using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using System.IO;
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using UnityEngine.UI;
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using System.Reflection;
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// 导出文本规格,如长宽,字体,字号,颜色,描边,阴影,行间距
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public class ExportVersionConfigEx : EditorWindow {
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[MenuItem("程序/同步VersionConfigEx.txt", false)]
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private static void Export()
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{
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//生成VersionConfigEx.txt 提供给AOT启动时使用
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var json = JsonUtility.ToJson(VersionConfig.Get());
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string versionConfigExFile = Application.dataPath + "/Resources/VersionConfigEx.txt";
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if (File.Exists(versionConfigExFile))
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{
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File.Delete(versionConfigExFile);
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}
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File.WriteAllText(versionConfigExFile, json);
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AssetDatabase.SaveAssets();
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AssetDatabase.Refresh();
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Debug.Log("同步VersionConfigEx.txt成功");
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}
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}
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