少年修仙传客户端基础资源
hch
2025-02-14 822513a5dff92368ef8dfe5d12a3544b67bd747a
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/******************************************************************************
 * Spine Runtimes License Agreement
 * Last updated July 28, 2023. Replaces all prior versions.
 *
 * Copyright (c) 2013-2023, Esoteric Software LLC
 *
 * Integration of the Spine Runtimes into software or otherwise creating
 * derivative works of the Spine Runtimes is permitted under the terms and
 * conditions of Section 2 of the Spine Editor License Agreement:
 * http://esotericsoftware.com/spine-editor-license
 *
 * Otherwise, it is permitted to integrate the Spine Runtimes into software or
 * otherwise create derivative works of the Spine Runtimes (collectively,
 * "Products"), provided that each user of the Products must obtain their own
 * Spine Editor license and redistribution of the Products in any form must
 * include this license and copyright notice.
 *
 * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
 * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
 * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *****************************************************************************/
 
//#define BAKE_ALL_BUTTON
//#define REGION_BAKING_MESH
 
using Spine;
using System;
using System.Collections.Generic;
using System.Reflection;
using UnityEditor;
using UnityEngine;
 
namespace Spine.Unity.Editor {
    using Event = UnityEngine.Event;
 
    [CustomEditor(typeof(SpineAtlasAsset)), CanEditMultipleObjects]
    public class SpineAtlasAssetInspector : UnityEditor.Editor {
        SerializedProperty atlasFile, materials, textureLoadingMode, onDemandTextureLoader;
        SpineAtlasAsset atlasAsset;
 
        GUIContent spriteSlicesLabel;
        GUIContent SpriteSlicesLabel {
            get {
                if (spriteSlicesLabel == null) {
                    spriteSlicesLabel = new GUIContent(
                        "Apply Regions as Texture Sprite Slices",
                        SpineEditorUtilities.Icons.unity,
                        "Adds Sprite slices to atlas texture(s). " +
                        "Updates existing slices if ones with matching names exist. \n\n" +
                        "If your atlas was exported with Premultiply Alpha, " +
                        "your SpriteRenderer should use the generated Spine _Material asset (or any Material with a PMA shader) instead of Sprites-Default.");
                }
                return spriteSlicesLabel;
            }
        }
 
        static List<AtlasRegion> GetRegions (Atlas atlas) {
            FieldInfo regionsField = SpineInspectorUtility.GetNonPublicField(typeof(Atlas), "regions");
            return (List<AtlasRegion>)regionsField.GetValue(atlas);
        }
 
        void OnEnable () {
            SpineEditorUtilities.ConfirmInitialization();
            atlasFile = serializedObject.FindProperty("atlasFile");
            materials = serializedObject.FindProperty("materials");
            textureLoadingMode = serializedObject.FindProperty("textureLoadingMode");
            onDemandTextureLoader = serializedObject.FindProperty("onDemandTextureLoader");
            materials.isExpanded = true;
            atlasAsset = (SpineAtlasAsset)target;
#if REGION_BAKING_MESH
            UpdateBakedList();
#endif
        }
 
#if REGION_BAKING_MESH
        private List<bool> baked;
        private List<GameObject> bakedObjects;
 
        void UpdateBakedList () {
            AtlasAsset asset = (AtlasAsset)target;
            baked = new List<bool>();
            bakedObjects = new List<GameObject>();
            if (atlasFile.objectReferenceValue != null) {
                List<AtlasRegion> regions = this.Regions;
                string atlasAssetPath = AssetDatabase.GetAssetPath(atlasAsset);
                string atlasAssetDirPath = Path.GetDirectoryName(atlasAssetPath);
                string bakedDirPath = Path.Combine(atlasAssetDirPath, atlasAsset.name);
                for (int i = 0; i < regions.Count; i++) {
                    AtlasRegion region = regions[i];
                    string bakedPrefabPath = Path.Combine(bakedDirPath, AssetUtility.GetPathSafeRegionName(region) + ".prefab").Replace("\\", "/");
                    GameObject prefab = (GameObject)AssetDatabase.LoadAssetAtPath(bakedPrefabPath, typeof(GameObject));
                    baked.Add(prefab != null);
                    bakedObjects.Add(prefab);
                }
            }
        }
#endif
 
        override public void OnInspectorGUI () {
            if (serializedObject.isEditingMultipleObjects) {
                DrawDefaultInspector();
                return;
            }
 
            serializedObject.Update();
            atlasAsset = (atlasAsset == null) ? (SpineAtlasAsset)target : atlasAsset;
            EditorGUI.BeginChangeCheck();
            EditorGUILayout.PropertyField(atlasFile);
            EditorGUILayout.PropertyField(materials, true);
            if (EditorGUI.EndChangeCheck()) {
                serializedObject.ApplyModifiedProperties();
                atlasAsset.Clear();
                atlasAsset.GetAtlas();
            }
 
            if (materials.arraySize == 0) {
                EditorGUILayout.HelpBox("No materials", MessageType.Error);
                return;
            }
 
            for (int i = 0; i < materials.arraySize; i++) {
                SerializedProperty prop = materials.GetArrayElementAtIndex(i);
                Material material = (Material)prop.objectReferenceValue;
                if (material == null) {
                    EditorGUILayout.HelpBox("Materials cannot be null.", MessageType.Error);
                    return;
                }
            }
 
            if (textureLoadingMode != null) {
                EditorGUILayout.Space();
                EditorGUILayout.PropertyField(textureLoadingMode);
                EditorGUILayout.PropertyField(onDemandTextureLoader);
            }
 
            EditorGUILayout.Space();
            if (SpineInspectorUtility.LargeCenteredButton(SpineInspectorUtility.TempContent("Set Mipmap Bias to " + SpinePreferences.DEFAULT_MIPMAPBIAS, tooltip: "This may help textures with mipmaps be less blurry when used for 2D sprites."))) {
                foreach (Material m in atlasAsset.materials) {
                    Texture texture = m.mainTexture;
                    string texturePath = AssetDatabase.GetAssetPath(texture.GetInstanceID());
                    TextureImporter importer = (TextureImporter)TextureImporter.GetAtPath(texturePath);
                    importer.mipMapBias = SpinePreferences.DEFAULT_MIPMAPBIAS;
                    EditorUtility.SetDirty(texture);
                }
                Debug.Log("Texture mipmap bias set to " + SpinePreferences.DEFAULT_MIPMAPBIAS);
            }
 
            EditorGUILayout.Space();
            if (atlasFile.objectReferenceValue != null) {
                if (SpineInspectorUtility.LargeCenteredButton(SpriteSlicesLabel)) {
                    Atlas atlas = atlasAsset.GetAtlas();
                    foreach (Material m in atlasAsset.materials)
                        UpdateSpriteSlices(m.mainTexture, atlas);
                }
            }
 
            EditorGUILayout.Space();
 
#if REGION_BAKING_MESH
            if (atlasFile.objectReferenceValue != null) {
                Atlas atlas = asset.GetAtlas();
                FieldInfo field = typeof(Atlas).GetField("regions", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.NonPublic);
                List<AtlasRegion> regions = (List<AtlasRegion>)field.GetValue(atlas);
                EditorGUILayout.LabelField(new GUIContent("Region Baking", SpineEditorUtilities.Icons.unityIcon));
                EditorGUI.indentLevel++;
                AtlasPage lastPage = null;
                for (int i = 0; i < regions.Count; i++) {
                    if (lastPage != regions[i].page) {
                        if (lastPage != null) {
                            EditorGUILayout.Separator();
                            EditorGUILayout.Separator();
                        }
                        lastPage = regions[i].page;
                        Material mat = ((Material)lastPage.rendererObject);
                        if (mat != null) {
                            GUILayout.BeginHorizontal();
                            {
                                EditorGUI.BeginDisabledGroup(true);
                                EditorGUILayout.ObjectField(mat, typeof(Material), false, GUILayout.Width(250));
                                EditorGUI.EndDisabledGroup();
                            }
                            GUILayout.EndHorizontal();
 
                        } else {
                            EditorGUILayout.LabelField(new GUIContent("Page missing material!", SpineEditorUtilities.Icons.warning));
                        }
                    }
                    GUILayout.BeginHorizontal();
                    {
                        //EditorGUILayout.ToggleLeft(baked[i] ? "" : regions[i].name, baked[i]);
                        bool result = baked[i] ? EditorGUILayout.ToggleLeft("", baked[i], GUILayout.Width(24)) : EditorGUILayout.ToggleLeft("    " + regions[i].name, baked[i]);
                        if(baked[i]){
                            EditorGUILayout.ObjectField(bakedObjects[i], typeof(GameObject), false, GUILayout.Width(250));
                        }
                        if (result && !baked[i]) {
                            //bake
                            baked[i] = true;
                            bakedObjects[i] = SpineEditorUtilities.BakeRegion(atlasAsset, regions[i]);
                            EditorGUIUtility.PingObject(bakedObjects[i]);
                        } else if (!result && baked[i]) {
                            //unbake
                            bool unbakeResult = EditorUtility.DisplayDialog("Delete Baked Region", "Do you want to delete the prefab for " + regions[i].name, "Yes", "Cancel");
                            switch (unbakeResult) {
                            case true:
                                //delete
                                string atlasAssetPath = AssetDatabase.GetAssetPath(atlasAsset);
                                string atlasAssetDirPath = Path.GetDirectoryName(atlasAssetPath);
                                string bakedDirPath = Path.Combine(atlasAssetDirPath, atlasAsset.name);
                                string bakedPrefabPath = Path.Combine(bakedDirPath, SpineEditorUtilities.GetPathSafeRegionName(regions[i]) + ".prefab").Replace("\\", "/");
                                AssetDatabase.DeleteAsset(bakedPrefabPath);
                                baked[i] = false;
                                break;
                            case false:
                                //do nothing
                                break;
                            }
                        }
                    }
                    GUILayout.EndHorizontal();
                }
                EditorGUI.indentLevel--;
 
#if BAKE_ALL_BUTTON
                // Check state
                bool allBaked = true;
                bool allUnbaked = true;
                for (int i = 0; i < regions.Count; i++) {
                    allBaked &= baked[i];
                    allUnbaked &= !baked[i];
                }
 
                if (!allBaked && GUILayout.Button("Bake All")) {
                    for (int i = 0; i < regions.Count; i++) {
                        if (!baked[i]) {
                            baked[i] = true;
                            bakedObjects[i] = SpineEditorUtilities.BakeRegion(atlasAsset, regions[i]);
                        }
                    }
 
                } else if (!allUnbaked && GUILayout.Button("Unbake All")) {
                    bool unbakeResult = EditorUtility.DisplayDialog("Delete All Baked Regions", "Are you sure you want to unbake all region prefabs? This cannot be undone.", "Yes", "Cancel");
                    switch (unbakeResult) {
                    case true:
                        //delete
                        for (int i = 0; i < regions.Count; i++) {
                            if (baked[i]) {
                                string atlasAssetPath = AssetDatabase.GetAssetPath(atlasAsset);
                                string atlasAssetDirPath = Path.GetDirectoryName(atlasAssetPath);
                                string bakedDirPath = Path.Combine(atlasAssetDirPath, atlasAsset.name);
                                string bakedPrefabPath = Path.Combine(bakedDirPath, SpineEditorUtilities.GetPathSafeRegionName(regions[i]) + ".prefab").Replace("\\", "/");
                                AssetDatabase.DeleteAsset(bakedPrefabPath);
                                baked[i] = false;
                            }
                        }
                        break;
                    case false:
                        //do nothing
                        break;
                    }
 
                }
#endif
 
            }
#else
            if (atlasFile.objectReferenceValue != null) {
 
 
                int baseIndent = EditorGUI.indentLevel;
 
                List<AtlasRegion> regions = SpineAtlasAssetInspector.GetRegions(atlasAsset.GetAtlas());
                int regionsCount = regions.Count;
                using (new EditorGUILayout.HorizontalScope()) {
                    EditorGUILayout.LabelField("Atlas Regions", EditorStyles.boldLabel);
                    EditorGUILayout.LabelField(string.Format("{0} regions total", regionsCount));
                }
                AtlasPage lastPage = null;
                for (int i = 0; i < regionsCount; i++) {
                    if (lastPage != regions[i].page) {
                        if (lastPage != null) {
                            EditorGUILayout.Separator();
                            EditorGUILayout.Separator();
                        }
                        lastPage = regions[i].page;
                        Material mat = ((Material)lastPage.rendererObject);
                        if (mat != null) {
                            EditorGUI.indentLevel = baseIndent;
                            using (new GUILayout.HorizontalScope())
                            using (new EditorGUI.DisabledGroupScope(true))
                                EditorGUILayout.ObjectField(mat, typeof(Material), false, GUILayout.Width(250));
                            EditorGUI.indentLevel = baseIndent + 1;
                        } else {
                            EditorGUILayout.HelpBox("Page missing material!", MessageType.Warning);
                        }
                    }
 
                    string regionName = regions[i].name;
                    Texture2D icon = SpineEditorUtilities.Icons.image;
                    if (regionName.EndsWith(" ")) {
                        regionName = string.Format("'{0}'", regions[i].name);
                        icon = SpineEditorUtilities.Icons.warning;
                        EditorGUILayout.LabelField(SpineInspectorUtility.TempContent(regionName, icon, "Region name ends with whitespace. This may cause errors. Please check your source image filenames."));
                    } else {
                        EditorGUILayout.LabelField(SpineInspectorUtility.TempContent(regionName, icon));
                    }
 
                }
                EditorGUI.indentLevel = baseIndent;
            }
#endif
 
            if (serializedObject.ApplyModifiedProperties() || SpineInspectorUtility.UndoRedoPerformed(Event.current))
                atlasAsset.Clear();
        }
 
        static public void UpdateSpriteSlices (Texture texture, Atlas atlas) {
            string texturePath = AssetDatabase.GetAssetPath(texture.GetInstanceID());
            TextureImporter t = (TextureImporter)TextureImporter.GetAtPath(texturePath);
            t.spriteImportMode = SpriteImportMode.Multiple;
            SpriteMetaData[] spriteSheet = t.spritesheet;
            List<SpriteMetaData> sprites = new List<SpriteMetaData>(spriteSheet);
 
            List<AtlasRegion> regions = SpineAtlasAssetInspector.GetRegions(atlas);
            int updatedCount = 0;
            int addedCount = 0;
 
            foreach (AtlasRegion r in regions) {
                string pageName = System.IO.Path.GetFileNameWithoutExtension(r.page.name);
                string textureName = texture.name;
                bool pageMatch = string.Equals(pageName, textureName, StringComparison.Ordinal);
 
                //                if (pageMatch) {
                //                    int pw = r.page.width;
                //                    int ph = r.page.height;
                //                    bool mismatchSize = pw != texture.width || pw > t.maxTextureSize || ph != texture.height || ph > t.maxTextureSize;
                //                    if (mismatchSize)
                //                        Debug.LogWarningFormat("Size mismatch found.\nExpected atlas size is {0}x{1}. Texture Import Max Size of texture '{2}'({4}x{5}) is currently set to {3}.", pw, ph, texture.name, t.maxTextureSize, texture.width, texture.height);
                //                }
 
                int spriteIndex = pageMatch ? sprites.FindIndex(
                    (s) => string.Equals(s.name, r.name, StringComparison.Ordinal)
                ) : -1;
                bool spriteNameMatchExists = spriteIndex >= 0;
 
                if (pageMatch) {
                    Rect spriteRect = new Rect();
 
                    if (r.degrees == 90) {
                        spriteRect.width = r.height;
                        spriteRect.height = r.width;
                    } else {
                        spriteRect.width = r.width;
                        spriteRect.height = r.height;
                    }
                    spriteRect.x = r.x;
                    spriteRect.y = r.page.height - spriteRect.height - r.y;
 
                    if (spriteNameMatchExists) {
                        SpriteMetaData s = sprites[spriteIndex];
                        s.rect = spriteRect;
                        sprites[spriteIndex] = s;
                        updatedCount++;
                    } else {
                        sprites.Add(new SpriteMetaData {
                            name = r.name,
                            pivot = new Vector2(0.5f, 0.5f),
                            rect = spriteRect
                        });
                        addedCount++;
                    }
                }
 
            }
 
            t.spritesheet = sprites.ToArray();
            EditorUtility.SetDirty(t);
            AssetDatabase.ImportAsset(texturePath, ImportAssetOptions.ForceUpdate);
            EditorGUIUtility.PingObject(texture);
            Debug.Log(string.Format("Applied sprite slices to {2}. {0} added. {1} updated.", addedCount, updatedCount, texture.name));
        }
    }
 
}