using UnityEngine;
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using UnityEditor;
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public class SafeAreaUISetting : EditorWindow
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{
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[MenuItem("Tools/UI安全区适配")]
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private static void ShowWindow()
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{
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var window = GetWindow<SafeAreaUISetting>();
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window.titleContent = new GUIContent("SafeAreaUISetting");
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window.Show();
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}
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private void OnGUI()
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{
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EditorGUILayout.Space(10);
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SafeAreaUI.Sim = (SafeAreaUI.SimDevice)EditorGUILayout.EnumPopup("模拟设备", SafeAreaUI.Sim);
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}
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}
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