少年修仙传客户端基础资源
lwb
2020-11-20 523a8c5b8de799aeaeaa7287f0b4f9e2edf339ee
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using UnityEditor;
using UnityEngine.UI;
using UnityEngine;
 
namespace Snxxz.UI
{
    [CustomEditor(typeof(FunctionButton), true), CanEditMultipleObjects]
    public class FunctionButtonEditor : UnityEditor.UI.ButtonEditor
    {
 
        public override void OnInspectorGUI()
        {
            base.OnInspectorGUI();
            EditorGUILayout.Space();
            var instance = target as FunctionButton;
            instance.order = EditorGUILayout.IntField("Order", instance.order);
            instance.functionId = EditorGUILayout.IntField("FunctionId", instance.functionId);
            instance.redpoint = (RedpointBehaviour)EditorGUILayout.ObjectField("Redpoint", instance.redpoint, typeof(RedpointBehaviour), true);
            instance.state = (TitleBtnState)EditorGUILayout.EnumPopup("State", instance.state);
            instance.button = (Button)EditorGUILayout.ObjectField("Button", instance.button, typeof(Button), true);
            instance.icon = (ImageEx)EditorGUILayout.ObjectField("Image", instance.icon, typeof(ImageEx), true);
            instance.title = (TextEx)EditorGUILayout.ObjectField("Title", instance.title, typeof(TextEx), true);
            instance.shadow = (Shadow)EditorGUILayout.ObjectField("Shadow", instance.shadow, typeof(Shadow), true);
            instance.locked = (Transform)EditorGUILayout.ObjectField("Locked", instance.locked, typeof(Transform), true);
            instance.clickAudio = EditorGUILayout.IntField("Audio", instance.clickAudio);
 
            instance.useDefaultConfig = EditorGUILayout.Toggle("DefaultConfig", instance.useDefaultConfig);
            if (!instance.useDefaultConfig)
            {
                EditorGUI.indentLevel++;
                instance.alternativeConfig = (FunctionButtonConfig)EditorGUILayout.ObjectField("备用配置", instance.alternativeConfig, typeof(FunctionButtonConfig), true);
                EditorGUI.indentLevel--;
            }
 
            instance.group = (FunctionButtonGroup)EditorGUILayout.ObjectField("Group", instance.group, typeof(FunctionButtonGroup), true);
        }
    }
 
}