( _skillId );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_ServerDie(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1);
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|
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{
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uint _serverInstID = LuaAPI.xlua_touint(L, 2);
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gen_to_be_invoked.ServerDie( _serverInstID );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_Release(RealStatePtr L)
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{
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try {
|
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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|
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GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1);
|
|
|
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{
|
GActor _actor = (GActor)translator.GetObject(L, 2, typeof(GActor));
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gen_to_be_invoked.Release( _actor );
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return 0;
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}
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} catch(System.Exception gen_e) {
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_ReleaseAll(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1);
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|
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{
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gen_to_be_invoked.ReleaseAll( );
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return 0;
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}
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} catch(System.Exception gen_e) {
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GetBySID(RealStatePtr L)
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{
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try {
|
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1);
|
|
|
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{
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uint _serverInstID = LuaAPI.xlua_touint(L, 2);
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GActor gen_ret = gen_to_be_invoked.GetBySID( _serverInstID );
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translator.Push(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GetByCID(RealStatePtr L)
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{
|
try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1);
|
|
|
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{
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uint _clientInstID = LuaAPI.xlua_touint(L, 2);
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GActor gen_ret = gen_to_be_invoked.GetByCID( _clientInstID );
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translator.Push(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
}
|
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GetCloserFightNpc(RealStatePtr L)
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{
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
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GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1);
|
|
|
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{
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UnityEngine.Vector3 _center;translator.Get(L, 2, out _center);
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GActor gen_ret = gen_to_be_invoked.GetCloserFightNpc( _center );
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translator.Push(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GetCloserNPC(RealStatePtr L)
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{
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1);
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int gen_param_count = LuaAPI.lua_gettop(L);
|
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if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
|
{
|
UnityEngine.Vector3 _pos;translator.Get(L, 2, out _pos);
|
int _npcID = LuaAPI.xlua_tointeger(L, 3);
|
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GActor gen_ret = gen_to_be_invoked.GetCloserNPC( _pos, _npcID );
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translator.Push(L, gen_ret);
|
|
|
|
return 1;
|
}
|
if(gen_param_count == 2&& translator.Assignable<UnityEngine.Vector3>(L, 2))
|
{
|
UnityEngine.Vector3 _pos;translator.Get(L, 2, out _pos);
|
|
GActor gen_ret = gen_to_be_invoked.GetCloserNPC( _pos );
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translator.Push(L, gen_ret);
|
|
|
|
return 1;
|
}
|
|
} catch(System.Exception gen_e) {
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
}
|
|
return LuaAPI.luaL_error(L, "invalid arguments to GAMgr.GetCloserNPC!");
|
|
}
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
static int _m_GetGroupList(RealStatePtr L)
|
{
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1);
|
|
|
|
{
|
E_ActorGroup _group;translator.Get(L, 2, out _group);
|
|
System.Collections.Generic.List<GActor> gen_ret = gen_to_be_invoked.GetGroupList( _group );
|
translator.Push(L, gen_ret);
|
|
|
|
return 1;
|
}
|
|
} catch(System.Exception gen_e) {
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
}
|
|
}
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
static int _m_GetTypeList(RealStatePtr L)
|
{
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1);
|
|
|
|
{
|
E_ActorClassType _type;translator.Get(L, 2, out _type);
|
|
System.Collections.Generic.List<GActor> gen_ret = gen_to_be_invoked.GetTypeList( _type );
|
translator.Push(L, gen_ret);
|
|
|
|
return 1;
|
}
|
|
} catch(System.Exception gen_e) {
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
}
|
|
}
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
static int _m_GetGroupCloestTarget(RealStatePtr L)
|
{
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1);
|
|
|
|
{
|
UnityEngine.Vector3 _chkPos;translator.Get(L, 2, out _chkPos);
|
E_ActorGroup _group;translator.Get(L, 3, out _group);
|
|
GActorFight gen_ret = gen_to_be_invoked.GetGroupCloestTarget( _chkPos, _group );
|
translator.Push(L, gen_ret);
|
|
|
|
return 1;
|
}
|
|
} catch(System.Exception gen_e) {
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
}
|
|
}
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
static int _m_GetAll(RealStatePtr L)
|
{
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1);
|
|
|
|
{
|
|
System.Collections.Generic.List<GActor> gen_ret = gen_to_be_invoked.GetAll( );
|
translator.Push(L, gen_ret);
|
|
|
|
return 1;
|
}
|
|
} catch(System.Exception gen_e) {
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
}
|
|
}
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
static int _m_DoUpdate(RealStatePtr L)
|
{
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1);
|
|
|
|
{
|
|
gen_to_be_invoked.DoUpdate( );
|
|
|
|
return 0;
|
}
|
|
} catch(System.Exception gen_e) {
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
}
|
|
}
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
static int _m_DoLateUpdate(RealStatePtr L)
|
{
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1);
|
|
|
|
{
|
|
gen_to_be_invoked.DoLateUpdate( );
|
|
|
|
return 0;
|
}
|
|
} catch(System.Exception gen_e) {
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
}
|
|
}
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
static int _m_DoFixedUpdate(RealStatePtr L)
|
{
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1);
|
|
|
|
{
|
|
gen_to_be_invoked.DoFixedUpdate( );
|
|
|
|
return 0;
|
}
|
|
} catch(System.Exception gen_e) {
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
}
|
|
}
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
static int _m_DoDelayDie(RealStatePtr L)
|
{
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1);
|
|
|
|
{
|
GActorFight _target = (GActorFight)translator.GetObject(L, 2, typeof(GActorFight));
|
|
gen_to_be_invoked.DoDelayDie( _target );
|
|
|
|
return 0;
|
}
|
|
} catch(System.Exception gen_e) {
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
}
|
|
}
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
static int _m_DelayDie(RealStatePtr L)
|
{
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1);
|
|
|
|
{
|
GActorFight _target = (GActorFight)translator.GetObject(L, 2, typeof(GActorFight));
|
|
System.Collections.IEnumerator gen_ret = gen_to_be_invoked.DelayDie( _target );
|
translator.PushAny(L, gen_ret);
|
|
|
|
return 1;
|
}
|
|
} catch(System.Exception gen_e) {
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
}
|
|
}
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
static int _m_FindAtkTarget(RealStatePtr L)
|
{
|
try {
|
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
|
GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1);
|
|
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
|
if(gen_param_count == 5&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))
|
{
|
UnityEngine.Vector3 _chkPos;translator.Get(L, 2, out _chkPos);
|
float _r = (float)LuaAPI.lua_tonumber(L, 3);
|
float _angle = (float)LuaAPI.lua_tonumber(L, 4);
|
int _lockNpcID = LuaAPI.xlua_tointeger(L, 5);
|
|
GActorFight gen_ret = gen_to_be_invoked.FindAtkTarget( _chkPos, _r, _angle, _lockNpcID );
|
translator.Push(L, gen_ret);
|
|
|
|
return 1;
|
}
|
if(gen_param_count == 4&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
|
{
|
UnityEngine.Vector3 _chkPos;translator.Get(L, 2, out _chkPos);
|
float _r = (float)LuaAPI.lua_tonumber(L, 3);
|
float _angle = (float)LuaAPI.lua_tonumber(L, 4);
|
|
GActorFight gen_ret = gen_to_be_invoked.FindAtkTarget( _chkPos, _r, _angle );
|
translator.Push(L, gen_ret);
|
|
|
|
return 1;
|
}
|
if(gen_param_count == 3&& translator.Assignable<UnityEngine.Vector3>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
|
{
|
UnityEngine.Vector3 _chkPos;translator.Get(L, 2, out _chkPos);
|
float _r = (float)LuaAPI.lua_tonumber(L, 3);
|
|
GActorFight gen_ret = gen_to_be_invoked.FindAtkTarget( _chkPos, _r );
|
translator.Push(L, gen_ret);
|
|
|
|
return 1;
|
}
|
|
} catch(System.Exception gen_e) {
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
}
|
|
return LuaAPI.luaL_error(L, "invalid arguments to GAMgr.FindAtkTarget!");
|
|
}
|
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
static int _g_get_s_NpcID2BundleName(RealStatePtr L)
|
{
|
try {
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1);
|
translator.Push(L, gen_to_be_invoked.s_NpcID2BundleName);
|
} catch(System.Exception gen_e) {
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
}
|
return 1;
|
}
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
static int _g_get_s_NpcID2Assetname(RealStatePtr L)
|
{
|
try {
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1);
|
translator.Push(L, gen_to_be_invoked.s_NpcID2Assetname);
|
} catch(System.Exception gen_e) {
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
}
|
return 1;
|
}
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
static int _g_get_needDestroyPrefabList(RealStatePtr L)
|
{
|
try {
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1);
|
translator.Push(L, gen_to_be_invoked.needDestroyPrefabList);
|
} catch(System.Exception gen_e) {
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
}
|
return 1;
|
}
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
static int _g_get_needDieList(RealStatePtr L)
|
{
|
try {
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1);
|
translator.Push(L, gen_to_be_invoked.needDieList);
|
} catch(System.Exception gen_e) {
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
}
|
return 1;
|
}
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
static int _g_get_atkOtherPlayerDict(RealStatePtr L)
|
{
|
try {
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1);
|
translator.Push(L, gen_to_be_invoked.atkOtherPlayerDict);
|
} catch(System.Exception gen_e) {
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
}
|
return 1;
|
}
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
static int _g_get_otherPlayerAtkHeroDict(RealStatePtr L)
|
{
|
try {
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1);
|
translator.Push(L, gen_to_be_invoked.otherPlayerAtkHeroDict);
|
} catch(System.Exception gen_e) {
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
}
|
return 1;
|
}
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
static int _g_get__removeIdList(RealStatePtr L)
|
{
|
try {
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1);
|
translator.Push(L, gen_to_be_invoked._removeIdList);
|
} catch(System.Exception gen_e) {
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
}
|
return 1;
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
static int _s_set_s_NpcID2BundleName(RealStatePtr L)
|
{
|
try {
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1);
|
gen_to_be_invoked.s_NpcID2BundleName = (System.Collections.Generic.Dictionary<int, string>)translator.GetObject(L, 2, typeof(System.Collections.Generic.Dictionary<int, string>));
|
|
} catch(System.Exception gen_e) {
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
}
|
return 0;
|
}
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
static int _s_set_s_NpcID2Assetname(RealStatePtr L)
|
{
|
try {
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1);
|
gen_to_be_invoked.s_NpcID2Assetname = (System.Collections.Generic.Dictionary<int, string>)translator.GetObject(L, 2, typeof(System.Collections.Generic.Dictionary<int, string>));
|
|
} catch(System.Exception gen_e) {
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
}
|
return 0;
|
}
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
static int _s_set_needDestroyPrefabList(RealStatePtr L)
|
{
|
try {
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1);
|
gen_to_be_invoked.needDestroyPrefabList = (System.Collections.Generic.List<UnityEngine.GameObject>)translator.GetObject(L, 2, typeof(System.Collections.Generic.List<UnityEngine.GameObject>));
|
|
} catch(System.Exception gen_e) {
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
}
|
return 0;
|
}
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
static int _s_set_needDieList(RealStatePtr L)
|
{
|
try {
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1);
|
gen_to_be_invoked.needDieList = (System.Collections.Generic.List<GActorFight>)translator.GetObject(L, 2, typeof(System.Collections.Generic.List<GActorFight>));
|
|
} catch(System.Exception gen_e) {
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
}
|
return 0;
|
}
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
static int _s_set_atkOtherPlayerDict(RealStatePtr L)
|
{
|
try {
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1);
|
gen_to_be_invoked.atkOtherPlayerDict = (System.Collections.Generic.Dictionary<uint, float>)translator.GetObject(L, 2, typeof(System.Collections.Generic.Dictionary<uint, float>));
|
|
} catch(System.Exception gen_e) {
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
}
|
return 0;
|
}
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
static int _s_set_otherPlayerAtkHeroDict(RealStatePtr L)
|
{
|
try {
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1);
|
gen_to_be_invoked.otherPlayerAtkHeroDict = (System.Collections.Generic.Dictionary<uint, float>)translator.GetObject(L, 2, typeof(System.Collections.Generic.Dictionary<uint, float>));
|
|
} catch(System.Exception gen_e) {
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
}
|
return 0;
|
}
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
static int _s_set__removeIdList(RealStatePtr L)
|
{
|
try {
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
|
GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1);
|
gen_to_be_invoked._removeIdList = (System.Collections.Generic.List<uint>)translator.GetObject(L, 2, typeof(System.Collections.Generic.List<uint>));
|
|
} catch(System.Exception gen_e) {
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
}
|
return 0;
|
}
|
|
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
static int _e_OnGActorRequest(RealStatePtr L)
|
{
|
try {
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1);
|
UnityEngine.Events.UnityAction<uint> gen_delegate = translator.GetDelegate<UnityEngine.Events.UnityAction<uint>>(L, 3);
|
if (gen_delegate == null) {
|
return LuaAPI.luaL_error(L, "#3 need UnityEngine.Events.UnityAction<uint>!");
|
}
|
|
if (gen_param_count == 3)
|
{
|
|
if (LuaAPI.xlua_is_eq_str(L, 2, "+")) {
|
gen_to_be_invoked.OnGActorRequest += gen_delegate;
|
return 0;
|
}
|
|
|
if (LuaAPI.xlua_is_eq_str(L, 2, "-")) {
|
gen_to_be_invoked.OnGActorRequest -= gen_delegate;
|
return 0;
|
}
|
|
}
|
} catch(System.Exception gen_e) {
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
}
|
LuaAPI.luaL_error(L, "invalid arguments to GAMgr.OnGActorRequest!");
|
return 0;
|
}
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
static int _e_OnGActorServerDie(RealStatePtr L)
|
{
|
try {
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1);
|
UnityEngine.Events.UnityAction<uint> gen_delegate = translator.GetDelegate<UnityEngine.Events.UnityAction<uint>>(L, 3);
|
if (gen_delegate == null) {
|
return LuaAPI.luaL_error(L, "#3 need UnityEngine.Events.UnityAction<uint>!");
|
}
|
|
if (gen_param_count == 3)
|
{
|
|
if (LuaAPI.xlua_is_eq_str(L, 2, "+")) {
|
gen_to_be_invoked.OnGActorServerDie += gen_delegate;
|
return 0;
|
}
|
|
|
if (LuaAPI.xlua_is_eq_str(L, 2, "-")) {
|
gen_to_be_invoked.OnGActorServerDie -= gen_delegate;
|
return 0;
|
}
|
|
}
|
} catch(System.Exception gen_e) {
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
}
|
LuaAPI.luaL_error(L, "invalid arguments to GAMgr.OnGActorServerDie!");
|
return 0;
|
}
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
static int _e_OnFightNpcRequest(RealStatePtr L)
|
{
|
try {
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1);
|
UnityEngine.Events.UnityAction<uint> gen_delegate = translator.GetDelegate<UnityEngine.Events.UnityAction<uint>>(L, 3);
|
if (gen_delegate == null) {
|
return LuaAPI.luaL_error(L, "#3 need UnityEngine.Events.UnityAction<uint>!");
|
}
|
|
if (gen_param_count == 3)
|
{
|
|
if (LuaAPI.xlua_is_eq_str(L, 2, "+")) {
|
gen_to_be_invoked.OnFightNpcRequest += gen_delegate;
|
return 0;
|
}
|
|
|
if (LuaAPI.xlua_is_eq_str(L, 2, "-")) {
|
gen_to_be_invoked.OnFightNpcRequest -= gen_delegate;
|
return 0;
|
}
|
|
}
|
} catch(System.Exception gen_e) {
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
}
|
LuaAPI.luaL_error(L, "invalid arguments to GAMgr.OnFightNpcRequest!");
|
return 0;
|
}
|
|
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
|
static int _e_OnFightNpcRelease(RealStatePtr L)
|
{
|
try {
|
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
|
int gen_param_count = LuaAPI.lua_gettop(L);
|
GAMgr gen_to_be_invoked = (GAMgr)translator.FastGetCSObj(L, 1);
|
UnityEngine.Events.UnityAction<uint> gen_delegate = translator.GetDelegate<UnityEngine.Events.UnityAction<uint>>(L, 3);
|
if (gen_delegate == null) {
|
return LuaAPI.luaL_error(L, "#3 need UnityEngine.Events.UnityAction<uint>!");
|
}
|
|
if (gen_param_count == 3)
|
{
|
|
if (LuaAPI.xlua_is_eq_str(L, 2, "+")) {
|
gen_to_be_invoked.OnFightNpcRelease += gen_delegate;
|
return 0;
|
}
|
|
|
if (LuaAPI.xlua_is_eq_str(L, 2, "-")) {
|
gen_to_be_invoked.OnFightNpcRelease -= gen_delegate;
|
return 0;
|
}
|
|
}
|
} catch(System.Exception gen_e) {
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
}
|
LuaAPI.luaL_error(L, "invalid arguments to GAMgr.OnFightNpcRelease!");
|
return 0;
|
}
|
|
|
|
}
|
}
|