| //-------------------------------------------------------- | 
| //    [Author]:           第二世界 | 
| //    [  Date ]:           Wednesday, January 10, 2018 | 
| //-------------------------------------------------------- | 
| using UnityEngine; | 
| using System.Collections; | 
| using UnityEditor; | 
| using Snxxz.UI; | 
|   | 
| [CustomEditor(typeof(Tween))] | 
| public class TweenEditor : Editor | 
| { | 
|   | 
|     public override void OnInspectorGUI() | 
|     { | 
|         var tween = (Tween)target; | 
|   | 
|         tween.curve = (TweenCurve)EditorGUILayout.ObjectField("动画曲线", tween.curve, typeof(TweenCurve), true); | 
|         tween.from = EditorGUILayout.Vector3Field("开始", tween.from); | 
|         tween.to = EditorGUILayout.Vector3Field("结束", tween.to); | 
|         tween.delayMode = (Tween.DelayMode)EditorGUILayout.EnumPopup("延迟方式", tween.delayMode); | 
|   | 
|         if (tween.delayMode == Tween.DelayMode.Time) | 
|         { | 
|             tween.delay = EditorGUILayout.FloatField("延迟时间", tween.delay); | 
|         } | 
|         tween.duration = EditorGUILayout.FloatField("动画时间", tween.duration); | 
|         tween.trigger = (Tween.Trigger)EditorGUILayout.EnumPopup("触发模式", tween.trigger); | 
|         tween.wrapMode = (Tween.WrapMode)EditorGUILayout.EnumPopup("循环模式", tween.wrapMode); | 
|         tween.reversal = EditorGUILayout.Toggle("反转", tween.reversal); | 
|     } | 
|   | 
|   | 
| } |