少年修仙传客户端基础资源
dabaoji
2025-06-09 8ee0256378cbf5dbc9d76ed10b60b65a844ef4dd
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System.IO;
using System;
 
//!!!该文件代码没有被调用
public class BuildExtersion
{
 
    public static void BuildMap()
    {
        try
        {
            var buildParameters = new BuildParameters();
            if (!buildParameters.error)
            {
                var levelPattern = "001";
                var versionsFilePath = Application.dataPath + Path.DirectorySeparatorChar + "Editor/VersionConfigs/Versions.txt";
                var lines = File.ReadAllLines(versionsFilePath);
                for (int i = 2; i < lines.Length; i++)
                {
                    var line = lines[i];
                    var lineStrings = line.Split('\t');
                    if (lineStrings[0] == buildParameters.publisher)
                    {
                        levelPattern = lineStrings[23];
                        break;
                    }
                }
 
                if (!string.IsNullOrEmpty(levelPattern))
                {
                    UpdateLevelSetting.SetCreateRoleLevel(levelPattern);
                    AssetDatabase.Refresh();
                }
 
                UpdateLevelSetting.SetAllLevelAssetBundleName();
                ExcuteBuildAsset("maps", buildParameters);
            }
            else
            {
                EditorApplication.Exit(1);
            }
        }
        catch (Exception ex)
        {
            Debug.Log("打包地图失败");
            Debug.Log(ex);
            EditorApplication.Exit(1);
        }
    }
 
    public static void BuildEffect()
    {
 
    }
 
    public static void BuildMobEffectShader()
    {
        try
        {
            var buildParameters = new BuildParameters();
            if (!buildParameters.error)
            {
                UpdateEffectPrefabSetting.SetAllEffectPrefabAssetBundleName();
                UpdateMobSetting.SetAllMobAssetBundleName();
                UpdateShaderSetting.SetAllShaderAssetBundleName();
                ExcuteBuildAsset("mobeffectshader", buildParameters);
            }
            else
            {
                EditorApplication.Exit(1);
            }
        }
        catch (Exception ex)
        {
            Debug.Log("打包NPC模型 特效 shader失败");
            Debug.Log(ex);
            EditorApplication.Exit(1);
        }
    }
 
    public static void BuildConfig()
    {
        try
        {
            var buildParameters = new BuildParameters();
            if (!buildParameters.error)
            {
                UpdateScriptableObjectsSetting.SetAllScriptableObjectAssetBundleName();
                ExcuteBuildAsset("config", buildParameters);
                TableTool.CopyConfigsToOutPutPath(StringUtility.Contact(buildParameters.GetWholeOutPutPath(), "/config"));
            }
            else
            {
                EditorApplication.Exit(1);
            }
        }
        catch (Exception ex)
        {
            Debug.Log("打包配置表失败");
            Debug.Log(ex);
            EditorApplication.Exit(1);
        }
    }
 
    public static void BuildAudio()
    {
        try
        {
            var buildParameters = new BuildParameters();
            if (!buildParameters.error)
            {
                UpdateAudioSetting.SetAllAudioAssetBundleName();
                ExcuteBuildAsset("audio", buildParameters);
 
               // UpdateVideoSetting.SetAllVideoAssetBundleName();
               // ExcuteBuildAsset("video", buildParameters);
            }
            else
            {
                EditorApplication.Exit(1);
            }
        }
        catch (Exception ex)
        {
            Debug.Log("打包音效失败");
            Debug.Log(ex);
            EditorApplication.Exit(1);
        }
    }
 
    public static void BuildShader()
    {
 
    }
 
    public static void BuildUI()
    {
        try
        {
            var buildParameters = new BuildParameters();
            if (!buildParameters.error)
            {
                AssetSource.allFromEditor = true;
                //CheckFontSwitch.CheckAndReplaceFontSwitch();
                UpdateUIPrefabSetting.SetAllUIPrefabAssetBundleName();
                UpdateUIWindowSetting.SetAllUIWindowAssetBundleName();
 
                var rechargePattern = 1;
                var versionsFilePath = Application.dataPath + Path.DirectorySeparatorChar + "Editor/VersionConfigs/Versions.txt";
                var lines = File.ReadAllLines(versionsFilePath);
                for (int i = 2; i < lines.Length; i++)
                {
                    var line = lines[i];
                    var lineStrings = line.Split('\t');
                    if (lineStrings[0] == buildParameters.publisher)
                    {
                        rechargePattern = int.Parse(lineStrings[22]);
                        break;
                    }
                }
 
                UpdateSpriteSetting.SetRechargeSkin(rechargePattern);
                AssetDatabase.Refresh();
                UpdateSpritePackingSetting.UpdateAllSpritePackingSetting();
                UpdateSpriteSetting.SetAllSpriteAssetBundleName();
 
                ExcuteBuildAsset("ui", buildParameters);
            }
            else
            {
                EditorApplication.Exit(1);
            }
        }
        catch (Exception ex)
        {
            Debug.Log("打包ui失败");
            Debug.Log(ex);
            EditorApplication.Exit(1);
        }
    }
 
    public static void BuildBuiltIn()
    {
        try
        {
            var buildParameters = new BuildParameters();
            if (!buildParameters.error)
            {
                var publisher = buildParameters.publisher;
                BuiltInResourceSetting.SetLaunchBackGround(publisher, buildParameters.buildTarget);
                BuiltInResourceSetting.SetLoginBackGround(publisher, buildParameters.buildTarget);
                BuiltInResourceSetting.SetLoginLogo(publisher, buildParameters.buildTarget);
                UpdateBuiltInSetting.SetBuiltinAssetBundleName();
                ExcuteBuildAsset("builtin", buildParameters);
            }
            else
            {
                EditorApplication.Exit(1);
            }
        }
        catch (Exception ex)
        {
            Debug.Log("打包builtin失败");
            Debug.Log(ex);
            EditorApplication.Exit(1);
        }
    }
 
    public static void MakeAssetVersionFile()
    {
        try
        {
            var buildParameters = new BuildParameters();
            if (!buildParameters.error)
            {
                var fileInfoes = new List<FileInfo>();
                FileExtersion.GetAllDirectoryFileInfos(buildParameters.GetWholeOutPutPath(), fileInfoes);
                AssetsVersionMaker.WriteAssetsVersionFile(buildParameters.GetWholeOutPutPath(), fileInfoes);
            }
            else
            {
                EditorApplication.Exit(1);
            }
        }
        catch (Exception ex)
        {
            Debug.Log("生成AssetVersion失败");
            Debug.Log(ex);
            EditorApplication.Exit(1);
        }
    }
 
    private static void ExcuteBuildAsset(string category, BuildParameters @params)
    {
        var opt = BuildAssetBundleOptions.None;
        opt |= BuildAssetBundleOptions.ChunkBasedCompression;
        opt |= BuildAssetBundleOptions.DeterministicAssetBundle;
 
        AssetBundleBuildExtersion.Build(@params.GetWholeOutPutPath(), category, opt, @params.buildTarget);
    }
 
    class BuildParameters
    {
        public bool error = false;
        public string outputPath;
        public string publisher;
        public BuildTarget buildTarget;
 
        public BuildParameters()
        {
            try
            {
                var args = Environment.GetCommandLineArgs();
                for (int i = 0; i < args.Length; i++)
                {
                    var arg = args[i];
                    if (arg.ToLower() == "-outputpath")
                    {
                        outputPath = args[i + 1];
                    }
                    else if (arg.ToLower() == "-buildtarget")
                    {
                        switch (args[i + 1].ToLower())
                        {
                            case "android":
                                buildTarget = BuildTarget.Android;
                                break;
                            case "ios":
                                buildTarget = BuildTarget.iOS;
                                break;
                            case "standalone":
                                buildTarget = BuildTarget.StandaloneWindows;
                                break;
                        }
                    }
                    else if (arg.ToLower() == "-publisher")
                    {
                        publisher = args[i + 1];
                    }
                }
 
                error = false;
            }
            catch (Exception ex)
            {
                error = true;
                Debug.LogException(ex);
                EditorApplication.Exit(1);
            }
        }
 
        public string GetWholeOutPutPath()
        {
            switch (buildTarget)
            {
                case BuildTarget.Android:
                    return StringUtility.Contact(outputPath, "/android");
                case BuildTarget.iOS:
                    return StringUtility.Contact(outputPath, "/ios");
                case BuildTarget.StandaloneWindows:
                    return StringUtility.Contact(outputPath, "/standalone");
                default:
                    return string.Empty;
            }
        }
    }
 
}