| using UnityEditor; | 
| using UnityEngine.UI; | 
| using UnityEngine; | 
|   | 
| namespace Snxxz.UI | 
| { | 
|     [CustomEditor(typeof(FunctionButton), true), CanEditMultipleObjects] | 
|     public class FunctionButtonEditor : UnityEditor.UI.ButtonEditor | 
|     { | 
|   | 
|         public override void OnInspectorGUI() | 
|         { | 
|             base.OnInspectorGUI(); | 
|             EditorGUILayout.Space(); | 
|             var instance = target as FunctionButton; | 
|             instance.order = EditorGUILayout.IntField("Order", instance.order); | 
|             instance.functionId = EditorGUILayout.IntField("FunctionId", instance.functionId); | 
|             instance.state = (TitleBtnState)EditorGUILayout.EnumPopup("State", instance.state); | 
|             instance.button = (Button)EditorGUILayout.ObjectField("Button", instance.button, typeof(Button), true); | 
|             instance.icon = (ImageEx)EditorGUILayout.ObjectField("Image", instance.icon, typeof(ImageEx), true); | 
|             instance.title = (TextEx)EditorGUILayout.ObjectField("Title", instance.title, typeof(TextEx), true); | 
|             instance.shadow = (Shadow)EditorGUILayout.ObjectField("Shadow", instance.shadow, typeof(Shadow), true); | 
|             instance.locked = (Transform)EditorGUILayout.ObjectField("Locked", instance.locked, typeof(Transform), true); | 
|             instance.clickAudio = EditorGUILayout.IntField("Audio", instance.clickAudio); | 
|   | 
|             instance.useDefaultConfig = EditorGUILayout.Toggle("DefaultConfig", instance.useDefaultConfig); | 
|             if (!instance.useDefaultConfig) | 
|             { | 
|                 EditorGUI.indentLevel++; | 
|                 instance.alternativeConfig = (FunctionButtonConfig)EditorGUILayout.ObjectField("备用配置", instance.alternativeConfig, typeof(FunctionButtonConfig), true); | 
|                 EditorGUI.indentLevel--; | 
|             } | 
|   | 
|             instance.group = (FunctionButtonGroup)EditorGUILayout.ObjectField("Group", instance.group, typeof(FunctionButtonGroup), true); | 
|         } | 
|     } | 
|   | 
| } |