少年修仙传客户端基础资源
lwb
2020-11-20 523a8c5b8de799aeaeaa7287f0b4f9e2edf339ee
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using Snxxz.UI;
[CustomEditor(typeof(UI3DTreasureSelectStage))]
public class TreasureSelectStageEditor : Editor
{
    private void OnSceneGUI()
    {
        var _target = target as UI3DTreasureSelectStage;
        Handles.DrawWireArc(_target.center.position, _target.normal, -_target.center.right, _target.angle, _target.radius);
        for (int i = 0; i < _target.treasureCount; i++)
        {
            Handles.color = _target.startIndex == i ? Color.yellow : Color.white;
            Handles.DrawSphere(0, _target.GetPosition(i), Quaternion.identity, 0.3f);
        }
        Repaint();
    }
}