少年修仙传客户端基础资源
dabaoji
2025-06-09 8ee0256378cbf5dbc9d76ed10b60b65a844ef4dd
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
 
public class AudioClipImport : AssetPostprocessor
{
 
    static AudioImporterSampleSettings standalone = new AudioImporterSampleSettings();
    static AudioImporterSampleSettings android = new AudioImporterSampleSettings();
    static AudioImporterSampleSettings ios = new AudioImporterSampleSettings();
 
 
    static AudioClipImport()
    {
        standalone = new AudioImporterSampleSettings();
        standalone.quality = 0.01f;
        standalone.loadType = AudioClipLoadType.CompressedInMemory;
        standalone.sampleRateSetting = AudioSampleRateSetting.OptimizeSampleRate;
        standalone.compressionFormat = AudioCompressionFormat.Vorbis;
 
        android = new AudioImporterSampleSettings();
        android.quality = 0.01f;
        android.loadType = AudioClipLoadType.CompressedInMemory;
        android.sampleRateSetting = AudioSampleRateSetting.OptimizeSampleRate;
        android.compressionFormat = AudioCompressionFormat.Vorbis;
 
        ios = new AudioImporterSampleSettings();
        ios.quality = 0.01f;
        ios.loadType = AudioClipLoadType.CompressedInMemory;
        ios.sampleRateSetting = AudioSampleRateSetting.OptimizeSampleRate;
        ios.compressionFormat = AudioCompressionFormat.Vorbis;
    }
 
    void OnPreprocessAudio()
    {
        var audioImporter = this.assetImporter as AudioImporter;
 
        audioImporter.forceToMono = false;
        audioImporter.loadInBackground = false;
 
        audioImporter.SetOverrideSampleSettings("standalone", standalone);
        audioImporter.SetOverrideSampleSettings("android", android);
        audioImporter.SetOverrideSampleSettings("ios", ios);
    }
 
}