using vnxbqy.UI;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Text.RegularExpressions;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.UI;
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public class SpriteManageTool : EditorWindow
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{
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enum SpriteManageType
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{
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RepeatSprite,
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UnUseResource,
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Reference,
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PrefabEnglishLabel,
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FormatPrefab,
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ButtonArea,
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ExtractChsLabel,
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ImageMiss,
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UIStyle,
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}
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private Vector2 m_ScrollPosition;
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private Texture2D m_DeleteTexture;
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private List<IconConfig> m_IconCfgs;
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[SerializeField]
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SpriteManageType m_SpriteManageType;
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private static readonly Regex Directory_Regex = new Regex(@"/([0-9a-zA-Z_]+)$");
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private static readonly Regex Name_Regex = new Regex(@"\\([0-9a-zA-Z_\.]+)");
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private static bool m_FindReference = false;
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#region 风格
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private GUIStyle m_ButtonStyle;
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private void InitStyle()
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{
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m_ButtonStyle = new GUIStyle();
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}
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#endregion
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[MenuItem("策划工具/图片资源")]
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public static void OpenWindow()
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{
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m_FindReference = false;
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SpriteManageTool _window = GetWindow(typeof(SpriteManageTool), false, "图片资源") as SpriteManageTool;
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_window.Show();
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_window.autoRepaintOnSceneChange = true;
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}
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[MenuItem("Assets/查找引用")]
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private static void FindReference()
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{
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m_FindReference = true;
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SpriteManageTool _window = GetWindow(typeof(SpriteManageTool), false, "图片资源") as SpriteManageTool;
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_window.Show();
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_window.autoRepaintOnSceneChange = true;
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}
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[MenuItem("Assets/查找引用", true)]
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private static bool FindReferenceValid()
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{
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string _path = AssetDatabase.GetAssetPath(Selection.activeObject);
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return (!string.IsNullOrEmpty(_path));
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}
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private void OnGUI()
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{
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GUI.skin.button.normal.textColor = Color.white;
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DisplayFuncToggle();
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UnityEngine.Object[] _objectArray = Selection.GetFiltered(typeof(UnityEngine.Object), SelectionMode.Assets);
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var _selectPath = (_objectArray == null || _objectArray.Length == 0) ? string.Empty : Application.dataPath.Substring(0, Application.dataPath.LastIndexOf('/')) + "/" + AssetDatabase.GetAssetPath(_objectArray[0]);
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if (!ToolsHelper.lockFolderPath)
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{
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ToolsHelper.folderPath = _selectPath;
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}
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if (!m_LockPrefabPath)
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{
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m_ReplacePrefabPath = _selectPath;
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}
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GUI.skin.button.normal.textColor = m_ButtonTxtColor;
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switch (m_SpriteManageType)
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{
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case SpriteManageType.RepeatSprite:
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DisplayRepeat();
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break;
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case SpriteManageType.UnUseResource:
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DisplayUnUse();
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break;
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case SpriteManageType.Reference:
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DisplayReference();
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break;
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case SpriteManageType.PrefabEnglishLabel:
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DisplayFindPrefabLabel();
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break;
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case SpriteManageType.FormatPrefab:
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FormatPrefabTool.OnGUI();
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break;
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case SpriteManageType.ButtonArea:
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ButtonAreaTool.OnGUI();
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break;
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case SpriteManageType.ExtractChsLabel:
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DisplayExtractChsLabel();
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break;
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case SpriteManageType.ImageMiss:
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ImageMissTool.OnGUI();
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break;
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case SpriteManageType.UIStyle:
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DisplayUIStyle();
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break;
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}
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}
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private void OnEnable()
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{
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ConfigInitiator.EditorLoad();
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m_IconCfgs = IconConfig.GetValues();
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m_DeleteTexture = EditorGUIUtility.FindTexture("TreeEditor.Trash");
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InitStyle();
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m_SpriteManageType = m_FindReference ? SpriteManageType.Reference : SpriteManageType.RepeatSprite;
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if (m_FindReference)
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{
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m_ReferenceSource = Selection.activeObject;
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}
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}
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private void DisplayFuncToggle()
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{
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GUILayout.BeginHorizontal();
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string[] labels = new string[9] { "重复图片资源", "未引用的资源(图片)", "查找引用", "界面英文", "格式化预制体", "按钮监听区域", "提取界面中文","缺失图片组件", "UI风格" };
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m_SpriteManageType = (SpriteManageType)GUILayout.Toolbar((int)m_SpriteManageType, labels, "LargeButton", GUILayout.Width(labels.Length * 130));
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GUILayout.FlexibleSpace();
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GUILayout.EndHorizontal();
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}
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#region 重复图片资源
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private Dictionary<string, RepeatSprite> m_RepeatSprites = new Dictionary<string, RepeatSprite>();
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private Dictionary<string, string> m_PrefabDict = new Dictionary<string, string>();
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private string m_ReplacePrefabPath = string.Empty;
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private bool m_LockPrefabPath = false;
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private void DisplayRepeat()
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{
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ToolsHelper.DisplayFolderPath();
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DisplayPrefabPath();
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GUILayout.BeginHorizontal();
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if (GUILayout.Button("查找", GUILayout.Width(50), GUILayout.Height(25)))
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{
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StartFindRepeat();
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StartFindPrefabsGuid();
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}
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GUILayout.FlexibleSpace();
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GUILayout.EndHorizontal();
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m_ScrollPosition = GUILayout.BeginScrollView(m_ScrollPosition);
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foreach (var _key in m_RepeatSprites.Keys)
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{
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GUILayout.BeginHorizontal();
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GUILayout.Label(StringUtility.Contact("MD5:", _key));
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if (GUILayout.Button("合并"))
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{
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MergeSprite(m_RepeatSprites[_key]);
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}
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if (GUILayout.Button("合并并删除"))
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{
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MergeSprite(m_RepeatSprites[_key]);
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m_RepeatSprites[_key].DeleteOther();
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}
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GUILayout.FlexibleSpace();
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GUILayout.EndHorizontal();
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var _repeat = m_RepeatSprites[_key];
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for (int i = 0; i < _repeat.repeats.Count; i++)
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{
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GUILayout.BeginHorizontal();
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EditorGUILayout.ObjectField(_repeat.repeats[i], typeof(Sprite), false);
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if (GUILayout.Toggle(_repeat.select == i, ""))
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{
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_repeat.select = i;
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}
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if (_repeat.exitInCfgs[i] != -1)
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{
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var _index = _repeat.exitInCfgs[i];
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GUILayout.Label(StringUtility.Contact("key:", m_IconCfgs[_index].id, " folder:",
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m_IconCfgs[_index].folder));
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}
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if (_repeat.select != i && GUILayout.Button(m_DeleteTexture))
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{
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_repeat.Delete(i);
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}
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GUILayout.FlexibleSpace();
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GUILayout.EndHorizontal();
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}
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GUILayout.Space(10);
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}
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GUILayout.EndScrollView();
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}
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private void StartFindRepeat()
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{
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if (Regex.IsMatch(ToolsHelper.folderPath, @".*\..*"))
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{
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Debug.LogError("该路径不是文件夹路径");
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return;
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}
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var _files = Directory.GetFiles(ToolsHelper.folderPath, "*.png", SearchOption.AllDirectories);
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if (_files == null || _files.Length == 0)
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{
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Debug.LogError("没找到图片");
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return;
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}
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m_RepeatSprites.Clear();
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int _index = 0;
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EditorApplication.update = () =>
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{
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var _md5 = GetFileMD5(_files[_index]);
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if (m_RepeatSprites.ContainsKey(_md5))
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{
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var _sprite = GetSpriteByAssetPath(_files[_index]);
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if (_sprite != null)
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{
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var _existIndex = m_IconCfgs.FindIndex((x) =>
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{
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return x.sprite == _sprite.name;
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});
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m_RepeatSprites[_md5].Add(_sprite, _existIndex);
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}
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}
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else
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{
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var _repeat = new RepeatSprite();
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m_RepeatSprites.Add(_md5, _repeat);
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var _sprite = GetSpriteByAssetPath(_files[_index]);
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if (_sprite != null)
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{
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var _existIndex = m_IconCfgs.FindIndex((x) =>
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{
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return x.sprite == _sprite.name;
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});
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_repeat.Add(_sprite, _existIndex);
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}
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}
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bool isCancel = EditorUtility.DisplayCancelableProgressBar("查找重复资源", "", (float)_index / (float)_files.Length);
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_index++;
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if (isCancel || _index >= _files.Length)
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{
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EditorUtility.ClearProgressBar();
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EditorApplication.update = null;
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_index = 0;
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var _keys = m_RepeatSprites.Keys.ToList();
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if (_keys != null)
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{
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for (int i = 0; i < _keys.Count; i++)
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{
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if (m_RepeatSprites[_keys[i]].Count < 2)
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{
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m_RepeatSprites.Remove(_keys[i]);
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}
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}
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}
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_keys = null;
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}
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};
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}
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private void StartFindPrefabsGuid()
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{
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if (Regex.IsMatch(m_ReplacePrefabPath, @".*\..*"))
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{
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Debug.LogError("该路径不是文件夹路径");
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return;
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}
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m_PrefabDict.Clear();
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string[] _prefabFiles = Directory.GetFiles(m_ReplacePrefabPath, "*.prefab", SearchOption.AllDirectories);
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if (_prefabFiles == null || _prefabFiles.Length == 0)
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{
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return;
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}
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for (int i = 0; i < _prefabFiles.Length; i++)
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{
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m_PrefabDict.Add(_prefabFiles[i], File.ReadAllText(_prefabFiles[i]));
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}
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}
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private void MergeSprite(RepeatSprite _repeat)
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{
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if (m_PrefabDict.Count == 0)
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{
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Debug.LogError("没找到预制体");
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return;
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}
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var _nGuid = GetGUIDByAssets(_repeat.repeats[_repeat.select]);
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for (int i = 0; i < _repeat.repeats.Count; i++)
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{
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if (i == _repeat.select)
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{
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continue;
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}
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var _guid = GetGUIDByAssets(_repeat.repeats[i]);
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var _list = m_PrefabDict.Keys.ToList();
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for (int j = 0; j < _list.Count; j++)
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{
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var _key = _list[j];
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if (Regex.IsMatch(m_PrefabDict[_key], _guid))
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{
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string _file = Regex.Replace(m_PrefabDict[_key], _guid, _nGuid);
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File.WriteAllText(_key, _file);
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m_PrefabDict[_key] = _file;
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AssetDatabase.SaveAssets();
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}
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}
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}
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AssetDatabase.Refresh();
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}
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private string GetFileMD5(string _filePath)
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{
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var _fileMd5 = string.Empty;
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using (FileStream fs = new FileStream(_filePath, FileMode.Open))
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{
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System.Security.Cryptography.MD5 _md5 = new System.Security.Cryptography.MD5CryptoServiceProvider();
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byte[] _bytes = _md5.ComputeHash(fs);
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for (int i = 0; i < _bytes.Length; i++)
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{
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_fileMd5 += _bytes[i].ToString("x2");
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}
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}
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return _fileMd5;
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}
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public class RepeatSprite
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{
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public List<Sprite> repeats = new List<Sprite>();
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public List<int> exitInCfgs = new List<int>();
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public int select = 0;
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public void Add(Sprite _sprite, int _index)
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{
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repeats.Add(_sprite);
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exitInCfgs.Add(_index);
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}
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public void Delete(int _index)
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{
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var _sprite = repeats[_index];
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if (select > _index)
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{
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select--;
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}
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repeats.RemoveAt(_index);
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exitInCfgs.RemoveAt(_index);
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AssetDatabase.DeleteAsset(AssetDatabase.GetAssetPath(_sprite));
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AssetDatabase.SaveAssets();
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AssetDatabase.Refresh();
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}
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public void DeleteOther()
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{
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while (repeats.Count > 1)
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{
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Delete(select == 0 ? 1 : 0);
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}
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}
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public int Count
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{
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get
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{
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return repeats.Count;
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}
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}
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}
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#endregion
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#region 未引用资源
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private Dictionary<string, List<Sprite>> m_UnUseSpriteDict = new Dictionary<string, List<Sprite>>();
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private List<string> m_UnUseSpritePaths = new List<string>();
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[SerializeField] string m_RemoveSpritePath = string.Empty;
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private void DisplayUnUse()
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{
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ToolsHelper.DisplayFolderPath();
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DisplayPrefabPath();
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GUILayout.BeginHorizontal();
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if (GUILayout.Button("查找", GUILayout.Width(50), GUILayout.Height(25)))
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{
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StartFindPrefabsGuid();
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StartFindUnUse();
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}
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GUILayout.FlexibleSpace();
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GUILayout.EndHorizontal();
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m_ScrollPosition = GUILayout.BeginScrollView(m_ScrollPosition);
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foreach (var _key in m_UnUseSpriteDict.Keys)
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{
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GUILayout.BeginHorizontal();
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GUILayout.Label(StringUtility.Contact("Folder:", _key));
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GUILayout.FlexibleSpace();
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GUILayout.EndHorizontal();
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var _sprites = m_UnUseSpriteDict[_key];
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for (int i = 0; i < _sprites.Count; i++)
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{
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GUILayout.BeginHorizontal();
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EditorGUILayout.ObjectField(_sprites[i], typeof(Sprite), false);
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GUILayout.FlexibleSpace();
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GUILayout.EndHorizontal();
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}
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GUILayout.Space(10);
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}
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GUILayout.EndScrollView();
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GUILayout.BeginHorizontal();
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GUILayout.Label(StringUtility.Contact("移除路径:", m_RemoveSpritePath));
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if (GUILayout.Button("选择移出的文件根路径"))
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{
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var _path = EditorUtility.OpenFolderPanel("根路径", "", "");
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m_RemoveSpritePath = _path;
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}
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GUILayout.FlexibleSpace();
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GUILayout.EndHorizontal();
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if (GUILayout.Button("开始移除"))
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{
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StartRemoveSprite();
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}
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GUILayout.Space(20);
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}
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private void StartFindUnUse()
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{
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m_UnUseSpriteDict.Clear();
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m_UnUseSpritePaths.Clear();
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if (Regex.IsMatch(ToolsHelper.folderPath, @".*\..*"))
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{
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Debug.LogError("该路径不是文件夹路径");
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return;
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}
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var _files = Directory.GetFiles(ToolsHelper.folderPath, "*.png", SearchOption.AllDirectories);
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if (_files == null || _files.Length == 0)
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{
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Debug.LogError("没找到图片");
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return;
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}
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var _list = m_PrefabDict.Values.ToList();
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int i = 0;
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EditorApplication.update = delegate ()
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{
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var _guid = AssetDatabase.AssetPathToGUID(GetRelativeAssetsPath(_files[i]));
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FileInfo _fileInfo = new FileInfo(_files[i]);
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bool isCancel = EditorUtility.DisplayCancelableProgressBar("查找未引用资源",
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StringUtility.Contact(i, "/", _files.Length), (float)i / _files.Length);
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var _spriteName = Regex.Replace(_fileInfo.Name, @"\.png", string.Empty, RegexOptions.IgnoreCase);
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var _index = m_IconCfgs.FindIndex((x) =>
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{
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return x.sprite.ToLower().Equals(_spriteName.ToLower())
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&& x.folder == _fileInfo.Directory.Name;
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});
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if (_index == -1)
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{
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bool _unUse = true;
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for (int k = 0; k < _list.Count; k++)
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{
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if (Regex.IsMatch(_list[k], _guid))
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{
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_unUse = false;
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break;
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}
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}
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if (_unUse)
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{
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var _sprite = GetSpriteByAssetPath(_files[i]);
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List<Sprite> _sprites = null;
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if (!m_UnUseSpriteDict.TryGetValue(_fileInfo.Directory.Name, out _sprites))
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{
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_sprites = new List<Sprite>();
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m_UnUseSpriteDict.Add(_fileInfo.Directory.Name, _sprites);
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}
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_sprites.Add(_sprite);
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m_UnUseSpritePaths.Add(_files[i]);
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}
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}
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i++;
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if (isCancel || i >= _files.Length)
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{
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EditorUtility.ClearProgressBar();
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EditorApplication.update = null;
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i = 0;
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}
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};
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}
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private void StartRemoveSprite()
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{
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if (m_UnUseSpriteDict.Count == 0)
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{
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return;
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}
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if (!Directory_Regex.IsMatch(m_RemoveSpritePath))
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{
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return;
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}
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var _directory = Directory_Regex.Match(m_RemoveSpritePath).Groups[1].Value;
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var _path = StringUtility.Contact(m_RemoveSpritePath, "/", _directory);
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if (!Directory.Exists(_path))
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{
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Directory.CreateDirectory(_path);
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}
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StartRecordRemoveSprite(_path);
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for (int i = 0; i < m_UnUseSpritePaths.Count; i++)
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{
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var _extention = Name_Regex.Match(m_UnUseSpritePaths[i]).Groups[1].Value;
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File.Move(m_UnUseSpritePaths[i], StringUtility.Contact(_path, @"\", _extention));
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}
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m_UnUseSpriteDict.Clear();
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m_UnUseSpritePaths.Clear();
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AssetDatabase.Refresh();
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}
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private void StartRecordRemoveSprite(string _path)
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{
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using (FileStream fs = new FileStream(StringUtility.Contact(_path, "/logger.txt"), FileMode.Create, FileAccess.Write))
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{
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using (StreamWriter sw = new StreamWriter(fs))
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{
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for (int i = 0; i < m_UnUseSpritePaths.Count; i++)
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{
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sw.WriteLine(m_UnUseSpritePaths[i]);
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}
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}
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}
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}
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#endregion
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#region 引用资源
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private UnityEngine.Object m_ReferenceSource;
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private UnityEngine.Object m_ReferenceReplace;
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private static string[] m_ReferenceDisplays = new string[] { "Material", "Prefab", "Asset", "Scene" };
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private Dictionary<UnityEngine.Object, string> m_ReferenceObjectDict = new Dictionary<UnityEngine.Object, string>();
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private Dictionary<UnityEngine.Object, bool> m_ReferenceReplaceDict = new Dictionary<UnityEngine.Object, bool>();
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private Dictionary<UnityEngine.Object, List<RefDetail>> m_ReferenceDetailDict = new Dictionary<UnityEngine.Object, List<RefDetail>>();
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private List<RefDetail> m_PrefabDetails = new List<RefDetail>();
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private string m_ReferenceGUID = string.Empty;
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[SerializeField] bool m_GlobalSearch = false;
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[SerializeField] int m_ReferenceType = 1 << (int)ReferenceType.Prefab;
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public enum ReferenceType
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{
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Material,
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Prefab,
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Asset,
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Scene,
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}
|
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private void DisplayReference()
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{
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GUILayout.BeginHorizontal();
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GUILayout.Label("被引用的资源");
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m_ReferenceSource = EditorGUILayout.ObjectField(m_ReferenceSource, typeof(UnityEngine.Object), false);
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m_GlobalSearch = GUILayout.Toggle(m_GlobalSearch, "全局搜索");
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if (m_ReferenceSource != null && GUILayout.Button("显示GUID"))
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{
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m_ReferenceGUID = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(m_ReferenceSource));
|
}
|
if (m_ReferenceSource != null && m_ReferenceSource is GameObject && GUILayout.Button("分析Prefab"))
|
{
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m_PrefabDetails.Clear();
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GetReferenceDetail(File.ReadAllText(AssetDatabase.GetAssetPath(m_ReferenceSource)), string.Empty, m_PrefabDetails);
|
}
|
GUILayout.FlexibleSpace();
|
GUILayout.EndHorizontal();
|
|
GUILayout.BeginHorizontal();
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GUILayout.Label("GUID:");
|
EditorGUILayout.TextField(m_ReferenceGUID);
|
GUILayout.FlexibleSpace();
|
GUILayout.EndHorizontal();
|
|
if (m_ReferenceSource != null && m_ReferenceSource is GameObject)
|
{
|
DisplayPrefabDetail();
|
return;
|
}
|
|
if (!m_GlobalSearch)
|
{
|
ToolsHelper.DisplayFolderPath();
|
}
|
GUILayout.BeginHorizontal();
|
GUILayout.Label("引用资源的类型");
|
m_ReferenceType = EditorGUILayout.MaskField((int)m_ReferenceType, m_ReferenceDisplays);
|
GUILayout.FlexibleSpace();
|
GUILayout.EndHorizontal();
|
|
if (m_ReferenceSource != null && m_ReferenceSource is Texture2D)
|
{
|
GUILayout.BeginHorizontal();
|
GUILayout.Label("替换资源");
|
m_ReferenceReplace = EditorGUILayout.ObjectField(m_ReferenceReplace, typeof(UnityEngine.Object), false);
|
if (!(m_ReferenceReplace is Texture2D))
|
{
|
m_ReferenceReplace = null;
|
}
|
if (m_ReferenceObjectDict.Count > 0 && m_ReferenceReplace != null)
|
{
|
if (GUILayout.Button("一键替换"))
|
{
|
var _replaceGuid = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(m_ReferenceReplace));
|
m_ReferenceGUID = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(m_ReferenceSource));
|
foreach (var _object in m_ReferenceReplaceDict.Keys)
|
{
|
if (m_ReferenceReplaceDict[_object] && m_ReferenceObjectDict.ContainsKey(_object))
|
{
|
var _allText = m_ReferenceObjectDict[_object];
|
var _path = AssetDatabase.GetAssetPath(_object);
|
if (Regex.IsMatch(_allText, m_ReferenceGUID))
|
{
|
string _file = Regex.Replace(_allText, m_ReferenceGUID, _replaceGuid);
|
File.WriteAllText(_path, _file);
|
AssetDatabase.SaveAssets();
|
AssetDatabase.Refresh();
|
}
|
m_ReferenceObjectDict.Remove(_object);
|
}
|
}
|
}
|
}
|
GUILayout.FlexibleSpace();
|
GUILayout.EndHorizontal();
|
}
|
|
if (GUILayout.Button("查找"))
|
{
|
if (m_ReferenceSource == null)
|
{
|
Debug.LogError("未指定所引用的资源");
|
return;
|
}
|
if (!m_GlobalSearch && Regex.IsMatch(ToolsHelper.folderPath, @".*\..*"))
|
{
|
Debug.LogError("必须为文件夹路径");
|
return;
|
}
|
string _path = AssetDatabase.GetAssetPath(m_ReferenceSource);
|
if (!string.IsNullOrEmpty(_path))
|
{
|
string _guid = AssetDatabase.AssetPathToGUID(_path);
|
StartFindReference(_guid);
|
}
|
}
|
|
m_ScrollPosition = GUILayout.BeginScrollView(m_ScrollPosition);
|
foreach (var _object in m_ReferenceObjectDict.Keys)
|
{
|
GUILayout.BeginHorizontal();
|
EditorGUILayout.ObjectField(_object, typeof(UnityEngine.Object), false);
|
if (_object is GameObject &&
|
GUILayout.Button("显示详细信息"))
|
{
|
if (!m_ReferenceDetailDict.ContainsKey(_object))
|
{
|
List<RefDetail> _details = new List<RefDetail>();
|
GetReferenceDetail(m_ReferenceObjectDict[_object], AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(m_ReferenceSource)), _details);
|
m_ReferenceDetailDict.Add(_object, _details);
|
}
|
}
|
if (_object is GameObject)
|
{
|
m_ReferenceReplaceDict[_object] = EditorGUILayout.Toggle(m_ReferenceReplaceDict[_object]);
|
}
|
GUILayout.FlexibleSpace();
|
GUILayout.EndHorizontal();
|
if (m_ReferenceDetailDict.ContainsKey(_object))
|
{
|
var _list = m_ReferenceDetailDict[_object];
|
for (int i = 0; i < _list.Count; i++)
|
{
|
var _detail = _list[i];
|
var _fatherDetail = _detail.fatherDetail;
|
GUILayout.BeginHorizontal();
|
GUILayout.Label(StringUtility.Contact(i + 1, ".", "Path: "));
|
var _path = StringUtility.Contact(_detail.fatherDetail, _fatherDetail == string.Empty ? string.Empty : "/", _detail.name);
|
GUILayout.TextField(_path);
|
if (_fatherDetail != string.Empty && GUILayout.Button("Goto"))
|
{
|
var _go = GameObject.Find(_path);
|
if (_go != null)
|
{
|
Selection.activeGameObject = _go;
|
}
|
}
|
if (_fatherDetail == string.Empty && GUILayout.Button("FindFather"))
|
{
|
_detail.fatherDetail = GetFatherDetail(_detail.fatherId);
|
}
|
GUILayout.FlexibleSpace();
|
GUILayout.EndHorizontal();
|
}
|
}
|
GUILayout.Space(5);
|
}
|
GUILayout.EndScrollView();
|
}
|
|
private void DisplayPrefabDetail()
|
{
|
if (m_PrefabDetails.Count > 0 && GUILayout.Button("一键转换"))
|
{
|
for (int i = 0; i < m_PrefabDetails.Count; i++)
|
{
|
m_PrefabDetails[i].GuidToObjects();
|
}
|
}
|
m_ScrollPosition = GUILayout.BeginScrollView(m_ScrollPosition);
|
for (int i = 0; i < m_PrefabDetails.Count; i++)
|
{
|
var _detail = m_PrefabDetails[i];
|
if (_detail.guids.Count == 0)
|
{
|
continue;
|
}
|
GUILayout.BeginHorizontal();
|
var _fatherDetail = _detail.fatherDetail;
|
GUILayout.Label(StringUtility.Contact(i + 1, ".", "Path: "));
|
var _path = StringUtility.Contact(_detail.fatherDetail, _fatherDetail == string.Empty ? string.Empty : "/", _detail.name);
|
GUILayout.TextField(_path);
|
if (_fatherDetail != string.Empty && GUILayout.Button("Goto"))
|
{
|
var _go = GameObject.Find(_path);
|
if (_go != null)
|
{
|
Selection.activeGameObject = _go;
|
}
|
}
|
if (_fatherDetail == string.Empty && GUILayout.Button("FindFather"))
|
{
|
_detail.fatherDetail = GetFatherDetail(_detail.fatherId);
|
}
|
GUILayout.FlexibleSpace();
|
GUILayout.EndHorizontal();
|
for (int k = 0; k < _detail.guids.Count; k++)
|
{
|
var _guid = _detail.guids[k];
|
if (_detail.objectDict.ContainsKey(_guid))
|
{
|
EditorGUILayout.ObjectField(_detail.objectDict[_guid], typeof(UnityEngine.Object), false);
|
continue;
|
}
|
GUILayout.BeginHorizontal();
|
GUILayout.Label("Guid:");
|
GUILayout.Label(_guid);
|
if (GUILayout.Button("GUID To 资源"))
|
{
|
if (!_detail.GuidToObject(k))
|
{
|
k--;
|
}
|
}
|
GUILayout.FlexibleSpace();
|
GUILayout.EndHorizontal();
|
}
|
GUILayout.Space(10);
|
}
|
GUILayout.EndScrollView();
|
}
|
|
private void StartFindReference(string _guid)
|
{
|
m_ReferenceObjectDict.Clear();
|
m_ReferenceReplaceDict.Clear();
|
m_ReferenceDetailDict.Clear();
|
m_RefDetailDict.Clear();
|
var _referenceExtentions = GetReferenceExtention();
|
if (_referenceExtentions.Count == 0)
|
{
|
Debug.LogError("未指定任意一种引用资源类型");
|
return;
|
}
|
string[] _files = Directory.GetFiles(m_GlobalSearch ? Application.dataPath : ToolsHelper.folderPath, "*.*", SearchOption.AllDirectories)
|
.Where(s => _referenceExtentions.Contains(Path.GetExtension(s).ToLower())).ToArray();
|
int _index = 0;
|
if (_files == null || _files.Length == 0)
|
{
|
EditorUtility.DisplayDialog("提示", "未找到任意文件", "确定");
|
return;
|
}
|
EditorApplication.update = delegate ()
|
{
|
string _file = _files[_index];
|
bool isCancel = EditorUtility.DisplayCancelableProgressBar("查找引用资源", _file, (float)_index / (float)_files.Length);
|
var _allTxt = File.ReadAllText(_file);
|
if (Regex.IsMatch(_allTxt, _guid))
|
{
|
UnityEngine.Object _object = AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(GetRelativeAssetsPath(_file));
|
m_ReferenceObjectDict.Add(_object, _allTxt);
|
m_ReferenceReplaceDict.Add(_object, false);
|
}
|
|
_index++;
|
if (isCancel || _index >= _files.Length)
|
{
|
EditorUtility.ClearProgressBar();
|
EditorApplication.update = null;
|
_index = 0;
|
}
|
};
|
}
|
|
private List<string> GetReferenceExtention()
|
{
|
var _list = new List<string>();
|
for (int i = 0; i < m_ReferenceDisplays.Length; i++)
|
{
|
if ((m_ReferenceType & (1 << i)) != 0)
|
{
|
switch ((ReferenceType)i)
|
{
|
case ReferenceType.Material:
|
_list.Add(".mat");
|
break;
|
case ReferenceType.Prefab:
|
_list.Add(".prefab");
|
break;
|
case ReferenceType.Asset:
|
_list.Add(".asset");
|
break;
|
case ReferenceType.Scene:
|
_list.Add(".unity");
|
break;
|
}
|
}
|
}
|
return _list;
|
}
|
|
private readonly Regex s_PrefabRegex = new Regex(@"--- !u![0-9]+ \&([0-9]+)");
|
private readonly Regex s_GameObjectRegex = new Regex(@"m_GameObject\: \{fileID\: ([0-9]+)\}");
|
private readonly Regex s_GameObjectNameRegex = new Regex(@"m_Name\: ([a-zA-Z0-9_]+)");
|
private readonly Regex s_GuidRegex = new Regex(@"guid\: ([a-z0-9]+)");
|
private readonly Regex s_GameObjectFatherRegex = new Regex(@"m_Father\: \{fileID\: ([0-9]+)\}");
|
private Dictionary<string, RefDetail> m_RefDetailDict = new Dictionary<string, RefDetail>();
|
|
private void GetReferenceDetail(string _data, string _guid, List<RefDetail> _details)
|
{
|
var _strArray = s_PrefabRegex.Split(_data);
|
MatchCollection _matchs = s_PrefabRegex.Matches(_data);
|
List<string> _list = new List<string>(_strArray);
|
m_RefDetailDict.Clear();
|
if (_strArray != null)
|
{
|
_list.RemoveAll((x) =>
|
{
|
return Regex.IsMatch(x, "^[0-9]+$");
|
});
|
var _index = 1;
|
EditorApplication.update = delegate ()
|
{
|
var _match = _matchs[_index - 1];
|
GetRefComponent(_list[_index], _list[_index].Split('\n'), _match.Groups[1].Value);
|
bool isCancel = EditorUtility.DisplayCancelableProgressBar("查找引用资源",
|
StringUtility.Contact(_index, "/", _list.Count), (float)_index / (float)_list.Count);
|
_index++;
|
if (isCancel || _index >= _list.Count)
|
{
|
_index = 0;
|
if (_guid == string.Empty)
|
{
|
_details.AddRange(m_RefDetailDict.Values.ToList());
|
EditorUtility.ClearProgressBar();
|
EditorApplication.update = null;
|
System.GC.Collect();
|
return;
|
}
|
var _keys = m_RefDetailDict.Keys.ToList();
|
EditorApplication.update = delegate ()
|
{
|
var _detail = m_RefDetailDict[_keys[_index]];
|
if (_detail.guids.Contains(_guid))
|
{
|
_details.Add(_detail);
|
}
|
isCancel = EditorUtility.DisplayCancelableProgressBar("查找引用资源",
|
StringUtility.Contact(_index, "/", _keys.Count), (float)_index / (float)_keys.Count);
|
_index++;
|
if (isCancel || _index >= _keys.Count)
|
{
|
EditorUtility.ClearProgressBar();
|
_index = 0;
|
EditorApplication.update = null;
|
System.GC.Collect();
|
}
|
};
|
}
|
};
|
}
|
}
|
|
private void GetRefComponent(string _source, string[] _msgs, string _fileId)
|
{
|
if (_msgs != null)
|
{
|
switch (_msgs[1])
|
{
|
case "GameObject:":
|
{
|
RefDetail _detail = new RefDetail();
|
m_RefDetailDict.Add(_fileId, _detail);
|
var _match = s_GameObjectNameRegex.Match(_source);
|
_detail.name = _match != null ? _match.Groups[1].Value : string.Empty;
|
_detail.fileId = _fileId;
|
}
|
break;
|
case "MonoBehaviour:":
|
{
|
var _match = s_GameObjectRegex.Match(_source);
|
if (_match != null)
|
{
|
var _id = _match.Groups[1].Value;
|
var _refDetail = m_RefDetailDict.ContainsKey(_id) ? m_RefDetailDict[_id] : null;
|
if (_refDetail != null)
|
{
|
var _guidMatchs = s_GuidRegex.Matches(_source);
|
if (_guidMatchs != null)
|
{
|
foreach (Match _guidMatch in _guidMatchs)
|
{
|
_refDetail.guids.Add(_guidMatch.Groups[1].Value);
|
}
|
}
|
}
|
}
|
}
|
break;
|
case "RectTransform:":
|
{
|
var _match = s_GameObjectRegex.Match(_source);
|
if (_match != null)
|
{
|
var _id = _match.Groups[1].Value;
|
var _refDetail = m_RefDetailDict.ContainsKey(_id) ? m_RefDetailDict[_id] : null;
|
if (_refDetail != null)
|
{
|
_refDetail.rectId = _fileId;
|
var _fatherMatch = s_GameObjectFatherRegex.Match(_source);
|
_refDetail.fatherId = _fatherMatch != null ? _fatherMatch.Groups[1].Value : string.Empty;
|
}
|
}
|
}
|
break;
|
}
|
}
|
}
|
|
public class RefDetail
|
{
|
public string fileId = string.Empty;
|
public string name = string.Empty;
|
public string fatherId = string.Empty;
|
public string rectId = string.Empty;
|
public string fatherDetail = string.Empty;
|
public List<string> guids = new List<string>();
|
public Dictionary<string, UnityEngine.Object> objectDict = new Dictionary<string, UnityEngine.Object>();
|
|
public void GuidToObjects()
|
{
|
if (objectDict.Count >= guids.Count)
|
{
|
return;
|
}
|
for (int i = 0; i < guids.Count; i++)
|
{
|
if (objectDict.ContainsKey(guids[i]))
|
{
|
continue;
|
}
|
if (!GuidToObject(i))
|
{
|
i--;
|
}
|
}
|
}
|
|
public bool GuidToObject(int _index)
|
{
|
var _objectPath = AssetDatabase.GUIDToAssetPath(guids[_index]);
|
var _object = AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(_objectPath);
|
if (_object == null || (_object != null && _object.name == "UnityEngine.UI"))
|
{
|
guids.RemoveAt(_index);
|
return false;
|
}
|
else
|
{
|
objectDict.Add(guids[_index], _object);
|
return true;
|
}
|
}
|
}
|
|
public string GetFatherDetail(string _fatherId)
|
{
|
if (_fatherId == string.Empty)
|
{
|
return string.Empty;
|
}
|
foreach (var _detail in m_RefDetailDict.Values)
|
{
|
if (_detail.rectId == _fatherId)
|
{
|
var _father = GetFatherDetail(_detail.fatherId);
|
return StringUtility.Contact(GetFatherDetail(_detail.fatherId), _father == string.Empty ? string.Empty : "/", _detail.name);
|
}
|
}
|
return string.Empty;
|
}
|
#endregion
|
|
#region 查找界面上的指定文字
|
[SerializeField] string m_RegexPattern = ".*[a-zA-Z]+.*";
|
[SerializeField] bool m_IgnoreCaps = true;
|
[SerializeField] string m_ReplaceLabelPath = string.Empty;
|
private Dictionary<GameObject, List<string>> m_PrefabLabels = new Dictionary<GameObject, List<string>>();
|
private List<Text> m_PrefabTexts = new List<Text>();
|
private List<Text> m_PrefabCopyTexts = new List<Text>();
|
private Dictionary<string, string> m_ReplaceLabelDict = new Dictionary<string, string>();
|
protected string[] lineStep = new string[] { "\r\n" }; //行间隔体
|
private void DisplayFindPrefabLabel()
|
{
|
DisplayPrefabPath();
|
|
GUILayout.BeginHorizontal();
|
GUILayout.Label("正则表达式:");
|
m_RegexPattern = EditorGUILayout.TextField(m_RegexPattern);
|
GUILayout.Label("忽略大小写");
|
m_IgnoreCaps = EditorGUILayout.Toggle(m_IgnoreCaps);
|
GUILayout.FlexibleSpace();
|
GUILayout.EndHorizontal();
|
|
GUILayout.BeginHorizontal();
|
GUILayout.Label("替换的文本文件:");
|
GUILayout.Label(m_ReplaceLabelPath);
|
if (GUILayout.Button("Broswer"))
|
{
|
m_ReplaceLabelPath = EditorUtility.OpenFilePanel("替换文本文件", "", "txt");
|
}
|
GUILayout.FlexibleSpace();
|
GUILayout.EndHorizontal();
|
|
if (GUILayout.Button("查找"))
|
{
|
m_PrefabLabels.Clear();
|
m_ReplaceLabelDict.Clear();
|
if (ToolsHelper.folderPath == string.Empty)
|
{
|
return;
|
}
|
StartFindPrefabLabel();
|
}
|
|
m_ScrollPosition = GUILayout.BeginScrollView(m_ScrollPosition);
|
foreach (var _object in m_PrefabLabels.Keys)
|
{
|
var _list = m_PrefabLabels[_object];
|
EditorGUILayout.ObjectField(_object, typeof(GameObject), false);
|
for (int i = 0; i < _list.Count; i++)
|
{
|
EditorGUILayout.TextField(_list[i]);
|
}
|
GUILayout.Space(10);
|
}
|
GUILayout.EndScrollView();
|
|
}
|
|
private void StartFindPrefabLabel()
|
{
|
if (File.Exists(m_ReplaceLabelPath))
|
{
|
var _fileInfo = new FileInfo(m_ReplaceLabelPath);
|
var _fs = _fileInfo.OpenRead();
|
var _sr = new StreamReader(_fs, Encoding.UTF8);
|
var lines = _sr.ReadToEnd().Split(lineStep, StringSplitOptions.None);
|
m_ReplaceLabelDict.Clear();
|
for (int i = 0; i < lines.Length; i++)
|
{
|
var _line = lines[i].Split('\t');
|
if (_line.Length > 1 && _line[1] != string.Empty)
|
{
|
var _key = _line[0].ToLower();
|
if (!m_ReplaceLabelDict.ContainsKey(_key))
|
{
|
m_ReplaceLabelDict.Add(_key, _line[1]);
|
}
|
}
|
}
|
_fs.Dispose();
|
_fs.Close();
|
}
|
string[] _files = Directory.GetFiles(ToolsHelper.folderPath, "*.prefab", SearchOption.AllDirectories);
|
if (_files == null || _files.Length == 0)
|
{
|
return;
|
}
|
var _index = 0;
|
EditorApplication.update = delegate ()
|
{
|
var _file = _files[_index];
|
var _prefab = AssetDatabase.LoadAssetAtPath<GameObject>(GetRelativeAssetsPath(_file));
|
if (_prefab != null)
|
{
|
FindAllText(_prefab, null);
|
bool _change = false;
|
if (m_PrefabTexts != null && m_PrefabTexts.Count > 0)
|
{
|
for (int i = 0; i < m_PrefabTexts.Count; i++)
|
{
|
var _text = m_PrefabTexts[i];
|
TextEx _textEx = _text as TextEx;
|
if (_textEx != null && _textEx.isKey)
|
{
|
continue;
|
}
|
if (Regex.IsMatch(_text.text, m_RegexPattern, m_IgnoreCaps ? RegexOptions.IgnoreCase : RegexOptions.None))
|
{
|
List<string> _list = null;
|
if (!m_PrefabLabels.TryGetValue(_prefab, out _list))
|
{
|
_list = new List<string>();
|
m_PrefabLabels.Add(_prefab, _list);
|
}
|
_list.Add(GetParentName(_text.transform));
|
|
if (m_ReplaceLabelDict.Count > 0)
|
{
|
var _collections = Regex.Matches(_text.text, m_RegexPattern);
|
for (int k = 0; k < _collections.Count; k++)
|
{
|
var _match = _collections[k] as Match;
|
var _key = _match.Groups[1].Value;
|
if (m_ReplaceLabelDict.ContainsKey(_key.ToLower()))
|
{
|
_text.text = Regex.Replace(_text.text, _key, m_ReplaceLabelDict[_key.ToLower()]);
|
_change = true;
|
}
|
}
|
}
|
}
|
}
|
}
|
if (_change)
|
{
|
EditorUtility.SetDirty(_prefab);
|
}
|
}
|
bool _isCancel = EditorUtility.DisplayCancelableProgressBar("查找界面文字",
|
StringUtility.Contact(_index, "/", _files.Length), (float)_index / _files.Length);
|
_index++;
|
if (_isCancel || _index >= _files.Length)
|
{
|
EditorUtility.ClearProgressBar();
|
EditorApplication.update = null;
|
AssetDatabase.SaveAssets();
|
AssetDatabase.Refresh();
|
_index = 0;
|
}
|
};
|
}
|
|
void FindAllText(GameObject _prefab,GameObject _copy)
|
{
|
m_PrefabTexts.Clear();
|
m_PrefabCopyTexts.Clear();
|
FindChildText(_prefab.transform, ref m_PrefabTexts);
|
if (_copy != null)
|
{
|
FindChildText(_copy.transform, ref m_PrefabCopyTexts);
|
}
|
}
|
|
void FindChildText(Transform _transform, ref List<Text> _allTexts)
|
{
|
if (_transform != null)
|
{
|
var text = _transform.GetComponent<Text>();
|
if (text != null)
|
{
|
_allTexts.Add(text);
|
}
|
|
for (int i = 0; i < _transform.childCount; i++)
|
{
|
FindChildText(_transform.GetChild(i), ref _allTexts);
|
}
|
}
|
}
|
|
string GetParentName(Transform _parent)
|
{
|
if (_parent.parent != null && _parent.GetComponent<WindowInfo>() == null)
|
{
|
return StringUtility.Contact(GetParentName(_parent.parent), "/", _parent.name);
|
}
|
return _parent.name;
|
}
|
#endregion
|
|
#region 提取界面中文
|
private Dictionary<string, string> m_ExtractChsDict = new Dictionary<string, string>();
|
private Dictionary<string, bool> m_ExtractSerializedDict = new Dictionary<string, bool>();
|
private void DisplayExtractChsLabel()
|
{
|
ToolsHelper.DisplayFolderPath();
|
ToolsHelper.DisplayExternalPath();
|
|
if (GUILayout.Button("开始查找", GUILayout.Width(200)))
|
{
|
m_ExtractChsDict.Clear();
|
m_ExtractSerializedDict.Clear();
|
if (ToolsHelper.folderPath.Equals(string.Empty))
|
{
|
return;
|
}
|
if (ToolsHelper.m_ExternalFilePath.Equals(string.Empty))
|
{
|
return;
|
}
|
StartExtractLabel();
|
}
|
}
|
|
private void StartExtractLabel()
|
{
|
string[] _files = Directory.GetFiles(ToolsHelper.folderPath, "*.prefab", SearchOption.AllDirectories);
|
if (_files == null || _files.Length == 0)
|
{
|
return;
|
}
|
var _index = 0;
|
var inspectorModeInfo = typeof(SerializedObject).GetProperty("inspectorMode", BindingFlags.NonPublic | BindingFlags.Instance);
|
EditorApplication.update = delegate ()
|
{
|
var _file = _files[_index];
|
var _prefab = AssetDatabase.LoadAssetAtPath<GameObject>(GetRelativeAssetsPath(_file));
|
if (_prefab != null)
|
{
|
var all_text = File.ReadAllText(_file);
|
var _copy = PrefabUtility.InstantiatePrefab(_prefab) as GameObject;
|
if (_copy != null)
|
{
|
FindAllText(_prefab, _copy);
|
bool _change = false;
|
if (m_PrefabCopyTexts != null && m_PrefabCopyTexts.Count > 0)
|
{
|
for (int i = 0; i < m_PrefabCopyTexts.Count; i++)
|
{
|
var _text = m_PrefabCopyTexts[i];
|
var serializedObject = new SerializedObject(m_PrefabTexts[i]);
|
inspectorModeInfo.SetValue(serializedObject, InspectorMode.Debug, null);
|
var localIdProp = serializedObject.FindProperty("m_LocalIdentfierInFile");
|
var fieldId = localIdProp.longValue;
|
|
bool isSerialized = ContainGuid(all_text, fieldId.ToString());
|
|
TextEx _textEx = _text as TextEx;
|
if (_textEx != null && _textEx.isKey)
|
{
|
continue;
|
}
|
RichText _richText = _text as RichText;
|
if (_richText != null && _richText.language)
|
{
|
continue;
|
}
|
if (Regex.IsMatch(_text.text, ".*[\u4e00-\u9fa5]+.*"))
|
{
|
_change = true;
|
var _name = GetParentName(_text.transform);
|
var _key = _name.Replace('/', '_');
|
_key = GetUnRepetitionKey(_key);
|
var _value = _text.text;
|
if (_textEx != null && !isSerialized)
|
{
|
_textEx.text = _key;
|
_textEx.isKey = true;
|
}
|
else if (_richText != null && !isSerialized)
|
{
|
_richText.language = true;
|
_richText.enableDisplay = _key;
|
}
|
else if (!isSerialized)
|
{
|
var nTextEx = ToolsHelper.PasteText(_text);
|
nTextEx.isKey = true;
|
nTextEx.text = _key;
|
}
|
m_ExtractChsDict.Add(_key, _value);
|
m_ExtractSerializedDict.Add(_key, isSerialized);
|
}
|
}
|
}
|
if (_change)
|
{
|
PrefabUtility.ReplacePrefab(_copy, _prefab, ReplacePrefabOptions.ConnectToPrefab);
|
}
|
GameObject.DestroyImmediate(_copy);
|
}
|
}
|
bool _isCancel = EditorUtility.DisplayCancelableProgressBar("提取界面中文",
|
StringUtility.Contact(_index, "/", _files.Length), (float)_index / _files.Length);
|
_index++;
|
if (_isCancel || _index >= _files.Length)
|
{
|
EditorUtility.ClearProgressBar();
|
EditorApplication.update = null;
|
AssetDatabase.SaveAssets();
|
AssetDatabase.Refresh();
|
StartRecordExtract(ToolsHelper.m_ExternalFilePath);
|
_index = 0;
|
}
|
};
|
}
|
|
static bool ContainGuid(string _serializedFile, string _guid)
|
{
|
if (string.IsNullOrEmpty(_serializedFile))
|
{
|
return false;
|
}
|
else
|
{
|
|
var matches = Regex.Matches(_serializedFile, _guid);
|
return matches.Count > 2;
|
}
|
}
|
|
private void StartRecordExtract(string _path)
|
{
|
using (FileStream fs = new FileStream(StringUtility.Contact(_path, "/logger.txt"), FileMode.Create, FileAccess.Write))
|
{
|
using (StreamWriter sw = new StreamWriter(fs))
|
{
|
foreach (var _key in m_ExtractChsDict.Keys)
|
{
|
sw.WriteLine(StringUtility.Contact(_key, '\t', m_ExtractChsDict[_key], "\t", m_ExtractSerializedDict[_key]));
|
}
|
}
|
}
|
}
|
|
static Regex m_TrimNumberRegex = new Regex(@"\d+$", RegexOptions.Singleline);
|
private string GetUnRepetitionKey(string _key)
|
{
|
if (m_ExtractChsDict.ContainsKey(_key))
|
{
|
var _index = 0;
|
if (m_TrimNumberRegex.IsMatch(_key))
|
{
|
var _match = m_TrimNumberRegex.Match(_key);
|
int.TryParse(_match.Value, out _index);
|
_index++;
|
_key = m_TrimNumberRegex.Replace(_key, string.Empty);
|
}
|
_key = StringUtility.Contact(_key, _index);
|
_key = GetUnRepetitionKey(_key);
|
}
|
return _key;
|
}
|
#endregion
|
|
#region UI风格
|
[SerializeField] Color m_ButtonTxtColor = Color.gray;
|
private void DisplayUIStyle()
|
{
|
GUILayout.BeginHorizontal();
|
GUILayout.Label("按钮字色");
|
m_ButtonTxtColor = EditorGUILayout.ColorField(m_ButtonTxtColor);
|
GUILayout.FlexibleSpace();
|
GUILayout.EndHorizontal();
|
}
|
#endregion
|
|
private void DisplayPrefabPath()
|
{
|
GUILayout.BeginHorizontal();
|
GUILayout.Label("预制体路径");
|
m_ReplacePrefabPath = GUILayout.TextField(m_ReplacePrefabPath);
|
m_LockPrefabPath = GUILayout.Toggle(m_LockPrefabPath, "Lock");
|
GUILayout.FlexibleSpace();
|
GUILayout.EndHorizontal();
|
}
|
|
private Sprite GetSpriteByAssetPath(string _path)
|
{
|
return AssetDatabase.LoadAssetAtPath<Sprite>(GetRelativeAssetsPath(_path));
|
}
|
|
private string GetRelativeAssetsPath(string _path)
|
{
|
return "Assets" + Path.GetFullPath(_path).Replace(Path.GetFullPath(Application.dataPath), "").Replace('\\', '/');
|
}
|
|
private string GetGUIDByAssets(UnityEngine.Object _object)
|
{
|
if (_object == null)
|
{
|
return string.Empty;
|
}
|
return AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(_object));
|
}
|
}
|
|
public static class ToolsHelper
|
{
|
[SerializeField] public static string folderPath = string.Empty;
|
[SerializeField] public static bool lockFolderPath = false;
|
|
[SerializeField] public static string m_ExternalFilePath = string.Empty;
|
|
public static void DisplayFolderPath()
|
{
|
GUILayout.BeginHorizontal();
|
GUILayout.Label("文件路径");
|
folderPath = GUILayout.TextField(folderPath);
|
lockFolderPath = GUILayout.Toggle(lockFolderPath, "Lock");
|
GUILayout.FlexibleSpace();
|
GUILayout.EndHorizontal();
|
}
|
|
public static string GetRelativeAssetsPath(string _path)
|
{
|
return "Assets" + Path.GetFullPath(_path).Replace(Path.GetFullPath(Application.dataPath), "").Replace('\\', '/');
|
}
|
|
public static string GetGUIDByAssets(UnityEngine.Object _object)
|
{
|
if (_object == null)
|
{
|
return string.Empty;
|
}
|
return AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(_object));
|
}
|
|
public static void DisplayExternalPath()
|
{
|
GUILayout.BeginHorizontal();
|
GUILayout.Label(StringUtility.Contact("文件夹路径:", m_ExternalFilePath));
|
if (GUILayout.Button("选择文件根路径"))
|
{
|
var _path = EditorUtility.OpenFolderPanel("根路径", "", "");
|
m_ExternalFilePath = _path;
|
}
|
GUILayout.FlexibleSpace();
|
GUILayout.EndHorizontal();
|
}
|
|
|
static string content = string.Empty;
|
static Font fontData = null;
|
static FontStyle fontStyle;
|
static int fontSize = 14;
|
static float lineSpacing = 0f;
|
static bool richText = true;
|
static TextAnchor alignment;
|
static HorizontalWrapMode hwmode;
|
static VerticalWrapMode vwmode;
|
static Color m_Color;
|
static Material m_Material;
|
static bool raycastTarget;
|
|
public static TextEx PasteText(Text text)
|
{
|
content = text.text;
|
fontData = text.font;
|
fontStyle = text.fontStyle;
|
fontSize = text.fontSize;
|
lineSpacing = text.lineSpacing;
|
richText = text.supportRichText;
|
alignment = text.alignment;
|
hwmode = text.horizontalOverflow;
|
vwmode = text.verticalOverflow;
|
m_Color = text.color;
|
m_Material = text.material;
|
raycastTarget = text.raycastTarget;
|
|
var gameObject = text.gameObject;
|
Component.DestroyImmediate(text);
|
TextEx textex = gameObject.AddMissingComponent<TextEx>();
|
|
textex.text = content;
|
textex.font = fontData;
|
textex.fontStyle = fontStyle;
|
textex.fontSize = fontSize;
|
textex.lineSpacing = lineSpacing;
|
textex.supportRichText = richText;
|
textex.alignment = alignment;
|
textex.horizontalOverflow = hwmode;
|
textex.verticalOverflow = vwmode;
|
textex.color = m_Color;
|
textex.material = m_Material;
|
textex.raycastTarget = raycastTarget;
|
|
return textex;
|
}
|
}
|