using UnityEngine;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Snxxz.UI;
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using System.Net;
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using System.Net.Sockets;
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using System.Threading;
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using UnityEditor;
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public class CrossServerTest : EditorWindow
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{
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public static string crossServerAccount {
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get { return LocalSave.GetString("CrossServerAccount"); }
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set { LocalSave.SetString("CrossServerAccount", value); }
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}
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public static int crossServerId {
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get { return LocalSave.GetInt("CrossServerId", 23); }
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set { LocalSave.SetInt("CrossServerId", value); }
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}
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public static string crossServerIp {
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get { return LocalSave.GetString("CrossServerIp"); }
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set { LocalSave.SetString("CrossServerIp", value); }
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}
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[MenuItem("程序/跨服")]
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public static void Open()
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{
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var window = (CrossServerTest)GetWindow(typeof(CrossServerTest), true, "跨服", true);
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window.Show();
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}
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public static void ConnectCrossServer()
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{
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CrossServerLogin.Instance.AccountLogin(crossServerAccount, crossServerIp, 19006);
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}
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public static void DisconnectCrossServer()
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{
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GameNetSystem.Instance.DisconnectCrossServer();
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}
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private void OnGUI()
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{
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EditorGUILayout.Space();
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if (EditorApplication.isPlaying)
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{
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.Toggle("主服链接状态", GameNetSystem.Instance.mainSocketConnected);
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EditorGUILayout.Toggle("跨服链接状态", GameNetSystem.Instance.crossServerSocketConnected);
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EditorGUILayout.EndHorizontal();
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}
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EditorGUILayout.Space();
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crossServerAccount = EditorGUILayout.TextField("跨服账号:", crossServerAccount);
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crossServerId = EditorGUILayout.IntField("跨服服务器id:", crossServerId);
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crossServerIp = EditorGUILayout.TextField("跨服ip:", crossServerIp);
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EditorGUILayout.Space();
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EditorGUILayout.Space();
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EditorGUILayout.BeginHorizontal();
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if (GUILayout.Button("链接"))
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{
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ConnectCrossServer();
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}
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if (GUILayout.Button("断开"))
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{
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DisconnectCrossServer();
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}
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.Space();
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EditorGUILayout.BeginHorizontal();
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if (GUILayout.Button("匹配"))
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{
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var match = new CC101_tagCMCrossRealmPKMatch();
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match.Type = 1;
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GameNetSystem.Instance.SendInfo(match);
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}
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if (GUILayout.Button("取消"))
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{
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var match = new CC101_tagCMCrossRealmPKMatch();
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match.Type = 0;
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GameNetSystem.Instance.SendInfo(match);
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}
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.Space();
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EditorGUILayout.BeginHorizontal();
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if (GUILayout.Button("退出跨服"))
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{
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var match = new CC104_tagCMExitCrossRealm();
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GameNetSystem.Instance.SendInfo(match);
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}
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EditorGUILayout.EndHorizontal();
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}
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}
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