using UnityEngine;
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using UnityEditor;
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using System.Collections;
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using UnityEngine.UI;
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public class GameObjectMenuExtension
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{
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[MenuItem("GameObject/UI/ImageToImageEx &5")]
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static void CreateTextEx()
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{
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for (var i=0;i<Selection.gameObjects.Length;i++)
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{
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var gameObject = Selection.gameObjects[i];
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var image = gameObject.GetComponent<Image>();
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if (image != null)
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{
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var sprite = image.overrideSprite;
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var color = image.color;
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var material = image.material;
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var raycast = image.raycastTarget;
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var imageType = image.type;
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var fillOrigin = image.fillOrigin;
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var fillClockWise = image.fillClockwise;
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var fillMethod = image.fillMethod;
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var fillCenter = image.fillCenter;
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var preserveAspect = image.preserveAspect;
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var fillAmount = image.fillAmount;
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Component.DestroyImmediate(image);
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var imageEx = gameObject.AddMissingComponent<ImageEx>();
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imageEx.sprite = sprite;
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imageEx.color = color;
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imageEx.material = material;
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imageEx.raycastTarget = raycast;
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imageEx.type = imageType;
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imageEx.fillOrigin = fillOrigin;
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imageEx.fillClockwise = fillClockWise;
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imageEx.fillMethod = fillMethod;
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imageEx.fillCenter = fillCenter;
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imageEx.preserveAspect = preserveAspect;
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imageEx.fillAmount = fillAmount;
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}
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}
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}
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[InitializeOnLoadMethod]
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static void StartInitializeOnLoadMethod()
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{
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//EditorApplication.hierarchyWindowItemOnGUI += OnHierarchyGUI;
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}
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static void OnHierarchyGUI(int instanceID, Rect selectionRect)
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{
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if (Event.current != null && selectionRect.Contains(Event.current.mousePosition)
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&& Event.current.button == 1 && Event.current.type <= EventType.MouseUp)
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{
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var selectedGameObject = EditorUtility.InstanceIDToObject(instanceID) as GameObject;
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if (selectedGameObject)
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{
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if (selectedGameObject.GetComponent<Image>())
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{
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//Vector2 mousePosition = Event.current.mousePosition;
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//EditorUtility.DisplayPopupMenu(new Rect(mousePosition.x, mousePosition.y, 0, 0), "GameObject/UICustom", null);
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//Event.current.Use();
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}
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}
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}
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}
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}
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