using System.Collections;
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using System.Collections.Generic;
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using UnityEditor.ProjectWindowCallback;
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using UnityEngine;
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using UnityEditor;
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using System;
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using System.IO;
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using System.Text;
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using System.Text.RegularExpressions;
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public class CreateUIClassFile
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{
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static string templatePath = "Assets/Editor/ScriptTemplate/UIMonobehaviorScriptTemplate.txt";
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[MenuItem("Assets/Create/Custom C# Script/UIBehaviour", false, 4)]
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public static void CreateUIClass()
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{
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var newConfigPath = GetSelectedPathOrFallback() + "/NewUIBehaviour.cs";
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AssetDatabase.DeleteAsset(newConfigPath);
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ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, ScriptableObject.CreateInstance<UIClassTemplate>(), newConfigPath, null, templatePath);
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}
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public static string GetSelectedPathOrFallback()
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{
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string path = "Assets";
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foreach (UnityEngine.Object obj in Selection.GetFiltered(typeof(UnityEngine.Object), SelectionMode.Assets))
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{
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path = AssetDatabase.GetAssetPath(obj);
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if (!string.IsNullOrEmpty(path) && File.Exists(path))
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{
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path = Path.GetDirectoryName(path);
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break;
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}
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}
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return path;
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}
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}
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class UIClassTemplate : EndNameEditAction
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{
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public override void Action(int instanceId, string pathName, string resourceFile)
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{
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UnityEngine.Object o = CreateScriptAssetFromTemplate(pathName, resourceFile);
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ProjectWindowUtil.ShowCreatedAsset(o);
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}
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internal static UnityEngine.Object CreateScriptAssetFromTemplate(string pathName, string resourceFile)
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{
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string fullPath = Path.GetFullPath(pathName);
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StreamReader streamReader = new StreamReader(resourceFile);
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string text = streamReader.ReadToEnd();
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streamReader.Close();
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string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(pathName);
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text = Regex.Replace(text, "#ClassName*#", fileNameWithoutExtension);
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text = Regex.Replace(text, "#DateTime#", System.DateTime.Now.ToLongDateString());
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bool encoderShouldEmitUTF8Identifier = true;
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bool throwOnInvalidBytes = false;
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UTF8Encoding encoding = new UTF8Encoding(encoderShouldEmitUTF8Identifier, throwOnInvalidBytes);
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bool append = false;
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StreamWriter streamWriter = new StreamWriter(fullPath, append, encoding);
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streamWriter.Write(text);
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streamWriter.Close();
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AssetDatabase.ImportAsset(pathName);
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return AssetDatabase.LoadAssetAtPath(pathName, typeof(UnityEngine.Object));
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}
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}
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public class CreateUIWindowClassFile
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{
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static string templatePath = "Assets/Editor/ScriptTemplate/WindowTemplate.txt";
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[MenuItem("Assets/Create/Custom C# Script/Window", false, 5)]
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public static void CreateUIClass()
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{
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var newConfigPath = GetSelectedPathOrFallback() + "/NewWindow.cs";
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AssetDatabase.DeleteAsset(newConfigPath);
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ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, ScriptableObject.CreateInstance<UIWindowTemplate>(), newConfigPath, null, templatePath);
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}
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public static string GetSelectedPathOrFallback()
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{
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string path = "Assets";
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foreach (UnityEngine.Object obj in Selection.GetFiltered(typeof(UnityEngine.Object), SelectionMode.Assets))
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{
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path = AssetDatabase.GetAssetPath(obj);
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if (!string.IsNullOrEmpty(path) && File.Exists(path))
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{
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path = Path.GetDirectoryName(path);
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break;
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}
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}
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return path;
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}
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}
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class UIWindowTemplate : EndNameEditAction
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{
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public override void Action(int instanceId, string pathName, string resourceFile)
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{
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UnityEngine.Object o = CreateScriptAssetFromTemplate(pathName, resourceFile);
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ProjectWindowUtil.ShowCreatedAsset(o);
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}
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internal static UnityEngine.Object CreateScriptAssetFromTemplate(string pathName, string resourceFile)
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{
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string fullPath = Path.GetFullPath(pathName);
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StreamReader streamReader = new StreamReader(resourceFile);
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string text = streamReader.ReadToEnd();
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streamReader.Close();
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string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(pathName);
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text = Regex.Replace(text, "#ClassName*#", fileNameWithoutExtension);
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text = Regex.Replace(text, "#DateTime#", System.DateTime.Now.ToLongDateString());
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bool encoderShouldEmitUTF8Identifier = true;
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bool throwOnInvalidBytes = false;
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UTF8Encoding encoding = new UTF8Encoding(encoderShouldEmitUTF8Identifier, throwOnInvalidBytes);
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bool append = false;
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StreamWriter streamWriter = new StreamWriter(fullPath, append, encoding);
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streamWriter.Write(text);
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streamWriter.Close();
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AssetDatabase.ImportAsset(pathName);
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return AssetDatabase.LoadAssetAtPath(pathName, typeof(UnityEngine.Object));
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}
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}
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public class CreateDTCClassFile
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{
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static string templatePath = "Assets/Editor/ScriptTemplate/DataToCotrollerTemplate.txt";
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[MenuItem("Assets/Create/Custom C# Script/DTC", false, 6)]
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public static void CreateUIClass()
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{
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var newConfigPath = GetSelectedPathOrFallback() + "/NewDTC.cs";
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AssetDatabase.DeleteAsset(newConfigPath);
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ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, ScriptableObject.CreateInstance<DTCTemplate>(), newConfigPath, null, templatePath);
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}
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public static string GetSelectedPathOrFallback()
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{
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string path = "Assets";
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foreach (UnityEngine.Object obj in Selection.GetFiltered(typeof(UnityEngine.Object), SelectionMode.Assets))
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{
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path = AssetDatabase.GetAssetPath(obj);
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if (!string.IsNullOrEmpty(path) && File.Exists(path))
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{
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path = Path.GetDirectoryName(path);
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break;
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}
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}
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return path;
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}
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}
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class DTCTemplate : EndNameEditAction
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{
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public override void Action(int instanceId, string pathName, string resourceFile)
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{
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UnityEngine.Object o = CreateScriptAssetFromTemplate(pathName, resourceFile);
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AddPackageRigster(pathName);
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ProjectWindowUtil.ShowCreatedAsset(o);
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}
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internal static UnityEngine.Object CreateScriptAssetFromTemplate(string pathName, string resourceFile)
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{
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string fullPath = Path.GetFullPath(pathName);
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StreamReader streamReader = new StreamReader(resourceFile);
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string text = streamReader.ReadToEnd();
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streamReader.Close();
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string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(pathName);
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text = Regex.Replace(text, "#ClassName*#", fileNameWithoutExtension);
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text = Regex.Replace(text, "#DateTime#", System.DateTime.Now.ToLongDateString());
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text = Regex.Replace(text, "#ServerPackage#", fileNameWithoutExtension.Replace("DTC", ""));
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bool encoderShouldEmitUTF8Identifier = true;
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bool throwOnInvalidBytes = false;
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UTF8Encoding encoding = new UTF8Encoding(encoderShouldEmitUTF8Identifier, throwOnInvalidBytes);
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bool append = false;
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StreamWriter streamWriter = new StreamWriter(fullPath, append, encoding);
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streamWriter.Write(text);
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streamWriter.Close();
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AssetDatabase.ImportAsset(pathName);
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return AssetDatabase.LoadAssetAtPath(pathName, typeof(UnityEngine.Object));
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}
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internal static void AddPackageRigster(string _pathName)
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{
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string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(_pathName);
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string packageName = fileNameWithoutExtension.Replace("DTC", "H");
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string add = string.Format("Register(typeof({0}), typeof({1}));", packageName, fileNameWithoutExtension);
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string path = Application.dataPath + "/Scripts/Core/GameEngine/DataToCtl/PackageRegedit.cs";
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var text = File.ReadAllText(path);
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if (!text.Contains(add))
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{
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text = text.Replace("登记相应的数据体及对应的数据转逻辑类\r\n", "登记相应的数据体及对应的数据转逻辑类\r\n" + "\t\t" + add + "\r\n");
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}
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bool encoderShouldEmitUTF8Identifier = true;
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bool throwOnInvalidBytes = false;
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UTF8Encoding encoding = new UTF8Encoding(encoderShouldEmitUTF8Identifier, throwOnInvalidBytes);
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bool append = false;
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StreamWriter streamWriter = new StreamWriter(path, append, encoding);
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streamWriter.Write(text);
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streamWriter.Close();
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AssetDatabase.ImportAsset(path);
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}
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static string templatePath = "Assets/Editor/ScriptTemplate/ShaderPattern.txt";
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[MenuItem("Assets/Create/Shader/VF Shader", false, 4)]
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public static void CreateUIClass()
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{
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var newConfigPath = GetSelectedPathOrFallback() + "/VF Shader.Shader";
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AssetDatabase.DeleteAsset(newConfigPath);
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ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, ScriptableObject.CreateInstance<VFShaderTemplate>(), newConfigPath, null, templatePath);
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}
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public static string GetSelectedPathOrFallback()
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{
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string path = "Assets";
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foreach (UnityEngine.Object obj in Selection.GetFiltered(typeof(UnityEngine.Object), SelectionMode.Assets))
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{
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path = AssetDatabase.GetAssetPath(obj);
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if (!string.IsNullOrEmpty(path) && File.Exists(path))
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{
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path = Path.GetDirectoryName(path);
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break;
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}
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}
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return path;
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}
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}
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class VFShaderTemplate : EndNameEditAction
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{
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public override void Action(int instanceId, string pathName, string resourceFile)
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{
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UnityEngine.Object o = CreateScriptAssetFromTemplate(pathName, resourceFile);
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ProjectWindowUtil.ShowCreatedAsset(o);
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}
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internal static UnityEngine.Object CreateScriptAssetFromTemplate(string pathName, string resourceFile)
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{
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string fullPath = Path.GetFullPath(pathName);
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StreamReader streamReader = new StreamReader(resourceFile);
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string text = streamReader.ReadToEnd();
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streamReader.Close();
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string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(pathName);
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var names = fileNameWithoutExtension.Split('_');
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text = Regex.Replace(text, "#NAME*#", names.Length > 0 ? names[0] : string.Empty);
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text = Regex.Replace(text, "#Character#", names.Length > 1 ? names[1] : string.Empty);
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bool encoderShouldEmitUTF8Identifier = true;
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bool throwOnInvalidBytes = false;
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UTF8Encoding encoding = new UTF8Encoding(encoderShouldEmitUTF8Identifier, throwOnInvalidBytes);
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bool append = false;
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StreamWriter streamWriter = new StreamWriter(fullPath, append, encoding);
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streamWriter.Write(text);
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streamWriter.Close();
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AssetDatabase.ImportAsset(pathName);
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return AssetDatabase.LoadAssetAtPath(pathName, typeof(UnityEngine.Object));
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}
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}
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