少年修仙传客户端基础资源
dabaoji
2025-06-09 8ee0256378cbf5dbc9d76ed10b60b65a844ef4dd
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using UnityEngine;
using UnityEditor;
 
 
public class RenameTool : EditorWindow
{
    [UnityEditor.MenuItem("美术工具/资源重命名")]
    static void Init()
    {
        window = GetWindow(typeof(RenameTool), true, "资源重命名工具") as RenameTool;
        window.position = new Rect(UnityEngine.Screen.width / 2, UnityEngine.Screen.height / 2, 300, 300);
        window.Show();
    }
 
    private static RenameTool window = null;
    private static string _srcLetter = "";
    private static string _destLetter = "";
    private void OnGUI()
    {
        GUILayout.BeginVertical();
 
        GUILayout.Box(new GUIContent("美术重命名工具:"));
        GUILayout.Label("要替换的字母:");
        _srcLetter = GUILayout.TextField(_srcLetter);
        GUILayout.Label("替换成最终的字母:");
        _destLetter = GUILayout.TextField(_destLetter);
 
 
        GUILayout.FlexibleSpace();
 
 
        GUILayout.BeginHorizontal();
        if (GUILayout.Button("重命名")) {
            UnityEngine.Object[] objects = Selection.GetFiltered(typeof(System.Object), UnityEditor.SelectionMode.DeepAssets);
            for (int i = 0; i < objects.Length; ++i) {
                UnityEngine.Object srcObj = objects[i];
 
                string srcObjName = objects[i].name;
                if (srcObjName.Contains(_srcLetter)) {
                    srcObjName = srcObjName.Replace(_srcLetter, _destLetter);
                    objects[i].name = srcObjName;
                    string path = AssetDatabase.GetAssetPath(srcObj);
                    AssetDatabase.RenameAsset(path, srcObjName);
                }
            }
            AssetDatabase.SaveAssets();
            AssetDatabase.Refresh();
        }
        GUILayout.EndHorizontal();
 
        GUILayout.EndVertical();
    }
}