少年修仙传客户端基础资源
dabaoji
2025-06-09 8ee0256378cbf5dbc9d76ed10b60b65a844ef4dd
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using System.Collections.Generic;
public class AOTGenericReferences : UnityEngine.MonoBehaviour
{
 
    // {{ AOT assemblies
    public static readonly IReadOnlyList<string> PatchedAOTAssemblyList = new List<string>
    {
        "DOTween.dll",
        "System.Core.dll",
        "System.dll",
        "UnityEngine.AndroidJNIModule.dll",
        "UnityEngine.AnimationModule.dll",
        "UnityEngine.AssetBundleModule.dll",
        "UnityEngine.CoreModule.dll",
        "UnityEngine.UI.dll",
        "mscorlib.dll",
    };
    // }}
 
    // {{ constraint implement type
    // }} 
 
    // {{ AOT generic types
    // DG.Tweening.Core.DOSetter<float>
    // System.Action<ArenaManager.AwardItem>
    // System.Action<ArenaSettlementWin.Item>
    // System.Action<AttackHandler.HurtObjs>
    // System.Action<CB405_tagCMSuperAtk.tagSkillPosHurtObj>
    // System.Action<ClientDropItemUtility.JiaDropInfo>
    // System.Action<ClientHazyGrassStage.NpcJsonInfo>
    // System.Action<CrossServerQualifyingModel.CrossChampionshipPKPlayer>
    // System.Action<FlowerGiftModel.FlowersReceive>
    // System.Action<FlowerGiftModel.SelectPlayer>
    // System.Action<GActorPlayerBase.CEquipInfo>
    // System.Action<GodKingGiftModel.GodKingGiftItem>
    // System.Action<HAA31_tagMCActGrowupBuyInfo.tagMCActGrowupBuyGroup>
    // System.Action<HAA40_tagMCActCollectWordsInfo.tagMCActCollectWordsExchangeItem>
    // System.Action<HAA42_tagMCFeastLoginInfo.tagMCFeastLoginDayAward>
    // System.Action<HazyMapNpcScriptableObject.CustomPositions>
    // System.Action<HazyRegionSweepModel.SweepDungeonResult>
    // System.Action<HourMinute>
    // System.Action<ILItem>
    // System.Action<IL_CAA20_tagCMActGodGiftChooseItem.tagCMActGodGiftChooseItemInfo>
    // System.Action<IL_HA922_tagGCArenaMatchList.tagGCArenaMatchInfo>
    // System.Action<IL_HA923_tagGCArenaBattleRecordList.tagGCArenaBattleRecord>
    // System.Action<IL_HAA32_tagMCCACTGBillboardInfo.tagMCCACTGBillboardOrder>
    // System.Action<IL_HAA48_tagMCActManyDayRechargeInfo.tagMCActManyDayRechargeAward>
    // System.Action<IL_HAA52_tagMCActTurntableInfo.tagMCActTurntableItem>
    // System.Action<IL_HC007_tagGCCrossBillboardInfo.tagGCCrossBillboardData>
    // System.Action<IL_HC009_tagGCCrossBattlefieldBuyInfo.tagGCCrossBattlefieldBuyPlayer>
    // System.Action<InGameDownLoad.Reward>
    // System.Action<Int2>
    // System.Action<Int3>
    // System.Action<ItemEx>
    // System.Action<LanguageVerify.MatchString>
    // System.Action<LitJson.PropertyMetadata>
    // System.Action<LuckyCloudBuyModel.LotteryRecInfo>
    // System.Action<LuckyCloudBuyModel.RoundBuyInfo>
    // System.Action<PersonalEnemy.BindInfo>
    // System.Action<PetInfoConfig.PetSkillLimit>
    // System.Action<PopupWindowsProcessor.PopupWindow>
    // System.Action<PrefabLightmapData.LightmapInfo>
    // System.Action<PrefabLightmapData.RendererInfo>
    // System.Action<SMB_Base.NPCPos>
    // System.Action<ServerData>
    // System.Action<ServerDataCouple>
    // System.Action<ShopItemInfo>
    // System.Action<Spine.EventQueue.EventQueueEntry>
    // System.Action<Spine.Unity.MeshGeneration.SubmeshInstruction>
    // System.Action<Spine.Unity.Modules.SkeletonRendererCustomMaterials.AtlasMaterialOverride>
    // System.Action<Spine.Unity.Modules.SkeletonRendererCustomMaterials.SlotMaterialOverride>
    // System.Action<Spine.Unity.Modules.SkeletonUtilityKinematicShadow.TransformPair>
    // System.Action<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Action<System.DateTime>
    // System.Action<TimeMgr.Syntony>
    // System.Action<TsakLight>
    // System.Action<UnityEngine.EventSystems.RaycastResult>
    // System.Action<UnityEngine.Rect>
    // System.Action<UnityEngine.UIVertex>
    // System.Action<UnityEngine.Vector2>
    // System.Action<UnityEngine.Vector3>
    // System.Action<VoiceHttpRequest.VoiceDecodec>
    // System.Action<WeddingModel.CandyInfo>
    // System.Action<WeddingModel.SelectPlayer>
    // System.Action<WindowConfig.OrderTable>
    // System.Action<XMZZVictoryRewardInfo>
    // System.Action<byte,byte>
    // System.Action<byte,int>
    // System.Action<byte,object>
    // System.Action<byte>
    // System.Action<float,UnityEngine.Vector2>
    // System.Action<float>
    // System.Action<int,byte,object>
    // System.Action<int,byte>
    // System.Action<int,float>
    // System.Action<int,int,int>
    // System.Action<int,int,object>
    // System.Action<int,int,uint>
    // System.Action<int,int>
    // System.Action<int,long>
    // System.Action<int,object,object>
    // System.Action<int,object>
    // System.Action<int>
    // System.Action<long>
    // System.Action<object,byte,byte>
    // System.Action<object,byte>
    // System.Action<object,int,int>
    // System.Action<object,int>
    // System.Action<object,object,object>
    // System.Action<object,object>
    // System.Action<object>
    // System.Action<short>
    // System.Action<uint,int>
    // System.Action<uint>
    // System.Action<ulong>
    // System.Action<ushort>
    // System.Action<vnxbqy.UI.ActivateShow.PropertyCompare>
    // System.Action<vnxbqy.UI.AssistBossHurt>
    // System.Action<vnxbqy.UI.AttributePromoteShowWin.AttributePromote>
    // System.Action<vnxbqy.UI.BossHurt>
    // System.Action<vnxbqy.UI.CrossServerOneVsOneModel.AwardItem>
    // System.Action<vnxbqy.UI.DailyQuestGroup.GroupData>
    // System.Action<vnxbqy.UI.DebugLogRecorder.LogData>
    // System.Action<vnxbqy.UI.DemonJarModel.AutoChallengeLog>
    // System.Action<vnxbqy.UI.DemonJarModel.JiaBossKillRecord>
    // System.Action<vnxbqy.UI.Dungeon,byte>
    // System.Action<vnxbqy.UI.Dungeon>
    // System.Action<vnxbqy.UI.DungeonHurt>
    // System.Action<vnxbqy.UI.DungeonSlayerVictoryWin.Item>
    // System.Action<vnxbqy.UI.DungeonTarget>
    // System.Action<vnxbqy.UI.EquipFightPower.EquipInfo>
    // System.Action<vnxbqy.UI.EquipStarEffectTipModel.GemHoleInfo>
    // System.Action<vnxbqy.UI.EquipStarEffectTipModel.StarProperty>
    // System.Action<vnxbqy.UI.EquipStarEffectTipModel.StrengthLevelInfo>
    // System.Action<vnxbqy.UI.EquipStarEffectTipModel.SuitEffectInfo>
    // System.Action<vnxbqy.UI.EquipStarEffectTipModel.TrainLevelInfo>
    // System.Action<vnxbqy.UI.EquipStarModel.Star>
    // System.Action<vnxbqy.UI.FairyFeastRank>
    // System.Action<vnxbqy.UI.FairyLeagueResultData>
    // System.Action<vnxbqy.UI.FairylandCeremonyModel.AwardItem>
    // System.Action<vnxbqy.UI.FindHostEquip>
    // System.Action<vnxbqy.UI.FindHostMoney>
    // System.Action<vnxbqy.UI.FindPreciousModel.BossKillRecord>
    // System.Action<vnxbqy.UI.FindPreciousModel.BossNotify>
    // System.Action<vnxbqy.UI.FindPreciousModel.DropRecord>
    // System.Action<vnxbqy.UI.FocusAuctionItem>
    // System.Action<vnxbqy.UI.GatherSoulComposeModel.ComposeCategory>
    // System.Action<vnxbqy.UI.GatherSoulDungeonModel.ItemInfo>
    // System.Action<vnxbqy.UI.GiftPackageClass.Gift_Package>
    // System.Action<vnxbqy.UI.GodWeaponCondition>
    // System.Action<vnxbqy.UI.HolidayWishPoolModel.WishLegend>
    // System.Action<vnxbqy.UI.IntegralRankItem>
    // System.Action<vnxbqy.UI.InvestReward>
    // System.Action<vnxbqy.UI.Item>
    // System.Action<vnxbqy.UI.JadeDynastyBossData>
    // System.Action<vnxbqy.UI.MapLine>
    // System.Action<vnxbqy.UI.NewYearFairylandCeremonyModel.AwardItem>
    // System.Action<vnxbqy.UI.OSGiftModel.SuperValueGift>
    // System.Action<vnxbqy.UI.OperationAccumulateRecharge.Item>
    // System.Action<vnxbqy.UI.OperationConsumeRebate.Item>
    // System.Action<vnxbqy.UI.OperationFlashSale.FlashSale>
    // System.Action<vnxbqy.UI.OperationTime>
    // System.Action<vnxbqy.UI.PassSkillLimit>
    // System.Action<vnxbqy.UI.PowerAddWin.PowerUpPosition>
    // System.Action<vnxbqy.UI.ReikiPointProperty>
    // System.Action<vnxbqy.UI.ReikiQualityProperty>
    // System.Action<vnxbqy.UI.ReikiRootRecommend>
    // System.Action<vnxbqy.UI.RewardRecord>
    // System.Action<vnxbqy.UI.RidingPetBossReward>
    // System.Action<vnxbqy.UI.RoleParticularModel.AlchemyDrug>
    // System.Action<vnxbqy.UI.RoleParticularModel.HorseInfo>
    // System.Action<vnxbqy.UI.RoleParticularModel.PetInfo>
    // System.Action<vnxbqy.UI.ServerItem>
    // System.Action<vnxbqy.UI.SortElement>
    // System.Action<vnxbqy.UI.TalentTreeScriptable.ArrowElement>
    // System.Action<vnxbqy.UI.TalentTreeScriptable.TalentElement>
    // System.Action<vnxbqy.UI.TeamApplication>
    // System.Action<vnxbqy.UI.TeamInvitation>
    // System.Action<vnxbqy.UI.TeamInvite>
    // System.Action<vnxbqy.UI.TheirTeam>
    // System.Action<vnxbqy.UI.TipPetMountSkillWidget.SkillInfo>
    // System.Action<vnxbqy.UI.TowerSweepResult>
    // System.Action<vnxbqy.UI.TreasureDungeonInfo>
    // System.Action<vnxbqy.UI.UI3DHeroSkillShow.CameraClip>
    // System.Action<vnxbqy.UI.UI3DHeroSkillShow.Effect>
    // System.Action<vnxbqy.UI.UI3DHeroSkillShow.SkillAct>
    // System.Action<vnxbqy.UI.UI3DHeroSkillShow.TreasureSkill>
    // System.Action<vnxbqy.UI.WindowCenter.CloseCommand>
    // System.Action<vnxbqy.UI.WindowCenter.OpenCommand>
    // System.Action<vnxbqy.UI.WorldMapArea>
    // System.Collections.Generic.ArraySortHelper<ArenaManager.AwardItem>
    // System.Collections.Generic.ArraySortHelper<ArenaSettlementWin.Item>
    // System.Collections.Generic.ArraySortHelper<AttackHandler.HurtObjs>
    // System.Collections.Generic.ArraySortHelper<CB405_tagCMSuperAtk.tagSkillPosHurtObj>
    // System.Collections.Generic.ArraySortHelper<ClientDropItemUtility.JiaDropInfo>
    // System.Collections.Generic.ArraySortHelper<ClientHazyGrassStage.NpcJsonInfo>
    // System.Collections.Generic.ArraySortHelper<CrossServerQualifyingModel.CrossChampionshipPKPlayer>
    // System.Collections.Generic.ArraySortHelper<FlowerGiftModel.FlowersReceive>
    // System.Collections.Generic.ArraySortHelper<FlowerGiftModel.SelectPlayer>
    // System.Collections.Generic.ArraySortHelper<GActorPlayerBase.CEquipInfo>
    // System.Collections.Generic.ArraySortHelper<GodKingGiftModel.GodKingGiftItem>
    // System.Collections.Generic.ArraySortHelper<HAA31_tagMCActGrowupBuyInfo.tagMCActGrowupBuyGroup>
    // System.Collections.Generic.ArraySortHelper<HAA40_tagMCActCollectWordsInfo.tagMCActCollectWordsExchangeItem>
    // System.Collections.Generic.ArraySortHelper<HAA42_tagMCFeastLoginInfo.tagMCFeastLoginDayAward>
    // System.Collections.Generic.ArraySortHelper<HazyMapNpcScriptableObject.CustomPositions>
    // System.Collections.Generic.ArraySortHelper<HazyRegionSweepModel.SweepDungeonResult>
    // System.Collections.Generic.ArraySortHelper<HourMinute>
    // System.Collections.Generic.ArraySortHelper<ILItem>
    // System.Collections.Generic.ArraySortHelper<IL_CAA20_tagCMActGodGiftChooseItem.tagCMActGodGiftChooseItemInfo>
    // System.Collections.Generic.ArraySortHelper<IL_HA922_tagGCArenaMatchList.tagGCArenaMatchInfo>
    // System.Collections.Generic.ArraySortHelper<IL_HA923_tagGCArenaBattleRecordList.tagGCArenaBattleRecord>
    // System.Collections.Generic.ArraySortHelper<IL_HAA32_tagMCCACTGBillboardInfo.tagMCCACTGBillboardOrder>
    // System.Collections.Generic.ArraySortHelper<IL_HAA48_tagMCActManyDayRechargeInfo.tagMCActManyDayRechargeAward>
    // System.Collections.Generic.ArraySortHelper<IL_HAA52_tagMCActTurntableInfo.tagMCActTurntableItem>
    // System.Collections.Generic.ArraySortHelper<IL_HC007_tagGCCrossBillboardInfo.tagGCCrossBillboardData>
    // System.Collections.Generic.ArraySortHelper<IL_HC009_tagGCCrossBattlefieldBuyInfo.tagGCCrossBattlefieldBuyPlayer>
    // System.Collections.Generic.ArraySortHelper<InGameDownLoad.Reward>
    // System.Collections.Generic.ArraySortHelper<Int2>
    // System.Collections.Generic.ArraySortHelper<Int3>
    // System.Collections.Generic.ArraySortHelper<ItemEx>
    // System.Collections.Generic.ArraySortHelper<LanguageVerify.MatchString>
    // System.Collections.Generic.ArraySortHelper<LitJson.PropertyMetadata>
    // System.Collections.Generic.ArraySortHelper<LuckyCloudBuyModel.LotteryRecInfo>
    // System.Collections.Generic.ArraySortHelper<LuckyCloudBuyModel.RoundBuyInfo>
    // System.Collections.Generic.ArraySortHelper<PersonalEnemy.BindInfo>
    // System.Collections.Generic.ArraySortHelper<PetInfoConfig.PetSkillLimit>
    // System.Collections.Generic.ArraySortHelper<PopupWindowsProcessor.PopupWindow>
    // System.Collections.Generic.ArraySortHelper<PrefabLightmapData.LightmapInfo>
    // System.Collections.Generic.ArraySortHelper<PrefabLightmapData.RendererInfo>
    // System.Collections.Generic.ArraySortHelper<SMB_Base.NPCPos>
    // System.Collections.Generic.ArraySortHelper<ServerData>
    // System.Collections.Generic.ArraySortHelper<ServerDataCouple>
    // System.Collections.Generic.ArraySortHelper<ShopItemInfo>
    // System.Collections.Generic.ArraySortHelper<Spine.Unity.Modules.SkeletonRendererCustomMaterials.AtlasMaterialOverride>
    // System.Collections.Generic.ArraySortHelper<Spine.Unity.Modules.SkeletonRendererCustomMaterials.SlotMaterialOverride>
    // System.Collections.Generic.ArraySortHelper<Spine.Unity.Modules.SkeletonUtilityKinematicShadow.TransformPair>
    // System.Collections.Generic.ArraySortHelper<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Collections.Generic.ArraySortHelper<System.DateTime>
    // System.Collections.Generic.ArraySortHelper<TimeMgr.Syntony>
    // System.Collections.Generic.ArraySortHelper<TsakLight>
    // System.Collections.Generic.ArraySortHelper<UnityEngine.EventSystems.RaycastResult>
    // System.Collections.Generic.ArraySortHelper<UnityEngine.Rect>
    // System.Collections.Generic.ArraySortHelper<UnityEngine.UIVertex>
    // System.Collections.Generic.ArraySortHelper<UnityEngine.Vector2>
    // System.Collections.Generic.ArraySortHelper<UnityEngine.Vector3>
    // System.Collections.Generic.ArraySortHelper<WeddingModel.CandyInfo>
    // System.Collections.Generic.ArraySortHelper<WeddingModel.SelectPlayer>
    // System.Collections.Generic.ArraySortHelper<WindowConfig.OrderTable>
    // System.Collections.Generic.ArraySortHelper<XMZZVictoryRewardInfo>
    // System.Collections.Generic.ArraySortHelper<byte>
    // System.Collections.Generic.ArraySortHelper<float>
    // System.Collections.Generic.ArraySortHelper<int>
    // System.Collections.Generic.ArraySortHelper<object>
    // System.Collections.Generic.ArraySortHelper<short>
    // System.Collections.Generic.ArraySortHelper<uint>
    // System.Collections.Generic.ArraySortHelper<ulong>
    // System.Collections.Generic.ArraySortHelper<ushort>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.ActivateShow.PropertyCompare>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.AssistBossHurt>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.AttributePromoteShowWin.AttributePromote>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.BossHurt>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.CrossServerOneVsOneModel.AwardItem>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.DailyQuestGroup.GroupData>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.DebugLogRecorder.LogData>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.DemonJarModel.AutoChallengeLog>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.DemonJarModel.JiaBossKillRecord>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.Dungeon>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.DungeonHurt>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.DungeonSlayerVictoryWin.Item>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.DungeonTarget>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.EquipFightPower.EquipInfo>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.EquipStarEffectTipModel.GemHoleInfo>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.EquipStarEffectTipModel.StarProperty>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.EquipStarEffectTipModel.StrengthLevelInfo>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.EquipStarEffectTipModel.SuitEffectInfo>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.EquipStarEffectTipModel.TrainLevelInfo>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.EquipStarModel.Star>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.FairyFeastRank>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.FairyLeagueResultData>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.FairylandCeremonyModel.AwardItem>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.FindHostEquip>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.FindHostMoney>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.FindPreciousModel.BossKillRecord>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.FindPreciousModel.BossNotify>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.FindPreciousModel.DropRecord>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.FocusAuctionItem>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.GatherSoulComposeModel.ComposeCategory>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.GatherSoulDungeonModel.ItemInfo>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.GiftPackageClass.Gift_Package>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.GodWeaponCondition>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.HolidayWishPoolModel.WishLegend>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.IntegralRankItem>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.InvestReward>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.Item>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.JadeDynastyBossData>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.MapLine>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.NewYearFairylandCeremonyModel.AwardItem>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.OSGiftModel.SuperValueGift>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.OperationAccumulateRecharge.Item>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.OperationConsumeRebate.Item>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.OperationFlashSale.FlashSale>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.OperationTime>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.PassSkillLimit>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.PowerAddWin.PowerUpPosition>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.ReikiPointProperty>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.ReikiQualityProperty>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.ReikiRootRecommend>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.RewardRecord>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.RidingPetBossReward>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.RoleParticularModel.AlchemyDrug>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.RoleParticularModel.HorseInfo>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.RoleParticularModel.PetInfo>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.ServerItem>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.SortElement>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.TalentTreeScriptable.ArrowElement>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.TalentTreeScriptable.TalentElement>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.TeamApplication>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.TeamInvitation>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.TeamInvite>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.TheirTeam>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.TipPetMountSkillWidget.SkillInfo>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.TowerSweepResult>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.TreasureDungeonInfo>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.UI3DHeroSkillShow.CameraClip>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.UI3DHeroSkillShow.Effect>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.UI3DHeroSkillShow.SkillAct>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.UI3DHeroSkillShow.TreasureSkill>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.WindowCenter.CloseCommand>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.WindowCenter.OpenCommand>
    // System.Collections.Generic.ArraySortHelper<vnxbqy.UI.WorldMapArea>
    // System.Collections.Generic.Comparer<ArenaManager.AwardItem>
    // System.Collections.Generic.Comparer<ArenaSettlementWin.Item>
    // System.Collections.Generic.Comparer<AttackHandler.HurtObjs>
    // System.Collections.Generic.Comparer<CB405_tagCMSuperAtk.tagSkillPosHurtObj>
    // System.Collections.Generic.Comparer<ClientDropItemUtility.JiaDropInfo>
    // System.Collections.Generic.Comparer<ClientHazyGrassStage.NpcJsonInfo>
    // System.Collections.Generic.Comparer<CrossServerQualifyingModel.CrossChampionshipPKPlayer>
    // System.Collections.Generic.Comparer<FlowerGiftModel.FlowersReceive>
    // System.Collections.Generic.Comparer<FlowerGiftModel.SelectPlayer>
    // System.Collections.Generic.Comparer<GActorPlayerBase.CEquipInfo>
    // System.Collections.Generic.Comparer<GodKingGiftModel.GodKingGiftItem>
    // System.Collections.Generic.Comparer<HAA31_tagMCActGrowupBuyInfo.tagMCActGrowupBuyGroup>
    // System.Collections.Generic.Comparer<HAA40_tagMCActCollectWordsInfo.tagMCActCollectWordsExchangeItem>
    // System.Collections.Generic.Comparer<HAA42_tagMCFeastLoginInfo.tagMCFeastLoginDayAward>
    // System.Collections.Generic.Comparer<HazyMapNpcScriptableObject.CustomPositions>
    // System.Collections.Generic.Comparer<HazyRegionSweepModel.SweepDungeonResult>
    // System.Collections.Generic.Comparer<HourMinute>
    // System.Collections.Generic.Comparer<ILItem>
    // System.Collections.Generic.Comparer<IL_CAA20_tagCMActGodGiftChooseItem.tagCMActGodGiftChooseItemInfo>
    // System.Collections.Generic.Comparer<IL_HA922_tagGCArenaMatchList.tagGCArenaMatchInfo>
    // System.Collections.Generic.Comparer<IL_HA923_tagGCArenaBattleRecordList.tagGCArenaBattleRecord>
    // System.Collections.Generic.Comparer<IL_HAA32_tagMCCACTGBillboardInfo.tagMCCACTGBillboardOrder>
    // System.Collections.Generic.Comparer<IL_HAA48_tagMCActManyDayRechargeInfo.tagMCActManyDayRechargeAward>
    // System.Collections.Generic.Comparer<IL_HAA52_tagMCActTurntableInfo.tagMCActTurntableItem>
    // System.Collections.Generic.Comparer<IL_HC007_tagGCCrossBillboardInfo.tagGCCrossBillboardData>
    // System.Collections.Generic.Comparer<IL_HC009_tagGCCrossBattlefieldBuyInfo.tagGCCrossBattlefieldBuyPlayer>
    // System.Collections.Generic.Comparer<InGameDownLoad.Reward>
    // System.Collections.Generic.Comparer<Int2>
    // System.Collections.Generic.Comparer<Int3>
    // System.Collections.Generic.Comparer<ItemEx>
    // System.Collections.Generic.Comparer<LanguageVerify.MatchString>
    // System.Collections.Generic.Comparer<LitJson.PropertyMetadata>
    // System.Collections.Generic.Comparer<LuckyCloudBuyModel.LotteryRecInfo>
    // System.Collections.Generic.Comparer<LuckyCloudBuyModel.RoundBuyInfo>
    // System.Collections.Generic.Comparer<PersonalEnemy.BindInfo>
    // System.Collections.Generic.Comparer<PetInfoConfig.PetSkillLimit>
    // System.Collections.Generic.Comparer<PopupWindowsProcessor.PopupWindow>
    // System.Collections.Generic.Comparer<PrefabLightmapData.LightmapInfo>
    // System.Collections.Generic.Comparer<PrefabLightmapData.RendererInfo>
    // System.Collections.Generic.Comparer<SMB_Base.NPCPos>
    // System.Collections.Generic.Comparer<ServerData>
    // System.Collections.Generic.Comparer<ServerDataCouple>
    // System.Collections.Generic.Comparer<ShopItemInfo>
    // System.Collections.Generic.Comparer<Spine.EventQueue.EventQueueEntry>
    // System.Collections.Generic.Comparer<Spine.Unity.MeshGeneration.SubmeshInstruction>
    // System.Collections.Generic.Comparer<Spine.Unity.Modules.SkeletonRendererCustomMaterials.AtlasMaterialOverride>
    // System.Collections.Generic.Comparer<Spine.Unity.Modules.SkeletonRendererCustomMaterials.SlotMaterialOverride>
    // System.Collections.Generic.Comparer<Spine.Unity.Modules.SkeletonUtilityKinematicShadow.TransformPair>
    // System.Collections.Generic.Comparer<System.Collections.Generic.KeyValuePair<int,object>>
    // System.Collections.Generic.Comparer<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Collections.Generic.Comparer<System.DateTime>
    // System.Collections.Generic.Comparer<TimeMgr.Syntony>
    // System.Collections.Generic.Comparer<TsakLight>
    // System.Collections.Generic.Comparer<UnityEngine.EventSystems.RaycastResult>
    // System.Collections.Generic.Comparer<UnityEngine.Rect>
    // System.Collections.Generic.Comparer<UnityEngine.UIVertex>
    // System.Collections.Generic.Comparer<UnityEngine.Vector2>
    // System.Collections.Generic.Comparer<UnityEngine.Vector3>
    // System.Collections.Generic.Comparer<WeddingModel.CandyInfo>
    // System.Collections.Generic.Comparer<WeddingModel.SelectPlayer>
    // System.Collections.Generic.Comparer<WindowConfig.OrderTable>
    // System.Collections.Generic.Comparer<XMZZVictoryRewardInfo>
    // System.Collections.Generic.Comparer<byte>
    // System.Collections.Generic.Comparer<float>
    // System.Collections.Generic.Comparer<int>
    // System.Collections.Generic.Comparer<object>
    // System.Collections.Generic.Comparer<short>
    // System.Collections.Generic.Comparer<uint>
    // System.Collections.Generic.Comparer<ulong>
    // System.Collections.Generic.Comparer<ushort>
    // System.Collections.Generic.Comparer<vnxbqy.UI.ActivateShow.PropertyCompare>
    // System.Collections.Generic.Comparer<vnxbqy.UI.AssistBossHurt>
    // System.Collections.Generic.Comparer<vnxbqy.UI.AttributePromoteShowWin.AttributePromote>
    // System.Collections.Generic.Comparer<vnxbqy.UI.BossHurt>
    // System.Collections.Generic.Comparer<vnxbqy.UI.CrossServerOneVsOneModel.AwardItem>
    // System.Collections.Generic.Comparer<vnxbqy.UI.DailyQuestGroup.GroupData>
    // System.Collections.Generic.Comparer<vnxbqy.UI.DebugLogRecorder.LogData>
    // System.Collections.Generic.Comparer<vnxbqy.UI.DemonJarModel.AutoChallengeLog>
    // System.Collections.Generic.Comparer<vnxbqy.UI.DemonJarModel.JiaBossKillRecord>
    // System.Collections.Generic.Comparer<vnxbqy.UI.Dungeon>
    // System.Collections.Generic.Comparer<vnxbqy.UI.DungeonHurt>
    // System.Collections.Generic.Comparer<vnxbqy.UI.DungeonSlayerVictoryWin.Item>
    // System.Collections.Generic.Comparer<vnxbqy.UI.DungeonTarget>
    // System.Collections.Generic.Comparer<vnxbqy.UI.EquipFightPower.EquipInfo>
    // System.Collections.Generic.Comparer<vnxbqy.UI.EquipStarEffectTipModel.GemHoleInfo>
    // System.Collections.Generic.Comparer<vnxbqy.UI.EquipStarEffectTipModel.StarProperty>
    // System.Collections.Generic.Comparer<vnxbqy.UI.EquipStarEffectTipModel.StrengthLevelInfo>
    // System.Collections.Generic.Comparer<vnxbqy.UI.EquipStarEffectTipModel.SuitEffectInfo>
    // System.Collections.Generic.Comparer<vnxbqy.UI.EquipStarEffectTipModel.TrainLevelInfo>
    // System.Collections.Generic.Comparer<vnxbqy.UI.EquipStarModel.Star>
    // System.Collections.Generic.Comparer<vnxbqy.UI.FairyFeastRank>
    // System.Collections.Generic.Comparer<vnxbqy.UI.FairyLeagueResultData>
    // System.Collections.Generic.Comparer<vnxbqy.UI.FairylandCeremonyModel.AwardItem>
    // System.Collections.Generic.Comparer<vnxbqy.UI.FindHostEquip>
    // System.Collections.Generic.Comparer<vnxbqy.UI.FindHostMoney>
    // System.Collections.Generic.Comparer<vnxbqy.UI.FindPreciousModel.BossKillRecord>
    // System.Collections.Generic.Comparer<vnxbqy.UI.FindPreciousModel.BossNotify>
    // System.Collections.Generic.Comparer<vnxbqy.UI.FindPreciousModel.DropRecord>
    // System.Collections.Generic.Comparer<vnxbqy.UI.FocusAuctionItem>
    // System.Collections.Generic.Comparer<vnxbqy.UI.GatherSoulComposeModel.ComposeCategory>
    // System.Collections.Generic.Comparer<vnxbqy.UI.GatherSoulDungeonModel.ItemInfo>
    // System.Collections.Generic.Comparer<vnxbqy.UI.GiftPackageClass.Gift_Package>
    // System.Collections.Generic.Comparer<vnxbqy.UI.GodWeaponCondition>
    // System.Collections.Generic.Comparer<vnxbqy.UI.HolidayWishPoolModel.WishLegend>
    // System.Collections.Generic.Comparer<vnxbqy.UI.IntegralRankItem>
    // System.Collections.Generic.Comparer<vnxbqy.UI.InvestReward>
    // System.Collections.Generic.Comparer<vnxbqy.UI.Item>
    // System.Collections.Generic.Comparer<vnxbqy.UI.JadeDynastyBossData>
    // System.Collections.Generic.Comparer<vnxbqy.UI.MapLine>
    // System.Collections.Generic.Comparer<vnxbqy.UI.NewYearFairylandCeremonyModel.AwardItem>
    // System.Collections.Generic.Comparer<vnxbqy.UI.OSGiftModel.SuperValueGift>
    // System.Collections.Generic.Comparer<vnxbqy.UI.OperationAccumulateRecharge.Item>
    // System.Collections.Generic.Comparer<vnxbqy.UI.OperationConsumeRebate.Item>
    // System.Collections.Generic.Comparer<vnxbqy.UI.OperationFlashSale.FlashSale>
    // System.Collections.Generic.Comparer<vnxbqy.UI.OperationTime>
    // System.Collections.Generic.Comparer<vnxbqy.UI.PassSkillLimit>
    // System.Collections.Generic.Comparer<vnxbqy.UI.PowerAddWin.PowerUpPosition>
    // System.Collections.Generic.Comparer<vnxbqy.UI.ReikiPointProperty>
    // System.Collections.Generic.Comparer<vnxbqy.UI.ReikiQualityProperty>
    // System.Collections.Generic.Comparer<vnxbqy.UI.ReikiRootRecommend>
    // System.Collections.Generic.Comparer<vnxbqy.UI.RewardRecord>
    // System.Collections.Generic.Comparer<vnxbqy.UI.RidingPetBossReward>
    // System.Collections.Generic.Comparer<vnxbqy.UI.RoleParticularModel.AlchemyDrug>
    // System.Collections.Generic.Comparer<vnxbqy.UI.RoleParticularModel.HorseInfo>
    // System.Collections.Generic.Comparer<vnxbqy.UI.RoleParticularModel.PetInfo>
    // System.Collections.Generic.Comparer<vnxbqy.UI.ServerItem>
    // System.Collections.Generic.Comparer<vnxbqy.UI.SortElement>
    // System.Collections.Generic.Comparer<vnxbqy.UI.TalentTreeScriptable.ArrowElement>
    // System.Collections.Generic.Comparer<vnxbqy.UI.TalentTreeScriptable.TalentElement>
    // System.Collections.Generic.Comparer<vnxbqy.UI.TeamApplication>
    // System.Collections.Generic.Comparer<vnxbqy.UI.TeamInvitation>
    // System.Collections.Generic.Comparer<vnxbqy.UI.TeamInvite>
    // System.Collections.Generic.Comparer<vnxbqy.UI.TheirTeam>
    // System.Collections.Generic.Comparer<vnxbqy.UI.TipPetMountSkillWidget.SkillInfo>
    // System.Collections.Generic.Comparer<vnxbqy.UI.TowerSweepResult>
    // System.Collections.Generic.Comparer<vnxbqy.UI.TreasureDungeonInfo>
    // System.Collections.Generic.Comparer<vnxbqy.UI.UI3DHeroSkillShow.CameraClip>
    // System.Collections.Generic.Comparer<vnxbqy.UI.UI3DHeroSkillShow.Effect>
    // System.Collections.Generic.Comparer<vnxbqy.UI.UI3DHeroSkillShow.SkillAct>
    // System.Collections.Generic.Comparer<vnxbqy.UI.UI3DHeroSkillShow.TreasureSkill>
    // System.Collections.Generic.Comparer<vnxbqy.UI.WindowCenter.CloseCommand>
    // System.Collections.Generic.Comparer<vnxbqy.UI.WindowCenter.OpenCommand>
    // System.Collections.Generic.Comparer<vnxbqy.UI.WorldMapArea>
    // System.Collections.Generic.ComparisonComparer<ArenaManager.AwardItem>
    // System.Collections.Generic.ComparisonComparer<ArenaSettlementWin.Item>
    // System.Collections.Generic.ComparisonComparer<AttackHandler.HurtObjs>
    // System.Collections.Generic.ComparisonComparer<CB405_tagCMSuperAtk.tagSkillPosHurtObj>
    // System.Collections.Generic.ComparisonComparer<ClientDropItemUtility.JiaDropInfo>
    // System.Collections.Generic.ComparisonComparer<ClientHazyGrassStage.NpcJsonInfo>
    // System.Collections.Generic.ComparisonComparer<CrossServerQualifyingModel.CrossChampionshipPKPlayer>
    // System.Collections.Generic.ComparisonComparer<FlowerGiftModel.FlowersReceive>
    // System.Collections.Generic.ComparisonComparer<FlowerGiftModel.SelectPlayer>
    // System.Collections.Generic.ComparisonComparer<GActorPlayerBase.CEquipInfo>
    // System.Collections.Generic.ComparisonComparer<GodKingGiftModel.GodKingGiftItem>
    // System.Collections.Generic.ComparisonComparer<HAA31_tagMCActGrowupBuyInfo.tagMCActGrowupBuyGroup>
    // System.Collections.Generic.ComparisonComparer<HAA40_tagMCActCollectWordsInfo.tagMCActCollectWordsExchangeItem>
    // System.Collections.Generic.ComparisonComparer<HAA42_tagMCFeastLoginInfo.tagMCFeastLoginDayAward>
    // System.Collections.Generic.ComparisonComparer<HazyMapNpcScriptableObject.CustomPositions>
    // System.Collections.Generic.ComparisonComparer<HazyRegionSweepModel.SweepDungeonResult>
    // System.Collections.Generic.ComparisonComparer<HourMinute>
    // System.Collections.Generic.ComparisonComparer<ILItem>
    // System.Collections.Generic.ComparisonComparer<IL_CAA20_tagCMActGodGiftChooseItem.tagCMActGodGiftChooseItemInfo>
    // System.Collections.Generic.ComparisonComparer<IL_HA922_tagGCArenaMatchList.tagGCArenaMatchInfo>
    // System.Collections.Generic.ComparisonComparer<IL_HA923_tagGCArenaBattleRecordList.tagGCArenaBattleRecord>
    // System.Collections.Generic.ComparisonComparer<IL_HAA32_tagMCCACTGBillboardInfo.tagMCCACTGBillboardOrder>
    // System.Collections.Generic.ComparisonComparer<IL_HAA48_tagMCActManyDayRechargeInfo.tagMCActManyDayRechargeAward>
    // System.Collections.Generic.ComparisonComparer<IL_HAA52_tagMCActTurntableInfo.tagMCActTurntableItem>
    // System.Collections.Generic.ComparisonComparer<IL_HC007_tagGCCrossBillboardInfo.tagGCCrossBillboardData>
    // System.Collections.Generic.ComparisonComparer<IL_HC009_tagGCCrossBattlefieldBuyInfo.tagGCCrossBattlefieldBuyPlayer>
    // System.Collections.Generic.ComparisonComparer<InGameDownLoad.Reward>
    // System.Collections.Generic.ComparisonComparer<Int2>
    // System.Collections.Generic.ComparisonComparer<Int3>
    // System.Collections.Generic.ComparisonComparer<ItemEx>
    // System.Collections.Generic.ComparisonComparer<LanguageVerify.MatchString>
    // System.Collections.Generic.ComparisonComparer<LitJson.PropertyMetadata>
    // System.Collections.Generic.ComparisonComparer<LuckyCloudBuyModel.LotteryRecInfo>
    // System.Collections.Generic.ComparisonComparer<LuckyCloudBuyModel.RoundBuyInfo>
    // System.Collections.Generic.ComparisonComparer<PersonalEnemy.BindInfo>
    // System.Collections.Generic.ComparisonComparer<PetInfoConfig.PetSkillLimit>
    // System.Collections.Generic.ComparisonComparer<PopupWindowsProcessor.PopupWindow>
    // System.Collections.Generic.ComparisonComparer<PrefabLightmapData.LightmapInfo>
    // System.Collections.Generic.ComparisonComparer<PrefabLightmapData.RendererInfo>
    // System.Collections.Generic.ComparisonComparer<SMB_Base.NPCPos>
    // System.Collections.Generic.ComparisonComparer<ServerData>
    // System.Collections.Generic.ComparisonComparer<ServerDataCouple>
    // System.Collections.Generic.ComparisonComparer<ShopItemInfo>
    // System.Collections.Generic.ComparisonComparer<Spine.EventQueue.EventQueueEntry>
    // System.Collections.Generic.ComparisonComparer<Spine.Unity.MeshGeneration.SubmeshInstruction>
    // System.Collections.Generic.ComparisonComparer<Spine.Unity.Modules.SkeletonRendererCustomMaterials.AtlasMaterialOverride>
    // System.Collections.Generic.ComparisonComparer<Spine.Unity.Modules.SkeletonRendererCustomMaterials.SlotMaterialOverride>
    // System.Collections.Generic.ComparisonComparer<Spine.Unity.Modules.SkeletonUtilityKinematicShadow.TransformPair>
    // System.Collections.Generic.ComparisonComparer<System.Collections.Generic.KeyValuePair<int,object>>
    // System.Collections.Generic.ComparisonComparer<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Collections.Generic.ComparisonComparer<System.DateTime>
    // System.Collections.Generic.ComparisonComparer<TimeMgr.Syntony>
    // System.Collections.Generic.ComparisonComparer<TsakLight>
    // System.Collections.Generic.ComparisonComparer<UnityEngine.EventSystems.RaycastResult>
    // System.Collections.Generic.ComparisonComparer<UnityEngine.Rect>
    // System.Collections.Generic.ComparisonComparer<UnityEngine.UIVertex>
    // System.Collections.Generic.ComparisonComparer<UnityEngine.Vector2>
    // System.Collections.Generic.ComparisonComparer<UnityEngine.Vector3>
    // System.Collections.Generic.ComparisonComparer<WeddingModel.CandyInfo>
    // System.Collections.Generic.ComparisonComparer<WeddingModel.SelectPlayer>
    // System.Collections.Generic.ComparisonComparer<WindowConfig.OrderTable>
    // System.Collections.Generic.ComparisonComparer<XMZZVictoryRewardInfo>
    // System.Collections.Generic.ComparisonComparer<byte>
    // System.Collections.Generic.ComparisonComparer<float>
    // System.Collections.Generic.ComparisonComparer<int>
    // System.Collections.Generic.ComparisonComparer<object>
    // System.Collections.Generic.ComparisonComparer<short>
    // System.Collections.Generic.ComparisonComparer<uint>
    // System.Collections.Generic.ComparisonComparer<ulong>
    // System.Collections.Generic.ComparisonComparer<ushort>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.ActivateShow.PropertyCompare>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.AssistBossHurt>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.AttributePromoteShowWin.AttributePromote>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.BossHurt>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.CrossServerOneVsOneModel.AwardItem>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.DailyQuestGroup.GroupData>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.DebugLogRecorder.LogData>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.DemonJarModel.AutoChallengeLog>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.DemonJarModel.JiaBossKillRecord>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.Dungeon>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.DungeonHurt>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.DungeonSlayerVictoryWin.Item>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.DungeonTarget>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.EquipFightPower.EquipInfo>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.EquipStarEffectTipModel.GemHoleInfo>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.EquipStarEffectTipModel.StarProperty>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.EquipStarEffectTipModel.StrengthLevelInfo>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.EquipStarEffectTipModel.SuitEffectInfo>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.EquipStarEffectTipModel.TrainLevelInfo>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.EquipStarModel.Star>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.FairyFeastRank>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.FairyLeagueResultData>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.FairylandCeremonyModel.AwardItem>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.FindHostEquip>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.FindHostMoney>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.FindPreciousModel.BossKillRecord>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.FindPreciousModel.BossNotify>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.FindPreciousModel.DropRecord>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.FocusAuctionItem>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.GatherSoulComposeModel.ComposeCategory>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.GatherSoulDungeonModel.ItemInfo>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.GiftPackageClass.Gift_Package>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.GodWeaponCondition>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.HolidayWishPoolModel.WishLegend>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.IntegralRankItem>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.InvestReward>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.Item>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.JadeDynastyBossData>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.MapLine>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.NewYearFairylandCeremonyModel.AwardItem>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.OSGiftModel.SuperValueGift>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.OperationAccumulateRecharge.Item>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.OperationConsumeRebate.Item>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.OperationFlashSale.FlashSale>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.OperationTime>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.PassSkillLimit>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.PowerAddWin.PowerUpPosition>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.ReikiPointProperty>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.ReikiQualityProperty>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.ReikiRootRecommend>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.RewardRecord>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.RidingPetBossReward>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.RoleParticularModel.AlchemyDrug>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.RoleParticularModel.HorseInfo>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.RoleParticularModel.PetInfo>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.ServerItem>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.SortElement>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.TalentTreeScriptable.ArrowElement>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.TalentTreeScriptable.TalentElement>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.TeamApplication>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.TeamInvitation>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.TeamInvite>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.TheirTeam>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.TipPetMountSkillWidget.SkillInfo>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.TowerSweepResult>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.TreasureDungeonInfo>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.UI3DHeroSkillShow.CameraClip>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.UI3DHeroSkillShow.Effect>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.UI3DHeroSkillShow.SkillAct>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.UI3DHeroSkillShow.TreasureSkill>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.WindowCenter.CloseCommand>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.WindowCenter.OpenCommand>
    // System.Collections.Generic.ComparisonComparer<vnxbqy.UI.WorldMapArea>
    // System.Collections.Generic.Dictionary.Enumerator<Int2,int>
    // System.Collections.Generic.Dictionary.Enumerator<Int2,object>
    // System.Collections.Generic.Dictionary.Enumerator<SkillEffectGroup,int>
    // System.Collections.Generic.Dictionary.Enumerator<SkillEffectGroup,object>
    // System.Collections.Generic.Dictionary.Enumerator<Spine.AnimationStateData.AnimationPair,float>
    // System.Collections.Generic.Dictionary.Enumerator<Spine.Skin.AttachmentKeyTuple,object>
    // System.Collections.Generic.Dictionary.Enumerator<StoreConfig.StoreItem,object>
    // System.Collections.Generic.Dictionary.Enumerator<UnityEngine.Vector2,object>
    // System.Collections.Generic.Dictionary.Enumerator<ZoneRankingStruct,object>
    // System.Collections.Generic.Dictionary.Enumerator<byte,HAA43_tagMCFeastWishInfo.tagMCFeastWishBottleInfo>
    // System.Collections.Generic.Dictionary.Enumerator<byte,HAA46_tagMCFeastTravelInfo.tagMCFeastTravelAward>
    // System.Collections.Generic.Dictionary.Enumerator<byte,HAA46_tagMCFeastTravelInfo.tagMCFeastTravelTask>
    // System.Collections.Generic.Dictionary.Enumerator<byte,Int2>
    // System.Collections.Generic.Dictionary.Enumerator<byte,int>
    // System.Collections.Generic.Dictionary.Enumerator<byte,object>
    // System.Collections.Generic.Dictionary.Enumerator<float,object>
    // System.Collections.Generic.Dictionary.Enumerator<int,CameraController.LookAtData>
    // System.Collections.Generic.Dictionary.Enumerator<int,CrossServerQualifyingModel.ChampionshipOfficial>
    // System.Collections.Generic.Dictionary.Enumerator<int,DailyQuestTimes>
    // System.Collections.Generic.Dictionary.Enumerator<int,DropItemManager.GuardDropItem>
    // System.Collections.Generic.Dictionary.Enumerator<int,FairyInvestInfo>
    // System.Collections.Generic.Dictionary.Enumerator<int,FairyInvestItems>
    // System.Collections.Generic.Dictionary.Enumerator<int,GAStaticDefine.NPCLocation>
    // System.Collections.Generic.Dictionary.Enumerator<int,HourMinute>
    // System.Collections.Generic.Dictionary.Enumerator<int,IL_HAA32_tagMCCACTGBillboardInfo.tagMCCACTGBillboardDabiao>
    // System.Collections.Generic.Dictionary.Enumerator<int,Int2>
    // System.Collections.Generic.Dictionary.Enumerator<int,InvestModel.InvestInfo>
    // System.Collections.Generic.Dictionary.Enumerator<int,QuickSetting.QuickSettingRange>
    // System.Collections.Generic.Dictionary.Enumerator<int,ShentongModel.structShentongLV>
    // System.Collections.Generic.Dictionary.Enumerator<int,SkillEffectGroup>
    // System.Collections.Generic.Dictionary.Enumerator<int,SkillHelper.EffectValue>
    // System.Collections.Generic.Dictionary.Enumerator<int,StatusMgr.ZhongJiInfo>
    // System.Collections.Generic.Dictionary.Enumerator<int,System.DateTime>
    // System.Collections.Generic.Dictionary.Enumerator<int,UnityEngine.Vector3>
    // System.Collections.Generic.Dictionary.Enumerator<int,WeddingModel.MarryReqInfo>
    // System.Collections.Generic.Dictionary.Enumerator<int,byte>
    // System.Collections.Generic.Dictionary.Enumerator<int,float>
    // System.Collections.Generic.Dictionary.Enumerator<int,int>
    // System.Collections.Generic.Dictionary.Enumerator<int,object>
    // System.Collections.Generic.Dictionary.Enumerator<int,uint>
    // System.Collections.Generic.Dictionary.Enumerator<int,ulong>
    // System.Collections.Generic.Dictionary.Enumerator<int,vnxbqy.UI.ActivityModel.SpecialActivityData>
    // System.Collections.Generic.Dictionary.Enumerator<int,vnxbqy.UI.AlchemyCount>
    // System.Collections.Generic.Dictionary.Enumerator<int,vnxbqy.UI.AlchemyDrugUseLimit.OverLimitItem>
    // System.Collections.Generic.Dictionary.Enumerator<int,vnxbqy.UI.AlchemyTime>
    // System.Collections.Generic.Dictionary.Enumerator<int,vnxbqy.UI.AllianceBossModel.AllianceBossLine>
    // System.Collections.Generic.Dictionary.Enumerator<int,vnxbqy.UI.AutoHammerCost>
    // System.Collections.Generic.Dictionary.Enumerator<int,vnxbqy.UI.BossFirstBloodModel.FirstKillTimeInfo>
    // System.Collections.Generic.Dictionary.Enumerator<int,vnxbqy.UI.ChatBubbleModel.ChatBubble>
    // System.Collections.Generic.Dictionary.Enumerator<int,vnxbqy.UI.CrossServerOneVsOneModel.CrossServerOneVsOneHistory>
    // System.Collections.Generic.Dictionary.Enumerator<int,vnxbqy.UI.EquipStrength>
    // System.Collections.Generic.Dictionary.Enumerator<int,vnxbqy.UI.EquipSuitPropertyEntry>
    // System.Collections.Generic.Dictionary.Enumerator<int,vnxbqy.UI.FairyNewModel.AffairStarInfo>
    // System.Collections.Generic.Dictionary.Enumerator<int,vnxbqy.UI.FairyNewModel.FamilyAffair>
    // System.Collections.Generic.Dictionary.Enumerator<int,vnxbqy.UI.FestivalRedpack>
    // System.Collections.Generic.Dictionary.Enumerator<int,vnxbqy.UI.FindPreciousModel.BossSubscribe>
    // System.Collections.Generic.Dictionary.Enumerator<int,vnxbqy.UI.GatherSoulHoleCondition>
    // System.Collections.Generic.Dictionary.Enumerator<int,vnxbqy.UI.GemHoleCondition>
    // System.Collections.Generic.Dictionary.Enumerator<int,vnxbqy.UI.GemType>
    // System.Collections.Generic.Dictionary.Enumerator<int,vnxbqy.UI.HazyRegionModel.AdventureInfo>
    // System.Collections.Generic.Dictionary.Enumerator<int,vnxbqy.UI.HazyRegionModel.Incident>
    // System.Collections.Generic.Dictionary.Enumerator<int,vnxbqy.UI.ImpactRankModel.OSCbillBoardCondition>
    // System.Collections.Generic.Dictionary.Enumerator<int,vnxbqy.UI.ImpactRankModel.OpenServerPlayerData>
    // System.Collections.Generic.Dictionary.Enumerator<int,vnxbqy.UI.Item>
    // System.Collections.Generic.Dictionary.Enumerator<int,vnxbqy.UI.JadeDynastyBossLine>
    // System.Collections.Generic.Dictionary.Enumerator<int,vnxbqy.UI.JadeDynastySkillCondition>
    // System.Collections.Generic.Dictionary.Enumerator<int,vnxbqy.UI.KingTreasureModel.Division>
    // System.Collections.Generic.Dictionary.Enumerator<int,vnxbqy.UI.LevelGiftModel.VIPAward>
    // System.Collections.Generic.Dictionary.Enumerator<int,vnxbqy.UI.MonthWeekInvestModel.InvestInfo>
    // System.Collections.Generic.Dictionary.Enumerator<int,vnxbqy.UI.OperationBossTrial.BossTrialSubmitInfo>
    // System.Collections.Generic.Dictionary.Enumerator<int,vnxbqy.UI.OtherPlayerEquipModel.EquipBrief>
    // System.Collections.Generic.Dictionary.Enumerator<int,vnxbqy.UI.RealmLevelUpEquipCondition>
    // System.Collections.Generic.Dictionary.Enumerator<int,vnxbqy.UI.RedEnvelopeModel.RedEnvelope>
    // System.Collections.Generic.Dictionary.Enumerator<int,vnxbqy.UI.RidingPetBossLine>
    // System.Collections.Generic.Dictionary.Enumerator<int,vnxbqy.UI.RuneHoleCondition>
    // System.Collections.Generic.Dictionary.Enumerator<int,vnxbqy.UI.ServerInvestInfo>
    // System.Collections.Generic.Dictionary.Enumerator<int,vnxbqy.UI.SkyTowerModel.ChallengeInfo>
    // System.Collections.Generic.Dictionary.Enumerator<int,vnxbqy.UI.TaskFeedback>
    // System.Collections.Generic.Dictionary.Enumerator<int,vnxbqy.UI.TeamTargetPreference>
    // System.Collections.Generic.Dictionary.Enumerator<int,vnxbqy.UI.TowerSweepResult>
    // System.Collections.Generic.Dictionary.Enumerator<int,vnxbqy.UI.VipModel.RechargeCount>
    // System.Collections.Generic.Dictionary.Enumerator<int,vnxbqy.UI.WorldMapArea>
    // System.Collections.Generic.Dictionary.Enumerator<long,System.DateTime>
    // System.Collections.Generic.Dictionary.Enumerator<long,object>
    // System.Collections.Generic.Dictionary.Enumerator<object,LitJson.ArrayMetadata>
    // System.Collections.Generic.Dictionary.Enumerator<object,LitJson.ObjectMetadata>
    // System.Collections.Generic.Dictionary.Enumerator<object,LitJson.PropertyMetadata>
    // System.Collections.Generic.Dictionary.Enumerator<object,System.Collections.Generic.KeyValuePair<int,object>>
    // System.Collections.Generic.Dictionary.Enumerator<object,System.DateTime>
    // System.Collections.Generic.Dictionary.Enumerator<object,byte>
    // System.Collections.Generic.Dictionary.Enumerator<object,int>
    // System.Collections.Generic.Dictionary.Enumerator<object,object>
    // System.Collections.Generic.Dictionary.Enumerator<object,vnxbqy.UI.AssistPlayer>
    // System.Collections.Generic.Dictionary.Enumerator<object,vnxbqy.UI.DungeonAssistModel.AssistInfo>
    // System.Collections.Generic.Dictionary.Enumerator<object,vnxbqy.UI.ItemOverdueModel.OverdueItem>
    // System.Collections.Generic.Dictionary.Enumerator<object,vnxbqy.UI.ItemUseModel.UseItem>
    // System.Collections.Generic.Dictionary.Enumerator<object,vnxbqy.UI.PreciousItemGetModel.PreciousItem>
    // System.Collections.Generic.Dictionary.Enumerator<uint,CrossServerQualifyingModel.CrossChampionshipPKBattle>
    // System.Collections.Generic.Dictionary.Enumerator<uint,CrossServerQualifyingModel.CrossChampionshipPKPlayer>
    // System.Collections.Generic.Dictionary.Enumerator<uint,byte>
    // System.Collections.Generic.Dictionary.Enumerator<uint,float>
    // System.Collections.Generic.Dictionary.Enumerator<uint,int>
    // System.Collections.Generic.Dictionary.Enumerator<uint,object>
    // System.Collections.Generic.Dictionary.Enumerator<uint,uint>
    // System.Collections.Generic.Dictionary.Enumerator<uint,vnxbqy.UI.HazyDemonKingPlayerInfo>
    // System.Collections.Generic.Dictionary.Enumerator<ushort,object>
    // System.Collections.Generic.Dictionary.Enumerator<vnxbqy.UI.GatherSoulComposeModel.ComposeCategory,object>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<Int2,int>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<Int2,object>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<SkillEffectGroup,int>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<SkillEffectGroup,object>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<Spine.AnimationStateData.AnimationPair,float>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<Spine.Skin.AttachmentKeyTuple,object>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<StoreConfig.StoreItem,object>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<UnityEngine.Vector2,object>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<ZoneRankingStruct,object>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<byte,HAA43_tagMCFeastWishInfo.tagMCFeastWishBottleInfo>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<byte,HAA46_tagMCFeastTravelInfo.tagMCFeastTravelAward>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<byte,HAA46_tagMCFeastTravelInfo.tagMCFeastTravelTask>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<byte,Int2>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<byte,int>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<byte,object>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<float,object>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,CameraController.LookAtData>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,CrossServerQualifyingModel.ChampionshipOfficial>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,DailyQuestTimes>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,DropItemManager.GuardDropItem>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,FairyInvestInfo>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,FairyInvestItems>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,GAStaticDefine.NPCLocation>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,HourMinute>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,IL_HAA32_tagMCCACTGBillboardInfo.tagMCCACTGBillboardDabiao>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,Int2>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,InvestModel.InvestInfo>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,QuickSetting.QuickSettingRange>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,ShentongModel.structShentongLV>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,SkillEffectGroup>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,SkillHelper.EffectValue>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,StatusMgr.ZhongJiInfo>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,System.DateTime>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,UnityEngine.Vector3>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,WeddingModel.MarryReqInfo>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,byte>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,float>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,int>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,object>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,uint>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,ulong>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,vnxbqy.UI.ActivityModel.SpecialActivityData>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,vnxbqy.UI.AlchemyCount>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,vnxbqy.UI.AlchemyDrugUseLimit.OverLimitItem>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,vnxbqy.UI.AlchemyTime>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,vnxbqy.UI.AllianceBossModel.AllianceBossLine>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,vnxbqy.UI.AutoHammerCost>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,vnxbqy.UI.BossFirstBloodModel.FirstKillTimeInfo>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,vnxbqy.UI.ChatBubbleModel.ChatBubble>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,vnxbqy.UI.CrossServerOneVsOneModel.CrossServerOneVsOneHistory>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,vnxbqy.UI.EquipStrength>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,vnxbqy.UI.EquipSuitPropertyEntry>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,vnxbqy.UI.FairyNewModel.AffairStarInfo>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,vnxbqy.UI.FairyNewModel.FamilyAffair>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,vnxbqy.UI.FestivalRedpack>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,vnxbqy.UI.FindPreciousModel.BossSubscribe>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,vnxbqy.UI.GatherSoulHoleCondition>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,vnxbqy.UI.GemHoleCondition>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,vnxbqy.UI.GemType>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,vnxbqy.UI.HazyRegionModel.AdventureInfo>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,vnxbqy.UI.HazyRegionModel.Incident>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,vnxbqy.UI.ImpactRankModel.OSCbillBoardCondition>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,vnxbqy.UI.ImpactRankModel.OpenServerPlayerData>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,vnxbqy.UI.Item>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,vnxbqy.UI.JadeDynastyBossLine>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,vnxbqy.UI.JadeDynastySkillCondition>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,vnxbqy.UI.KingTreasureModel.Division>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,vnxbqy.UI.LevelGiftModel.VIPAward>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,vnxbqy.UI.MonthWeekInvestModel.InvestInfo>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,vnxbqy.UI.OperationBossTrial.BossTrialSubmitInfo>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,vnxbqy.UI.OtherPlayerEquipModel.EquipBrief>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,vnxbqy.UI.RealmLevelUpEquipCondition>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,vnxbqy.UI.RedEnvelopeModel.RedEnvelope>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,vnxbqy.UI.RidingPetBossLine>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,vnxbqy.UI.RuneHoleCondition>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,vnxbqy.UI.ServerInvestInfo>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,vnxbqy.UI.SkyTowerModel.ChallengeInfo>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,vnxbqy.UI.TaskFeedback>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,vnxbqy.UI.TeamTargetPreference>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,vnxbqy.UI.TowerSweepResult>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,vnxbqy.UI.VipModel.RechargeCount>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,vnxbqy.UI.WorldMapArea>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<long,System.DateTime>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<long,object>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,LitJson.ArrayMetadata>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,LitJson.ObjectMetadata>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,LitJson.PropertyMetadata>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,System.Collections.Generic.KeyValuePair<int,object>>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,System.DateTime>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,byte>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,int>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,object>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,vnxbqy.UI.AssistPlayer>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,vnxbqy.UI.DungeonAssistModel.AssistInfo>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,vnxbqy.UI.ItemOverdueModel.OverdueItem>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,vnxbqy.UI.ItemUseModel.UseItem>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,vnxbqy.UI.PreciousItemGetModel.PreciousItem>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<uint,CrossServerQualifyingModel.CrossChampionshipPKBattle>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<uint,CrossServerQualifyingModel.CrossChampionshipPKPlayer>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<uint,byte>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<uint,float>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<uint,int>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<uint,object>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<uint,uint>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<uint,vnxbqy.UI.HazyDemonKingPlayerInfo>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<ushort,object>
    // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<vnxbqy.UI.GatherSoulComposeModel.ComposeCategory,object>
    // System.Collections.Generic.Dictionary.KeyCollection<Int2,int>
    // System.Collections.Generic.Dictionary.KeyCollection<Int2,object>
    // System.Collections.Generic.Dictionary.KeyCollection<SkillEffectGroup,int>
    // System.Collections.Generic.Dictionary.KeyCollection<SkillEffectGroup,object>
    // System.Collections.Generic.Dictionary.KeyCollection<Spine.AnimationStateData.AnimationPair,float>
    // System.Collections.Generic.Dictionary.KeyCollection<Spine.Skin.AttachmentKeyTuple,object>
    // System.Collections.Generic.Dictionary.KeyCollection<StoreConfig.StoreItem,object>
    // System.Collections.Generic.Dictionary.KeyCollection<UnityEngine.Vector2,object>
    // System.Collections.Generic.Dictionary.KeyCollection<ZoneRankingStruct,object>
    // System.Collections.Generic.Dictionary.KeyCollection<byte,HAA43_tagMCFeastWishInfo.tagMCFeastWishBottleInfo>
    // System.Collections.Generic.Dictionary.KeyCollection<byte,HAA46_tagMCFeastTravelInfo.tagMCFeastTravelAward>
    // System.Collections.Generic.Dictionary.KeyCollection<byte,HAA46_tagMCFeastTravelInfo.tagMCFeastTravelTask>
    // System.Collections.Generic.Dictionary.KeyCollection<byte,Int2>
    // System.Collections.Generic.Dictionary.KeyCollection<byte,int>
    // System.Collections.Generic.Dictionary.KeyCollection<byte,object>
    // System.Collections.Generic.Dictionary.KeyCollection<float,object>
    // System.Collections.Generic.Dictionary.KeyCollection<int,CameraController.LookAtData>
    // System.Collections.Generic.Dictionary.KeyCollection<int,CrossServerQualifyingModel.ChampionshipOfficial>
    // System.Collections.Generic.Dictionary.KeyCollection<int,DailyQuestTimes>
    // System.Collections.Generic.Dictionary.KeyCollection<int,DropItemManager.GuardDropItem>
    // System.Collections.Generic.Dictionary.KeyCollection<int,FairyInvestInfo>
    // System.Collections.Generic.Dictionary.KeyCollection<int,FairyInvestItems>
    // System.Collections.Generic.Dictionary.KeyCollection<int,GAStaticDefine.NPCLocation>
    // System.Collections.Generic.Dictionary.KeyCollection<int,HourMinute>
    // System.Collections.Generic.Dictionary.KeyCollection<int,IL_HAA32_tagMCCACTGBillboardInfo.tagMCCACTGBillboardDabiao>
    // System.Collections.Generic.Dictionary.KeyCollection<int,Int2>
    // System.Collections.Generic.Dictionary.KeyCollection<int,InvestModel.InvestInfo>
    // System.Collections.Generic.Dictionary.KeyCollection<int,QuickSetting.QuickSettingRange>
    // System.Collections.Generic.Dictionary.KeyCollection<int,ShentongModel.structShentongLV>
    // System.Collections.Generic.Dictionary.KeyCollection<int,SkillEffectGroup>
    // System.Collections.Generic.Dictionary.KeyCollection<int,SkillHelper.EffectValue>
    // System.Collections.Generic.Dictionary.KeyCollection<int,StatusMgr.ZhongJiInfo>
    // System.Collections.Generic.Dictionary.KeyCollection<int,System.DateTime>
    // System.Collections.Generic.Dictionary.KeyCollection<int,UnityEngine.Vector3>
    // System.Collections.Generic.Dictionary.KeyCollection<int,WeddingModel.MarryReqInfo>
    // System.Collections.Generic.Dictionary.KeyCollection<int,byte>
    // System.Collections.Generic.Dictionary.KeyCollection<int,float>
    // System.Collections.Generic.Dictionary.KeyCollection<int,int>
    // System.Collections.Generic.Dictionary.KeyCollection<int,object>
    // System.Collections.Generic.Dictionary.KeyCollection<int,uint>
    // System.Collections.Generic.Dictionary.KeyCollection<int,ulong>
    // System.Collections.Generic.Dictionary.KeyCollection<int,vnxbqy.UI.ActivityModel.SpecialActivityData>
    // System.Collections.Generic.Dictionary.KeyCollection<int,vnxbqy.UI.AlchemyCount>
    // System.Collections.Generic.Dictionary.KeyCollection<int,vnxbqy.UI.AlchemyDrugUseLimit.OverLimitItem>
    // System.Collections.Generic.Dictionary.KeyCollection<int,vnxbqy.UI.AlchemyTime>
    // System.Collections.Generic.Dictionary.KeyCollection<int,vnxbqy.UI.AllianceBossModel.AllianceBossLine>
    // System.Collections.Generic.Dictionary.KeyCollection<int,vnxbqy.UI.AutoHammerCost>
    // System.Collections.Generic.Dictionary.KeyCollection<int,vnxbqy.UI.BossFirstBloodModel.FirstKillTimeInfo>
    // System.Collections.Generic.Dictionary.KeyCollection<int,vnxbqy.UI.ChatBubbleModel.ChatBubble>
    // System.Collections.Generic.Dictionary.KeyCollection<int,vnxbqy.UI.CrossServerOneVsOneModel.CrossServerOneVsOneHistory>
    // System.Collections.Generic.Dictionary.KeyCollection<int,vnxbqy.UI.EquipStrength>
    // System.Collections.Generic.Dictionary.KeyCollection<int,vnxbqy.UI.EquipSuitPropertyEntry>
    // System.Collections.Generic.Dictionary.KeyCollection<int,vnxbqy.UI.FairyNewModel.AffairStarInfo>
    // System.Collections.Generic.Dictionary.KeyCollection<int,vnxbqy.UI.FairyNewModel.FamilyAffair>
    // System.Collections.Generic.Dictionary.KeyCollection<int,vnxbqy.UI.FestivalRedpack>
    // System.Collections.Generic.Dictionary.KeyCollection<int,vnxbqy.UI.FindPreciousModel.BossSubscribe>
    // System.Collections.Generic.Dictionary.KeyCollection<int,vnxbqy.UI.GatherSoulHoleCondition>
    // System.Collections.Generic.Dictionary.KeyCollection<int,vnxbqy.UI.GemHoleCondition>
    // System.Collections.Generic.Dictionary.KeyCollection<int,vnxbqy.UI.GemType>
    // System.Collections.Generic.Dictionary.KeyCollection<int,vnxbqy.UI.HazyRegionModel.AdventureInfo>
    // System.Collections.Generic.Dictionary.KeyCollection<int,vnxbqy.UI.HazyRegionModel.Incident>
    // System.Collections.Generic.Dictionary.KeyCollection<int,vnxbqy.UI.ImpactRankModel.OSCbillBoardCondition>
    // System.Collections.Generic.Dictionary.KeyCollection<int,vnxbqy.UI.ImpactRankModel.OpenServerPlayerData>
    // System.Collections.Generic.Dictionary.KeyCollection<int,vnxbqy.UI.Item>
    // System.Collections.Generic.Dictionary.KeyCollection<int,vnxbqy.UI.JadeDynastyBossLine>
    // System.Collections.Generic.Dictionary.KeyCollection<int,vnxbqy.UI.JadeDynastySkillCondition>
    // System.Collections.Generic.Dictionary.KeyCollection<int,vnxbqy.UI.KingTreasureModel.Division>
    // System.Collections.Generic.Dictionary.KeyCollection<int,vnxbqy.UI.LevelGiftModel.VIPAward>
    // System.Collections.Generic.Dictionary.KeyCollection<int,vnxbqy.UI.MonthWeekInvestModel.InvestInfo>
    // System.Collections.Generic.Dictionary.KeyCollection<int,vnxbqy.UI.OperationBossTrial.BossTrialSubmitInfo>
    // System.Collections.Generic.Dictionary.KeyCollection<int,vnxbqy.UI.OtherPlayerEquipModel.EquipBrief>
    // System.Collections.Generic.Dictionary.KeyCollection<int,vnxbqy.UI.RealmLevelUpEquipCondition>
    // System.Collections.Generic.Dictionary.KeyCollection<int,vnxbqy.UI.RedEnvelopeModel.RedEnvelope>
    // System.Collections.Generic.Dictionary.KeyCollection<int,vnxbqy.UI.RidingPetBossLine>
    // System.Collections.Generic.Dictionary.KeyCollection<int,vnxbqy.UI.RuneHoleCondition>
    // System.Collections.Generic.Dictionary.KeyCollection<int,vnxbqy.UI.ServerInvestInfo>
    // System.Collections.Generic.Dictionary.KeyCollection<int,vnxbqy.UI.SkyTowerModel.ChallengeInfo>
    // System.Collections.Generic.Dictionary.KeyCollection<int,vnxbqy.UI.TaskFeedback>
    // System.Collections.Generic.Dictionary.KeyCollection<int,vnxbqy.UI.TeamTargetPreference>
    // System.Collections.Generic.Dictionary.KeyCollection<int,vnxbqy.UI.TowerSweepResult>
    // System.Collections.Generic.Dictionary.KeyCollection<int,vnxbqy.UI.VipModel.RechargeCount>
    // System.Collections.Generic.Dictionary.KeyCollection<int,vnxbqy.UI.WorldMapArea>
    // System.Collections.Generic.Dictionary.KeyCollection<long,System.DateTime>
    // System.Collections.Generic.Dictionary.KeyCollection<long,object>
    // System.Collections.Generic.Dictionary.KeyCollection<object,LitJson.ArrayMetadata>
    // System.Collections.Generic.Dictionary.KeyCollection<object,LitJson.ObjectMetadata>
    // System.Collections.Generic.Dictionary.KeyCollection<object,LitJson.PropertyMetadata>
    // System.Collections.Generic.Dictionary.KeyCollection<object,System.Collections.Generic.KeyValuePair<int,object>>
    // System.Collections.Generic.Dictionary.KeyCollection<object,System.DateTime>
    // System.Collections.Generic.Dictionary.KeyCollection<object,byte>
    // System.Collections.Generic.Dictionary.KeyCollection<object,int>
    // System.Collections.Generic.Dictionary.KeyCollection<object,object>
    // System.Collections.Generic.Dictionary.KeyCollection<object,vnxbqy.UI.AssistPlayer>
    // System.Collections.Generic.Dictionary.KeyCollection<object,vnxbqy.UI.DungeonAssistModel.AssistInfo>
    // System.Collections.Generic.Dictionary.KeyCollection<object,vnxbqy.UI.ItemOverdueModel.OverdueItem>
    // System.Collections.Generic.Dictionary.KeyCollection<object,vnxbqy.UI.ItemUseModel.UseItem>
    // System.Collections.Generic.Dictionary.KeyCollection<object,vnxbqy.UI.PreciousItemGetModel.PreciousItem>
    // System.Collections.Generic.Dictionary.KeyCollection<uint,CrossServerQualifyingModel.CrossChampionshipPKBattle>
    // System.Collections.Generic.Dictionary.KeyCollection<uint,CrossServerQualifyingModel.CrossChampionshipPKPlayer>
    // System.Collections.Generic.Dictionary.KeyCollection<uint,byte>
    // System.Collections.Generic.Dictionary.KeyCollection<uint,float>
    // System.Collections.Generic.Dictionary.KeyCollection<uint,int>
    // System.Collections.Generic.Dictionary.KeyCollection<uint,object>
    // System.Collections.Generic.Dictionary.KeyCollection<uint,uint>
    // System.Collections.Generic.Dictionary.KeyCollection<uint,vnxbqy.UI.HazyDemonKingPlayerInfo>
    // System.Collections.Generic.Dictionary.KeyCollection<ushort,object>
    // System.Collections.Generic.Dictionary.KeyCollection<vnxbqy.UI.GatherSoulComposeModel.ComposeCategory,object>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<Int2,int>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<Int2,object>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<SkillEffectGroup,int>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<SkillEffectGroup,object>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<Spine.AnimationStateData.AnimationPair,float>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<Spine.Skin.AttachmentKeyTuple,object>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<StoreConfig.StoreItem,object>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<UnityEngine.Vector2,object>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<ZoneRankingStruct,object>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<byte,HAA43_tagMCFeastWishInfo.tagMCFeastWishBottleInfo>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<byte,HAA46_tagMCFeastTravelInfo.tagMCFeastTravelAward>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<byte,HAA46_tagMCFeastTravelInfo.tagMCFeastTravelTask>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<byte,Int2>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<byte,int>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<byte,object>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<float,object>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,CameraController.LookAtData>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,CrossServerQualifyingModel.ChampionshipOfficial>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,DailyQuestTimes>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,DropItemManager.GuardDropItem>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,FairyInvestInfo>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,FairyInvestItems>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,GAStaticDefine.NPCLocation>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,HourMinute>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,IL_HAA32_tagMCCACTGBillboardInfo.tagMCCACTGBillboardDabiao>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,Int2>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,InvestModel.InvestInfo>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,QuickSetting.QuickSettingRange>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,ShentongModel.structShentongLV>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,SkillEffectGroup>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,SkillHelper.EffectValue>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,StatusMgr.ZhongJiInfo>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,System.DateTime>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,UnityEngine.Vector3>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,WeddingModel.MarryReqInfo>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,byte>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,float>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,int>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,object>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,uint>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,ulong>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,vnxbqy.UI.ActivityModel.SpecialActivityData>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,vnxbqy.UI.AlchemyCount>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,vnxbqy.UI.AlchemyDrugUseLimit.OverLimitItem>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,vnxbqy.UI.AlchemyTime>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,vnxbqy.UI.AllianceBossModel.AllianceBossLine>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,vnxbqy.UI.AutoHammerCost>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,vnxbqy.UI.BossFirstBloodModel.FirstKillTimeInfo>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,vnxbqy.UI.ChatBubbleModel.ChatBubble>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,vnxbqy.UI.CrossServerOneVsOneModel.CrossServerOneVsOneHistory>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,vnxbqy.UI.EquipStrength>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,vnxbqy.UI.EquipSuitPropertyEntry>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,vnxbqy.UI.FairyNewModel.AffairStarInfo>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,vnxbqy.UI.FairyNewModel.FamilyAffair>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,vnxbqy.UI.FestivalRedpack>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,vnxbqy.UI.FindPreciousModel.BossSubscribe>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,vnxbqy.UI.GatherSoulHoleCondition>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,vnxbqy.UI.GemHoleCondition>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,vnxbqy.UI.GemType>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,vnxbqy.UI.HazyRegionModel.AdventureInfo>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,vnxbqy.UI.HazyRegionModel.Incident>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,vnxbqy.UI.ImpactRankModel.OSCbillBoardCondition>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,vnxbqy.UI.ImpactRankModel.OpenServerPlayerData>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,vnxbqy.UI.Item>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,vnxbqy.UI.JadeDynastyBossLine>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,vnxbqy.UI.JadeDynastySkillCondition>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,vnxbqy.UI.KingTreasureModel.Division>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,vnxbqy.UI.LevelGiftModel.VIPAward>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,vnxbqy.UI.MonthWeekInvestModel.InvestInfo>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,vnxbqy.UI.OperationBossTrial.BossTrialSubmitInfo>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,vnxbqy.UI.OtherPlayerEquipModel.EquipBrief>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,vnxbqy.UI.RealmLevelUpEquipCondition>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,vnxbqy.UI.RedEnvelopeModel.RedEnvelope>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,vnxbqy.UI.RidingPetBossLine>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,vnxbqy.UI.RuneHoleCondition>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,vnxbqy.UI.ServerInvestInfo>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,vnxbqy.UI.SkyTowerModel.ChallengeInfo>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,vnxbqy.UI.TaskFeedback>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,vnxbqy.UI.TeamTargetPreference>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,vnxbqy.UI.TowerSweepResult>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,vnxbqy.UI.VipModel.RechargeCount>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,vnxbqy.UI.WorldMapArea>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<long,System.DateTime>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<long,object>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,LitJson.ArrayMetadata>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,LitJson.ObjectMetadata>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,LitJson.PropertyMetadata>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,System.Collections.Generic.KeyValuePair<int,object>>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,System.DateTime>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,byte>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,int>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,object>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,vnxbqy.UI.AssistPlayer>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,vnxbqy.UI.DungeonAssistModel.AssistInfo>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,vnxbqy.UI.ItemOverdueModel.OverdueItem>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,vnxbqy.UI.ItemUseModel.UseItem>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,vnxbqy.UI.PreciousItemGetModel.PreciousItem>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<uint,CrossServerQualifyingModel.CrossChampionshipPKBattle>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<uint,CrossServerQualifyingModel.CrossChampionshipPKPlayer>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<uint,byte>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<uint,float>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<uint,int>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<uint,object>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<uint,uint>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<uint,vnxbqy.UI.HazyDemonKingPlayerInfo>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<ushort,object>
    // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<vnxbqy.UI.GatherSoulComposeModel.ComposeCategory,object>
    // System.Collections.Generic.Dictionary.ValueCollection<Int2,int>
    // System.Collections.Generic.Dictionary.ValueCollection<Int2,object>
    // System.Collections.Generic.Dictionary.ValueCollection<SkillEffectGroup,int>
    // System.Collections.Generic.Dictionary.ValueCollection<SkillEffectGroup,object>
    // System.Collections.Generic.Dictionary.ValueCollection<Spine.AnimationStateData.AnimationPair,float>
    // System.Collections.Generic.Dictionary.ValueCollection<Spine.Skin.AttachmentKeyTuple,object>
    // System.Collections.Generic.Dictionary.ValueCollection<StoreConfig.StoreItem,object>
    // System.Collections.Generic.Dictionary.ValueCollection<UnityEngine.Vector2,object>
    // System.Collections.Generic.Dictionary.ValueCollection<ZoneRankingStruct,object>
    // System.Collections.Generic.Dictionary.ValueCollection<byte,HAA43_tagMCFeastWishInfo.tagMCFeastWishBottleInfo>
    // System.Collections.Generic.Dictionary.ValueCollection<byte,HAA46_tagMCFeastTravelInfo.tagMCFeastTravelAward>
    // System.Collections.Generic.Dictionary.ValueCollection<byte,HAA46_tagMCFeastTravelInfo.tagMCFeastTravelTask>
    // System.Collections.Generic.Dictionary.ValueCollection<byte,Int2>
    // System.Collections.Generic.Dictionary.ValueCollection<byte,int>
    // System.Collections.Generic.Dictionary.ValueCollection<byte,object>
    // System.Collections.Generic.Dictionary.ValueCollection<float,object>
    // System.Collections.Generic.Dictionary.ValueCollection<int,CameraController.LookAtData>
    // System.Collections.Generic.Dictionary.ValueCollection<int,CrossServerQualifyingModel.ChampionshipOfficial>
    // System.Collections.Generic.Dictionary.ValueCollection<int,DailyQuestTimes>
    // System.Collections.Generic.Dictionary.ValueCollection<int,DropItemManager.GuardDropItem>
    // System.Collections.Generic.Dictionary.ValueCollection<int,FairyInvestInfo>
    // System.Collections.Generic.Dictionary.ValueCollection<int,FairyInvestItems>
    // System.Collections.Generic.Dictionary.ValueCollection<int,GAStaticDefine.NPCLocation>
    // System.Collections.Generic.Dictionary.ValueCollection<int,HourMinute>
    // System.Collections.Generic.Dictionary.ValueCollection<int,IL_HAA32_tagMCCACTGBillboardInfo.tagMCCACTGBillboardDabiao>
    // System.Collections.Generic.Dictionary.ValueCollection<int,Int2>
    // System.Collections.Generic.Dictionary.ValueCollection<int,InvestModel.InvestInfo>
    // System.Collections.Generic.Dictionary.ValueCollection<int,QuickSetting.QuickSettingRange>
    // System.Collections.Generic.Dictionary.ValueCollection<int,ShentongModel.structShentongLV>
    // System.Collections.Generic.Dictionary.ValueCollection<int,SkillEffectGroup>
    // System.Collections.Generic.Dictionary.ValueCollection<int,SkillHelper.EffectValue>
    // System.Collections.Generic.Dictionary.ValueCollection<int,StatusMgr.ZhongJiInfo>
    // System.Collections.Generic.Dictionary.ValueCollection<int,System.DateTime>
    // System.Collections.Generic.Dictionary.ValueCollection<int,UnityEngine.Vector3>
    // System.Collections.Generic.Dictionary.ValueCollection<int,WeddingModel.MarryReqInfo>
    // System.Collections.Generic.Dictionary.ValueCollection<int,byte>
    // System.Collections.Generic.Dictionary.ValueCollection<int,float>
    // System.Collections.Generic.Dictionary.ValueCollection<int,int>
    // System.Collections.Generic.Dictionary.ValueCollection<int,object>
    // System.Collections.Generic.Dictionary.ValueCollection<int,uint>
    // System.Collections.Generic.Dictionary.ValueCollection<int,ulong>
    // System.Collections.Generic.Dictionary.ValueCollection<int,vnxbqy.UI.ActivityModel.SpecialActivityData>
    // System.Collections.Generic.Dictionary.ValueCollection<int,vnxbqy.UI.AlchemyCount>
    // System.Collections.Generic.Dictionary.ValueCollection<int,vnxbqy.UI.AlchemyDrugUseLimit.OverLimitItem>
    // System.Collections.Generic.Dictionary.ValueCollection<int,vnxbqy.UI.AlchemyTime>
    // System.Collections.Generic.Dictionary.ValueCollection<int,vnxbqy.UI.AllianceBossModel.AllianceBossLine>
    // System.Collections.Generic.Dictionary.ValueCollection<int,vnxbqy.UI.AutoHammerCost>
    // System.Collections.Generic.Dictionary.ValueCollection<int,vnxbqy.UI.BossFirstBloodModel.FirstKillTimeInfo>
    // System.Collections.Generic.Dictionary.ValueCollection<int,vnxbqy.UI.ChatBubbleModel.ChatBubble>
    // System.Collections.Generic.Dictionary.ValueCollection<int,vnxbqy.UI.CrossServerOneVsOneModel.CrossServerOneVsOneHistory>
    // System.Collections.Generic.Dictionary.ValueCollection<int,vnxbqy.UI.EquipStrength>
    // System.Collections.Generic.Dictionary.ValueCollection<int,vnxbqy.UI.EquipSuitPropertyEntry>
    // System.Collections.Generic.Dictionary.ValueCollection<int,vnxbqy.UI.FairyNewModel.AffairStarInfo>
    // System.Collections.Generic.Dictionary.ValueCollection<int,vnxbqy.UI.FairyNewModel.FamilyAffair>
    // System.Collections.Generic.Dictionary.ValueCollection<int,vnxbqy.UI.FestivalRedpack>
    // System.Collections.Generic.Dictionary.ValueCollection<int,vnxbqy.UI.FindPreciousModel.BossSubscribe>
    // System.Collections.Generic.Dictionary.ValueCollection<int,vnxbqy.UI.GatherSoulHoleCondition>
    // System.Collections.Generic.Dictionary.ValueCollection<int,vnxbqy.UI.GemHoleCondition>
    // System.Collections.Generic.Dictionary.ValueCollection<int,vnxbqy.UI.GemType>
    // System.Collections.Generic.Dictionary.ValueCollection<int,vnxbqy.UI.HazyRegionModel.AdventureInfo>
    // System.Collections.Generic.Dictionary.ValueCollection<int,vnxbqy.UI.HazyRegionModel.Incident>
    // System.Collections.Generic.Dictionary.ValueCollection<int,vnxbqy.UI.ImpactRankModel.OSCbillBoardCondition>
    // System.Collections.Generic.Dictionary.ValueCollection<int,vnxbqy.UI.ImpactRankModel.OpenServerPlayerData>
    // System.Collections.Generic.Dictionary.ValueCollection<int,vnxbqy.UI.Item>
    // System.Collections.Generic.Dictionary.ValueCollection<int,vnxbqy.UI.JadeDynastyBossLine>
    // System.Collections.Generic.Dictionary.ValueCollection<int,vnxbqy.UI.JadeDynastySkillCondition>
    // System.Collections.Generic.Dictionary.ValueCollection<int,vnxbqy.UI.KingTreasureModel.Division>
    // System.Collections.Generic.Dictionary.ValueCollection<int,vnxbqy.UI.LevelGiftModel.VIPAward>
    // System.Collections.Generic.Dictionary.ValueCollection<int,vnxbqy.UI.MonthWeekInvestModel.InvestInfo>
    // System.Collections.Generic.Dictionary.ValueCollection<int,vnxbqy.UI.OperationBossTrial.BossTrialSubmitInfo>
    // System.Collections.Generic.Dictionary.ValueCollection<int,vnxbqy.UI.OtherPlayerEquipModel.EquipBrief>
    // System.Collections.Generic.Dictionary.ValueCollection<int,vnxbqy.UI.RealmLevelUpEquipCondition>
    // System.Collections.Generic.Dictionary.ValueCollection<int,vnxbqy.UI.RedEnvelopeModel.RedEnvelope>
    // System.Collections.Generic.Dictionary.ValueCollection<int,vnxbqy.UI.RidingPetBossLine>
    // System.Collections.Generic.Dictionary.ValueCollection<int,vnxbqy.UI.RuneHoleCondition>
    // System.Collections.Generic.Dictionary.ValueCollection<int,vnxbqy.UI.ServerInvestInfo>
    // System.Collections.Generic.Dictionary.ValueCollection<int,vnxbqy.UI.SkyTowerModel.ChallengeInfo>
    // System.Collections.Generic.Dictionary.ValueCollection<int,vnxbqy.UI.TaskFeedback>
    // System.Collections.Generic.Dictionary.ValueCollection<int,vnxbqy.UI.TeamTargetPreference>
    // System.Collections.Generic.Dictionary.ValueCollection<int,vnxbqy.UI.TowerSweepResult>
    // System.Collections.Generic.Dictionary.ValueCollection<int,vnxbqy.UI.VipModel.RechargeCount>
    // System.Collections.Generic.Dictionary.ValueCollection<int,vnxbqy.UI.WorldMapArea>
    // System.Collections.Generic.Dictionary.ValueCollection<long,System.DateTime>
    // System.Collections.Generic.Dictionary.ValueCollection<long,object>
    // System.Collections.Generic.Dictionary.ValueCollection<object,LitJson.ArrayMetadata>
    // System.Collections.Generic.Dictionary.ValueCollection<object,LitJson.ObjectMetadata>
    // System.Collections.Generic.Dictionary.ValueCollection<object,LitJson.PropertyMetadata>
    // System.Collections.Generic.Dictionary.ValueCollection<object,System.Collections.Generic.KeyValuePair<int,object>>
    // System.Collections.Generic.Dictionary.ValueCollection<object,System.DateTime>
    // System.Collections.Generic.Dictionary.ValueCollection<object,byte>
    // System.Collections.Generic.Dictionary.ValueCollection<object,int>
    // System.Collections.Generic.Dictionary.ValueCollection<object,object>
    // System.Collections.Generic.Dictionary.ValueCollection<object,vnxbqy.UI.AssistPlayer>
    // System.Collections.Generic.Dictionary.ValueCollection<object,vnxbqy.UI.DungeonAssistModel.AssistInfo>
    // System.Collections.Generic.Dictionary.ValueCollection<object,vnxbqy.UI.ItemOverdueModel.OverdueItem>
    // System.Collections.Generic.Dictionary.ValueCollection<object,vnxbqy.UI.ItemUseModel.UseItem>
    // System.Collections.Generic.Dictionary.ValueCollection<object,vnxbqy.UI.PreciousItemGetModel.PreciousItem>
    // System.Collections.Generic.Dictionary.ValueCollection<uint,CrossServerQualifyingModel.CrossChampionshipPKBattle>
    // System.Collections.Generic.Dictionary.ValueCollection<uint,CrossServerQualifyingModel.CrossChampionshipPKPlayer>
    // System.Collections.Generic.Dictionary.ValueCollection<uint,byte>
    // System.Collections.Generic.Dictionary.ValueCollection<uint,float>
    // System.Collections.Generic.Dictionary.ValueCollection<uint,int>
    // System.Collections.Generic.Dictionary.ValueCollection<uint,object>
    // System.Collections.Generic.Dictionary.ValueCollection<uint,uint>
    // System.Collections.Generic.Dictionary.ValueCollection<uint,vnxbqy.UI.HazyDemonKingPlayerInfo>
    // System.Collections.Generic.Dictionary.ValueCollection<ushort,object>
    // System.Collections.Generic.Dictionary.ValueCollection<vnxbqy.UI.GatherSoulComposeModel.ComposeCategory,object>
    // System.Collections.Generic.Dictionary<Int2,int>
    // System.Collections.Generic.Dictionary<Int2,object>
    // System.Collections.Generic.Dictionary<SkillEffectGroup,int>
    // System.Collections.Generic.Dictionary<SkillEffectGroup,object>
    // System.Collections.Generic.Dictionary<Spine.AnimationStateData.AnimationPair,float>
    // System.Collections.Generic.Dictionary<Spine.Skin.AttachmentKeyTuple,object>
    // System.Collections.Generic.Dictionary<StoreConfig.StoreItem,object>
    // System.Collections.Generic.Dictionary<UnityEngine.Vector2,object>
    // System.Collections.Generic.Dictionary<ZoneRankingStruct,object>
    // System.Collections.Generic.Dictionary<byte,HAA43_tagMCFeastWishInfo.tagMCFeastWishBottleInfo>
    // System.Collections.Generic.Dictionary<byte,HAA46_tagMCFeastTravelInfo.tagMCFeastTravelAward>
    // System.Collections.Generic.Dictionary<byte,HAA46_tagMCFeastTravelInfo.tagMCFeastTravelTask>
    // System.Collections.Generic.Dictionary<byte,Int2>
    // System.Collections.Generic.Dictionary<byte,int>
    // System.Collections.Generic.Dictionary<byte,object>
    // System.Collections.Generic.Dictionary<float,object>
    // System.Collections.Generic.Dictionary<int,CameraController.LookAtData>
    // System.Collections.Generic.Dictionary<int,CrossServerQualifyingModel.ChampionshipOfficial>
    // System.Collections.Generic.Dictionary<int,DailyQuestTimes>
    // System.Collections.Generic.Dictionary<int,DropItemManager.GuardDropItem>
    // System.Collections.Generic.Dictionary<int,FairyInvestInfo>
    // System.Collections.Generic.Dictionary<int,FairyInvestItems>
    // System.Collections.Generic.Dictionary<int,GAStaticDefine.NPCLocation>
    // System.Collections.Generic.Dictionary<int,HourMinute>
    // System.Collections.Generic.Dictionary<int,IL_HAA32_tagMCCACTGBillboardInfo.tagMCCACTGBillboardDabiao>
    // System.Collections.Generic.Dictionary<int,Int2>
    // System.Collections.Generic.Dictionary<int,InvestModel.InvestInfo>
    // System.Collections.Generic.Dictionary<int,QuickSetting.QuickSettingRange>
    // System.Collections.Generic.Dictionary<int,ShentongModel.structShentongLV>
    // System.Collections.Generic.Dictionary<int,SkillEffectGroup>
    // System.Collections.Generic.Dictionary<int,SkillHelper.EffectValue>
    // System.Collections.Generic.Dictionary<int,StatusMgr.ZhongJiInfo>
    // System.Collections.Generic.Dictionary<int,System.DateTime>
    // System.Collections.Generic.Dictionary<int,UnityEngine.Vector3>
    // System.Collections.Generic.Dictionary<int,WeddingModel.MarryReqInfo>
    // System.Collections.Generic.Dictionary<int,byte>
    // System.Collections.Generic.Dictionary<int,float>
    // System.Collections.Generic.Dictionary<int,int>
    // System.Collections.Generic.Dictionary<int,object>
    // System.Collections.Generic.Dictionary<int,uint>
    // System.Collections.Generic.Dictionary<int,ulong>
    // System.Collections.Generic.Dictionary<int,vnxbqy.UI.ActivityModel.SpecialActivityData>
    // System.Collections.Generic.Dictionary<int,vnxbqy.UI.AlchemyCount>
    // System.Collections.Generic.Dictionary<int,vnxbqy.UI.AlchemyDrugUseLimit.OverLimitItem>
    // System.Collections.Generic.Dictionary<int,vnxbqy.UI.AlchemyTime>
    // System.Collections.Generic.Dictionary<int,vnxbqy.UI.AllianceBossModel.AllianceBossLine>
    // System.Collections.Generic.Dictionary<int,vnxbqy.UI.AutoHammerCost>
    // System.Collections.Generic.Dictionary<int,vnxbqy.UI.BossFirstBloodModel.FirstKillTimeInfo>
    // System.Collections.Generic.Dictionary<int,vnxbqy.UI.ChatBubbleModel.ChatBubble>
    // System.Collections.Generic.Dictionary<int,vnxbqy.UI.CrossServerOneVsOneModel.CrossServerOneVsOneHistory>
    // System.Collections.Generic.Dictionary<int,vnxbqy.UI.EquipStrength>
    // System.Collections.Generic.Dictionary<int,vnxbqy.UI.EquipSuitPropertyEntry>
    // System.Collections.Generic.Dictionary<int,vnxbqy.UI.FairyNewModel.AffairStarInfo>
    // System.Collections.Generic.Dictionary<int,vnxbqy.UI.FairyNewModel.FamilyAffair>
    // System.Collections.Generic.Dictionary<int,vnxbqy.UI.FestivalRedpack>
    // System.Collections.Generic.Dictionary<int,vnxbqy.UI.FindPreciousModel.BossSubscribe>
    // System.Collections.Generic.Dictionary<int,vnxbqy.UI.GatherSoulHoleCondition>
    // System.Collections.Generic.Dictionary<int,vnxbqy.UI.GemHoleCondition>
    // System.Collections.Generic.Dictionary<int,vnxbqy.UI.GemType>
    // System.Collections.Generic.Dictionary<int,vnxbqy.UI.HazyRegionModel.AdventureInfo>
    // System.Collections.Generic.Dictionary<int,vnxbqy.UI.HazyRegionModel.Incident>
    // System.Collections.Generic.Dictionary<int,vnxbqy.UI.ImpactRankModel.OSCbillBoardCondition>
    // System.Collections.Generic.Dictionary<int,vnxbqy.UI.ImpactRankModel.OpenServerPlayerData>
    // System.Collections.Generic.Dictionary<int,vnxbqy.UI.Item>
    // System.Collections.Generic.Dictionary<int,vnxbqy.UI.JadeDynastyBossLine>
    // System.Collections.Generic.Dictionary<int,vnxbqy.UI.JadeDynastySkillCondition>
    // System.Collections.Generic.Dictionary<int,vnxbqy.UI.KingTreasureModel.Division>
    // System.Collections.Generic.Dictionary<int,vnxbqy.UI.LevelGiftModel.VIPAward>
    // System.Collections.Generic.Dictionary<int,vnxbqy.UI.MonthWeekInvestModel.InvestInfo>
    // System.Collections.Generic.Dictionary<int,vnxbqy.UI.OperationBossTrial.BossTrialSubmitInfo>
    // System.Collections.Generic.Dictionary<int,vnxbqy.UI.OtherPlayerEquipModel.EquipBrief>
    // System.Collections.Generic.Dictionary<int,vnxbqy.UI.RealmLevelUpEquipCondition>
    // System.Collections.Generic.Dictionary<int,vnxbqy.UI.RedEnvelopeModel.RedEnvelope>
    // System.Collections.Generic.Dictionary<int,vnxbqy.UI.RidingPetBossLine>
    // System.Collections.Generic.Dictionary<int,vnxbqy.UI.RuneHoleCondition>
    // System.Collections.Generic.Dictionary<int,vnxbqy.UI.ServerInvestInfo>
    // System.Collections.Generic.Dictionary<int,vnxbqy.UI.SkyTowerModel.ChallengeInfo>
    // System.Collections.Generic.Dictionary<int,vnxbqy.UI.TaskFeedback>
    // System.Collections.Generic.Dictionary<int,vnxbqy.UI.TeamTargetPreference>
    // System.Collections.Generic.Dictionary<int,vnxbqy.UI.TowerSweepResult>
    // System.Collections.Generic.Dictionary<int,vnxbqy.UI.VipModel.RechargeCount>
    // System.Collections.Generic.Dictionary<int,vnxbqy.UI.WorldMapArea>
    // System.Collections.Generic.Dictionary<long,System.DateTime>
    // System.Collections.Generic.Dictionary<long,object>
    // System.Collections.Generic.Dictionary<object,LitJson.ArrayMetadata>
    // System.Collections.Generic.Dictionary<object,LitJson.ObjectMetadata>
    // System.Collections.Generic.Dictionary<object,LitJson.PropertyMetadata>
    // System.Collections.Generic.Dictionary<object,System.Collections.Generic.KeyValuePair<int,object>>
    // System.Collections.Generic.Dictionary<object,System.DateTime>
    // System.Collections.Generic.Dictionary<object,byte>
    // System.Collections.Generic.Dictionary<object,int>
    // System.Collections.Generic.Dictionary<object,object>
    // System.Collections.Generic.Dictionary<object,vnxbqy.UI.AssistPlayer>
    // System.Collections.Generic.Dictionary<object,vnxbqy.UI.DungeonAssistModel.AssistInfo>
    // System.Collections.Generic.Dictionary<object,vnxbqy.UI.ItemOverdueModel.OverdueItem>
    // System.Collections.Generic.Dictionary<object,vnxbqy.UI.ItemUseModel.UseItem>
    // System.Collections.Generic.Dictionary<object,vnxbqy.UI.PreciousItemGetModel.PreciousItem>
    // System.Collections.Generic.Dictionary<uint,CrossServerQualifyingModel.CrossChampionshipPKBattle>
    // System.Collections.Generic.Dictionary<uint,CrossServerQualifyingModel.CrossChampionshipPKPlayer>
    // System.Collections.Generic.Dictionary<uint,byte>
    // System.Collections.Generic.Dictionary<uint,float>
    // System.Collections.Generic.Dictionary<uint,int>
    // System.Collections.Generic.Dictionary<uint,object>
    // System.Collections.Generic.Dictionary<uint,uint>
    // System.Collections.Generic.Dictionary<uint,vnxbqy.UI.HazyDemonKingPlayerInfo>
    // System.Collections.Generic.Dictionary<ushort,object>
    // System.Collections.Generic.Dictionary<vnxbqy.UI.GatherSoulComposeModel.ComposeCategory,object>
    // System.Collections.Generic.EqualityComparer<ArenaManager.AwardItem>
    // System.Collections.Generic.EqualityComparer<ArenaSettlementWin.Item>
    // System.Collections.Generic.EqualityComparer<AttackHandler.HurtObjs>
    // System.Collections.Generic.EqualityComparer<CB405_tagCMSuperAtk.tagSkillPosHurtObj>
    // System.Collections.Generic.EqualityComparer<CameraController.LookAtData>
    // System.Collections.Generic.EqualityComparer<ClientDropItemUtility.JiaDropInfo>
    // System.Collections.Generic.EqualityComparer<ClientHazyGrassStage.NpcJsonInfo>
    // System.Collections.Generic.EqualityComparer<CrossServerQualifyingModel.ChampionshipOfficial>
    // System.Collections.Generic.EqualityComparer<CrossServerQualifyingModel.CrossChampionshipPKBattle>
    // System.Collections.Generic.EqualityComparer<CrossServerQualifyingModel.CrossChampionshipPKPlayer>
    // System.Collections.Generic.EqualityComparer<DailyQuestTimes>
    // System.Collections.Generic.EqualityComparer<DropItemManager.GuardDropItem>
    // System.Collections.Generic.EqualityComparer<FairyInvestInfo>
    // System.Collections.Generic.EqualityComparer<FairyInvestItems>
    // System.Collections.Generic.EqualityComparer<FlowerGiftModel.FlowersReceive>
    // System.Collections.Generic.EqualityComparer<FlowerGiftModel.SelectPlayer>
    // System.Collections.Generic.EqualityComparer<GAStaticDefine.NPCLocation>
    // System.Collections.Generic.EqualityComparer<GActorPlayerBase.CEquipInfo>
    // System.Collections.Generic.EqualityComparer<GodKingGiftModel.GodKingGiftItem>
    // System.Collections.Generic.EqualityComparer<HAA31_tagMCActGrowupBuyInfo.tagMCActGrowupBuyGroup>
    // System.Collections.Generic.EqualityComparer<HAA40_tagMCActCollectWordsInfo.tagMCActCollectWordsExchangeItem>
    // System.Collections.Generic.EqualityComparer<HAA42_tagMCFeastLoginInfo.tagMCFeastLoginDayAward>
    // System.Collections.Generic.EqualityComparer<HAA43_tagMCFeastWishInfo.tagMCFeastWishBottleInfo>
    // System.Collections.Generic.EqualityComparer<HAA46_tagMCFeastTravelInfo.tagMCFeastTravelAward>
    // System.Collections.Generic.EqualityComparer<HAA46_tagMCFeastTravelInfo.tagMCFeastTravelTask>
    // System.Collections.Generic.EqualityComparer<HazyMapNpcScriptableObject.CustomPositions>
    // System.Collections.Generic.EqualityComparer<HazyRegionSweepModel.SweepDungeonResult>
    // System.Collections.Generic.EqualityComparer<HourMinute>
    // System.Collections.Generic.EqualityComparer<ILItem>
    // System.Collections.Generic.EqualityComparer<IL_CAA20_tagCMActGodGiftChooseItem.tagCMActGodGiftChooseItemInfo>
    // System.Collections.Generic.EqualityComparer<IL_HA922_tagGCArenaMatchList.tagGCArenaMatchInfo>
    // System.Collections.Generic.EqualityComparer<IL_HA923_tagGCArenaBattleRecordList.tagGCArenaBattleRecord>
    // System.Collections.Generic.EqualityComparer<IL_HAA32_tagMCCACTGBillboardInfo.tagMCCACTGBillboardDabiao>
    // System.Collections.Generic.EqualityComparer<IL_HAA32_tagMCCACTGBillboardInfo.tagMCCACTGBillboardOrder>
    // System.Collections.Generic.EqualityComparer<IL_HAA48_tagMCActManyDayRechargeInfo.tagMCActManyDayRechargeAward>
    // System.Collections.Generic.EqualityComparer<IL_HAA52_tagMCActTurntableInfo.tagMCActTurntableItem>
    // System.Collections.Generic.EqualityComparer<IL_HC007_tagGCCrossBillboardInfo.tagGCCrossBillboardData>
    // System.Collections.Generic.EqualityComparer<IL_HC009_tagGCCrossBattlefieldBuyInfo.tagGCCrossBattlefieldBuyPlayer>
    // System.Collections.Generic.EqualityComparer<InGameDownLoad.Reward>
    // System.Collections.Generic.EqualityComparer<Int2>
    // System.Collections.Generic.EqualityComparer<Int3>
    // System.Collections.Generic.EqualityComparer<InvestModel.InvestInfo>
    // System.Collections.Generic.EqualityComparer<ItemEx>
    // System.Collections.Generic.EqualityComparer<LanguageVerify.MatchString>
    // System.Collections.Generic.EqualityComparer<LitJson.ArrayMetadata>
    // System.Collections.Generic.EqualityComparer<LitJson.ObjectMetadata>
    // System.Collections.Generic.EqualityComparer<LitJson.PropertyMetadata>
    // System.Collections.Generic.EqualityComparer<LuckyCloudBuyModel.LotteryRecInfo>
    // System.Collections.Generic.EqualityComparer<LuckyCloudBuyModel.RoundBuyInfo>
    // System.Collections.Generic.EqualityComparer<PersonalEnemy.BindInfo>
    // System.Collections.Generic.EqualityComparer<PetInfoConfig.PetSkillLimit>
    // System.Collections.Generic.EqualityComparer<PopupWindowsProcessor.PopupWindow>
    // System.Collections.Generic.EqualityComparer<PrefabLightmapData.LightmapInfo>
    // System.Collections.Generic.EqualityComparer<PrefabLightmapData.RendererInfo>
    // System.Collections.Generic.EqualityComparer<QuickSetting.QuickSettingRange>
    // System.Collections.Generic.EqualityComparer<SMB_Base.NPCPos>
    // System.Collections.Generic.EqualityComparer<ServerData>
    // System.Collections.Generic.EqualityComparer<ServerDataCouple>
    // System.Collections.Generic.EqualityComparer<ShentongModel.structShentongLV>
    // System.Collections.Generic.EqualityComparer<ShopItemInfo>
    // System.Collections.Generic.EqualityComparer<SkillEffectGroup>
    // System.Collections.Generic.EqualityComparer<SkillHelper.EffectValue>
    // System.Collections.Generic.EqualityComparer<Spine.AnimationStateData.AnimationPair>
    // System.Collections.Generic.EqualityComparer<Spine.Skin.AttachmentKeyTuple>
    // System.Collections.Generic.EqualityComparer<Spine.Unity.Modules.SkeletonRendererCustomMaterials.AtlasMaterialOverride>
    // System.Collections.Generic.EqualityComparer<Spine.Unity.Modules.SkeletonRendererCustomMaterials.SlotMaterialOverride>
    // System.Collections.Generic.EqualityComparer<Spine.Unity.Modules.SkeletonUtilityKinematicShadow.TransformPair>
    // System.Collections.Generic.EqualityComparer<StatusMgr.ZhongJiInfo>
    // System.Collections.Generic.EqualityComparer<StoreConfig.StoreItem>
    // System.Collections.Generic.EqualityComparer<System.Collections.Generic.KeyValuePair<int,object>>
    // System.Collections.Generic.EqualityComparer<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Collections.Generic.EqualityComparer<System.DateTime>
    // System.Collections.Generic.EqualityComparer<TimeMgr.Syntony>
    // System.Collections.Generic.EqualityComparer<TsakLight>
    // System.Collections.Generic.EqualityComparer<UnityEngine.EventSystems.RaycastResult>
    // System.Collections.Generic.EqualityComparer<UnityEngine.Rect>
    // System.Collections.Generic.EqualityComparer<UnityEngine.UIVertex>
    // System.Collections.Generic.EqualityComparer<UnityEngine.Vector2>
    // System.Collections.Generic.EqualityComparer<UnityEngine.Vector3>
    // System.Collections.Generic.EqualityComparer<WeddingModel.CandyInfo>
    // System.Collections.Generic.EqualityComparer<WeddingModel.MarryReqInfo>
    // System.Collections.Generic.EqualityComparer<WeddingModel.SelectPlayer>
    // System.Collections.Generic.EqualityComparer<WindowConfig.OrderTable>
    // System.Collections.Generic.EqualityComparer<XMZZVictoryRewardInfo>
    // System.Collections.Generic.EqualityComparer<ZoneRankingStruct>
    // System.Collections.Generic.EqualityComparer<byte>
    // System.Collections.Generic.EqualityComparer<float>
    // System.Collections.Generic.EqualityComparer<int>
    // System.Collections.Generic.EqualityComparer<long>
    // System.Collections.Generic.EqualityComparer<object>
    // System.Collections.Generic.EqualityComparer<short>
    // System.Collections.Generic.EqualityComparer<uint>
    // System.Collections.Generic.EqualityComparer<ulong>
    // System.Collections.Generic.EqualityComparer<ushort>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.ActivateShow.PropertyCompare>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.ActivityModel.SpecialActivityData>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.AlchemyCount>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.AlchemyDrugUseLimit.OverLimitItem>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.AlchemyTime>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.AllianceBossModel.AllianceBossLine>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.AssistBossHurt>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.AssistPlayer>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.AttributePromoteShowWin.AttributePromote>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.AutoHammerCost>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.BossFirstBloodModel.FirstKillTimeInfo>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.BossHurt>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.ChatBubbleModel.ChatBubble>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.CrossServerOneVsOneModel.AwardItem>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.CrossServerOneVsOneModel.CrossServerOneVsOneHistory>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.DailyQuestGroup.GroupData>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.DebugLogRecorder.LogData>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.DemonJarModel.AutoChallengeLog>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.DemonJarModel.JiaBossKillRecord>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.Dungeon>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.DungeonAssistModel.AssistInfo>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.DungeonHurt>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.DungeonSlayerVictoryWin.Item>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.DungeonTarget>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.EquipFightPower.EquipInfo>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.EquipStarEffectTipModel.GemHoleInfo>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.EquipStarEffectTipModel.StarProperty>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.EquipStarEffectTipModel.StrengthLevelInfo>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.EquipStarEffectTipModel.SuitEffectInfo>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.EquipStarEffectTipModel.TrainLevelInfo>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.EquipStarModel.Star>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.EquipStrength>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.EquipSuitPropertyEntry>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.FairyFeastRank>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.FairyLeagueResultData>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.FairyNewModel.AffairStarInfo>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.FairyNewModel.FamilyAffair>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.FairylandCeremonyModel.AwardItem>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.FestivalRedpack>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.FindHostEquip>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.FindHostMoney>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.FindPreciousModel.BossKillRecord>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.FindPreciousModel.BossNotify>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.FindPreciousModel.BossSubscribe>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.FindPreciousModel.DropRecord>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.FocusAuctionItem>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.GatherSoulComposeModel.ComposeCategory>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.GatherSoulDungeonModel.ItemInfo>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.GatherSoulHoleCondition>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.GemHoleCondition>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.GemType>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.GiftPackageClass.Gift_Package>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.GodWeaponCondition>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.HazyDemonKingPlayerInfo>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.HazyRegionModel.AdventureInfo>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.HazyRegionModel.Incident>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.HolidayWishPoolModel.WishLegend>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.ImpactRankModel.OSCbillBoardCondition>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.ImpactRankModel.OpenServerPlayerData>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.IntegralRankItem>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.InvestReward>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.Item>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.ItemOverdueModel.OverdueItem>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.ItemUseModel.UseItem>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.JadeDynastyBossData>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.JadeDynastyBossLine>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.JadeDynastySkillCondition>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.KingTreasureModel.Division>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.LevelGiftModel.VIPAward>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.MapLine>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.MonthWeekInvestModel.InvestInfo>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.NewYearFairylandCeremonyModel.AwardItem>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.OSGiftModel.SuperValueGift>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.OperationAccumulateRecharge.Item>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.OperationBossTrial.BossTrialSubmitInfo>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.OperationConsumeRebate.Item>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.OperationFlashSale.FlashSale>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.OperationTime>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.OtherPlayerEquipModel.EquipBrief>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.PassSkillLimit>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.PowerAddWin.PowerUpPosition>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.PreciousItemGetModel.PreciousItem>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.RealmLevelUpEquipCondition>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.RedEnvelopeModel.RedEnvelope>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.ReikiPointProperty>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.ReikiQualityProperty>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.ReikiRootRecommend>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.RewardRecord>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.RidingPetBossLine>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.RidingPetBossReward>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.RoleParticularModel.AlchemyDrug>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.RoleParticularModel.HorseInfo>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.RoleParticularModel.PetInfo>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.RuneHoleCondition>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.ServerInvestInfo>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.ServerItem>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.SkyTowerModel.ChallengeInfo>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.SortElement>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.TalentTreeScriptable.ArrowElement>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.TalentTreeScriptable.TalentElement>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.TaskFeedback>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.TeamApplication>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.TeamInvitation>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.TeamInvite>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.TeamTargetPreference>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.TheirTeam>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.TipPetMountSkillWidget.SkillInfo>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.TowerSweepResult>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.TreasureDungeonInfo>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.UI3DHeroSkillShow.CameraClip>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.UI3DHeroSkillShow.Effect>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.UI3DHeroSkillShow.SkillAct>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.UI3DHeroSkillShow.TreasureSkill>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.VipModel.RechargeCount>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.WindowCenter.CloseCommand>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.WindowCenter.OpenCommand>
    // System.Collections.Generic.EqualityComparer<vnxbqy.UI.WorldMapArea>
    // System.Collections.Generic.HashSet.Enumerator<int>
    // System.Collections.Generic.HashSet.Enumerator<object>
    // System.Collections.Generic.HashSet<int>
    // System.Collections.Generic.HashSet<object>
    // System.Collections.Generic.HashSetEqualityComparer<int>
    // System.Collections.Generic.HashSetEqualityComparer<object>
    // System.Collections.Generic.ICollection<ArenaManager.AwardItem>
    // System.Collections.Generic.ICollection<ArenaSettlementWin.Item>
    // System.Collections.Generic.ICollection<AttackHandler.HurtObjs>
    // System.Collections.Generic.ICollection<CB405_tagCMSuperAtk.tagSkillPosHurtObj>
    // System.Collections.Generic.ICollection<ClientDropItemUtility.JiaDropInfo>
    // System.Collections.Generic.ICollection<ClientHazyGrassStage.NpcJsonInfo>
    // System.Collections.Generic.ICollection<CrossServerQualifyingModel.CrossChampionshipPKPlayer>
    // System.Collections.Generic.ICollection<FlowerGiftModel.FlowersReceive>
    // System.Collections.Generic.ICollection<FlowerGiftModel.SelectPlayer>
    // System.Collections.Generic.ICollection<GActorPlayerBase.CEquipInfo>
    // System.Collections.Generic.ICollection<GodKingGiftModel.GodKingGiftItem>
    // System.Collections.Generic.ICollection<HAA31_tagMCActGrowupBuyInfo.tagMCActGrowupBuyGroup>
    // System.Collections.Generic.ICollection<HAA40_tagMCActCollectWordsInfo.tagMCActCollectWordsExchangeItem>
    // System.Collections.Generic.ICollection<HAA42_tagMCFeastLoginInfo.tagMCFeastLoginDayAward>
    // System.Collections.Generic.ICollection<HazyMapNpcScriptableObject.CustomPositions>
    // System.Collections.Generic.ICollection<HazyRegionSweepModel.SweepDungeonResult>
    // System.Collections.Generic.ICollection<HourMinute>
    // System.Collections.Generic.ICollection<ILItem>
    // System.Collections.Generic.ICollection<IL_CAA20_tagCMActGodGiftChooseItem.tagCMActGodGiftChooseItemInfo>
    // System.Collections.Generic.ICollection<IL_HA922_tagGCArenaMatchList.tagGCArenaMatchInfo>
    // System.Collections.Generic.ICollection<IL_HA923_tagGCArenaBattleRecordList.tagGCArenaBattleRecord>
    // System.Collections.Generic.ICollection<IL_HAA32_tagMCCACTGBillboardInfo.tagMCCACTGBillboardOrder>
    // System.Collections.Generic.ICollection<IL_HAA48_tagMCActManyDayRechargeInfo.tagMCActManyDayRechargeAward>
    // System.Collections.Generic.ICollection<IL_HAA52_tagMCActTurntableInfo.tagMCActTurntableItem>
    // System.Collections.Generic.ICollection<IL_HC007_tagGCCrossBillboardInfo.tagGCCrossBillboardData>
    // System.Collections.Generic.ICollection<IL_HC009_tagGCCrossBattlefieldBuyInfo.tagGCCrossBattlefieldBuyPlayer>
    // System.Collections.Generic.ICollection<InGameDownLoad.Reward>
    // System.Collections.Generic.ICollection<Int2>
    // System.Collections.Generic.ICollection<Int3>
    // System.Collections.Generic.ICollection<ItemEx>
    // System.Collections.Generic.ICollection<LanguageVerify.MatchString>
    // System.Collections.Generic.ICollection<LitJson.PropertyMetadata>
    // System.Collections.Generic.ICollection<LuckyCloudBuyModel.LotteryRecInfo>
    // System.Collections.Generic.ICollection<LuckyCloudBuyModel.RoundBuyInfo>
    // System.Collections.Generic.ICollection<PersonalEnemy.BindInfo>
    // System.Collections.Generic.ICollection<PetInfoConfig.PetSkillLimit>
    // System.Collections.Generic.ICollection<PopupWindowsProcessor.PopupWindow>
    // System.Collections.Generic.ICollection<PrefabLightmapData.LightmapInfo>
    // System.Collections.Generic.ICollection<PrefabLightmapData.RendererInfo>
    // System.Collections.Generic.ICollection<SMB_Base.NPCPos>
    // System.Collections.Generic.ICollection<ServerData>
    // System.Collections.Generic.ICollection<ServerDataCouple>
    // System.Collections.Generic.ICollection<ShopItemInfo>
    // System.Collections.Generic.ICollection<Spine.EventQueue.EventQueueEntry>
    // System.Collections.Generic.ICollection<Spine.Unity.MeshGeneration.SubmeshInstruction>
    // System.Collections.Generic.ICollection<Spine.Unity.Modules.SkeletonRendererCustomMaterials.AtlasMaterialOverride>
    // System.Collections.Generic.ICollection<Spine.Unity.Modules.SkeletonRendererCustomMaterials.SlotMaterialOverride>
    // System.Collections.Generic.ICollection<Spine.Unity.Modules.SkeletonUtilityKinematicShadow.TransformPair>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<Int2,int>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<Int2,object>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<SkillEffectGroup,int>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<SkillEffectGroup,object>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<Spine.AnimationStateData.AnimationPair,float>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<Spine.Skin.AttachmentKeyTuple,object>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<StoreConfig.StoreItem,object>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<UnityEngine.Vector2,object>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<ZoneRankingStruct,object>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<byte,HAA43_tagMCFeastWishInfo.tagMCFeastWishBottleInfo>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<byte,HAA46_tagMCFeastTravelInfo.tagMCFeastTravelAward>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<byte,HAA46_tagMCFeastTravelInfo.tagMCFeastTravelTask>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<byte,Int2>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<byte,int>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<byte,object>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<float,object>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,CameraController.LookAtData>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,CrossServerQualifyingModel.ChampionshipOfficial>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,DailyQuestTimes>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,DropItemManager.GuardDropItem>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,FairyInvestInfo>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,FairyInvestItems>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,GAStaticDefine.NPCLocation>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,HourMinute>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,IL_HAA32_tagMCCACTGBillboardInfo.tagMCCACTGBillboardDabiao>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,Int2>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,InvestModel.InvestInfo>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,QuickSetting.QuickSettingRange>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,ShentongModel.structShentongLV>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,SkillEffectGroup>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,SkillHelper.EffectValue>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,StatusMgr.ZhongJiInfo>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,System.DateTime>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,UnityEngine.Vector3>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,WeddingModel.MarryReqInfo>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,byte>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,float>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,int>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,object>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,uint>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,ulong>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.ActivityModel.SpecialActivityData>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.AlchemyCount>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.AlchemyDrugUseLimit.OverLimitItem>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.AlchemyTime>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.AllianceBossModel.AllianceBossLine>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.AutoHammerCost>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.BossFirstBloodModel.FirstKillTimeInfo>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.ChatBubbleModel.ChatBubble>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.CrossServerOneVsOneModel.CrossServerOneVsOneHistory>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.EquipStrength>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.EquipSuitPropertyEntry>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.FairyNewModel.AffairStarInfo>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.FairyNewModel.FamilyAffair>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.FestivalRedpack>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.FindPreciousModel.BossSubscribe>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.GatherSoulHoleCondition>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.GemHoleCondition>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.GemType>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.HazyRegionModel.AdventureInfo>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.HazyRegionModel.Incident>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.ImpactRankModel.OSCbillBoardCondition>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.ImpactRankModel.OpenServerPlayerData>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.Item>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.JadeDynastyBossLine>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.JadeDynastySkillCondition>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.KingTreasureModel.Division>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.LevelGiftModel.VIPAward>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.MonthWeekInvestModel.InvestInfo>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.OperationBossTrial.BossTrialSubmitInfo>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.OtherPlayerEquipModel.EquipBrief>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.RealmLevelUpEquipCondition>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.RedEnvelopeModel.RedEnvelope>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.RidingPetBossLine>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.RuneHoleCondition>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.ServerInvestInfo>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.SkyTowerModel.ChallengeInfo>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.TaskFeedback>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.TeamTargetPreference>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.TowerSweepResult>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.VipModel.RechargeCount>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.WorldMapArea>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<long,System.DateTime>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<long,object>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,LitJson.ArrayMetadata>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,LitJson.ObjectMetadata>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,LitJson.PropertyMetadata>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,System.Collections.Generic.KeyValuePair<int,object>>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,System.DateTime>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,byte>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,int>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,vnxbqy.UI.AssistPlayer>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,vnxbqy.UI.DungeonAssistModel.AssistInfo>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,vnxbqy.UI.ItemOverdueModel.OverdueItem>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,vnxbqy.UI.ItemUseModel.UseItem>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,vnxbqy.UI.PreciousItemGetModel.PreciousItem>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<uint,CrossServerQualifyingModel.CrossChampionshipPKBattle>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<uint,CrossServerQualifyingModel.CrossChampionshipPKPlayer>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<uint,byte>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<uint,float>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<uint,int>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<uint,object>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<uint,uint>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<uint,vnxbqy.UI.HazyDemonKingPlayerInfo>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<ushort,object>>
    // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<vnxbqy.UI.GatherSoulComposeModel.ComposeCategory,object>>
    // System.Collections.Generic.ICollection<System.DateTime>
    // System.Collections.Generic.ICollection<TimeMgr.Syntony>
    // System.Collections.Generic.ICollection<TsakLight>
    // System.Collections.Generic.ICollection<UnityEngine.EventSystems.RaycastResult>
    // System.Collections.Generic.ICollection<UnityEngine.Rect>
    // System.Collections.Generic.ICollection<UnityEngine.UIVertex>
    // System.Collections.Generic.ICollection<UnityEngine.Vector2>
    // System.Collections.Generic.ICollection<UnityEngine.Vector3>
    // System.Collections.Generic.ICollection<WeddingModel.CandyInfo>
    // System.Collections.Generic.ICollection<WeddingModel.SelectPlayer>
    // System.Collections.Generic.ICollection<WindowConfig.OrderTable>
    // System.Collections.Generic.ICollection<XMZZVictoryRewardInfo>
    // System.Collections.Generic.ICollection<byte>
    // System.Collections.Generic.ICollection<float>
    // System.Collections.Generic.ICollection<int>
    // System.Collections.Generic.ICollection<object>
    // System.Collections.Generic.ICollection<short>
    // System.Collections.Generic.ICollection<uint>
    // System.Collections.Generic.ICollection<ulong>
    // System.Collections.Generic.ICollection<ushort>
    // System.Collections.Generic.ICollection<vnxbqy.UI.ActivateShow.PropertyCompare>
    // System.Collections.Generic.ICollection<vnxbqy.UI.AssistBossHurt>
    // System.Collections.Generic.ICollection<vnxbqy.UI.AttributePromoteShowWin.AttributePromote>
    // System.Collections.Generic.ICollection<vnxbqy.UI.BossHurt>
    // System.Collections.Generic.ICollection<vnxbqy.UI.CrossServerOneVsOneModel.AwardItem>
    // System.Collections.Generic.ICollection<vnxbqy.UI.DailyQuestGroup.GroupData>
    // System.Collections.Generic.ICollection<vnxbqy.UI.DebugLogRecorder.LogData>
    // System.Collections.Generic.ICollection<vnxbqy.UI.DemonJarModel.AutoChallengeLog>
    // System.Collections.Generic.ICollection<vnxbqy.UI.DemonJarModel.JiaBossKillRecord>
    // System.Collections.Generic.ICollection<vnxbqy.UI.Dungeon>
    // System.Collections.Generic.ICollection<vnxbqy.UI.DungeonHurt>
    // System.Collections.Generic.ICollection<vnxbqy.UI.DungeonSlayerVictoryWin.Item>
    // System.Collections.Generic.ICollection<vnxbqy.UI.DungeonTarget>
    // System.Collections.Generic.ICollection<vnxbqy.UI.EquipFightPower.EquipInfo>
    // System.Collections.Generic.ICollection<vnxbqy.UI.EquipStarEffectTipModel.GemHoleInfo>
    // System.Collections.Generic.ICollection<vnxbqy.UI.EquipStarEffectTipModel.StarProperty>
    // System.Collections.Generic.ICollection<vnxbqy.UI.EquipStarEffectTipModel.StrengthLevelInfo>
    // System.Collections.Generic.ICollection<vnxbqy.UI.EquipStarEffectTipModel.SuitEffectInfo>
    // System.Collections.Generic.ICollection<vnxbqy.UI.EquipStarEffectTipModel.TrainLevelInfo>
    // System.Collections.Generic.ICollection<vnxbqy.UI.EquipStarModel.Star>
    // System.Collections.Generic.ICollection<vnxbqy.UI.FairyFeastRank>
    // System.Collections.Generic.ICollection<vnxbqy.UI.FairyLeagueResultData>
    // System.Collections.Generic.ICollection<vnxbqy.UI.FairylandCeremonyModel.AwardItem>
    // System.Collections.Generic.ICollection<vnxbqy.UI.FindHostEquip>
    // System.Collections.Generic.ICollection<vnxbqy.UI.FindHostMoney>
    // System.Collections.Generic.ICollection<vnxbqy.UI.FindPreciousModel.BossKillRecord>
    // System.Collections.Generic.ICollection<vnxbqy.UI.FindPreciousModel.BossNotify>
    // System.Collections.Generic.ICollection<vnxbqy.UI.FindPreciousModel.DropRecord>
    // System.Collections.Generic.ICollection<vnxbqy.UI.FocusAuctionItem>
    // System.Collections.Generic.ICollection<vnxbqy.UI.GatherSoulComposeModel.ComposeCategory>
    // System.Collections.Generic.ICollection<vnxbqy.UI.GatherSoulDungeonModel.ItemInfo>
    // System.Collections.Generic.ICollection<vnxbqy.UI.GiftPackageClass.Gift_Package>
    // System.Collections.Generic.ICollection<vnxbqy.UI.GodWeaponCondition>
    // System.Collections.Generic.ICollection<vnxbqy.UI.HolidayWishPoolModel.WishLegend>
    // System.Collections.Generic.ICollection<vnxbqy.UI.IntegralRankItem>
    // System.Collections.Generic.ICollection<vnxbqy.UI.InvestReward>
    // System.Collections.Generic.ICollection<vnxbqy.UI.Item>
    // System.Collections.Generic.ICollection<vnxbqy.UI.JadeDynastyBossData>
    // System.Collections.Generic.ICollection<vnxbqy.UI.MapLine>
    // System.Collections.Generic.ICollection<vnxbqy.UI.NewYearFairylandCeremonyModel.AwardItem>
    // System.Collections.Generic.ICollection<vnxbqy.UI.OSGiftModel.SuperValueGift>
    // System.Collections.Generic.ICollection<vnxbqy.UI.OperationAccumulateRecharge.Item>
    // System.Collections.Generic.ICollection<vnxbqy.UI.OperationConsumeRebate.Item>
    // System.Collections.Generic.ICollection<vnxbqy.UI.OperationFlashSale.FlashSale>
    // System.Collections.Generic.ICollection<vnxbqy.UI.OperationTime>
    // System.Collections.Generic.ICollection<vnxbqy.UI.PassSkillLimit>
    // System.Collections.Generic.ICollection<vnxbqy.UI.PowerAddWin.PowerUpPosition>
    // System.Collections.Generic.ICollection<vnxbqy.UI.ReikiPointProperty>
    // System.Collections.Generic.ICollection<vnxbqy.UI.ReikiQualityProperty>
    // System.Collections.Generic.ICollection<vnxbqy.UI.ReikiRootRecommend>
    // System.Collections.Generic.ICollection<vnxbqy.UI.RewardRecord>
    // System.Collections.Generic.ICollection<vnxbqy.UI.RidingPetBossReward>
    // System.Collections.Generic.ICollection<vnxbqy.UI.RoleParticularModel.AlchemyDrug>
    // System.Collections.Generic.ICollection<vnxbqy.UI.RoleParticularModel.HorseInfo>
    // System.Collections.Generic.ICollection<vnxbqy.UI.RoleParticularModel.PetInfo>
    // System.Collections.Generic.ICollection<vnxbqy.UI.ServerItem>
    // System.Collections.Generic.ICollection<vnxbqy.UI.SortElement>
    // System.Collections.Generic.ICollection<vnxbqy.UI.TalentTreeScriptable.ArrowElement>
    // System.Collections.Generic.ICollection<vnxbqy.UI.TalentTreeScriptable.TalentElement>
    // System.Collections.Generic.ICollection<vnxbqy.UI.TeamApplication>
    // System.Collections.Generic.ICollection<vnxbqy.UI.TeamInvitation>
    // System.Collections.Generic.ICollection<vnxbqy.UI.TeamInvite>
    // System.Collections.Generic.ICollection<vnxbqy.UI.TheirTeam>
    // System.Collections.Generic.ICollection<vnxbqy.UI.TipPetMountSkillWidget.SkillInfo>
    // System.Collections.Generic.ICollection<vnxbqy.UI.TowerSweepResult>
    // System.Collections.Generic.ICollection<vnxbqy.UI.TreasureDungeonInfo>
    // System.Collections.Generic.ICollection<vnxbqy.UI.UI3DHeroSkillShow.CameraClip>
    // System.Collections.Generic.ICollection<vnxbqy.UI.UI3DHeroSkillShow.Effect>
    // System.Collections.Generic.ICollection<vnxbqy.UI.UI3DHeroSkillShow.SkillAct>
    // System.Collections.Generic.ICollection<vnxbqy.UI.UI3DHeroSkillShow.TreasureSkill>
    // System.Collections.Generic.ICollection<vnxbqy.UI.WindowCenter.CloseCommand>
    // System.Collections.Generic.ICollection<vnxbqy.UI.WindowCenter.OpenCommand>
    // System.Collections.Generic.ICollection<vnxbqy.UI.WorldMapArea>
    // System.Collections.Generic.IComparer<ArenaManager.AwardItem>
    // System.Collections.Generic.IComparer<ArenaSettlementWin.Item>
    // System.Collections.Generic.IComparer<AttackHandler.HurtObjs>
    // System.Collections.Generic.IComparer<CB405_tagCMSuperAtk.tagSkillPosHurtObj>
    // System.Collections.Generic.IComparer<ClientDropItemUtility.JiaDropInfo>
    // System.Collections.Generic.IComparer<ClientHazyGrassStage.NpcJsonInfo>
    // System.Collections.Generic.IComparer<CrossServerQualifyingModel.CrossChampionshipPKPlayer>
    // System.Collections.Generic.IComparer<FlowerGiftModel.FlowersReceive>
    // System.Collections.Generic.IComparer<FlowerGiftModel.SelectPlayer>
    // System.Collections.Generic.IComparer<GActorPlayerBase.CEquipInfo>
    // System.Collections.Generic.IComparer<GodKingGiftModel.GodKingGiftItem>
    // System.Collections.Generic.IComparer<HAA31_tagMCActGrowupBuyInfo.tagMCActGrowupBuyGroup>
    // System.Collections.Generic.IComparer<HAA40_tagMCActCollectWordsInfo.tagMCActCollectWordsExchangeItem>
    // System.Collections.Generic.IComparer<HAA42_tagMCFeastLoginInfo.tagMCFeastLoginDayAward>
    // System.Collections.Generic.IComparer<HazyMapNpcScriptableObject.CustomPositions>
    // System.Collections.Generic.IComparer<HazyRegionSweepModel.SweepDungeonResult>
    // System.Collections.Generic.IComparer<HourMinute>
    // System.Collections.Generic.IComparer<ILItem>
    // System.Collections.Generic.IComparer<IL_CAA20_tagCMActGodGiftChooseItem.tagCMActGodGiftChooseItemInfo>
    // System.Collections.Generic.IComparer<IL_HA922_tagGCArenaMatchList.tagGCArenaMatchInfo>
    // System.Collections.Generic.IComparer<IL_HA923_tagGCArenaBattleRecordList.tagGCArenaBattleRecord>
    // System.Collections.Generic.IComparer<IL_HAA32_tagMCCACTGBillboardInfo.tagMCCACTGBillboardOrder>
    // System.Collections.Generic.IComparer<IL_HAA48_tagMCActManyDayRechargeInfo.tagMCActManyDayRechargeAward>
    // System.Collections.Generic.IComparer<IL_HAA52_tagMCActTurntableInfo.tagMCActTurntableItem>
    // System.Collections.Generic.IComparer<IL_HC007_tagGCCrossBillboardInfo.tagGCCrossBillboardData>
    // System.Collections.Generic.IComparer<IL_HC009_tagGCCrossBattlefieldBuyInfo.tagGCCrossBattlefieldBuyPlayer>
    // System.Collections.Generic.IComparer<InGameDownLoad.Reward>
    // System.Collections.Generic.IComparer<Int2>
    // System.Collections.Generic.IComparer<Int3>
    // System.Collections.Generic.IComparer<ItemEx>
    // System.Collections.Generic.IComparer<LanguageVerify.MatchString>
    // System.Collections.Generic.IComparer<LitJson.PropertyMetadata>
    // System.Collections.Generic.IComparer<LuckyCloudBuyModel.LotteryRecInfo>
    // System.Collections.Generic.IComparer<LuckyCloudBuyModel.RoundBuyInfo>
    // System.Collections.Generic.IComparer<PersonalEnemy.BindInfo>
    // System.Collections.Generic.IComparer<PetInfoConfig.PetSkillLimit>
    // System.Collections.Generic.IComparer<PopupWindowsProcessor.PopupWindow>
    // System.Collections.Generic.IComparer<PrefabLightmapData.LightmapInfo>
    // System.Collections.Generic.IComparer<PrefabLightmapData.RendererInfo>
    // System.Collections.Generic.IComparer<SMB_Base.NPCPos>
    // System.Collections.Generic.IComparer<ServerData>
    // System.Collections.Generic.IComparer<ServerDataCouple>
    // System.Collections.Generic.IComparer<ShopItemInfo>
    // System.Collections.Generic.IComparer<Spine.Unity.Modules.SkeletonRendererCustomMaterials.AtlasMaterialOverride>
    // System.Collections.Generic.IComparer<Spine.Unity.Modules.SkeletonRendererCustomMaterials.SlotMaterialOverride>
    // System.Collections.Generic.IComparer<Spine.Unity.Modules.SkeletonUtilityKinematicShadow.TransformPair>
    // System.Collections.Generic.IComparer<System.Collections.Generic.KeyValuePair<int,object>>
    // System.Collections.Generic.IComparer<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Collections.Generic.IComparer<System.DateTime>
    // System.Collections.Generic.IComparer<TimeMgr.Syntony>
    // System.Collections.Generic.IComparer<TsakLight>
    // System.Collections.Generic.IComparer<UnityEngine.EventSystems.RaycastResult>
    // System.Collections.Generic.IComparer<UnityEngine.Rect>
    // System.Collections.Generic.IComparer<UnityEngine.UIVertex>
    // System.Collections.Generic.IComparer<UnityEngine.Vector2>
    // System.Collections.Generic.IComparer<UnityEngine.Vector3>
    // System.Collections.Generic.IComparer<WeddingModel.CandyInfo>
    // System.Collections.Generic.IComparer<WeddingModel.SelectPlayer>
    // System.Collections.Generic.IComparer<WindowConfig.OrderTable>
    // System.Collections.Generic.IComparer<XMZZVictoryRewardInfo>
    // System.Collections.Generic.IComparer<byte>
    // System.Collections.Generic.IComparer<float>
    // System.Collections.Generic.IComparer<int>
    // System.Collections.Generic.IComparer<object>
    // System.Collections.Generic.IComparer<short>
    // System.Collections.Generic.IComparer<uint>
    // System.Collections.Generic.IComparer<ulong>
    // System.Collections.Generic.IComparer<ushort>
    // System.Collections.Generic.IComparer<vnxbqy.UI.ActivateShow.PropertyCompare>
    // System.Collections.Generic.IComparer<vnxbqy.UI.AssistBossHurt>
    // System.Collections.Generic.IComparer<vnxbqy.UI.AttributePromoteShowWin.AttributePromote>
    // System.Collections.Generic.IComparer<vnxbqy.UI.BossHurt>
    // System.Collections.Generic.IComparer<vnxbqy.UI.CrossServerOneVsOneModel.AwardItem>
    // System.Collections.Generic.IComparer<vnxbqy.UI.DailyQuestGroup.GroupData>
    // System.Collections.Generic.IComparer<vnxbqy.UI.DebugLogRecorder.LogData>
    // System.Collections.Generic.IComparer<vnxbqy.UI.DemonJarModel.AutoChallengeLog>
    // System.Collections.Generic.IComparer<vnxbqy.UI.DemonJarModel.JiaBossKillRecord>
    // System.Collections.Generic.IComparer<vnxbqy.UI.Dungeon>
    // System.Collections.Generic.IComparer<vnxbqy.UI.DungeonHurt>
    // System.Collections.Generic.IComparer<vnxbqy.UI.DungeonSlayerVictoryWin.Item>
    // System.Collections.Generic.IComparer<vnxbqy.UI.DungeonTarget>
    // System.Collections.Generic.IComparer<vnxbqy.UI.EquipFightPower.EquipInfo>
    // System.Collections.Generic.IComparer<vnxbqy.UI.EquipStarEffectTipModel.GemHoleInfo>
    // System.Collections.Generic.IComparer<vnxbqy.UI.EquipStarEffectTipModel.StarProperty>
    // System.Collections.Generic.IComparer<vnxbqy.UI.EquipStarEffectTipModel.StrengthLevelInfo>
    // System.Collections.Generic.IComparer<vnxbqy.UI.EquipStarEffectTipModel.SuitEffectInfo>
    // System.Collections.Generic.IComparer<vnxbqy.UI.EquipStarEffectTipModel.TrainLevelInfo>
    // System.Collections.Generic.IComparer<vnxbqy.UI.EquipStarModel.Star>
    // System.Collections.Generic.IComparer<vnxbqy.UI.FairyFeastRank>
    // System.Collections.Generic.IComparer<vnxbqy.UI.FairyLeagueResultData>
    // System.Collections.Generic.IComparer<vnxbqy.UI.FairylandCeremonyModel.AwardItem>
    // System.Collections.Generic.IComparer<vnxbqy.UI.FindHostEquip>
    // System.Collections.Generic.IComparer<vnxbqy.UI.FindHostMoney>
    // System.Collections.Generic.IComparer<vnxbqy.UI.FindPreciousModel.BossKillRecord>
    // System.Collections.Generic.IComparer<vnxbqy.UI.FindPreciousModel.BossNotify>
    // System.Collections.Generic.IComparer<vnxbqy.UI.FindPreciousModel.DropRecord>
    // System.Collections.Generic.IComparer<vnxbqy.UI.FocusAuctionItem>
    // System.Collections.Generic.IComparer<vnxbqy.UI.GatherSoulComposeModel.ComposeCategory>
    // System.Collections.Generic.IComparer<vnxbqy.UI.GatherSoulDungeonModel.ItemInfo>
    // System.Collections.Generic.IComparer<vnxbqy.UI.GiftPackageClass.Gift_Package>
    // System.Collections.Generic.IComparer<vnxbqy.UI.GodWeaponCondition>
    // System.Collections.Generic.IComparer<vnxbqy.UI.HolidayWishPoolModel.WishLegend>
    // System.Collections.Generic.IComparer<vnxbqy.UI.IntegralRankItem>
    // System.Collections.Generic.IComparer<vnxbqy.UI.InvestReward>
    // System.Collections.Generic.IComparer<vnxbqy.UI.Item>
    // System.Collections.Generic.IComparer<vnxbqy.UI.JadeDynastyBossData>
    // System.Collections.Generic.IComparer<vnxbqy.UI.MapLine>
    // System.Collections.Generic.IComparer<vnxbqy.UI.NewYearFairylandCeremonyModel.AwardItem>
    // System.Collections.Generic.IComparer<vnxbqy.UI.OSGiftModel.SuperValueGift>
    // System.Collections.Generic.IComparer<vnxbqy.UI.OperationAccumulateRecharge.Item>
    // System.Collections.Generic.IComparer<vnxbqy.UI.OperationConsumeRebate.Item>
    // System.Collections.Generic.IComparer<vnxbqy.UI.OperationFlashSale.FlashSale>
    // System.Collections.Generic.IComparer<vnxbqy.UI.OperationTime>
    // System.Collections.Generic.IComparer<vnxbqy.UI.PassSkillLimit>
    // System.Collections.Generic.IComparer<vnxbqy.UI.PowerAddWin.PowerUpPosition>
    // System.Collections.Generic.IComparer<vnxbqy.UI.ReikiPointProperty>
    // System.Collections.Generic.IComparer<vnxbqy.UI.ReikiQualityProperty>
    // System.Collections.Generic.IComparer<vnxbqy.UI.ReikiRootRecommend>
    // System.Collections.Generic.IComparer<vnxbqy.UI.RewardRecord>
    // System.Collections.Generic.IComparer<vnxbqy.UI.RidingPetBossReward>
    // System.Collections.Generic.IComparer<vnxbqy.UI.RoleParticularModel.AlchemyDrug>
    // System.Collections.Generic.IComparer<vnxbqy.UI.RoleParticularModel.HorseInfo>
    // System.Collections.Generic.IComparer<vnxbqy.UI.RoleParticularModel.PetInfo>
    // System.Collections.Generic.IComparer<vnxbqy.UI.ServerItem>
    // System.Collections.Generic.IComparer<vnxbqy.UI.SortElement>
    // System.Collections.Generic.IComparer<vnxbqy.UI.TalentTreeScriptable.ArrowElement>
    // System.Collections.Generic.IComparer<vnxbqy.UI.TalentTreeScriptable.TalentElement>
    // System.Collections.Generic.IComparer<vnxbqy.UI.TeamApplication>
    // System.Collections.Generic.IComparer<vnxbqy.UI.TeamInvitation>
    // System.Collections.Generic.IComparer<vnxbqy.UI.TeamInvite>
    // System.Collections.Generic.IComparer<vnxbqy.UI.TheirTeam>
    // System.Collections.Generic.IComparer<vnxbqy.UI.TipPetMountSkillWidget.SkillInfo>
    // System.Collections.Generic.IComparer<vnxbqy.UI.TowerSweepResult>
    // System.Collections.Generic.IComparer<vnxbqy.UI.TreasureDungeonInfo>
    // System.Collections.Generic.IComparer<vnxbqy.UI.UI3DHeroSkillShow.CameraClip>
    // System.Collections.Generic.IComparer<vnxbqy.UI.UI3DHeroSkillShow.Effect>
    // System.Collections.Generic.IComparer<vnxbqy.UI.UI3DHeroSkillShow.SkillAct>
    // System.Collections.Generic.IComparer<vnxbqy.UI.UI3DHeroSkillShow.TreasureSkill>
    // System.Collections.Generic.IComparer<vnxbqy.UI.WindowCenter.CloseCommand>
    // System.Collections.Generic.IComparer<vnxbqy.UI.WindowCenter.OpenCommand>
    // System.Collections.Generic.IComparer<vnxbqy.UI.WorldMapArea>
    // System.Collections.Generic.IDictionary<int,object>
    // System.Collections.Generic.IDictionary<object,LitJson.ArrayMetadata>
    // System.Collections.Generic.IDictionary<object,LitJson.ObjectMetadata>
    // System.Collections.Generic.IDictionary<object,LitJson.PropertyMetadata>
    // System.Collections.Generic.IDictionary<object,object>
    // System.Collections.Generic.IEnumerable<ArenaManager.AwardItem>
    // System.Collections.Generic.IEnumerable<ArenaSettlementWin.Item>
    // System.Collections.Generic.IEnumerable<AttackHandler.HurtObjs>
    // System.Collections.Generic.IEnumerable<CB405_tagCMSuperAtk.tagSkillPosHurtObj>
    // System.Collections.Generic.IEnumerable<ClientDropItemUtility.JiaDropInfo>
    // System.Collections.Generic.IEnumerable<ClientHazyGrassStage.NpcJsonInfo>
    // System.Collections.Generic.IEnumerable<CrossServerQualifyingModel.CrossChampionshipPKPlayer>
    // System.Collections.Generic.IEnumerable<FlowerGiftModel.FlowersReceive>
    // System.Collections.Generic.IEnumerable<FlowerGiftModel.SelectPlayer>
    // System.Collections.Generic.IEnumerable<GActorPlayerBase.CEquipInfo>
    // System.Collections.Generic.IEnumerable<GodKingGiftModel.GodKingGiftItem>
    // System.Collections.Generic.IEnumerable<HAA31_tagMCActGrowupBuyInfo.tagMCActGrowupBuyGroup>
    // System.Collections.Generic.IEnumerable<HAA40_tagMCActCollectWordsInfo.tagMCActCollectWordsExchangeItem>
    // System.Collections.Generic.IEnumerable<HAA42_tagMCFeastLoginInfo.tagMCFeastLoginDayAward>
    // System.Collections.Generic.IEnumerable<HazyMapNpcScriptableObject.CustomPositions>
    // System.Collections.Generic.IEnumerable<HazyRegionSweepModel.SweepDungeonResult>
    // System.Collections.Generic.IEnumerable<HourMinute>
    // System.Collections.Generic.IEnumerable<ILItem>
    // System.Collections.Generic.IEnumerable<IL_CAA20_tagCMActGodGiftChooseItem.tagCMActGodGiftChooseItemInfo>
    // System.Collections.Generic.IEnumerable<IL_HA922_tagGCArenaMatchList.tagGCArenaMatchInfo>
    // System.Collections.Generic.IEnumerable<IL_HA923_tagGCArenaBattleRecordList.tagGCArenaBattleRecord>
    // System.Collections.Generic.IEnumerable<IL_HAA32_tagMCCACTGBillboardInfo.tagMCCACTGBillboardOrder>
    // System.Collections.Generic.IEnumerable<IL_HAA48_tagMCActManyDayRechargeInfo.tagMCActManyDayRechargeAward>
    // System.Collections.Generic.IEnumerable<IL_HAA52_tagMCActTurntableInfo.tagMCActTurntableItem>
    // System.Collections.Generic.IEnumerable<IL_HC007_tagGCCrossBillboardInfo.tagGCCrossBillboardData>
    // System.Collections.Generic.IEnumerable<IL_HC009_tagGCCrossBattlefieldBuyInfo.tagGCCrossBattlefieldBuyPlayer>
    // System.Collections.Generic.IEnumerable<InGameDownLoad.Reward>
    // System.Collections.Generic.IEnumerable<Int2>
    // System.Collections.Generic.IEnumerable<Int3>
    // System.Collections.Generic.IEnumerable<ItemEx>
    // System.Collections.Generic.IEnumerable<LanguageVerify.MatchString>
    // System.Collections.Generic.IEnumerable<LitJson.PropertyMetadata>
    // System.Collections.Generic.IEnumerable<LuckyCloudBuyModel.LotteryRecInfo>
    // System.Collections.Generic.IEnumerable<LuckyCloudBuyModel.RoundBuyInfo>
    // System.Collections.Generic.IEnumerable<PersonalEnemy.BindInfo>
    // System.Collections.Generic.IEnumerable<PetInfoConfig.PetSkillLimit>
    // System.Collections.Generic.IEnumerable<PopupWindowsProcessor.PopupWindow>
    // System.Collections.Generic.IEnumerable<PrefabLightmapData.LightmapInfo>
    // System.Collections.Generic.IEnumerable<PrefabLightmapData.RendererInfo>
    // System.Collections.Generic.IEnumerable<SMB_Base.NPCPos>
    // System.Collections.Generic.IEnumerable<ServerData>
    // System.Collections.Generic.IEnumerable<ServerDataCouple>
    // System.Collections.Generic.IEnumerable<ShopItemInfo>
    // System.Collections.Generic.IEnumerable<Spine.EventQueue.EventQueueEntry>
    // System.Collections.Generic.IEnumerable<Spine.Unity.MeshGeneration.SubmeshInstruction>
    // System.Collections.Generic.IEnumerable<Spine.Unity.Modules.SkeletonRendererCustomMaterials.AtlasMaterialOverride>
    // System.Collections.Generic.IEnumerable<Spine.Unity.Modules.SkeletonRendererCustomMaterials.SlotMaterialOverride>
    // System.Collections.Generic.IEnumerable<Spine.Unity.Modules.SkeletonUtilityKinematicShadow.TransformPair>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<Int2,int>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<Int2,object>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<SkillEffectGroup,int>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<SkillEffectGroup,object>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<Spine.AnimationStateData.AnimationPair,float>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<Spine.Skin.AttachmentKeyTuple,object>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<StoreConfig.StoreItem,object>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<UnityEngine.Vector2,object>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<ZoneRankingStruct,object>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<byte,HAA43_tagMCFeastWishInfo.tagMCFeastWishBottleInfo>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<byte,HAA46_tagMCFeastTravelInfo.tagMCFeastTravelAward>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<byte,HAA46_tagMCFeastTravelInfo.tagMCFeastTravelTask>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<byte,Int2>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<byte,int>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<byte,object>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<float,object>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,CameraController.LookAtData>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,CrossServerQualifyingModel.ChampionshipOfficial>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,DailyQuestTimes>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,DropItemManager.GuardDropItem>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,FairyInvestInfo>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,FairyInvestItems>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,GAStaticDefine.NPCLocation>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,HourMinute>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,IL_HAA32_tagMCCACTGBillboardInfo.tagMCCACTGBillboardDabiao>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,Int2>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,InvestModel.InvestInfo>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,QuickSetting.QuickSettingRange>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,ShentongModel.structShentongLV>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,SkillEffectGroup>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,SkillHelper.EffectValue>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,StatusMgr.ZhongJiInfo>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,System.DateTime>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,UnityEngine.Vector3>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,WeddingModel.MarryReqInfo>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,byte>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,float>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,int>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,object>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,uint>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,ulong>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.ActivityModel.SpecialActivityData>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.AlchemyCount>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.AlchemyDrugUseLimit.OverLimitItem>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.AlchemyTime>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.AllianceBossModel.AllianceBossLine>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.AutoHammerCost>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.BossFirstBloodModel.FirstKillTimeInfo>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.ChatBubbleModel.ChatBubble>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.CrossServerOneVsOneModel.CrossServerOneVsOneHistory>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.EquipStrength>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.EquipSuitPropertyEntry>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.FairyNewModel.AffairStarInfo>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.FairyNewModel.FamilyAffair>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.FestivalRedpack>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.FindPreciousModel.BossSubscribe>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.GatherSoulHoleCondition>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.GemHoleCondition>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.GemType>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.HazyRegionModel.AdventureInfo>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.HazyRegionModel.Incident>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.ImpactRankModel.OSCbillBoardCondition>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.ImpactRankModel.OpenServerPlayerData>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.Item>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.JadeDynastyBossLine>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.JadeDynastySkillCondition>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.KingTreasureModel.Division>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.LevelGiftModel.VIPAward>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.MonthWeekInvestModel.InvestInfo>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.OperationBossTrial.BossTrialSubmitInfo>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.OtherPlayerEquipModel.EquipBrief>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.RealmLevelUpEquipCondition>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.RedEnvelopeModel.RedEnvelope>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.RidingPetBossLine>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.RuneHoleCondition>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.ServerInvestInfo>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.SkyTowerModel.ChallengeInfo>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.TaskFeedback>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.TeamTargetPreference>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.TowerSweepResult>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.VipModel.RechargeCount>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.WorldMapArea>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<long,System.DateTime>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<long,object>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,LitJson.ArrayMetadata>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,LitJson.ObjectMetadata>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,LitJson.PropertyMetadata>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,System.Collections.Generic.KeyValuePair<int,object>>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,System.DateTime>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,byte>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,int>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,vnxbqy.UI.AssistPlayer>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,vnxbqy.UI.DungeonAssistModel.AssistInfo>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,vnxbqy.UI.ItemOverdueModel.OverdueItem>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,vnxbqy.UI.ItemUseModel.UseItem>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,vnxbqy.UI.PreciousItemGetModel.PreciousItem>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<uint,CrossServerQualifyingModel.CrossChampionshipPKBattle>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<uint,CrossServerQualifyingModel.CrossChampionshipPKPlayer>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<uint,byte>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<uint,float>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<uint,int>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<uint,object>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<uint,uint>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<uint,vnxbqy.UI.HazyDemonKingPlayerInfo>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<ushort,object>>
    // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<vnxbqy.UI.GatherSoulComposeModel.ComposeCategory,object>>
    // System.Collections.Generic.IEnumerable<System.DateTime>
    // System.Collections.Generic.IEnumerable<TimeMgr.Syntony>
    // System.Collections.Generic.IEnumerable<TsakLight>
    // System.Collections.Generic.IEnumerable<UnityEngine.EventSystems.RaycastResult>
    // System.Collections.Generic.IEnumerable<UnityEngine.Rect>
    // System.Collections.Generic.IEnumerable<UnityEngine.UIVertex>
    // System.Collections.Generic.IEnumerable<UnityEngine.Vector2>
    // System.Collections.Generic.IEnumerable<UnityEngine.Vector3>
    // System.Collections.Generic.IEnumerable<WeddingModel.CandyInfo>
    // System.Collections.Generic.IEnumerable<WeddingModel.SelectPlayer>
    // System.Collections.Generic.IEnumerable<WindowConfig.OrderTable>
    // System.Collections.Generic.IEnumerable<XMZZVictoryRewardInfo>
    // System.Collections.Generic.IEnumerable<byte>
    // System.Collections.Generic.IEnumerable<float>
    // System.Collections.Generic.IEnumerable<int>
    // System.Collections.Generic.IEnumerable<object>
    // System.Collections.Generic.IEnumerable<short>
    // System.Collections.Generic.IEnumerable<uint>
    // System.Collections.Generic.IEnumerable<ulong>
    // System.Collections.Generic.IEnumerable<ushort>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.ActivateShow.PropertyCompare>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.AssistBossHurt>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.AttributePromoteShowWin.AttributePromote>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.BossHurt>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.CrossServerOneVsOneModel.AwardItem>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.DailyQuestGroup.GroupData>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.DebugLogRecorder.LogData>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.DemonJarModel.AutoChallengeLog>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.DemonJarModel.JiaBossKillRecord>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.Dungeon>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.DungeonHurt>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.DungeonSlayerVictoryWin.Item>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.DungeonTarget>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.EquipFightPower.EquipInfo>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.EquipStarEffectTipModel.GemHoleInfo>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.EquipStarEffectTipModel.StarProperty>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.EquipStarEffectTipModel.StrengthLevelInfo>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.EquipStarEffectTipModel.SuitEffectInfo>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.EquipStarEffectTipModel.TrainLevelInfo>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.EquipStarModel.Star>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.FairyFeastRank>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.FairyLeagueResultData>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.FairylandCeremonyModel.AwardItem>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.FindHostEquip>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.FindHostMoney>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.FindPreciousModel.BossKillRecord>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.FindPreciousModel.BossNotify>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.FindPreciousModel.DropRecord>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.FocusAuctionItem>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.GatherSoulComposeModel.ComposeCategory>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.GatherSoulDungeonModel.ItemInfo>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.GiftPackageClass.Gift_Package>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.GodWeaponCondition>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.HolidayWishPoolModel.WishLegend>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.IntegralRankItem>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.InvestReward>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.Item>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.JadeDynastyBossData>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.MapLine>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.NewYearFairylandCeremonyModel.AwardItem>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.OSGiftModel.SuperValueGift>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.OperationAccumulateRecharge.Item>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.OperationConsumeRebate.Item>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.OperationFlashSale.FlashSale>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.OperationTime>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.PassSkillLimit>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.PowerAddWin.PowerUpPosition>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.ReikiPointProperty>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.ReikiQualityProperty>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.ReikiRootRecommend>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.RewardRecord>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.RidingPetBossReward>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.RoleParticularModel.AlchemyDrug>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.RoleParticularModel.HorseInfo>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.RoleParticularModel.PetInfo>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.ServerItem>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.SortElement>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.TalentTreeScriptable.ArrowElement>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.TalentTreeScriptable.TalentElement>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.TeamApplication>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.TeamInvitation>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.TeamInvite>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.TheirTeam>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.TipPetMountSkillWidget.SkillInfo>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.TowerSweepResult>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.TreasureDungeonInfo>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.UI3DHeroSkillShow.CameraClip>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.UI3DHeroSkillShow.Effect>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.UI3DHeroSkillShow.SkillAct>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.UI3DHeroSkillShow.TreasureSkill>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.WindowCenter.CloseCommand>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.WindowCenter.OpenCommand>
    // System.Collections.Generic.IEnumerable<vnxbqy.UI.WorldMapArea>
    // System.Collections.Generic.IEnumerator<ArenaManager.AwardItem>
    // System.Collections.Generic.IEnumerator<ArenaSettlementWin.Item>
    // System.Collections.Generic.IEnumerator<AttackHandler.HurtObjs>
    // System.Collections.Generic.IEnumerator<CB405_tagCMSuperAtk.tagSkillPosHurtObj>
    // System.Collections.Generic.IEnumerator<ClientDropItemUtility.JiaDropInfo>
    // System.Collections.Generic.IEnumerator<ClientHazyGrassStage.NpcJsonInfo>
    // System.Collections.Generic.IEnumerator<CrossServerQualifyingModel.CrossChampionshipPKPlayer>
    // System.Collections.Generic.IEnumerator<FlowerGiftModel.FlowersReceive>
    // System.Collections.Generic.IEnumerator<FlowerGiftModel.SelectPlayer>
    // System.Collections.Generic.IEnumerator<GActorPlayerBase.CEquipInfo>
    // System.Collections.Generic.IEnumerator<GodKingGiftModel.GodKingGiftItem>
    // System.Collections.Generic.IEnumerator<HAA31_tagMCActGrowupBuyInfo.tagMCActGrowupBuyGroup>
    // System.Collections.Generic.IEnumerator<HAA40_tagMCActCollectWordsInfo.tagMCActCollectWordsExchangeItem>
    // System.Collections.Generic.IEnumerator<HAA42_tagMCFeastLoginInfo.tagMCFeastLoginDayAward>
    // System.Collections.Generic.IEnumerator<HazyMapNpcScriptableObject.CustomPositions>
    // System.Collections.Generic.IEnumerator<HazyRegionSweepModel.SweepDungeonResult>
    // System.Collections.Generic.IEnumerator<HourMinute>
    // System.Collections.Generic.IEnumerator<ILItem>
    // System.Collections.Generic.IEnumerator<IL_CAA20_tagCMActGodGiftChooseItem.tagCMActGodGiftChooseItemInfo>
    // System.Collections.Generic.IEnumerator<IL_HA922_tagGCArenaMatchList.tagGCArenaMatchInfo>
    // System.Collections.Generic.IEnumerator<IL_HA923_tagGCArenaBattleRecordList.tagGCArenaBattleRecord>
    // System.Collections.Generic.IEnumerator<IL_HAA32_tagMCCACTGBillboardInfo.tagMCCACTGBillboardOrder>
    // System.Collections.Generic.IEnumerator<IL_HAA48_tagMCActManyDayRechargeInfo.tagMCActManyDayRechargeAward>
    // System.Collections.Generic.IEnumerator<IL_HAA52_tagMCActTurntableInfo.tagMCActTurntableItem>
    // System.Collections.Generic.IEnumerator<IL_HC007_tagGCCrossBillboardInfo.tagGCCrossBillboardData>
    // System.Collections.Generic.IEnumerator<IL_HC009_tagGCCrossBattlefieldBuyInfo.tagGCCrossBattlefieldBuyPlayer>
    // System.Collections.Generic.IEnumerator<InGameDownLoad.Reward>
    // System.Collections.Generic.IEnumerator<Int2>
    // System.Collections.Generic.IEnumerator<Int3>
    // System.Collections.Generic.IEnumerator<ItemEx>
    // System.Collections.Generic.IEnumerator<LanguageVerify.MatchString>
    // System.Collections.Generic.IEnumerator<LitJson.PropertyMetadata>
    // System.Collections.Generic.IEnumerator<LuckyCloudBuyModel.LotteryRecInfo>
    // System.Collections.Generic.IEnumerator<LuckyCloudBuyModel.RoundBuyInfo>
    // System.Collections.Generic.IEnumerator<PersonalEnemy.BindInfo>
    // System.Collections.Generic.IEnumerator<PetInfoConfig.PetSkillLimit>
    // System.Collections.Generic.IEnumerator<PopupWindowsProcessor.PopupWindow>
    // System.Collections.Generic.IEnumerator<PrefabLightmapData.LightmapInfo>
    // System.Collections.Generic.IEnumerator<PrefabLightmapData.RendererInfo>
    // System.Collections.Generic.IEnumerator<SMB_Base.NPCPos>
    // System.Collections.Generic.IEnumerator<ServerData>
    // System.Collections.Generic.IEnumerator<ServerDataCouple>
    // System.Collections.Generic.IEnumerator<ShopItemInfo>
    // System.Collections.Generic.IEnumerator<Spine.EventQueue.EventQueueEntry>
    // System.Collections.Generic.IEnumerator<Spine.Unity.MeshGeneration.SubmeshInstruction>
    // System.Collections.Generic.IEnumerator<Spine.Unity.Modules.SkeletonRendererCustomMaterials.AtlasMaterialOverride>
    // System.Collections.Generic.IEnumerator<Spine.Unity.Modules.SkeletonRendererCustomMaterials.SlotMaterialOverride>
    // System.Collections.Generic.IEnumerator<Spine.Unity.Modules.SkeletonUtilityKinematicShadow.TransformPair>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<Int2,int>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<Int2,object>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<SkillEffectGroup,int>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<SkillEffectGroup,object>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<Spine.AnimationStateData.AnimationPair,float>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<Spine.Skin.AttachmentKeyTuple,object>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<StoreConfig.StoreItem,object>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<UnityEngine.Vector2,object>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<ZoneRankingStruct,object>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<byte,HAA43_tagMCFeastWishInfo.tagMCFeastWishBottleInfo>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<byte,HAA46_tagMCFeastTravelInfo.tagMCFeastTravelAward>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<byte,HAA46_tagMCFeastTravelInfo.tagMCFeastTravelTask>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<byte,Int2>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<byte,int>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<byte,object>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<float,object>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,CameraController.LookAtData>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,CrossServerQualifyingModel.ChampionshipOfficial>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,DailyQuestTimes>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,DropItemManager.GuardDropItem>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,FairyInvestInfo>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,FairyInvestItems>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,GAStaticDefine.NPCLocation>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,HourMinute>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,IL_HAA32_tagMCCACTGBillboardInfo.tagMCCACTGBillboardDabiao>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,Int2>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,InvestModel.InvestInfo>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,QuickSetting.QuickSettingRange>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,ShentongModel.structShentongLV>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,SkillEffectGroup>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,SkillHelper.EffectValue>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,StatusMgr.ZhongJiInfo>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,System.DateTime>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,UnityEngine.Vector3>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,WeddingModel.MarryReqInfo>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,byte>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,float>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,int>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,object>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,uint>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,ulong>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.ActivityModel.SpecialActivityData>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.AlchemyCount>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.AlchemyDrugUseLimit.OverLimitItem>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.AlchemyTime>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.AllianceBossModel.AllianceBossLine>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.AutoHammerCost>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.BossFirstBloodModel.FirstKillTimeInfo>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.ChatBubbleModel.ChatBubble>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.CrossServerOneVsOneModel.CrossServerOneVsOneHistory>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.EquipStrength>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.EquipSuitPropertyEntry>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.FairyNewModel.AffairStarInfo>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.FairyNewModel.FamilyAffair>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.FestivalRedpack>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.FindPreciousModel.BossSubscribe>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.GatherSoulHoleCondition>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.GemHoleCondition>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.GemType>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.HazyRegionModel.AdventureInfo>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.HazyRegionModel.Incident>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.ImpactRankModel.OSCbillBoardCondition>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.ImpactRankModel.OpenServerPlayerData>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.Item>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.JadeDynastyBossLine>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.JadeDynastySkillCondition>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.KingTreasureModel.Division>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.LevelGiftModel.VIPAward>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.MonthWeekInvestModel.InvestInfo>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.OperationBossTrial.BossTrialSubmitInfo>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.OtherPlayerEquipModel.EquipBrief>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.RealmLevelUpEquipCondition>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.RedEnvelopeModel.RedEnvelope>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.RidingPetBossLine>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.RuneHoleCondition>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.ServerInvestInfo>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.SkyTowerModel.ChallengeInfo>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.TaskFeedback>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.TeamTargetPreference>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.TowerSweepResult>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.VipModel.RechargeCount>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.WorldMapArea>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<long,System.DateTime>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<long,object>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,LitJson.ArrayMetadata>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,LitJson.ObjectMetadata>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,LitJson.PropertyMetadata>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,System.Collections.Generic.KeyValuePair<int,object>>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,System.DateTime>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,byte>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,int>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,vnxbqy.UI.AssistPlayer>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,vnxbqy.UI.DungeonAssistModel.AssistInfo>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,vnxbqy.UI.ItemOverdueModel.OverdueItem>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,vnxbqy.UI.ItemUseModel.UseItem>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,vnxbqy.UI.PreciousItemGetModel.PreciousItem>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<uint,CrossServerQualifyingModel.CrossChampionshipPKBattle>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<uint,CrossServerQualifyingModel.CrossChampionshipPKPlayer>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<uint,byte>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<uint,float>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<uint,int>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<uint,object>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<uint,uint>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<uint,vnxbqy.UI.HazyDemonKingPlayerInfo>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<ushort,object>>
    // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<vnxbqy.UI.GatherSoulComposeModel.ComposeCategory,object>>
    // System.Collections.Generic.IEnumerator<System.DateTime>
    // System.Collections.Generic.IEnumerator<TimeMgr.Syntony>
    // System.Collections.Generic.IEnumerator<TsakLight>
    // System.Collections.Generic.IEnumerator<UnityEngine.EventSystems.RaycastResult>
    // System.Collections.Generic.IEnumerator<UnityEngine.Rect>
    // System.Collections.Generic.IEnumerator<UnityEngine.UIVertex>
    // System.Collections.Generic.IEnumerator<UnityEngine.Vector2>
    // System.Collections.Generic.IEnumerator<UnityEngine.Vector3>
    // System.Collections.Generic.IEnumerator<WeddingModel.CandyInfo>
    // System.Collections.Generic.IEnumerator<WeddingModel.SelectPlayer>
    // System.Collections.Generic.IEnumerator<WindowConfig.OrderTable>
    // System.Collections.Generic.IEnumerator<XMZZVictoryRewardInfo>
    // System.Collections.Generic.IEnumerator<byte>
    // System.Collections.Generic.IEnumerator<float>
    // System.Collections.Generic.IEnumerator<int>
    // System.Collections.Generic.IEnumerator<object>
    // System.Collections.Generic.IEnumerator<short>
    // System.Collections.Generic.IEnumerator<uint>
    // System.Collections.Generic.IEnumerator<ulong>
    // System.Collections.Generic.IEnumerator<ushort>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.ActivateShow.PropertyCompare>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.AssistBossHurt>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.AttributePromoteShowWin.AttributePromote>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.BossHurt>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.CrossServerOneVsOneModel.AwardItem>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.DailyQuestGroup.GroupData>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.DebugLogRecorder.LogData>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.DemonJarModel.AutoChallengeLog>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.DemonJarModel.JiaBossKillRecord>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.Dungeon>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.DungeonHurt>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.DungeonSlayerVictoryWin.Item>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.DungeonTarget>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.EquipFightPower.EquipInfo>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.EquipStarEffectTipModel.GemHoleInfo>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.EquipStarEffectTipModel.StarProperty>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.EquipStarEffectTipModel.StrengthLevelInfo>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.EquipStarEffectTipModel.SuitEffectInfo>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.EquipStarEffectTipModel.TrainLevelInfo>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.EquipStarModel.Star>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.FairyFeastRank>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.FairyLeagueResultData>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.FairylandCeremonyModel.AwardItem>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.FindHostEquip>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.FindHostMoney>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.FindPreciousModel.BossKillRecord>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.FindPreciousModel.BossNotify>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.FindPreciousModel.DropRecord>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.FocusAuctionItem>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.GatherSoulComposeModel.ComposeCategory>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.GatherSoulDungeonModel.ItemInfo>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.GiftPackageClass.Gift_Package>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.GodWeaponCondition>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.HolidayWishPoolModel.WishLegend>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.IntegralRankItem>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.InvestReward>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.Item>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.JadeDynastyBossData>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.MapLine>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.NewYearFairylandCeremonyModel.AwardItem>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.OSGiftModel.SuperValueGift>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.OperationAccumulateRecharge.Item>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.OperationConsumeRebate.Item>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.OperationFlashSale.FlashSale>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.OperationTime>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.PassSkillLimit>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.PowerAddWin.PowerUpPosition>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.ReikiPointProperty>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.ReikiQualityProperty>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.ReikiRootRecommend>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.RewardRecord>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.RidingPetBossReward>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.RoleParticularModel.AlchemyDrug>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.RoleParticularModel.HorseInfo>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.RoleParticularModel.PetInfo>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.ServerItem>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.SortElement>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.TalentTreeScriptable.ArrowElement>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.TalentTreeScriptable.TalentElement>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.TeamApplication>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.TeamInvitation>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.TeamInvite>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.TheirTeam>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.TipPetMountSkillWidget.SkillInfo>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.TowerSweepResult>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.TreasureDungeonInfo>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.UI3DHeroSkillShow.CameraClip>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.UI3DHeroSkillShow.Effect>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.UI3DHeroSkillShow.SkillAct>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.UI3DHeroSkillShow.TreasureSkill>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.WindowCenter.CloseCommand>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.WindowCenter.OpenCommand>
    // System.Collections.Generic.IEnumerator<vnxbqy.UI.WorldMapArea>
    // System.Collections.Generic.IEqualityComparer<Int2>
    // System.Collections.Generic.IEqualityComparer<SkillEffectGroup>
    // System.Collections.Generic.IEqualityComparer<Spine.AnimationStateData.AnimationPair>
    // System.Collections.Generic.IEqualityComparer<Spine.Skin.AttachmentKeyTuple>
    // System.Collections.Generic.IEqualityComparer<StoreConfig.StoreItem>
    // System.Collections.Generic.IEqualityComparer<UnityEngine.Vector2>
    // System.Collections.Generic.IEqualityComparer<ZoneRankingStruct>
    // System.Collections.Generic.IEqualityComparer<byte>
    // System.Collections.Generic.IEqualityComparer<float>
    // System.Collections.Generic.IEqualityComparer<int>
    // System.Collections.Generic.IEqualityComparer<long>
    // System.Collections.Generic.IEqualityComparer<object>
    // System.Collections.Generic.IEqualityComparer<uint>
    // System.Collections.Generic.IEqualityComparer<ushort>
    // System.Collections.Generic.IEqualityComparer<vnxbqy.UI.GatherSoulComposeModel.ComposeCategory>
    // System.Collections.Generic.IList<ArenaManager.AwardItem>
    // System.Collections.Generic.IList<ArenaSettlementWin.Item>
    // System.Collections.Generic.IList<AttackHandler.HurtObjs>
    // System.Collections.Generic.IList<CB405_tagCMSuperAtk.tagSkillPosHurtObj>
    // System.Collections.Generic.IList<ClientDropItemUtility.JiaDropInfo>
    // System.Collections.Generic.IList<ClientHazyGrassStage.NpcJsonInfo>
    // System.Collections.Generic.IList<CrossServerQualifyingModel.CrossChampionshipPKPlayer>
    // System.Collections.Generic.IList<FlowerGiftModel.FlowersReceive>
    // System.Collections.Generic.IList<FlowerGiftModel.SelectPlayer>
    // System.Collections.Generic.IList<GActorPlayerBase.CEquipInfo>
    // System.Collections.Generic.IList<GodKingGiftModel.GodKingGiftItem>
    // System.Collections.Generic.IList<HAA31_tagMCActGrowupBuyInfo.tagMCActGrowupBuyGroup>
    // System.Collections.Generic.IList<HAA40_tagMCActCollectWordsInfo.tagMCActCollectWordsExchangeItem>
    // System.Collections.Generic.IList<HAA42_tagMCFeastLoginInfo.tagMCFeastLoginDayAward>
    // System.Collections.Generic.IList<HazyMapNpcScriptableObject.CustomPositions>
    // System.Collections.Generic.IList<HazyRegionSweepModel.SweepDungeonResult>
    // System.Collections.Generic.IList<HourMinute>
    // System.Collections.Generic.IList<ILItem>
    // System.Collections.Generic.IList<IL_CAA20_tagCMActGodGiftChooseItem.tagCMActGodGiftChooseItemInfo>
    // System.Collections.Generic.IList<IL_HA922_tagGCArenaMatchList.tagGCArenaMatchInfo>
    // System.Collections.Generic.IList<IL_HA923_tagGCArenaBattleRecordList.tagGCArenaBattleRecord>
    // System.Collections.Generic.IList<IL_HAA32_tagMCCACTGBillboardInfo.tagMCCACTGBillboardOrder>
    // System.Collections.Generic.IList<IL_HAA48_tagMCActManyDayRechargeInfo.tagMCActManyDayRechargeAward>
    // System.Collections.Generic.IList<IL_HAA52_tagMCActTurntableInfo.tagMCActTurntableItem>
    // System.Collections.Generic.IList<IL_HC007_tagGCCrossBillboardInfo.tagGCCrossBillboardData>
    // System.Collections.Generic.IList<IL_HC009_tagGCCrossBattlefieldBuyInfo.tagGCCrossBattlefieldBuyPlayer>
    // System.Collections.Generic.IList<InGameDownLoad.Reward>
    // System.Collections.Generic.IList<Int2>
    // System.Collections.Generic.IList<Int3>
    // System.Collections.Generic.IList<ItemEx>
    // System.Collections.Generic.IList<LanguageVerify.MatchString>
    // System.Collections.Generic.IList<LitJson.PropertyMetadata>
    // System.Collections.Generic.IList<LuckyCloudBuyModel.LotteryRecInfo>
    // System.Collections.Generic.IList<LuckyCloudBuyModel.RoundBuyInfo>
    // System.Collections.Generic.IList<PersonalEnemy.BindInfo>
    // System.Collections.Generic.IList<PetInfoConfig.PetSkillLimit>
    // System.Collections.Generic.IList<PopupWindowsProcessor.PopupWindow>
    // System.Collections.Generic.IList<PrefabLightmapData.LightmapInfo>
    // System.Collections.Generic.IList<PrefabLightmapData.RendererInfo>
    // System.Collections.Generic.IList<SMB_Base.NPCPos>
    // System.Collections.Generic.IList<ServerData>
    // System.Collections.Generic.IList<ServerDataCouple>
    // System.Collections.Generic.IList<ShopItemInfo>
    // System.Collections.Generic.IList<Spine.Unity.Modules.SkeletonRendererCustomMaterials.AtlasMaterialOverride>
    // System.Collections.Generic.IList<Spine.Unity.Modules.SkeletonRendererCustomMaterials.SlotMaterialOverride>
    // System.Collections.Generic.IList<Spine.Unity.Modules.SkeletonUtilityKinematicShadow.TransformPair>
    // System.Collections.Generic.IList<System.Collections.Generic.KeyValuePair<int,int>>
    // System.Collections.Generic.IList<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Collections.Generic.IList<System.DateTime>
    // System.Collections.Generic.IList<TimeMgr.Syntony>
    // System.Collections.Generic.IList<TsakLight>
    // System.Collections.Generic.IList<UnityEngine.EventSystems.RaycastResult>
    // System.Collections.Generic.IList<UnityEngine.Rect>
    // System.Collections.Generic.IList<UnityEngine.UIVertex>
    // System.Collections.Generic.IList<UnityEngine.Vector2>
    // System.Collections.Generic.IList<UnityEngine.Vector3>
    // System.Collections.Generic.IList<WeddingModel.CandyInfo>
    // System.Collections.Generic.IList<WeddingModel.SelectPlayer>
    // System.Collections.Generic.IList<WindowConfig.OrderTable>
    // System.Collections.Generic.IList<XMZZVictoryRewardInfo>
    // System.Collections.Generic.IList<byte>
    // System.Collections.Generic.IList<float>
    // System.Collections.Generic.IList<int>
    // System.Collections.Generic.IList<object>
    // System.Collections.Generic.IList<short>
    // System.Collections.Generic.IList<uint>
    // System.Collections.Generic.IList<ulong>
    // System.Collections.Generic.IList<ushort>
    // System.Collections.Generic.IList<vnxbqy.UI.ActivateShow.PropertyCompare>
    // System.Collections.Generic.IList<vnxbqy.UI.AssistBossHurt>
    // System.Collections.Generic.IList<vnxbqy.UI.AttributePromoteShowWin.AttributePromote>
    // System.Collections.Generic.IList<vnxbqy.UI.BossHurt>
    // System.Collections.Generic.IList<vnxbqy.UI.CrossServerOneVsOneModel.AwardItem>
    // System.Collections.Generic.IList<vnxbqy.UI.DailyQuestGroup.GroupData>
    // System.Collections.Generic.IList<vnxbqy.UI.DebugLogRecorder.LogData>
    // System.Collections.Generic.IList<vnxbqy.UI.DemonJarModel.AutoChallengeLog>
    // System.Collections.Generic.IList<vnxbqy.UI.DemonJarModel.JiaBossKillRecord>
    // System.Collections.Generic.IList<vnxbqy.UI.Dungeon>
    // System.Collections.Generic.IList<vnxbqy.UI.DungeonHurt>
    // System.Collections.Generic.IList<vnxbqy.UI.DungeonSlayerVictoryWin.Item>
    // System.Collections.Generic.IList<vnxbqy.UI.DungeonTarget>
    // System.Collections.Generic.IList<vnxbqy.UI.EquipFightPower.EquipInfo>
    // System.Collections.Generic.IList<vnxbqy.UI.EquipStarEffectTipModel.GemHoleInfo>
    // System.Collections.Generic.IList<vnxbqy.UI.EquipStarEffectTipModel.StarProperty>
    // System.Collections.Generic.IList<vnxbqy.UI.EquipStarEffectTipModel.StrengthLevelInfo>
    // System.Collections.Generic.IList<vnxbqy.UI.EquipStarEffectTipModel.SuitEffectInfo>
    // System.Collections.Generic.IList<vnxbqy.UI.EquipStarEffectTipModel.TrainLevelInfo>
    // System.Collections.Generic.IList<vnxbqy.UI.EquipStarModel.Star>
    // System.Collections.Generic.IList<vnxbqy.UI.FairyFeastRank>
    // System.Collections.Generic.IList<vnxbqy.UI.FairyLeagueResultData>
    // System.Collections.Generic.IList<vnxbqy.UI.FairylandCeremonyModel.AwardItem>
    // System.Collections.Generic.IList<vnxbqy.UI.FindHostEquip>
    // System.Collections.Generic.IList<vnxbqy.UI.FindHostMoney>
    // System.Collections.Generic.IList<vnxbqy.UI.FindPreciousModel.BossKillRecord>
    // System.Collections.Generic.IList<vnxbqy.UI.FindPreciousModel.BossNotify>
    // System.Collections.Generic.IList<vnxbqy.UI.FindPreciousModel.DropRecord>
    // System.Collections.Generic.IList<vnxbqy.UI.FocusAuctionItem>
    // System.Collections.Generic.IList<vnxbqy.UI.GatherSoulComposeModel.ComposeCategory>
    // System.Collections.Generic.IList<vnxbqy.UI.GatherSoulDungeonModel.ItemInfo>
    // System.Collections.Generic.IList<vnxbqy.UI.GiftPackageClass.Gift_Package>
    // System.Collections.Generic.IList<vnxbqy.UI.GodWeaponCondition>
    // System.Collections.Generic.IList<vnxbqy.UI.HolidayWishPoolModel.WishLegend>
    // System.Collections.Generic.IList<vnxbqy.UI.IntegralRankItem>
    // System.Collections.Generic.IList<vnxbqy.UI.InvestReward>
    // System.Collections.Generic.IList<vnxbqy.UI.Item>
    // System.Collections.Generic.IList<vnxbqy.UI.JadeDynastyBossData>
    // System.Collections.Generic.IList<vnxbqy.UI.MapLine>
    // System.Collections.Generic.IList<vnxbqy.UI.NewYearFairylandCeremonyModel.AwardItem>
    // System.Collections.Generic.IList<vnxbqy.UI.OSGiftModel.SuperValueGift>
    // System.Collections.Generic.IList<vnxbqy.UI.OperationAccumulateRecharge.Item>
    // System.Collections.Generic.IList<vnxbqy.UI.OperationConsumeRebate.Item>
    // System.Collections.Generic.IList<vnxbqy.UI.OperationFlashSale.FlashSale>
    // System.Collections.Generic.IList<vnxbqy.UI.OperationTime>
    // System.Collections.Generic.IList<vnxbqy.UI.PassSkillLimit>
    // System.Collections.Generic.IList<vnxbqy.UI.PowerAddWin.PowerUpPosition>
    // System.Collections.Generic.IList<vnxbqy.UI.ReikiPointProperty>
    // System.Collections.Generic.IList<vnxbqy.UI.ReikiQualityProperty>
    // System.Collections.Generic.IList<vnxbqy.UI.ReikiRootRecommend>
    // System.Collections.Generic.IList<vnxbqy.UI.RewardRecord>
    // System.Collections.Generic.IList<vnxbqy.UI.RidingPetBossReward>
    // System.Collections.Generic.IList<vnxbqy.UI.RoleParticularModel.AlchemyDrug>
    // System.Collections.Generic.IList<vnxbqy.UI.RoleParticularModel.HorseInfo>
    // System.Collections.Generic.IList<vnxbqy.UI.RoleParticularModel.PetInfo>
    // System.Collections.Generic.IList<vnxbqy.UI.ServerItem>
    // System.Collections.Generic.IList<vnxbqy.UI.SortElement>
    // System.Collections.Generic.IList<vnxbqy.UI.TalentTreeScriptable.ArrowElement>
    // System.Collections.Generic.IList<vnxbqy.UI.TalentTreeScriptable.TalentElement>
    // System.Collections.Generic.IList<vnxbqy.UI.TeamApplication>
    // System.Collections.Generic.IList<vnxbqy.UI.TeamInvitation>
    // System.Collections.Generic.IList<vnxbqy.UI.TeamInvite>
    // System.Collections.Generic.IList<vnxbqy.UI.TheirTeam>
    // System.Collections.Generic.IList<vnxbqy.UI.TipPetMountSkillWidget.SkillInfo>
    // System.Collections.Generic.IList<vnxbqy.UI.TowerSweepResult>
    // System.Collections.Generic.IList<vnxbqy.UI.TreasureDungeonInfo>
    // System.Collections.Generic.IList<vnxbqy.UI.UI3DHeroSkillShow.CameraClip>
    // System.Collections.Generic.IList<vnxbqy.UI.UI3DHeroSkillShow.Effect>
    // System.Collections.Generic.IList<vnxbqy.UI.UI3DHeroSkillShow.SkillAct>
    // System.Collections.Generic.IList<vnxbqy.UI.UI3DHeroSkillShow.TreasureSkill>
    // System.Collections.Generic.IList<vnxbqy.UI.WindowCenter.CloseCommand>
    // System.Collections.Generic.IList<vnxbqy.UI.WindowCenter.OpenCommand>
    // System.Collections.Generic.IList<vnxbqy.UI.WorldMapArea>
    // System.Collections.Generic.KeyValuePair<Int2,int>
    // System.Collections.Generic.KeyValuePair<Int2,object>
    // System.Collections.Generic.KeyValuePair<SkillEffectGroup,int>
    // System.Collections.Generic.KeyValuePair<SkillEffectGroup,object>
    // System.Collections.Generic.KeyValuePair<Spine.AnimationStateData.AnimationPair,float>
    // System.Collections.Generic.KeyValuePair<Spine.Skin.AttachmentKeyTuple,object>
    // System.Collections.Generic.KeyValuePair<StoreConfig.StoreItem,object>
    // System.Collections.Generic.KeyValuePair<UnityEngine.Vector2,object>
    // System.Collections.Generic.KeyValuePair<ZoneRankingStruct,object>
    // System.Collections.Generic.KeyValuePair<byte,HAA43_tagMCFeastWishInfo.tagMCFeastWishBottleInfo>
    // System.Collections.Generic.KeyValuePair<byte,HAA46_tagMCFeastTravelInfo.tagMCFeastTravelAward>
    // System.Collections.Generic.KeyValuePair<byte,HAA46_tagMCFeastTravelInfo.tagMCFeastTravelTask>
    // System.Collections.Generic.KeyValuePair<byte,Int2>
    // System.Collections.Generic.KeyValuePair<byte,int>
    // System.Collections.Generic.KeyValuePair<byte,object>
    // System.Collections.Generic.KeyValuePair<float,object>
    // System.Collections.Generic.KeyValuePair<int,CameraController.LookAtData>
    // System.Collections.Generic.KeyValuePair<int,CrossServerQualifyingModel.ChampionshipOfficial>
    // System.Collections.Generic.KeyValuePair<int,DailyQuestTimes>
    // System.Collections.Generic.KeyValuePair<int,DropItemManager.GuardDropItem>
    // System.Collections.Generic.KeyValuePair<int,FairyInvestInfo>
    // System.Collections.Generic.KeyValuePair<int,FairyInvestItems>
    // System.Collections.Generic.KeyValuePair<int,GAStaticDefine.NPCLocation>
    // System.Collections.Generic.KeyValuePair<int,HourMinute>
    // System.Collections.Generic.KeyValuePair<int,IL_HAA32_tagMCCACTGBillboardInfo.tagMCCACTGBillboardDabiao>
    // System.Collections.Generic.KeyValuePair<int,Int2>
    // System.Collections.Generic.KeyValuePair<int,InvestModel.InvestInfo>
    // System.Collections.Generic.KeyValuePair<int,QuickSetting.QuickSettingRange>
    // System.Collections.Generic.KeyValuePair<int,ShentongModel.structShentongLV>
    // System.Collections.Generic.KeyValuePair<int,SkillEffectGroup>
    // System.Collections.Generic.KeyValuePair<int,SkillHelper.EffectValue>
    // System.Collections.Generic.KeyValuePair<int,StatusMgr.ZhongJiInfo>
    // System.Collections.Generic.KeyValuePair<int,System.DateTime>
    // System.Collections.Generic.KeyValuePair<int,UnityEngine.Vector3>
    // System.Collections.Generic.KeyValuePair<int,WeddingModel.MarryReqInfo>
    // System.Collections.Generic.KeyValuePair<int,byte>
    // System.Collections.Generic.KeyValuePair<int,float>
    // System.Collections.Generic.KeyValuePair<int,int>
    // System.Collections.Generic.KeyValuePair<int,object>
    // System.Collections.Generic.KeyValuePair<int,uint>
    // System.Collections.Generic.KeyValuePair<int,ulong>
    // System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.ActivityModel.SpecialActivityData>
    // System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.AlchemyCount>
    // System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.AlchemyDrugUseLimit.OverLimitItem>
    // System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.AlchemyTime>
    // System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.AllianceBossModel.AllianceBossLine>
    // System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.AutoHammerCost>
    // System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.BossFirstBloodModel.FirstKillTimeInfo>
    // System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.ChatBubbleModel.ChatBubble>
    // System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.CrossServerOneVsOneModel.CrossServerOneVsOneHistory>
    // System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.EquipStrength>
    // System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.EquipSuitPropertyEntry>
    // System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.FairyNewModel.AffairStarInfo>
    // System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.FairyNewModel.FamilyAffair>
    // System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.FestivalRedpack>
    // System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.FindPreciousModel.BossSubscribe>
    // System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.GatherSoulHoleCondition>
    // System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.GemHoleCondition>
    // System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.GemType>
    // System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.HazyRegionModel.AdventureInfo>
    // System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.HazyRegionModel.Incident>
    // System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.ImpactRankModel.OSCbillBoardCondition>
    // System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.ImpactRankModel.OpenServerPlayerData>
    // System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.Item>
    // System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.JadeDynastyBossLine>
    // System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.JadeDynastySkillCondition>
    // System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.KingTreasureModel.Division>
    // System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.LevelGiftModel.VIPAward>
    // System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.MonthWeekInvestModel.InvestInfo>
    // System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.OperationBossTrial.BossTrialSubmitInfo>
    // System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.OtherPlayerEquipModel.EquipBrief>
    // System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.RealmLevelUpEquipCondition>
    // System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.RedEnvelopeModel.RedEnvelope>
    // System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.RidingPetBossLine>
    // System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.RuneHoleCondition>
    // System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.ServerInvestInfo>
    // System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.SkyTowerModel.ChallengeInfo>
    // System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.TaskFeedback>
    // System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.TeamTargetPreference>
    // System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.TowerSweepResult>
    // System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.VipModel.RechargeCount>
    // System.Collections.Generic.KeyValuePair<int,vnxbqy.UI.WorldMapArea>
    // System.Collections.Generic.KeyValuePair<long,System.DateTime>
    // System.Collections.Generic.KeyValuePair<long,object>
    // System.Collections.Generic.KeyValuePair<object,LitJson.ArrayMetadata>
    // System.Collections.Generic.KeyValuePair<object,LitJson.ObjectMetadata>
    // System.Collections.Generic.KeyValuePair<object,LitJson.PropertyMetadata>
    // System.Collections.Generic.KeyValuePair<object,System.Collections.Generic.KeyValuePair<int,object>>
    // System.Collections.Generic.KeyValuePair<object,System.DateTime>
    // System.Collections.Generic.KeyValuePair<object,byte>
    // System.Collections.Generic.KeyValuePair<object,int>
    // System.Collections.Generic.KeyValuePair<object,object>
    // System.Collections.Generic.KeyValuePair<object,vnxbqy.UI.AssistPlayer>
    // System.Collections.Generic.KeyValuePair<object,vnxbqy.UI.DungeonAssistModel.AssistInfo>
    // System.Collections.Generic.KeyValuePair<object,vnxbqy.UI.ItemOverdueModel.OverdueItem>
    // System.Collections.Generic.KeyValuePair<object,vnxbqy.UI.ItemUseModel.UseItem>
    // System.Collections.Generic.KeyValuePair<object,vnxbqy.UI.PreciousItemGetModel.PreciousItem>
    // System.Collections.Generic.KeyValuePair<uint,CrossServerQualifyingModel.CrossChampionshipPKBattle>
    // System.Collections.Generic.KeyValuePair<uint,CrossServerQualifyingModel.CrossChampionshipPKPlayer>
    // System.Collections.Generic.KeyValuePair<uint,byte>
    // System.Collections.Generic.KeyValuePair<uint,float>
    // System.Collections.Generic.KeyValuePair<uint,int>
    // System.Collections.Generic.KeyValuePair<uint,object>
    // System.Collections.Generic.KeyValuePair<uint,uint>
    // System.Collections.Generic.KeyValuePair<uint,vnxbqy.UI.HazyDemonKingPlayerInfo>
    // System.Collections.Generic.KeyValuePair<ushort,object>
    // System.Collections.Generic.KeyValuePair<vnxbqy.UI.GatherSoulComposeModel.ComposeCategory,object>
    // System.Collections.Generic.List.Enumerator<ArenaManager.AwardItem>
    // System.Collections.Generic.List.Enumerator<ArenaSettlementWin.Item>
    // System.Collections.Generic.List.Enumerator<AttackHandler.HurtObjs>
    // System.Collections.Generic.List.Enumerator<CB405_tagCMSuperAtk.tagSkillPosHurtObj>
    // System.Collections.Generic.List.Enumerator<ClientDropItemUtility.JiaDropInfo>
    // System.Collections.Generic.List.Enumerator<ClientHazyGrassStage.NpcJsonInfo>
    // System.Collections.Generic.List.Enumerator<CrossServerQualifyingModel.CrossChampionshipPKPlayer>
    // System.Collections.Generic.List.Enumerator<FlowerGiftModel.FlowersReceive>
    // System.Collections.Generic.List.Enumerator<FlowerGiftModel.SelectPlayer>
    // System.Collections.Generic.List.Enumerator<GActorPlayerBase.CEquipInfo>
    // System.Collections.Generic.List.Enumerator<GodKingGiftModel.GodKingGiftItem>
    // System.Collections.Generic.List.Enumerator<HAA31_tagMCActGrowupBuyInfo.tagMCActGrowupBuyGroup>
    // System.Collections.Generic.List.Enumerator<HAA40_tagMCActCollectWordsInfo.tagMCActCollectWordsExchangeItem>
    // System.Collections.Generic.List.Enumerator<HAA42_tagMCFeastLoginInfo.tagMCFeastLoginDayAward>
    // System.Collections.Generic.List.Enumerator<HazyMapNpcScriptableObject.CustomPositions>
    // System.Collections.Generic.List.Enumerator<HazyRegionSweepModel.SweepDungeonResult>
    // System.Collections.Generic.List.Enumerator<HourMinute>
    // System.Collections.Generic.List.Enumerator<ILItem>
    // System.Collections.Generic.List.Enumerator<IL_CAA20_tagCMActGodGiftChooseItem.tagCMActGodGiftChooseItemInfo>
    // System.Collections.Generic.List.Enumerator<IL_HA922_tagGCArenaMatchList.tagGCArenaMatchInfo>
    // System.Collections.Generic.List.Enumerator<IL_HA923_tagGCArenaBattleRecordList.tagGCArenaBattleRecord>
    // System.Collections.Generic.List.Enumerator<IL_HAA32_tagMCCACTGBillboardInfo.tagMCCACTGBillboardOrder>
    // System.Collections.Generic.List.Enumerator<IL_HAA48_tagMCActManyDayRechargeInfo.tagMCActManyDayRechargeAward>
    // System.Collections.Generic.List.Enumerator<IL_HAA52_tagMCActTurntableInfo.tagMCActTurntableItem>
    // System.Collections.Generic.List.Enumerator<IL_HC007_tagGCCrossBillboardInfo.tagGCCrossBillboardData>
    // System.Collections.Generic.List.Enumerator<IL_HC009_tagGCCrossBattlefieldBuyInfo.tagGCCrossBattlefieldBuyPlayer>
    // System.Collections.Generic.List.Enumerator<InGameDownLoad.Reward>
    // System.Collections.Generic.List.Enumerator<Int2>
    // System.Collections.Generic.List.Enumerator<Int3>
    // System.Collections.Generic.List.Enumerator<ItemEx>
    // System.Collections.Generic.List.Enumerator<LanguageVerify.MatchString>
    // System.Collections.Generic.List.Enumerator<LitJson.PropertyMetadata>
    // System.Collections.Generic.List.Enumerator<LuckyCloudBuyModel.LotteryRecInfo>
    // System.Collections.Generic.List.Enumerator<LuckyCloudBuyModel.RoundBuyInfo>
    // System.Collections.Generic.List.Enumerator<PersonalEnemy.BindInfo>
    // System.Collections.Generic.List.Enumerator<PetInfoConfig.PetSkillLimit>
    // System.Collections.Generic.List.Enumerator<PopupWindowsProcessor.PopupWindow>
    // System.Collections.Generic.List.Enumerator<PrefabLightmapData.LightmapInfo>
    // System.Collections.Generic.List.Enumerator<PrefabLightmapData.RendererInfo>
    // System.Collections.Generic.List.Enumerator<SMB_Base.NPCPos>
    // System.Collections.Generic.List.Enumerator<ServerData>
    // System.Collections.Generic.List.Enumerator<ServerDataCouple>
    // System.Collections.Generic.List.Enumerator<ShopItemInfo>
    // System.Collections.Generic.List.Enumerator<Spine.Unity.Modules.SkeletonRendererCustomMaterials.AtlasMaterialOverride>
    // System.Collections.Generic.List.Enumerator<Spine.Unity.Modules.SkeletonRendererCustomMaterials.SlotMaterialOverride>
    // System.Collections.Generic.List.Enumerator<Spine.Unity.Modules.SkeletonUtilityKinematicShadow.TransformPair>
    // System.Collections.Generic.List.Enumerator<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Collections.Generic.List.Enumerator<System.DateTime>
    // System.Collections.Generic.List.Enumerator<TimeMgr.Syntony>
    // System.Collections.Generic.List.Enumerator<TsakLight>
    // System.Collections.Generic.List.Enumerator<UnityEngine.EventSystems.RaycastResult>
    // System.Collections.Generic.List.Enumerator<UnityEngine.Rect>
    // System.Collections.Generic.List.Enumerator<UnityEngine.UIVertex>
    // System.Collections.Generic.List.Enumerator<UnityEngine.Vector2>
    // System.Collections.Generic.List.Enumerator<UnityEngine.Vector3>
    // System.Collections.Generic.List.Enumerator<WeddingModel.CandyInfo>
    // System.Collections.Generic.List.Enumerator<WeddingModel.SelectPlayer>
    // System.Collections.Generic.List.Enumerator<WindowConfig.OrderTable>
    // System.Collections.Generic.List.Enumerator<XMZZVictoryRewardInfo>
    // System.Collections.Generic.List.Enumerator<byte>
    // System.Collections.Generic.List.Enumerator<float>
    // System.Collections.Generic.List.Enumerator<int>
    // System.Collections.Generic.List.Enumerator<object>
    // System.Collections.Generic.List.Enumerator<short>
    // System.Collections.Generic.List.Enumerator<uint>
    // System.Collections.Generic.List.Enumerator<ulong>
    // System.Collections.Generic.List.Enumerator<ushort>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.ActivateShow.PropertyCompare>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.AssistBossHurt>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.AttributePromoteShowWin.AttributePromote>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.BossHurt>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.CrossServerOneVsOneModel.AwardItem>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.DailyQuestGroup.GroupData>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.DebugLogRecorder.LogData>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.DemonJarModel.AutoChallengeLog>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.DemonJarModel.JiaBossKillRecord>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.Dungeon>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.DungeonHurt>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.DungeonSlayerVictoryWin.Item>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.DungeonTarget>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.EquipFightPower.EquipInfo>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.EquipStarEffectTipModel.GemHoleInfo>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.EquipStarEffectTipModel.StarProperty>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.EquipStarEffectTipModel.StrengthLevelInfo>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.EquipStarEffectTipModel.SuitEffectInfo>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.EquipStarEffectTipModel.TrainLevelInfo>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.EquipStarModel.Star>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.FairyFeastRank>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.FairyLeagueResultData>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.FairylandCeremonyModel.AwardItem>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.FindHostEquip>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.FindHostMoney>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.FindPreciousModel.BossKillRecord>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.FindPreciousModel.BossNotify>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.FindPreciousModel.DropRecord>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.FocusAuctionItem>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.GatherSoulComposeModel.ComposeCategory>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.GatherSoulDungeonModel.ItemInfo>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.GiftPackageClass.Gift_Package>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.GodWeaponCondition>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.HolidayWishPoolModel.WishLegend>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.IntegralRankItem>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.InvestReward>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.Item>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.JadeDynastyBossData>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.MapLine>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.NewYearFairylandCeremonyModel.AwardItem>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.OSGiftModel.SuperValueGift>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.OperationAccumulateRecharge.Item>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.OperationConsumeRebate.Item>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.OperationFlashSale.FlashSale>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.OperationTime>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.PassSkillLimit>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.PowerAddWin.PowerUpPosition>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.ReikiPointProperty>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.ReikiQualityProperty>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.ReikiRootRecommend>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.RewardRecord>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.RidingPetBossReward>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.RoleParticularModel.AlchemyDrug>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.RoleParticularModel.HorseInfo>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.RoleParticularModel.PetInfo>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.ServerItem>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.SortElement>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.TalentTreeScriptable.ArrowElement>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.TalentTreeScriptable.TalentElement>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.TeamApplication>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.TeamInvitation>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.TeamInvite>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.TheirTeam>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.TipPetMountSkillWidget.SkillInfo>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.TowerSweepResult>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.TreasureDungeonInfo>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.UI3DHeroSkillShow.CameraClip>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.UI3DHeroSkillShow.Effect>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.UI3DHeroSkillShow.SkillAct>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.UI3DHeroSkillShow.TreasureSkill>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.WindowCenter.CloseCommand>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.WindowCenter.OpenCommand>
    // System.Collections.Generic.List.Enumerator<vnxbqy.UI.WorldMapArea>
    // System.Collections.Generic.List.SynchronizedList<ArenaManager.AwardItem>
    // System.Collections.Generic.List.SynchronizedList<ArenaSettlementWin.Item>
    // System.Collections.Generic.List.SynchronizedList<AttackHandler.HurtObjs>
    // System.Collections.Generic.List.SynchronizedList<CB405_tagCMSuperAtk.tagSkillPosHurtObj>
    // System.Collections.Generic.List.SynchronizedList<ClientDropItemUtility.JiaDropInfo>
    // System.Collections.Generic.List.SynchronizedList<ClientHazyGrassStage.NpcJsonInfo>
    // System.Collections.Generic.List.SynchronizedList<CrossServerQualifyingModel.CrossChampionshipPKPlayer>
    // System.Collections.Generic.List.SynchronizedList<FlowerGiftModel.FlowersReceive>
    // System.Collections.Generic.List.SynchronizedList<FlowerGiftModel.SelectPlayer>
    // System.Collections.Generic.List.SynchronizedList<GActorPlayerBase.CEquipInfo>
    // System.Collections.Generic.List.SynchronizedList<GodKingGiftModel.GodKingGiftItem>
    // System.Collections.Generic.List.SynchronizedList<HAA31_tagMCActGrowupBuyInfo.tagMCActGrowupBuyGroup>
    // System.Collections.Generic.List.SynchronizedList<HAA40_tagMCActCollectWordsInfo.tagMCActCollectWordsExchangeItem>
    // System.Collections.Generic.List.SynchronizedList<HAA42_tagMCFeastLoginInfo.tagMCFeastLoginDayAward>
    // System.Collections.Generic.List.SynchronizedList<HazyMapNpcScriptableObject.CustomPositions>
    // System.Collections.Generic.List.SynchronizedList<HazyRegionSweepModel.SweepDungeonResult>
    // System.Collections.Generic.List.SynchronizedList<HourMinute>
    // System.Collections.Generic.List.SynchronizedList<ILItem>
    // System.Collections.Generic.List.SynchronizedList<IL_CAA20_tagCMActGodGiftChooseItem.tagCMActGodGiftChooseItemInfo>
    // System.Collections.Generic.List.SynchronizedList<IL_HA922_tagGCArenaMatchList.tagGCArenaMatchInfo>
    // System.Collections.Generic.List.SynchronizedList<IL_HA923_tagGCArenaBattleRecordList.tagGCArenaBattleRecord>
    // System.Collections.Generic.List.SynchronizedList<IL_HAA32_tagMCCACTGBillboardInfo.tagMCCACTGBillboardOrder>
    // System.Collections.Generic.List.SynchronizedList<IL_HAA48_tagMCActManyDayRechargeInfo.tagMCActManyDayRechargeAward>
    // System.Collections.Generic.List.SynchronizedList<IL_HAA52_tagMCActTurntableInfo.tagMCActTurntableItem>
    // System.Collections.Generic.List.SynchronizedList<IL_HC007_tagGCCrossBillboardInfo.tagGCCrossBillboardData>
    // System.Collections.Generic.List.SynchronizedList<IL_HC009_tagGCCrossBattlefieldBuyInfo.tagGCCrossBattlefieldBuyPlayer>
    // System.Collections.Generic.List.SynchronizedList<InGameDownLoad.Reward>
    // System.Collections.Generic.List.SynchronizedList<Int2>
    // System.Collections.Generic.List.SynchronizedList<Int3>
    // System.Collections.Generic.List.SynchronizedList<ItemEx>
    // System.Collections.Generic.List.SynchronizedList<LanguageVerify.MatchString>
    // System.Collections.Generic.List.SynchronizedList<LitJson.PropertyMetadata>
    // System.Collections.Generic.List.SynchronizedList<LuckyCloudBuyModel.LotteryRecInfo>
    // System.Collections.Generic.List.SynchronizedList<LuckyCloudBuyModel.RoundBuyInfo>
    // System.Collections.Generic.List.SynchronizedList<PersonalEnemy.BindInfo>
    // System.Collections.Generic.List.SynchronizedList<PetInfoConfig.PetSkillLimit>
    // System.Collections.Generic.List.SynchronizedList<PopupWindowsProcessor.PopupWindow>
    // System.Collections.Generic.List.SynchronizedList<PrefabLightmapData.LightmapInfo>
    // System.Collections.Generic.List.SynchronizedList<PrefabLightmapData.RendererInfo>
    // System.Collections.Generic.List.SynchronizedList<SMB_Base.NPCPos>
    // System.Collections.Generic.List.SynchronizedList<ServerData>
    // System.Collections.Generic.List.SynchronizedList<ServerDataCouple>
    // System.Collections.Generic.List.SynchronizedList<ShopItemInfo>
    // System.Collections.Generic.List.SynchronizedList<Spine.Unity.Modules.SkeletonRendererCustomMaterials.AtlasMaterialOverride>
    // System.Collections.Generic.List.SynchronizedList<Spine.Unity.Modules.SkeletonRendererCustomMaterials.SlotMaterialOverride>
    // System.Collections.Generic.List.SynchronizedList<Spine.Unity.Modules.SkeletonUtilityKinematicShadow.TransformPair>
    // System.Collections.Generic.List.SynchronizedList<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Collections.Generic.List.SynchronizedList<System.DateTime>
    // System.Collections.Generic.List.SynchronizedList<TimeMgr.Syntony>
    // System.Collections.Generic.List.SynchronizedList<TsakLight>
    // System.Collections.Generic.List.SynchronizedList<UnityEngine.EventSystems.RaycastResult>
    // System.Collections.Generic.List.SynchronizedList<UnityEngine.Rect>
    // System.Collections.Generic.List.SynchronizedList<UnityEngine.UIVertex>
    // System.Collections.Generic.List.SynchronizedList<UnityEngine.Vector2>
    // System.Collections.Generic.List.SynchronizedList<UnityEngine.Vector3>
    // System.Collections.Generic.List.SynchronizedList<WeddingModel.CandyInfo>
    // System.Collections.Generic.List.SynchronizedList<WeddingModel.SelectPlayer>
    // System.Collections.Generic.List.SynchronizedList<WindowConfig.OrderTable>
    // System.Collections.Generic.List.SynchronizedList<XMZZVictoryRewardInfo>
    // System.Collections.Generic.List.SynchronizedList<byte>
    // System.Collections.Generic.List.SynchronizedList<float>
    // System.Collections.Generic.List.SynchronizedList<int>
    // System.Collections.Generic.List.SynchronizedList<object>
    // System.Collections.Generic.List.SynchronizedList<short>
    // System.Collections.Generic.List.SynchronizedList<uint>
    // System.Collections.Generic.List.SynchronizedList<ulong>
    // System.Collections.Generic.List.SynchronizedList<ushort>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.ActivateShow.PropertyCompare>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.AssistBossHurt>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.AttributePromoteShowWin.AttributePromote>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.BossHurt>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.CrossServerOneVsOneModel.AwardItem>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.DailyQuestGroup.GroupData>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.DebugLogRecorder.LogData>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.DemonJarModel.AutoChallengeLog>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.DemonJarModel.JiaBossKillRecord>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.Dungeon>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.DungeonHurt>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.DungeonSlayerVictoryWin.Item>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.DungeonTarget>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.EquipFightPower.EquipInfo>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.EquipStarEffectTipModel.GemHoleInfo>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.EquipStarEffectTipModel.StarProperty>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.EquipStarEffectTipModel.StrengthLevelInfo>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.EquipStarEffectTipModel.SuitEffectInfo>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.EquipStarEffectTipModel.TrainLevelInfo>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.EquipStarModel.Star>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.FairyFeastRank>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.FairyLeagueResultData>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.FairylandCeremonyModel.AwardItem>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.FindHostEquip>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.FindHostMoney>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.FindPreciousModel.BossKillRecord>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.FindPreciousModel.BossNotify>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.FindPreciousModel.DropRecord>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.FocusAuctionItem>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.GatherSoulComposeModel.ComposeCategory>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.GatherSoulDungeonModel.ItemInfo>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.GiftPackageClass.Gift_Package>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.GodWeaponCondition>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.HolidayWishPoolModel.WishLegend>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.IntegralRankItem>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.InvestReward>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.Item>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.JadeDynastyBossData>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.MapLine>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.NewYearFairylandCeremonyModel.AwardItem>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.OSGiftModel.SuperValueGift>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.OperationAccumulateRecharge.Item>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.OperationConsumeRebate.Item>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.OperationFlashSale.FlashSale>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.OperationTime>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.PassSkillLimit>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.PowerAddWin.PowerUpPosition>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.ReikiPointProperty>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.ReikiQualityProperty>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.ReikiRootRecommend>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.RewardRecord>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.RidingPetBossReward>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.RoleParticularModel.AlchemyDrug>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.RoleParticularModel.HorseInfo>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.RoleParticularModel.PetInfo>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.ServerItem>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.SortElement>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.TalentTreeScriptable.ArrowElement>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.TalentTreeScriptable.TalentElement>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.TeamApplication>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.TeamInvitation>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.TeamInvite>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.TheirTeam>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.TipPetMountSkillWidget.SkillInfo>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.TowerSweepResult>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.TreasureDungeonInfo>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.UI3DHeroSkillShow.CameraClip>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.UI3DHeroSkillShow.Effect>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.UI3DHeroSkillShow.SkillAct>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.UI3DHeroSkillShow.TreasureSkill>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.WindowCenter.CloseCommand>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.WindowCenter.OpenCommand>
    // System.Collections.Generic.List.SynchronizedList<vnxbqy.UI.WorldMapArea>
    // System.Collections.Generic.List<ArenaManager.AwardItem>
    // System.Collections.Generic.List<ArenaSettlementWin.Item>
    // System.Collections.Generic.List<AttackHandler.HurtObjs>
    // System.Collections.Generic.List<CB405_tagCMSuperAtk.tagSkillPosHurtObj>
    // System.Collections.Generic.List<ClientDropItemUtility.JiaDropInfo>
    // System.Collections.Generic.List<ClientHazyGrassStage.NpcJsonInfo>
    // System.Collections.Generic.List<CrossServerQualifyingModel.CrossChampionshipPKPlayer>
    // System.Collections.Generic.List<FlowerGiftModel.FlowersReceive>
    // System.Collections.Generic.List<FlowerGiftModel.SelectPlayer>
    // System.Collections.Generic.List<GActorPlayerBase.CEquipInfo>
    // System.Collections.Generic.List<GodKingGiftModel.GodKingGiftItem>
    // System.Collections.Generic.List<HAA31_tagMCActGrowupBuyInfo.tagMCActGrowupBuyGroup>
    // System.Collections.Generic.List<HAA40_tagMCActCollectWordsInfo.tagMCActCollectWordsExchangeItem>
    // System.Collections.Generic.List<HAA42_tagMCFeastLoginInfo.tagMCFeastLoginDayAward>
    // System.Collections.Generic.List<HazyMapNpcScriptableObject.CustomPositions>
    // System.Collections.Generic.List<HazyRegionSweepModel.SweepDungeonResult>
    // System.Collections.Generic.List<HourMinute>
    // System.Collections.Generic.List<ILItem>
    // System.Collections.Generic.List<IL_CAA20_tagCMActGodGiftChooseItem.tagCMActGodGiftChooseItemInfo>
    // System.Collections.Generic.List<IL_HA922_tagGCArenaMatchList.tagGCArenaMatchInfo>
    // System.Collections.Generic.List<IL_HA923_tagGCArenaBattleRecordList.tagGCArenaBattleRecord>
    // System.Collections.Generic.List<IL_HAA32_tagMCCACTGBillboardInfo.tagMCCACTGBillboardOrder>
    // System.Collections.Generic.List<IL_HAA48_tagMCActManyDayRechargeInfo.tagMCActManyDayRechargeAward>
    // System.Collections.Generic.List<IL_HAA52_tagMCActTurntableInfo.tagMCActTurntableItem>
    // System.Collections.Generic.List<IL_HC007_tagGCCrossBillboardInfo.tagGCCrossBillboardData>
    // System.Collections.Generic.List<IL_HC009_tagGCCrossBattlefieldBuyInfo.tagGCCrossBattlefieldBuyPlayer>
    // System.Collections.Generic.List<InGameDownLoad.Reward>
    // System.Collections.Generic.List<Int2>
    // System.Collections.Generic.List<Int3>
    // System.Collections.Generic.List<ItemEx>
    // System.Collections.Generic.List<LanguageVerify.MatchString>
    // System.Collections.Generic.List<LitJson.PropertyMetadata>
    // System.Collections.Generic.List<LuckyCloudBuyModel.LotteryRecInfo>
    // System.Collections.Generic.List<LuckyCloudBuyModel.RoundBuyInfo>
    // System.Collections.Generic.List<PersonalEnemy.BindInfo>
    // System.Collections.Generic.List<PetInfoConfig.PetSkillLimit>
    // System.Collections.Generic.List<PopupWindowsProcessor.PopupWindow>
    // System.Collections.Generic.List<PrefabLightmapData.LightmapInfo>
    // System.Collections.Generic.List<PrefabLightmapData.RendererInfo>
    // System.Collections.Generic.List<SMB_Base.NPCPos>
    // System.Collections.Generic.List<ServerData>
    // System.Collections.Generic.List<ServerDataCouple>
    // System.Collections.Generic.List<ShopItemInfo>
    // System.Collections.Generic.List<Spine.Unity.Modules.SkeletonRendererCustomMaterials.AtlasMaterialOverride>
    // System.Collections.Generic.List<Spine.Unity.Modules.SkeletonRendererCustomMaterials.SlotMaterialOverride>
    // System.Collections.Generic.List<Spine.Unity.Modules.SkeletonUtilityKinematicShadow.TransformPair>
    // System.Collections.Generic.List<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Collections.Generic.List<System.DateTime>
    // System.Collections.Generic.List<TimeMgr.Syntony>
    // System.Collections.Generic.List<TsakLight>
    // System.Collections.Generic.List<UnityEngine.EventSystems.RaycastResult>
    // System.Collections.Generic.List<UnityEngine.Rect>
    // System.Collections.Generic.List<UnityEngine.UIVertex>
    // System.Collections.Generic.List<UnityEngine.Vector2>
    // System.Collections.Generic.List<UnityEngine.Vector3>
    // System.Collections.Generic.List<WeddingModel.CandyInfo>
    // System.Collections.Generic.List<WeddingModel.SelectPlayer>
    // System.Collections.Generic.List<WindowConfig.OrderTable>
    // System.Collections.Generic.List<XMZZVictoryRewardInfo>
    // System.Collections.Generic.List<byte>
    // System.Collections.Generic.List<float>
    // System.Collections.Generic.List<int>
    // System.Collections.Generic.List<object>
    // System.Collections.Generic.List<short>
    // System.Collections.Generic.List<uint>
    // System.Collections.Generic.List<ulong>
    // System.Collections.Generic.List<ushort>
    // System.Collections.Generic.List<vnxbqy.UI.ActivateShow.PropertyCompare>
    // System.Collections.Generic.List<vnxbqy.UI.AssistBossHurt>
    // System.Collections.Generic.List<vnxbqy.UI.AttributePromoteShowWin.AttributePromote>
    // System.Collections.Generic.List<vnxbqy.UI.BossHurt>
    // System.Collections.Generic.List<vnxbqy.UI.CrossServerOneVsOneModel.AwardItem>
    // System.Collections.Generic.List<vnxbqy.UI.DailyQuestGroup.GroupData>
    // System.Collections.Generic.List<vnxbqy.UI.DebugLogRecorder.LogData>
    // System.Collections.Generic.List<vnxbqy.UI.DemonJarModel.AutoChallengeLog>
    // System.Collections.Generic.List<vnxbqy.UI.DemonJarModel.JiaBossKillRecord>
    // System.Collections.Generic.List<vnxbqy.UI.Dungeon>
    // System.Collections.Generic.List<vnxbqy.UI.DungeonHurt>
    // System.Collections.Generic.List<vnxbqy.UI.DungeonSlayerVictoryWin.Item>
    // System.Collections.Generic.List<vnxbqy.UI.DungeonTarget>
    // System.Collections.Generic.List<vnxbqy.UI.EquipFightPower.EquipInfo>
    // System.Collections.Generic.List<vnxbqy.UI.EquipStarEffectTipModel.GemHoleInfo>
    // System.Collections.Generic.List<vnxbqy.UI.EquipStarEffectTipModel.StarProperty>
    // System.Collections.Generic.List<vnxbqy.UI.EquipStarEffectTipModel.StrengthLevelInfo>
    // System.Collections.Generic.List<vnxbqy.UI.EquipStarEffectTipModel.SuitEffectInfo>
    // System.Collections.Generic.List<vnxbqy.UI.EquipStarEffectTipModel.TrainLevelInfo>
    // System.Collections.Generic.List<vnxbqy.UI.EquipStarModel.Star>
    // System.Collections.Generic.List<vnxbqy.UI.FairyFeastRank>
    // System.Collections.Generic.List<vnxbqy.UI.FairyLeagueResultData>
    // System.Collections.Generic.List<vnxbqy.UI.FairylandCeremonyModel.AwardItem>
    // System.Collections.Generic.List<vnxbqy.UI.FindHostEquip>
    // System.Collections.Generic.List<vnxbqy.UI.FindHostMoney>
    // System.Collections.Generic.List<vnxbqy.UI.FindPreciousModel.BossKillRecord>
    // System.Collections.Generic.List<vnxbqy.UI.FindPreciousModel.BossNotify>
    // System.Collections.Generic.List<vnxbqy.UI.FindPreciousModel.DropRecord>
    // System.Collections.Generic.List<vnxbqy.UI.FocusAuctionItem>
    // System.Collections.Generic.List<vnxbqy.UI.GatherSoulComposeModel.ComposeCategory>
    // System.Collections.Generic.List<vnxbqy.UI.GatherSoulDungeonModel.ItemInfo>
    // System.Collections.Generic.List<vnxbqy.UI.GiftPackageClass.Gift_Package>
    // System.Collections.Generic.List<vnxbqy.UI.GodWeaponCondition>
    // System.Collections.Generic.List<vnxbqy.UI.HolidayWishPoolModel.WishLegend>
    // System.Collections.Generic.List<vnxbqy.UI.IntegralRankItem>
    // System.Collections.Generic.List<vnxbqy.UI.InvestReward>
    // System.Collections.Generic.List<vnxbqy.UI.Item>
    // System.Collections.Generic.List<vnxbqy.UI.JadeDynastyBossData>
    // System.Collections.Generic.List<vnxbqy.UI.MapLine>
    // System.Collections.Generic.List<vnxbqy.UI.NewYearFairylandCeremonyModel.AwardItem>
    // System.Collections.Generic.List<vnxbqy.UI.OSGiftModel.SuperValueGift>
    // System.Collections.Generic.List<vnxbqy.UI.OperationAccumulateRecharge.Item>
    // System.Collections.Generic.List<vnxbqy.UI.OperationConsumeRebate.Item>
    // System.Collections.Generic.List<vnxbqy.UI.OperationFlashSale.FlashSale>
    // System.Collections.Generic.List<vnxbqy.UI.OperationTime>
    // System.Collections.Generic.List<vnxbqy.UI.PassSkillLimit>
    // System.Collections.Generic.List<vnxbqy.UI.PowerAddWin.PowerUpPosition>
    // System.Collections.Generic.List<vnxbqy.UI.ReikiPointProperty>
    // System.Collections.Generic.List<vnxbqy.UI.ReikiQualityProperty>
    // System.Collections.Generic.List<vnxbqy.UI.ReikiRootRecommend>
    // System.Collections.Generic.List<vnxbqy.UI.RewardRecord>
    // System.Collections.Generic.List<vnxbqy.UI.RidingPetBossReward>
    // System.Collections.Generic.List<vnxbqy.UI.RoleParticularModel.AlchemyDrug>
    // System.Collections.Generic.List<vnxbqy.UI.RoleParticularModel.HorseInfo>
    // System.Collections.Generic.List<vnxbqy.UI.RoleParticularModel.PetInfo>
    // System.Collections.Generic.List<vnxbqy.UI.ServerItem>
    // System.Collections.Generic.List<vnxbqy.UI.SortElement>
    // System.Collections.Generic.List<vnxbqy.UI.TalentTreeScriptable.ArrowElement>
    // System.Collections.Generic.List<vnxbqy.UI.TalentTreeScriptable.TalentElement>
    // System.Collections.Generic.List<vnxbqy.UI.TeamApplication>
    // System.Collections.Generic.List<vnxbqy.UI.TeamInvitation>
    // System.Collections.Generic.List<vnxbqy.UI.TeamInvite>
    // System.Collections.Generic.List<vnxbqy.UI.TheirTeam>
    // System.Collections.Generic.List<vnxbqy.UI.TipPetMountSkillWidget.SkillInfo>
    // System.Collections.Generic.List<vnxbqy.UI.TowerSweepResult>
    // System.Collections.Generic.List<vnxbqy.UI.TreasureDungeonInfo>
    // System.Collections.Generic.List<vnxbqy.UI.UI3DHeroSkillShow.CameraClip>
    // System.Collections.Generic.List<vnxbqy.UI.UI3DHeroSkillShow.Effect>
    // System.Collections.Generic.List<vnxbqy.UI.UI3DHeroSkillShow.SkillAct>
    // System.Collections.Generic.List<vnxbqy.UI.UI3DHeroSkillShow.TreasureSkill>
    // System.Collections.Generic.List<vnxbqy.UI.WindowCenter.CloseCommand>
    // System.Collections.Generic.List<vnxbqy.UI.WindowCenter.OpenCommand>
    // System.Collections.Generic.List<vnxbqy.UI.WorldMapArea>
    // System.Collections.Generic.ObjectComparer<ArenaManager.AwardItem>
    // System.Collections.Generic.ObjectComparer<ArenaSettlementWin.Item>
    // System.Collections.Generic.ObjectComparer<AttackHandler.HurtObjs>
    // System.Collections.Generic.ObjectComparer<CB405_tagCMSuperAtk.tagSkillPosHurtObj>
    // System.Collections.Generic.ObjectComparer<ClientDropItemUtility.JiaDropInfo>
    // System.Collections.Generic.ObjectComparer<ClientHazyGrassStage.NpcJsonInfo>
    // System.Collections.Generic.ObjectComparer<CrossServerQualifyingModel.CrossChampionshipPKPlayer>
    // System.Collections.Generic.ObjectComparer<FlowerGiftModel.FlowersReceive>
    // System.Collections.Generic.ObjectComparer<FlowerGiftModel.SelectPlayer>
    // System.Collections.Generic.ObjectComparer<GActorPlayerBase.CEquipInfo>
    // System.Collections.Generic.ObjectComparer<GodKingGiftModel.GodKingGiftItem>
    // System.Collections.Generic.ObjectComparer<HAA31_tagMCActGrowupBuyInfo.tagMCActGrowupBuyGroup>
    // System.Collections.Generic.ObjectComparer<HAA40_tagMCActCollectWordsInfo.tagMCActCollectWordsExchangeItem>
    // System.Collections.Generic.ObjectComparer<HAA42_tagMCFeastLoginInfo.tagMCFeastLoginDayAward>
    // System.Collections.Generic.ObjectComparer<HazyMapNpcScriptableObject.CustomPositions>
    // System.Collections.Generic.ObjectComparer<HazyRegionSweepModel.SweepDungeonResult>
    // System.Collections.Generic.ObjectComparer<HourMinute>
    // System.Collections.Generic.ObjectComparer<ILItem>
    // System.Collections.Generic.ObjectComparer<IL_CAA20_tagCMActGodGiftChooseItem.tagCMActGodGiftChooseItemInfo>
    // System.Collections.Generic.ObjectComparer<IL_HA922_tagGCArenaMatchList.tagGCArenaMatchInfo>
    // System.Collections.Generic.ObjectComparer<IL_HA923_tagGCArenaBattleRecordList.tagGCArenaBattleRecord>
    // System.Collections.Generic.ObjectComparer<IL_HAA32_tagMCCACTGBillboardInfo.tagMCCACTGBillboardOrder>
    // System.Collections.Generic.ObjectComparer<IL_HAA48_tagMCActManyDayRechargeInfo.tagMCActManyDayRechargeAward>
    // System.Collections.Generic.ObjectComparer<IL_HAA52_tagMCActTurntableInfo.tagMCActTurntableItem>
    // System.Collections.Generic.ObjectComparer<IL_HC007_tagGCCrossBillboardInfo.tagGCCrossBillboardData>
    // System.Collections.Generic.ObjectComparer<IL_HC009_tagGCCrossBattlefieldBuyInfo.tagGCCrossBattlefieldBuyPlayer>
    // System.Collections.Generic.ObjectComparer<InGameDownLoad.Reward>
    // System.Collections.Generic.ObjectComparer<Int2>
    // System.Collections.Generic.ObjectComparer<Int3>
    // System.Collections.Generic.ObjectComparer<ItemEx>
    // System.Collections.Generic.ObjectComparer<LanguageVerify.MatchString>
    // System.Collections.Generic.ObjectComparer<LitJson.PropertyMetadata>
    // System.Collections.Generic.ObjectComparer<LuckyCloudBuyModel.LotteryRecInfo>
    // System.Collections.Generic.ObjectComparer<LuckyCloudBuyModel.RoundBuyInfo>
    // System.Collections.Generic.ObjectComparer<PersonalEnemy.BindInfo>
    // System.Collections.Generic.ObjectComparer<PetInfoConfig.PetSkillLimit>
    // System.Collections.Generic.ObjectComparer<PopupWindowsProcessor.PopupWindow>
    // System.Collections.Generic.ObjectComparer<PrefabLightmapData.LightmapInfo>
    // System.Collections.Generic.ObjectComparer<PrefabLightmapData.RendererInfo>
    // System.Collections.Generic.ObjectComparer<SMB_Base.NPCPos>
    // System.Collections.Generic.ObjectComparer<ServerData>
    // System.Collections.Generic.ObjectComparer<ServerDataCouple>
    // System.Collections.Generic.ObjectComparer<ShopItemInfo>
    // System.Collections.Generic.ObjectComparer<Spine.EventQueue.EventQueueEntry>
    // System.Collections.Generic.ObjectComparer<Spine.Unity.MeshGeneration.SubmeshInstruction>
    // System.Collections.Generic.ObjectComparer<Spine.Unity.Modules.SkeletonRendererCustomMaterials.AtlasMaterialOverride>
    // System.Collections.Generic.ObjectComparer<Spine.Unity.Modules.SkeletonRendererCustomMaterials.SlotMaterialOverride>
    // System.Collections.Generic.ObjectComparer<Spine.Unity.Modules.SkeletonUtilityKinematicShadow.TransformPair>
    // System.Collections.Generic.ObjectComparer<System.Collections.Generic.KeyValuePair<int,object>>
    // System.Collections.Generic.ObjectComparer<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Collections.Generic.ObjectComparer<System.DateTime>
    // System.Collections.Generic.ObjectComparer<TimeMgr.Syntony>
    // System.Collections.Generic.ObjectComparer<TsakLight>
    // System.Collections.Generic.ObjectComparer<UnityEngine.EventSystems.RaycastResult>
    // System.Collections.Generic.ObjectComparer<UnityEngine.Rect>
    // System.Collections.Generic.ObjectComparer<UnityEngine.UIVertex>
    // System.Collections.Generic.ObjectComparer<UnityEngine.Vector2>
    // System.Collections.Generic.ObjectComparer<UnityEngine.Vector3>
    // System.Collections.Generic.ObjectComparer<WeddingModel.CandyInfo>
    // System.Collections.Generic.ObjectComparer<WeddingModel.SelectPlayer>
    // System.Collections.Generic.ObjectComparer<WindowConfig.OrderTable>
    // System.Collections.Generic.ObjectComparer<XMZZVictoryRewardInfo>
    // System.Collections.Generic.ObjectComparer<byte>
    // System.Collections.Generic.ObjectComparer<float>
    // System.Collections.Generic.ObjectComparer<int>
    // System.Collections.Generic.ObjectComparer<object>
    // System.Collections.Generic.ObjectComparer<short>
    // System.Collections.Generic.ObjectComparer<uint>
    // System.Collections.Generic.ObjectComparer<ulong>
    // System.Collections.Generic.ObjectComparer<ushort>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.ActivateShow.PropertyCompare>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.AssistBossHurt>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.AttributePromoteShowWin.AttributePromote>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.BossHurt>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.CrossServerOneVsOneModel.AwardItem>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.DailyQuestGroup.GroupData>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.DebugLogRecorder.LogData>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.DemonJarModel.AutoChallengeLog>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.DemonJarModel.JiaBossKillRecord>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.Dungeon>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.DungeonHurt>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.DungeonSlayerVictoryWin.Item>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.DungeonTarget>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.EquipFightPower.EquipInfo>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.EquipStarEffectTipModel.GemHoleInfo>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.EquipStarEffectTipModel.StarProperty>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.EquipStarEffectTipModel.StrengthLevelInfo>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.EquipStarEffectTipModel.SuitEffectInfo>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.EquipStarEffectTipModel.TrainLevelInfo>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.EquipStarModel.Star>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.FairyFeastRank>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.FairyLeagueResultData>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.FairylandCeremonyModel.AwardItem>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.FindHostEquip>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.FindHostMoney>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.FindPreciousModel.BossKillRecord>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.FindPreciousModel.BossNotify>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.FindPreciousModel.DropRecord>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.FocusAuctionItem>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.GatherSoulComposeModel.ComposeCategory>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.GatherSoulDungeonModel.ItemInfo>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.GiftPackageClass.Gift_Package>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.GodWeaponCondition>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.HolidayWishPoolModel.WishLegend>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.IntegralRankItem>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.InvestReward>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.Item>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.JadeDynastyBossData>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.MapLine>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.NewYearFairylandCeremonyModel.AwardItem>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.OSGiftModel.SuperValueGift>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.OperationAccumulateRecharge.Item>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.OperationConsumeRebate.Item>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.OperationFlashSale.FlashSale>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.OperationTime>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.PassSkillLimit>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.PowerAddWin.PowerUpPosition>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.ReikiPointProperty>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.ReikiQualityProperty>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.ReikiRootRecommend>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.RewardRecord>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.RidingPetBossReward>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.RoleParticularModel.AlchemyDrug>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.RoleParticularModel.HorseInfo>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.RoleParticularModel.PetInfo>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.ServerItem>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.SortElement>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.TalentTreeScriptable.ArrowElement>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.TalentTreeScriptable.TalentElement>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.TeamApplication>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.TeamInvitation>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.TeamInvite>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.TheirTeam>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.TipPetMountSkillWidget.SkillInfo>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.TowerSweepResult>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.TreasureDungeonInfo>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.UI3DHeroSkillShow.CameraClip>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.UI3DHeroSkillShow.Effect>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.UI3DHeroSkillShow.SkillAct>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.UI3DHeroSkillShow.TreasureSkill>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.WindowCenter.CloseCommand>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.WindowCenter.OpenCommand>
    // System.Collections.Generic.ObjectComparer<vnxbqy.UI.WorldMapArea>
    // System.Collections.Generic.ObjectEqualityComparer<ArenaManager.AwardItem>
    // System.Collections.Generic.ObjectEqualityComparer<ArenaSettlementWin.Item>
    // System.Collections.Generic.ObjectEqualityComparer<AttackHandler.HurtObjs>
    // System.Collections.Generic.ObjectEqualityComparer<CB405_tagCMSuperAtk.tagSkillPosHurtObj>
    // System.Collections.Generic.ObjectEqualityComparer<CameraController.LookAtData>
    // System.Collections.Generic.ObjectEqualityComparer<ClientDropItemUtility.JiaDropInfo>
    // System.Collections.Generic.ObjectEqualityComparer<ClientHazyGrassStage.NpcJsonInfo>
    // System.Collections.Generic.ObjectEqualityComparer<CrossServerQualifyingModel.ChampionshipOfficial>
    // System.Collections.Generic.ObjectEqualityComparer<CrossServerQualifyingModel.CrossChampionshipPKBattle>
    // System.Collections.Generic.ObjectEqualityComparer<CrossServerQualifyingModel.CrossChampionshipPKPlayer>
    // System.Collections.Generic.ObjectEqualityComparer<DailyQuestTimes>
    // System.Collections.Generic.ObjectEqualityComparer<DropItemManager.GuardDropItem>
    // System.Collections.Generic.ObjectEqualityComparer<FairyInvestInfo>
    // System.Collections.Generic.ObjectEqualityComparer<FairyInvestItems>
    // System.Collections.Generic.ObjectEqualityComparer<FlowerGiftModel.FlowersReceive>
    // System.Collections.Generic.ObjectEqualityComparer<FlowerGiftModel.SelectPlayer>
    // System.Collections.Generic.ObjectEqualityComparer<GAStaticDefine.NPCLocation>
    // System.Collections.Generic.ObjectEqualityComparer<GActorPlayerBase.CEquipInfo>
    // System.Collections.Generic.ObjectEqualityComparer<GodKingGiftModel.GodKingGiftItem>
    // System.Collections.Generic.ObjectEqualityComparer<HAA31_tagMCActGrowupBuyInfo.tagMCActGrowupBuyGroup>
    // System.Collections.Generic.ObjectEqualityComparer<HAA40_tagMCActCollectWordsInfo.tagMCActCollectWordsExchangeItem>
    // System.Collections.Generic.ObjectEqualityComparer<HAA42_tagMCFeastLoginInfo.tagMCFeastLoginDayAward>
    // System.Collections.Generic.ObjectEqualityComparer<HAA43_tagMCFeastWishInfo.tagMCFeastWishBottleInfo>
    // System.Collections.Generic.ObjectEqualityComparer<HAA46_tagMCFeastTravelInfo.tagMCFeastTravelAward>
    // System.Collections.Generic.ObjectEqualityComparer<HAA46_tagMCFeastTravelInfo.tagMCFeastTravelTask>
    // System.Collections.Generic.ObjectEqualityComparer<HazyMapNpcScriptableObject.CustomPositions>
    // System.Collections.Generic.ObjectEqualityComparer<HazyRegionSweepModel.SweepDungeonResult>
    // System.Collections.Generic.ObjectEqualityComparer<HourMinute>
    // System.Collections.Generic.ObjectEqualityComparer<ILItem>
    // System.Collections.Generic.ObjectEqualityComparer<IL_CAA20_tagCMActGodGiftChooseItem.tagCMActGodGiftChooseItemInfo>
    // System.Collections.Generic.ObjectEqualityComparer<IL_HA922_tagGCArenaMatchList.tagGCArenaMatchInfo>
    // System.Collections.Generic.ObjectEqualityComparer<IL_HA923_tagGCArenaBattleRecordList.tagGCArenaBattleRecord>
    // System.Collections.Generic.ObjectEqualityComparer<IL_HAA32_tagMCCACTGBillboardInfo.tagMCCACTGBillboardDabiao>
    // System.Collections.Generic.ObjectEqualityComparer<IL_HAA32_tagMCCACTGBillboardInfo.tagMCCACTGBillboardOrder>
    // System.Collections.Generic.ObjectEqualityComparer<IL_HAA48_tagMCActManyDayRechargeInfo.tagMCActManyDayRechargeAward>
    // System.Collections.Generic.ObjectEqualityComparer<IL_HAA52_tagMCActTurntableInfo.tagMCActTurntableItem>
    // System.Collections.Generic.ObjectEqualityComparer<IL_HC007_tagGCCrossBillboardInfo.tagGCCrossBillboardData>
    // System.Collections.Generic.ObjectEqualityComparer<IL_HC009_tagGCCrossBattlefieldBuyInfo.tagGCCrossBattlefieldBuyPlayer>
    // System.Collections.Generic.ObjectEqualityComparer<InGameDownLoad.Reward>
    // System.Collections.Generic.ObjectEqualityComparer<Int2>
    // System.Collections.Generic.ObjectEqualityComparer<Int3>
    // System.Collections.Generic.ObjectEqualityComparer<InvestModel.InvestInfo>
    // System.Collections.Generic.ObjectEqualityComparer<ItemEx>
    // System.Collections.Generic.ObjectEqualityComparer<LanguageVerify.MatchString>
    // System.Collections.Generic.ObjectEqualityComparer<LitJson.ArrayMetadata>
    // System.Collections.Generic.ObjectEqualityComparer<LitJson.ObjectMetadata>
    // System.Collections.Generic.ObjectEqualityComparer<LitJson.PropertyMetadata>
    // System.Collections.Generic.ObjectEqualityComparer<LuckyCloudBuyModel.LotteryRecInfo>
    // System.Collections.Generic.ObjectEqualityComparer<LuckyCloudBuyModel.RoundBuyInfo>
    // System.Collections.Generic.ObjectEqualityComparer<PersonalEnemy.BindInfo>
    // System.Collections.Generic.ObjectEqualityComparer<PetInfoConfig.PetSkillLimit>
    // System.Collections.Generic.ObjectEqualityComparer<PopupWindowsProcessor.PopupWindow>
    // System.Collections.Generic.ObjectEqualityComparer<PrefabLightmapData.LightmapInfo>
    // System.Collections.Generic.ObjectEqualityComparer<PrefabLightmapData.RendererInfo>
    // System.Collections.Generic.ObjectEqualityComparer<QuickSetting.QuickSettingRange>
    // System.Collections.Generic.ObjectEqualityComparer<SMB_Base.NPCPos>
    // System.Collections.Generic.ObjectEqualityComparer<ServerData>
    // System.Collections.Generic.ObjectEqualityComparer<ServerDataCouple>
    // System.Collections.Generic.ObjectEqualityComparer<ShentongModel.structShentongLV>
    // System.Collections.Generic.ObjectEqualityComparer<ShopItemInfo>
    // System.Collections.Generic.ObjectEqualityComparer<SkillEffectGroup>
    // System.Collections.Generic.ObjectEqualityComparer<SkillHelper.EffectValue>
    // System.Collections.Generic.ObjectEqualityComparer<Spine.AnimationStateData.AnimationPair>
    // System.Collections.Generic.ObjectEqualityComparer<Spine.Skin.AttachmentKeyTuple>
    // System.Collections.Generic.ObjectEqualityComparer<Spine.Unity.Modules.SkeletonRendererCustomMaterials.AtlasMaterialOverride>
    // System.Collections.Generic.ObjectEqualityComparer<Spine.Unity.Modules.SkeletonRendererCustomMaterials.SlotMaterialOverride>
    // System.Collections.Generic.ObjectEqualityComparer<Spine.Unity.Modules.SkeletonUtilityKinematicShadow.TransformPair>
    // System.Collections.Generic.ObjectEqualityComparer<StatusMgr.ZhongJiInfo>
    // System.Collections.Generic.ObjectEqualityComparer<StoreConfig.StoreItem>
    // System.Collections.Generic.ObjectEqualityComparer<System.Collections.Generic.KeyValuePair<int,object>>
    // System.Collections.Generic.ObjectEqualityComparer<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Collections.Generic.ObjectEqualityComparer<System.DateTime>
    // System.Collections.Generic.ObjectEqualityComparer<TimeMgr.Syntony>
    // System.Collections.Generic.ObjectEqualityComparer<TsakLight>
    // System.Collections.Generic.ObjectEqualityComparer<UnityEngine.EventSystems.RaycastResult>
    // System.Collections.Generic.ObjectEqualityComparer<UnityEngine.Rect>
    // System.Collections.Generic.ObjectEqualityComparer<UnityEngine.UIVertex>
    // System.Collections.Generic.ObjectEqualityComparer<UnityEngine.Vector2>
    // System.Collections.Generic.ObjectEqualityComparer<UnityEngine.Vector3>
    // System.Collections.Generic.ObjectEqualityComparer<WeddingModel.CandyInfo>
    // System.Collections.Generic.ObjectEqualityComparer<WeddingModel.MarryReqInfo>
    // System.Collections.Generic.ObjectEqualityComparer<WeddingModel.SelectPlayer>
    // System.Collections.Generic.ObjectEqualityComparer<WindowConfig.OrderTable>
    // System.Collections.Generic.ObjectEqualityComparer<XMZZVictoryRewardInfo>
    // System.Collections.Generic.ObjectEqualityComparer<ZoneRankingStruct>
    // System.Collections.Generic.ObjectEqualityComparer<byte>
    // System.Collections.Generic.ObjectEqualityComparer<float>
    // System.Collections.Generic.ObjectEqualityComparer<int>
    // System.Collections.Generic.ObjectEqualityComparer<long>
    // System.Collections.Generic.ObjectEqualityComparer<object>
    // System.Collections.Generic.ObjectEqualityComparer<short>
    // System.Collections.Generic.ObjectEqualityComparer<uint>
    // System.Collections.Generic.ObjectEqualityComparer<ulong>
    // System.Collections.Generic.ObjectEqualityComparer<ushort>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.ActivateShow.PropertyCompare>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.ActivityModel.SpecialActivityData>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.AlchemyCount>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.AlchemyDrugUseLimit.OverLimitItem>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.AlchemyTime>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.AllianceBossModel.AllianceBossLine>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.AssistBossHurt>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.AssistPlayer>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.AttributePromoteShowWin.AttributePromote>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.AutoHammerCost>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.BossFirstBloodModel.FirstKillTimeInfo>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.BossHurt>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.ChatBubbleModel.ChatBubble>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.CrossServerOneVsOneModel.AwardItem>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.CrossServerOneVsOneModel.CrossServerOneVsOneHistory>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.DailyQuestGroup.GroupData>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.DebugLogRecorder.LogData>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.DemonJarModel.AutoChallengeLog>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.DemonJarModel.JiaBossKillRecord>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.Dungeon>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.DungeonAssistModel.AssistInfo>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.DungeonHurt>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.DungeonSlayerVictoryWin.Item>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.DungeonTarget>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.EquipFightPower.EquipInfo>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.EquipStarEffectTipModel.GemHoleInfo>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.EquipStarEffectTipModel.StarProperty>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.EquipStarEffectTipModel.StrengthLevelInfo>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.EquipStarEffectTipModel.SuitEffectInfo>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.EquipStarEffectTipModel.TrainLevelInfo>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.EquipStarModel.Star>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.EquipStrength>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.EquipSuitPropertyEntry>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.FairyFeastRank>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.FairyLeagueResultData>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.FairyNewModel.AffairStarInfo>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.FairyNewModel.FamilyAffair>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.FairylandCeremonyModel.AwardItem>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.FestivalRedpack>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.FindHostEquip>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.FindHostMoney>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.FindPreciousModel.BossKillRecord>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.FindPreciousModel.BossNotify>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.FindPreciousModel.BossSubscribe>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.FindPreciousModel.DropRecord>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.FocusAuctionItem>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.GatherSoulComposeModel.ComposeCategory>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.GatherSoulDungeonModel.ItemInfo>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.GatherSoulHoleCondition>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.GemHoleCondition>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.GemType>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.GiftPackageClass.Gift_Package>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.GodWeaponCondition>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.HazyDemonKingPlayerInfo>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.HazyRegionModel.AdventureInfo>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.HazyRegionModel.Incident>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.HolidayWishPoolModel.WishLegend>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.ImpactRankModel.OSCbillBoardCondition>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.ImpactRankModel.OpenServerPlayerData>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.IntegralRankItem>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.InvestReward>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.Item>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.ItemOverdueModel.OverdueItem>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.ItemUseModel.UseItem>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.JadeDynastyBossData>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.JadeDynastyBossLine>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.JadeDynastySkillCondition>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.KingTreasureModel.Division>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.LevelGiftModel.VIPAward>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.MapLine>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.MonthWeekInvestModel.InvestInfo>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.NewYearFairylandCeremonyModel.AwardItem>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.OSGiftModel.SuperValueGift>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.OperationAccumulateRecharge.Item>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.OperationBossTrial.BossTrialSubmitInfo>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.OperationConsumeRebate.Item>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.OperationFlashSale.FlashSale>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.OperationTime>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.OtherPlayerEquipModel.EquipBrief>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.PassSkillLimit>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.PowerAddWin.PowerUpPosition>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.PreciousItemGetModel.PreciousItem>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.RealmLevelUpEquipCondition>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.RedEnvelopeModel.RedEnvelope>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.ReikiPointProperty>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.ReikiQualityProperty>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.ReikiRootRecommend>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.RewardRecord>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.RidingPetBossLine>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.RidingPetBossReward>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.RoleParticularModel.AlchemyDrug>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.RoleParticularModel.HorseInfo>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.RoleParticularModel.PetInfo>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.RuneHoleCondition>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.ServerInvestInfo>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.ServerItem>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.SkyTowerModel.ChallengeInfo>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.SortElement>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.TalentTreeScriptable.ArrowElement>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.TalentTreeScriptable.TalentElement>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.TaskFeedback>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.TeamApplication>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.TeamInvitation>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.TeamInvite>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.TeamTargetPreference>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.TheirTeam>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.TipPetMountSkillWidget.SkillInfo>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.TowerSweepResult>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.TreasureDungeonInfo>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.UI3DHeroSkillShow.CameraClip>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.UI3DHeroSkillShow.Effect>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.UI3DHeroSkillShow.SkillAct>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.UI3DHeroSkillShow.TreasureSkill>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.VipModel.RechargeCount>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.WindowCenter.CloseCommand>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.WindowCenter.OpenCommand>
    // System.Collections.Generic.ObjectEqualityComparer<vnxbqy.UI.WorldMapArea>
    // System.Collections.Generic.Queue.Enumerator<ExperienceGetBehaviour.Experience>
    // System.Collections.Generic.Queue.Enumerator<VoiceHttpRequest.VoiceDecodec>
    // System.Collections.Generic.Queue.Enumerator<VoiceHttpRequest.VoiceHttp>
    // System.Collections.Generic.Queue.Enumerator<int>
    // System.Collections.Generic.Queue.Enumerator<long>
    // System.Collections.Generic.Queue.Enumerator<object>
    // System.Collections.Generic.Queue.Enumerator<vnxbqy.UI.Item>
    // System.Collections.Generic.Queue.Enumerator<vnxbqy.UI.PopUpNum.PopupInfo>
    // System.Collections.Generic.Queue<ExperienceGetBehaviour.Experience>
    // System.Collections.Generic.Queue<VoiceHttpRequest.VoiceDecodec>
    // System.Collections.Generic.Queue<VoiceHttpRequest.VoiceHttp>
    // System.Collections.Generic.Queue<int>
    // System.Collections.Generic.Queue<long>
    // System.Collections.Generic.Queue<object>
    // System.Collections.Generic.Queue<vnxbqy.UI.Item>
    // System.Collections.Generic.Queue<vnxbqy.UI.PopUpNum.PopupInfo>
    // System.Collections.Generic.SortedDictionary.<>c__DisplayClass34_0<int,object>
    // System.Collections.Generic.SortedDictionary.<>c__DisplayClass34_1<int,object>
    // System.Collections.Generic.SortedDictionary.Enumerator<int,object>
    // System.Collections.Generic.SortedDictionary.KeyCollection.<>c__DisplayClass5_0<int,object>
    // System.Collections.Generic.SortedDictionary.KeyCollection.<>c__DisplayClass6_0<int,object>
    // System.Collections.Generic.SortedDictionary.KeyCollection.<>c__DisplayClass6_1<int,object>
    // System.Collections.Generic.SortedDictionary.KeyCollection.Enumerator<int,object>
    // System.Collections.Generic.SortedDictionary.KeyCollection<int,object>
    // System.Collections.Generic.SortedDictionary.KeyValuePairComparer<int,object>
    // System.Collections.Generic.SortedDictionary.ValueCollection.<>c__DisplayClass5_0<int,object>
    // System.Collections.Generic.SortedDictionary.ValueCollection.<>c__DisplayClass6_0<int,object>
    // System.Collections.Generic.SortedDictionary.ValueCollection.<>c__DisplayClass6_1<int,object>
    // System.Collections.Generic.SortedDictionary.ValueCollection.Enumerator<int,object>
    // System.Collections.Generic.SortedDictionary.ValueCollection<int,object>
    // System.Collections.Generic.SortedDictionary<int,object>
    // System.Collections.Generic.SortedSet.<>c__DisplayClass52_0<System.Collections.Generic.KeyValuePair<int,object>>
    // System.Collections.Generic.SortedSet.<>c__DisplayClass53_0<System.Collections.Generic.KeyValuePair<int,object>>
    // System.Collections.Generic.SortedSet.<>c__DisplayClass53_1<System.Collections.Generic.KeyValuePair<int,object>>
    // System.Collections.Generic.SortedSet.Enumerator<System.Collections.Generic.KeyValuePair<int,object>>
    // System.Collections.Generic.SortedSet.Node<System.Collections.Generic.KeyValuePair<int,object>>
    // System.Collections.Generic.SortedSet<System.Collections.Generic.KeyValuePair<int,object>>
    // System.Collections.Generic.Stack.Enumerator<int>
    // System.Collections.Generic.Stack.Enumerator<object>
    // System.Collections.Generic.Stack.Enumerator<uint>
    // System.Collections.Generic.Stack<int>
    // System.Collections.Generic.Stack<object>
    // System.Collections.Generic.Stack<uint>
    // System.Collections.Generic.TreeSet<System.Collections.Generic.KeyValuePair<int,object>>
    // System.Collections.Generic.TreeWalkPredicate<System.Collections.Generic.KeyValuePair<int,object>>
    // System.Collections.ObjectModel.ReadOnlyCollection<ArenaManager.AwardItem>
    // System.Collections.ObjectModel.ReadOnlyCollection<ArenaSettlementWin.Item>
    // System.Collections.ObjectModel.ReadOnlyCollection<AttackHandler.HurtObjs>
    // System.Collections.ObjectModel.ReadOnlyCollection<CB405_tagCMSuperAtk.tagSkillPosHurtObj>
    // System.Collections.ObjectModel.ReadOnlyCollection<ClientDropItemUtility.JiaDropInfo>
    // System.Collections.ObjectModel.ReadOnlyCollection<ClientHazyGrassStage.NpcJsonInfo>
    // System.Collections.ObjectModel.ReadOnlyCollection<CrossServerQualifyingModel.CrossChampionshipPKPlayer>
    // System.Collections.ObjectModel.ReadOnlyCollection<FlowerGiftModel.FlowersReceive>
    // System.Collections.ObjectModel.ReadOnlyCollection<FlowerGiftModel.SelectPlayer>
    // System.Collections.ObjectModel.ReadOnlyCollection<GActorPlayerBase.CEquipInfo>
    // System.Collections.ObjectModel.ReadOnlyCollection<GodKingGiftModel.GodKingGiftItem>
    // System.Collections.ObjectModel.ReadOnlyCollection<HAA31_tagMCActGrowupBuyInfo.tagMCActGrowupBuyGroup>
    // System.Collections.ObjectModel.ReadOnlyCollection<HAA40_tagMCActCollectWordsInfo.tagMCActCollectWordsExchangeItem>
    // System.Collections.ObjectModel.ReadOnlyCollection<HAA42_tagMCFeastLoginInfo.tagMCFeastLoginDayAward>
    // System.Collections.ObjectModel.ReadOnlyCollection<HazyMapNpcScriptableObject.CustomPositions>
    // System.Collections.ObjectModel.ReadOnlyCollection<HazyRegionSweepModel.SweepDungeonResult>
    // System.Collections.ObjectModel.ReadOnlyCollection<HourMinute>
    // System.Collections.ObjectModel.ReadOnlyCollection<ILItem>
    // System.Collections.ObjectModel.ReadOnlyCollection<IL_CAA20_tagCMActGodGiftChooseItem.tagCMActGodGiftChooseItemInfo>
    // System.Collections.ObjectModel.ReadOnlyCollection<IL_HA922_tagGCArenaMatchList.tagGCArenaMatchInfo>
    // System.Collections.ObjectModel.ReadOnlyCollection<IL_HA923_tagGCArenaBattleRecordList.tagGCArenaBattleRecord>
    // System.Collections.ObjectModel.ReadOnlyCollection<IL_HAA32_tagMCCACTGBillboardInfo.tagMCCACTGBillboardOrder>
    // System.Collections.ObjectModel.ReadOnlyCollection<IL_HAA48_tagMCActManyDayRechargeInfo.tagMCActManyDayRechargeAward>
    // System.Collections.ObjectModel.ReadOnlyCollection<IL_HAA52_tagMCActTurntableInfo.tagMCActTurntableItem>
    // System.Collections.ObjectModel.ReadOnlyCollection<IL_HC007_tagGCCrossBillboardInfo.tagGCCrossBillboardData>
    // System.Collections.ObjectModel.ReadOnlyCollection<IL_HC009_tagGCCrossBattlefieldBuyInfo.tagGCCrossBattlefieldBuyPlayer>
    // System.Collections.ObjectModel.ReadOnlyCollection<InGameDownLoad.Reward>
    // System.Collections.ObjectModel.ReadOnlyCollection<Int2>
    // System.Collections.ObjectModel.ReadOnlyCollection<Int3>
    // System.Collections.ObjectModel.ReadOnlyCollection<ItemEx>
    // System.Collections.ObjectModel.ReadOnlyCollection<LanguageVerify.MatchString>
    // System.Collections.ObjectModel.ReadOnlyCollection<LitJson.PropertyMetadata>
    // System.Collections.ObjectModel.ReadOnlyCollection<LuckyCloudBuyModel.LotteryRecInfo>
    // System.Collections.ObjectModel.ReadOnlyCollection<LuckyCloudBuyModel.RoundBuyInfo>
    // System.Collections.ObjectModel.ReadOnlyCollection<PersonalEnemy.BindInfo>
    // System.Collections.ObjectModel.ReadOnlyCollection<PetInfoConfig.PetSkillLimit>
    // System.Collections.ObjectModel.ReadOnlyCollection<PopupWindowsProcessor.PopupWindow>
    // System.Collections.ObjectModel.ReadOnlyCollection<PrefabLightmapData.LightmapInfo>
    // System.Collections.ObjectModel.ReadOnlyCollection<PrefabLightmapData.RendererInfo>
    // System.Collections.ObjectModel.ReadOnlyCollection<SMB_Base.NPCPos>
    // System.Collections.ObjectModel.ReadOnlyCollection<ServerData>
    // System.Collections.ObjectModel.ReadOnlyCollection<ServerDataCouple>
    // System.Collections.ObjectModel.ReadOnlyCollection<ShopItemInfo>
    // System.Collections.ObjectModel.ReadOnlyCollection<Spine.Unity.Modules.SkeletonRendererCustomMaterials.AtlasMaterialOverride>
    // System.Collections.ObjectModel.ReadOnlyCollection<Spine.Unity.Modules.SkeletonRendererCustomMaterials.SlotMaterialOverride>
    // System.Collections.ObjectModel.ReadOnlyCollection<Spine.Unity.Modules.SkeletonUtilityKinematicShadow.TransformPair>
    // System.Collections.ObjectModel.ReadOnlyCollection<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Collections.ObjectModel.ReadOnlyCollection<System.DateTime>
    // System.Collections.ObjectModel.ReadOnlyCollection<TimeMgr.Syntony>
    // System.Collections.ObjectModel.ReadOnlyCollection<TsakLight>
    // System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.EventSystems.RaycastResult>
    // System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.Rect>
    // System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.UIVertex>
    // System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.Vector2>
    // System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.Vector3>
    // System.Collections.ObjectModel.ReadOnlyCollection<WeddingModel.CandyInfo>
    // System.Collections.ObjectModel.ReadOnlyCollection<WeddingModel.SelectPlayer>
    // System.Collections.ObjectModel.ReadOnlyCollection<WindowConfig.OrderTable>
    // System.Collections.ObjectModel.ReadOnlyCollection<XMZZVictoryRewardInfo>
    // System.Collections.ObjectModel.ReadOnlyCollection<byte>
    // System.Collections.ObjectModel.ReadOnlyCollection<float>
    // System.Collections.ObjectModel.ReadOnlyCollection<int>
    // System.Collections.ObjectModel.ReadOnlyCollection<object>
    // System.Collections.ObjectModel.ReadOnlyCollection<short>
    // System.Collections.ObjectModel.ReadOnlyCollection<uint>
    // System.Collections.ObjectModel.ReadOnlyCollection<ulong>
    // System.Collections.ObjectModel.ReadOnlyCollection<ushort>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.ActivateShow.PropertyCompare>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.AssistBossHurt>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.AttributePromoteShowWin.AttributePromote>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.BossHurt>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.CrossServerOneVsOneModel.AwardItem>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.DailyQuestGroup.GroupData>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.DebugLogRecorder.LogData>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.DemonJarModel.AutoChallengeLog>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.DemonJarModel.JiaBossKillRecord>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.Dungeon>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.DungeonHurt>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.DungeonSlayerVictoryWin.Item>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.DungeonTarget>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.EquipFightPower.EquipInfo>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.EquipStarEffectTipModel.GemHoleInfo>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.EquipStarEffectTipModel.StarProperty>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.EquipStarEffectTipModel.StrengthLevelInfo>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.EquipStarEffectTipModel.SuitEffectInfo>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.EquipStarEffectTipModel.TrainLevelInfo>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.EquipStarModel.Star>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.FairyFeastRank>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.FairyLeagueResultData>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.FairylandCeremonyModel.AwardItem>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.FindHostEquip>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.FindHostMoney>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.FindPreciousModel.BossKillRecord>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.FindPreciousModel.BossNotify>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.FindPreciousModel.DropRecord>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.FocusAuctionItem>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.GatherSoulComposeModel.ComposeCategory>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.GatherSoulDungeonModel.ItemInfo>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.GiftPackageClass.Gift_Package>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.GodWeaponCondition>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.HolidayWishPoolModel.WishLegend>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.IntegralRankItem>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.InvestReward>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.Item>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.JadeDynastyBossData>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.MapLine>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.NewYearFairylandCeremonyModel.AwardItem>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.OSGiftModel.SuperValueGift>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.OperationAccumulateRecharge.Item>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.OperationConsumeRebate.Item>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.OperationFlashSale.FlashSale>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.OperationTime>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.PassSkillLimit>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.PowerAddWin.PowerUpPosition>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.ReikiPointProperty>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.ReikiQualityProperty>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.ReikiRootRecommend>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.RewardRecord>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.RidingPetBossReward>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.RoleParticularModel.AlchemyDrug>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.RoleParticularModel.HorseInfo>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.RoleParticularModel.PetInfo>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.ServerItem>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.SortElement>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.TalentTreeScriptable.ArrowElement>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.TalentTreeScriptable.TalentElement>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.TeamApplication>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.TeamInvitation>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.TeamInvite>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.TheirTeam>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.TipPetMountSkillWidget.SkillInfo>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.TowerSweepResult>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.TreasureDungeonInfo>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.UI3DHeroSkillShow.CameraClip>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.UI3DHeroSkillShow.Effect>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.UI3DHeroSkillShow.SkillAct>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.UI3DHeroSkillShow.TreasureSkill>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.WindowCenter.CloseCommand>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.WindowCenter.OpenCommand>
    // System.Collections.ObjectModel.ReadOnlyCollection<vnxbqy.UI.WorldMapArea>
    // System.Comparison<ArenaManager.AwardItem>
    // System.Comparison<ArenaSettlementWin.Item>
    // System.Comparison<AttackHandler.HurtObjs>
    // System.Comparison<CB405_tagCMSuperAtk.tagSkillPosHurtObj>
    // System.Comparison<ClientDropItemUtility.JiaDropInfo>
    // System.Comparison<ClientHazyGrassStage.NpcJsonInfo>
    // System.Comparison<CrossServerQualifyingModel.CrossChampionshipPKPlayer>
    // System.Comparison<FlowerGiftModel.FlowersReceive>
    // System.Comparison<FlowerGiftModel.SelectPlayer>
    // System.Comparison<GActorPlayerBase.CEquipInfo>
    // System.Comparison<GodKingGiftModel.GodKingGiftItem>
    // System.Comparison<HAA31_tagMCActGrowupBuyInfo.tagMCActGrowupBuyGroup>
    // System.Comparison<HAA40_tagMCActCollectWordsInfo.tagMCActCollectWordsExchangeItem>
    // System.Comparison<HAA42_tagMCFeastLoginInfo.tagMCFeastLoginDayAward>
    // System.Comparison<HazyMapNpcScriptableObject.CustomPositions>
    // System.Comparison<HazyRegionSweepModel.SweepDungeonResult>
    // System.Comparison<HourMinute>
    // System.Comparison<ILItem>
    // System.Comparison<IL_CAA20_tagCMActGodGiftChooseItem.tagCMActGodGiftChooseItemInfo>
    // System.Comparison<IL_HA922_tagGCArenaMatchList.tagGCArenaMatchInfo>
    // System.Comparison<IL_HA923_tagGCArenaBattleRecordList.tagGCArenaBattleRecord>
    // System.Comparison<IL_HAA32_tagMCCACTGBillboardInfo.tagMCCACTGBillboardOrder>
    // System.Comparison<IL_HAA48_tagMCActManyDayRechargeInfo.tagMCActManyDayRechargeAward>
    // System.Comparison<IL_HAA52_tagMCActTurntableInfo.tagMCActTurntableItem>
    // System.Comparison<IL_HC007_tagGCCrossBillboardInfo.tagGCCrossBillboardData>
    // System.Comparison<IL_HC009_tagGCCrossBattlefieldBuyInfo.tagGCCrossBattlefieldBuyPlayer>
    // System.Comparison<InGameDownLoad.Reward>
    // System.Comparison<Int2>
    // System.Comparison<Int3>
    // System.Comparison<ItemEx>
    // System.Comparison<LanguageVerify.MatchString>
    // System.Comparison<LitJson.PropertyMetadata>
    // System.Comparison<LuckyCloudBuyModel.LotteryRecInfo>
    // System.Comparison<LuckyCloudBuyModel.RoundBuyInfo>
    // System.Comparison<PersonalEnemy.BindInfo>
    // System.Comparison<PetInfoConfig.PetSkillLimit>
    // System.Comparison<PopupWindowsProcessor.PopupWindow>
    // System.Comparison<PrefabLightmapData.LightmapInfo>
    // System.Comparison<PrefabLightmapData.RendererInfo>
    // System.Comparison<SMB_Base.NPCPos>
    // System.Comparison<ServerData>
    // System.Comparison<ServerDataCouple>
    // System.Comparison<ShopItemInfo>
    // System.Comparison<Spine.EventQueue.EventQueueEntry>
    // System.Comparison<Spine.Unity.MeshGeneration.SubmeshInstruction>
    // System.Comparison<Spine.Unity.Modules.SkeletonRendererCustomMaterials.AtlasMaterialOverride>
    // System.Comparison<Spine.Unity.Modules.SkeletonRendererCustomMaterials.SlotMaterialOverride>
    // System.Comparison<Spine.Unity.Modules.SkeletonUtilityKinematicShadow.TransformPair>
    // System.Comparison<System.Collections.Generic.KeyValuePair<int,object>>
    // System.Comparison<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Comparison<System.DateTime>
    // System.Comparison<TimeMgr.Syntony>
    // System.Comparison<TsakLight>
    // System.Comparison<UnityEngine.EventSystems.RaycastResult>
    // System.Comparison<UnityEngine.Rect>
    // System.Comparison<UnityEngine.UIVertex>
    // System.Comparison<UnityEngine.Vector2>
    // System.Comparison<UnityEngine.Vector3>
    // System.Comparison<WeddingModel.CandyInfo>
    // System.Comparison<WeddingModel.SelectPlayer>
    // System.Comparison<WindowConfig.OrderTable>
    // System.Comparison<XMZZVictoryRewardInfo>
    // System.Comparison<byte>
    // System.Comparison<float>
    // System.Comparison<int>
    // System.Comparison<object>
    // System.Comparison<short>
    // System.Comparison<uint>
    // System.Comparison<ulong>
    // System.Comparison<ushort>
    // System.Comparison<vnxbqy.UI.ActivateShow.PropertyCompare>
    // System.Comparison<vnxbqy.UI.AssistBossHurt>
    // System.Comparison<vnxbqy.UI.AttributePromoteShowWin.AttributePromote>
    // System.Comparison<vnxbqy.UI.BossHurt>
    // System.Comparison<vnxbqy.UI.CrossServerOneVsOneModel.AwardItem>
    // System.Comparison<vnxbqy.UI.DailyQuestGroup.GroupData>
    // System.Comparison<vnxbqy.UI.DebugLogRecorder.LogData>
    // System.Comparison<vnxbqy.UI.DemonJarModel.AutoChallengeLog>
    // System.Comparison<vnxbqy.UI.DemonJarModel.JiaBossKillRecord>
    // System.Comparison<vnxbqy.UI.Dungeon>
    // System.Comparison<vnxbqy.UI.DungeonHurt>
    // System.Comparison<vnxbqy.UI.DungeonSlayerVictoryWin.Item>
    // System.Comparison<vnxbqy.UI.DungeonTarget>
    // System.Comparison<vnxbqy.UI.EquipFightPower.EquipInfo>
    // System.Comparison<vnxbqy.UI.EquipStarEffectTipModel.GemHoleInfo>
    // System.Comparison<vnxbqy.UI.EquipStarEffectTipModel.StarProperty>
    // System.Comparison<vnxbqy.UI.EquipStarEffectTipModel.StrengthLevelInfo>
    // System.Comparison<vnxbqy.UI.EquipStarEffectTipModel.SuitEffectInfo>
    // System.Comparison<vnxbqy.UI.EquipStarEffectTipModel.TrainLevelInfo>
    // System.Comparison<vnxbqy.UI.EquipStarModel.Star>
    // System.Comparison<vnxbqy.UI.FairyFeastRank>
    // System.Comparison<vnxbqy.UI.FairyLeagueResultData>
    // System.Comparison<vnxbqy.UI.FairylandCeremonyModel.AwardItem>
    // System.Comparison<vnxbqy.UI.FindHostEquip>
    // System.Comparison<vnxbqy.UI.FindHostMoney>
    // System.Comparison<vnxbqy.UI.FindPreciousModel.BossKillRecord>
    // System.Comparison<vnxbqy.UI.FindPreciousModel.BossNotify>
    // System.Comparison<vnxbqy.UI.FindPreciousModel.DropRecord>
    // System.Comparison<vnxbqy.UI.FocusAuctionItem>
    // System.Comparison<vnxbqy.UI.GatherSoulComposeModel.ComposeCategory>
    // System.Comparison<vnxbqy.UI.GatherSoulDungeonModel.ItemInfo>
    // System.Comparison<vnxbqy.UI.GiftPackageClass.Gift_Package>
    // System.Comparison<vnxbqy.UI.GodWeaponCondition>
    // System.Comparison<vnxbqy.UI.HolidayWishPoolModel.WishLegend>
    // System.Comparison<vnxbqy.UI.IntegralRankItem>
    // System.Comparison<vnxbqy.UI.InvestReward>
    // System.Comparison<vnxbqy.UI.Item>
    // System.Comparison<vnxbqy.UI.JadeDynastyBossData>
    // System.Comparison<vnxbqy.UI.MapLine>
    // System.Comparison<vnxbqy.UI.NewYearFairylandCeremonyModel.AwardItem>
    // System.Comparison<vnxbqy.UI.OSGiftModel.SuperValueGift>
    // System.Comparison<vnxbqy.UI.OperationAccumulateRecharge.Item>
    // System.Comparison<vnxbqy.UI.OperationConsumeRebate.Item>
    // System.Comparison<vnxbqy.UI.OperationFlashSale.FlashSale>
    // System.Comparison<vnxbqy.UI.OperationTime>
    // System.Comparison<vnxbqy.UI.PassSkillLimit>
    // System.Comparison<vnxbqy.UI.PowerAddWin.PowerUpPosition>
    // System.Comparison<vnxbqy.UI.ReikiPointProperty>
    // System.Comparison<vnxbqy.UI.ReikiQualityProperty>
    // System.Comparison<vnxbqy.UI.ReikiRootRecommend>
    // System.Comparison<vnxbqy.UI.RewardRecord>
    // System.Comparison<vnxbqy.UI.RidingPetBossReward>
    // System.Comparison<vnxbqy.UI.RoleParticularModel.AlchemyDrug>
    // System.Comparison<vnxbqy.UI.RoleParticularModel.HorseInfo>
    // System.Comparison<vnxbqy.UI.RoleParticularModel.PetInfo>
    // System.Comparison<vnxbqy.UI.ServerItem>
    // System.Comparison<vnxbqy.UI.SortElement>
    // System.Comparison<vnxbqy.UI.TalentTreeScriptable.ArrowElement>
    // System.Comparison<vnxbqy.UI.TalentTreeScriptable.TalentElement>
    // System.Comparison<vnxbqy.UI.TeamApplication>
    // System.Comparison<vnxbqy.UI.TeamInvitation>
    // System.Comparison<vnxbqy.UI.TeamInvite>
    // System.Comparison<vnxbqy.UI.TheirTeam>
    // System.Comparison<vnxbqy.UI.TipPetMountSkillWidget.SkillInfo>
    // System.Comparison<vnxbqy.UI.TowerSweepResult>
    // System.Comparison<vnxbqy.UI.TreasureDungeonInfo>
    // System.Comparison<vnxbqy.UI.UI3DHeroSkillShow.CameraClip>
    // System.Comparison<vnxbqy.UI.UI3DHeroSkillShow.Effect>
    // System.Comparison<vnxbqy.UI.UI3DHeroSkillShow.SkillAct>
    // System.Comparison<vnxbqy.UI.UI3DHeroSkillShow.TreasureSkill>
    // System.Comparison<vnxbqy.UI.WindowCenter.CloseCommand>
    // System.Comparison<vnxbqy.UI.WindowCenter.OpenCommand>
    // System.Comparison<vnxbqy.UI.WorldMapArea>
    // System.Converter<object,object>
    // System.Func<UnityEngine.Vector2,UnityEngine.Matrix4x4>
    // System.Func<byte,object,byte>
    // System.Func<byte>
    // System.Func<int,byte>
    // System.Func<int>
    // System.Func<object,byte>
    // System.Func<object,object,byte>
    // System.IEquatable<Spine.Unity.Modules.SkeletonRendererCustomMaterials.AtlasMaterialOverride>
    // System.IEquatable<Spine.Unity.Modules.SkeletonRendererCustomMaterials.SlotMaterialOverride>
    // System.IEquatable<object>
    // System.Linq.Buffer<Int2>
    // System.Linq.Buffer<int>
    // System.Linq.Buffer<ushort>
    // System.Linq.Enumerable.<DistinctIterator>d__68<int>
    // System.Linq.Enumerable.<ReverseIterator>d__79<Int2>
    // System.Linq.Enumerable.<SkipIterator>d__31<ushort>
    // System.Linq.Enumerable.<TakeIterator>d__25<ushort>
    // System.Linq.Enumerable.<UnionIterator>d__71<int>
    // System.Linq.Set<int>
    // System.Nullable<CellInfo>
    // System.Nullable<ChatExtraData>
    // System.Nullable<UnityEngine.Color>
    // System.Nullable<float>
    // System.Nullable<object>
    // System.Predicate<ArenaManager.AwardItem>
    // System.Predicate<ArenaSettlementWin.Item>
    // System.Predicate<AttackHandler.HurtObjs>
    // System.Predicate<CB405_tagCMSuperAtk.tagSkillPosHurtObj>
    // System.Predicate<ClientDropItemUtility.JiaDropInfo>
    // System.Predicate<ClientHazyGrassStage.NpcJsonInfo>
    // System.Predicate<CrossServerQualifyingModel.CrossChampionshipPKPlayer>
    // System.Predicate<FlowerGiftModel.FlowersReceive>
    // System.Predicate<FlowerGiftModel.SelectPlayer>
    // System.Predicate<GActorPlayerBase.CEquipInfo>
    // System.Predicate<GodKingGiftModel.GodKingGiftItem>
    // System.Predicate<HAA31_tagMCActGrowupBuyInfo.tagMCActGrowupBuyGroup>
    // System.Predicate<HAA40_tagMCActCollectWordsInfo.tagMCActCollectWordsExchangeItem>
    // System.Predicate<HAA42_tagMCFeastLoginInfo.tagMCFeastLoginDayAward>
    // System.Predicate<HazyMapNpcScriptableObject.CustomPositions>
    // System.Predicate<HazyRegionSweepModel.SweepDungeonResult>
    // System.Predicate<HourMinute>
    // System.Predicate<ILItem>
    // System.Predicate<IL_CAA20_tagCMActGodGiftChooseItem.tagCMActGodGiftChooseItemInfo>
    // System.Predicate<IL_HA922_tagGCArenaMatchList.tagGCArenaMatchInfo>
    // System.Predicate<IL_HA923_tagGCArenaBattleRecordList.tagGCArenaBattleRecord>
    // System.Predicate<IL_HAA32_tagMCCACTGBillboardInfo.tagMCCACTGBillboardOrder>
    // System.Predicate<IL_HAA48_tagMCActManyDayRechargeInfo.tagMCActManyDayRechargeAward>
    // System.Predicate<IL_HAA52_tagMCActTurntableInfo.tagMCActTurntableItem>
    // System.Predicate<IL_HC007_tagGCCrossBillboardInfo.tagGCCrossBillboardData>
    // System.Predicate<IL_HC009_tagGCCrossBattlefieldBuyInfo.tagGCCrossBattlefieldBuyPlayer>
    // System.Predicate<InGameDownLoad.Reward>
    // System.Predicate<Int2>
    // System.Predicate<Int3>
    // System.Predicate<ItemEx>
    // System.Predicate<LanguageVerify.MatchString>
    // System.Predicate<LitJson.PropertyMetadata>
    // System.Predicate<LuckyCloudBuyModel.LotteryRecInfo>
    // System.Predicate<LuckyCloudBuyModel.RoundBuyInfo>
    // System.Predicate<PersonalEnemy.BindInfo>
    // System.Predicate<PetInfoConfig.PetSkillLimit>
    // System.Predicate<PopupWindowsProcessor.PopupWindow>
    // System.Predicate<PrefabLightmapData.LightmapInfo>
    // System.Predicate<PrefabLightmapData.RendererInfo>
    // System.Predicate<SMB_Base.NPCPos>
    // System.Predicate<ServerData>
    // System.Predicate<ServerDataCouple>
    // System.Predicate<ShopItemInfo>
    // System.Predicate<Spine.EventQueue.EventQueueEntry>
    // System.Predicate<Spine.Unity.MeshGeneration.SubmeshInstruction>
    // System.Predicate<Spine.Unity.Modules.SkeletonRendererCustomMaterials.AtlasMaterialOverride>
    // System.Predicate<Spine.Unity.Modules.SkeletonRendererCustomMaterials.SlotMaterialOverride>
    // System.Predicate<Spine.Unity.Modules.SkeletonUtilityKinematicShadow.TransformPair>
    // System.Predicate<System.Collections.Generic.KeyValuePair<object,object>>
    // System.Predicate<System.DateTime>
    // System.Predicate<TimeMgr.Syntony>
    // System.Predicate<TsakLight>
    // System.Predicate<UnityEngine.EventSystems.RaycastResult>
    // System.Predicate<UnityEngine.Rect>
    // System.Predicate<UnityEngine.UIVertex>
    // System.Predicate<UnityEngine.Vector2>
    // System.Predicate<UnityEngine.Vector3>
    // System.Predicate<WeddingModel.CandyInfo>
    // System.Predicate<WeddingModel.SelectPlayer>
    // System.Predicate<WindowConfig.OrderTable>
    // System.Predicate<XMZZVictoryRewardInfo>
    // System.Predicate<byte>
    // System.Predicate<float>
    // System.Predicate<int>
    // System.Predicate<object>
    // System.Predicate<short>
    // System.Predicate<uint>
    // System.Predicate<ulong>
    // System.Predicate<ushort>
    // System.Predicate<vnxbqy.UI.ActivateShow.PropertyCompare>
    // System.Predicate<vnxbqy.UI.AssistBossHurt>
    // System.Predicate<vnxbqy.UI.AttributePromoteShowWin.AttributePromote>
    // System.Predicate<vnxbqy.UI.BossHurt>
    // System.Predicate<vnxbqy.UI.CrossServerOneVsOneModel.AwardItem>
    // System.Predicate<vnxbqy.UI.DailyQuestGroup.GroupData>
    // System.Predicate<vnxbqy.UI.DebugLogRecorder.LogData>
    // System.Predicate<vnxbqy.UI.DemonJarModel.AutoChallengeLog>
    // System.Predicate<vnxbqy.UI.DemonJarModel.JiaBossKillRecord>
    // System.Predicate<vnxbqy.UI.Dungeon>
    // System.Predicate<vnxbqy.UI.DungeonHurt>
    // System.Predicate<vnxbqy.UI.DungeonSlayerVictoryWin.Item>
    // System.Predicate<vnxbqy.UI.DungeonTarget>
    // System.Predicate<vnxbqy.UI.EquipFightPower.EquipInfo>
    // System.Predicate<vnxbqy.UI.EquipStarEffectTipModel.GemHoleInfo>
    // System.Predicate<vnxbqy.UI.EquipStarEffectTipModel.StarProperty>
    // System.Predicate<vnxbqy.UI.EquipStarEffectTipModel.StrengthLevelInfo>
    // System.Predicate<vnxbqy.UI.EquipStarEffectTipModel.SuitEffectInfo>
    // System.Predicate<vnxbqy.UI.EquipStarEffectTipModel.TrainLevelInfo>
    // System.Predicate<vnxbqy.UI.EquipStarModel.Star>
    // System.Predicate<vnxbqy.UI.FairyFeastRank>
    // System.Predicate<vnxbqy.UI.FairyLeagueResultData>
    // System.Predicate<vnxbqy.UI.FairylandCeremonyModel.AwardItem>
    // System.Predicate<vnxbqy.UI.FindHostEquip>
    // System.Predicate<vnxbqy.UI.FindHostMoney>
    // System.Predicate<vnxbqy.UI.FindPreciousModel.BossKillRecord>
    // System.Predicate<vnxbqy.UI.FindPreciousModel.BossNotify>
    // System.Predicate<vnxbqy.UI.FindPreciousModel.DropRecord>
    // System.Predicate<vnxbqy.UI.FocusAuctionItem>
    // System.Predicate<vnxbqy.UI.GatherSoulComposeModel.ComposeCategory>
    // System.Predicate<vnxbqy.UI.GatherSoulDungeonModel.ItemInfo>
    // System.Predicate<vnxbqy.UI.GiftPackageClass.Gift_Package>
    // System.Predicate<vnxbqy.UI.GodWeaponCondition>
    // System.Predicate<vnxbqy.UI.HolidayWishPoolModel.WishLegend>
    // System.Predicate<vnxbqy.UI.IntegralRankItem>
    // System.Predicate<vnxbqy.UI.InvestReward>
    // System.Predicate<vnxbqy.UI.Item>
    // System.Predicate<vnxbqy.UI.JadeDynastyBossData>
    // System.Predicate<vnxbqy.UI.MapLine>
    // System.Predicate<vnxbqy.UI.NewYearFairylandCeremonyModel.AwardItem>
    // System.Predicate<vnxbqy.UI.OSGiftModel.SuperValueGift>
    // System.Predicate<vnxbqy.UI.OperationAccumulateRecharge.Item>
    // System.Predicate<vnxbqy.UI.OperationConsumeRebate.Item>
    // System.Predicate<vnxbqy.UI.OperationFlashSale.FlashSale>
    // System.Predicate<vnxbqy.UI.OperationTime>
    // System.Predicate<vnxbqy.UI.PassSkillLimit>
    // System.Predicate<vnxbqy.UI.PowerAddWin.PowerUpPosition>
    // System.Predicate<vnxbqy.UI.ReikiPointProperty>
    // System.Predicate<vnxbqy.UI.ReikiQualityProperty>
    // System.Predicate<vnxbqy.UI.ReikiRootRecommend>
    // System.Predicate<vnxbqy.UI.RewardRecord>
    // System.Predicate<vnxbqy.UI.RidingPetBossReward>
    // System.Predicate<vnxbqy.UI.RoleParticularModel.AlchemyDrug>
    // System.Predicate<vnxbqy.UI.RoleParticularModel.HorseInfo>
    // System.Predicate<vnxbqy.UI.RoleParticularModel.PetInfo>
    // System.Predicate<vnxbqy.UI.ServerItem>
    // System.Predicate<vnxbqy.UI.SortElement>
    // System.Predicate<vnxbqy.UI.TalentTreeScriptable.ArrowElement>
    // System.Predicate<vnxbqy.UI.TalentTreeScriptable.TalentElement>
    // System.Predicate<vnxbqy.UI.TeamApplication>
    // System.Predicate<vnxbqy.UI.TeamInvitation>
    // System.Predicate<vnxbqy.UI.TeamInvite>
    // System.Predicate<vnxbqy.UI.TheirTeam>
    // System.Predicate<vnxbqy.UI.TipPetMountSkillWidget.SkillInfo>
    // System.Predicate<vnxbqy.UI.TowerSweepResult>
    // System.Predicate<vnxbqy.UI.TreasureDungeonInfo>
    // System.Predicate<vnxbqy.UI.UI3DHeroSkillShow.CameraClip>
    // System.Predicate<vnxbqy.UI.UI3DHeroSkillShow.Effect>
    // System.Predicate<vnxbqy.UI.UI3DHeroSkillShow.SkillAct>
    // System.Predicate<vnxbqy.UI.UI3DHeroSkillShow.TreasureSkill>
    // System.Predicate<vnxbqy.UI.WindowCenter.CloseCommand>
    // System.Predicate<vnxbqy.UI.WindowCenter.OpenCommand>
    // System.Predicate<vnxbqy.UI.WorldMapArea>
    // UnityEngine.EventSystems.ExecuteEvents.EventFunction<object>
    // UnityEngine.Events.InvokableCall<UnityEngine.Vector2>
    // UnityEngine.Events.InvokableCall<byte>
    // UnityEngine.Events.InvokableCall<float>
    // UnityEngine.Events.InvokableCall<int>
    // UnityEngine.Events.InvokableCall<object>
    // UnityEngine.Events.UnityAction<UnityEngine.Vector2>
    // UnityEngine.Events.UnityAction<UnityEngine.Vector3>
    // UnityEngine.Events.UnityAction<byte>
    // UnityEngine.Events.UnityAction<float>
    // UnityEngine.Events.UnityAction<int,byte>
    // UnityEngine.Events.UnityAction<int,float,float>
    // UnityEngine.Events.UnityAction<int,int>
    // UnityEngine.Events.UnityAction<int>
    // UnityEngine.Events.UnityAction<object>
    // UnityEngine.Events.UnityAction<uint,byte>
    // UnityEngine.Events.UnityAction<uint,int,byte>
    // UnityEngine.Events.UnityAction<uint,int,ulong,ulong>
    // UnityEngine.Events.UnityAction<uint,int>
    // UnityEngine.Events.UnityAction<uint,object>
    // UnityEngine.Events.UnityAction<uint,uint,byte,ulong>
    // UnityEngine.Events.UnityAction<uint,uint,object,int>
    // UnityEngine.Events.UnityAction<uint,ulong,ulong>
    // UnityEngine.Events.UnityAction<uint>
    // UnityEngine.Events.UnityAction<ulong>
    // UnityEngine.Events.UnityEvent<UnityEngine.Vector2>
    // UnityEngine.Events.UnityEvent<byte>
    // UnityEngine.Events.UnityEvent<float>
    // UnityEngine.Events.UnityEvent<int>
    // UnityEngine.Events.UnityEvent<object>
    // UnityEngine.UI.ListPool<object>
    // UnityEngine.UI.ObjectPool<object>
    // }}
 
    public void RefMethods()
    {
        // object DG.Tweening.TweenExtensions.Play<object>(object)
        // object DG.Tweening.TweenSettingsExtensions.OnComplete<object>(object,DG.Tweening.TweenCallback)
        // object DG.Tweening.TweenSettingsExtensions.OnStart<object>(object,DG.Tweening.TweenCallback)
        // object DG.Tweening.TweenSettingsExtensions.SetAutoKill<object>(object,bool)
        // object DG.Tweening.TweenSettingsExtensions.SetDelay<object>(object,float)
        // object DG.Tweening.TweenSettingsExtensions.SetEase<object>(object,DG.Tweening.Ease)
        // object DG.Tweening.TweenSettingsExtensions.SetLoops<object>(object,int)
        // object System.Activator.CreateInstance<object>()
        // int System.Array.BinarySearch<object>(object[],int,int,object)
        // int System.Array.BinarySearch<object>(object[],int,int,object,System.Collections.Generic.IComparer<object>)
        // object[] System.Array.Empty<object>()
        // ushort[] System.Array.Empty<ushort>()
        // int System.Array.IndexOf<int>(int[],int)
        // int System.Array.IndexOf<object>(object[],object)
        // int System.Array.IndexOf<object>(object[],object,int,int)
        // int System.Array.IndexOfImpl<int>(int[],int,int,int)
        // int System.Array.IndexOfImpl<object>(object[],object,int,int)
        // int System.Array.LastIndexOf<object>(object[],object,int,int)
        // int System.Array.LastIndexOfImpl<object>(object[],object,int,int)
        // System.Void System.Array.Resize<byte>(byte[]&,int)
        // System.Void System.Array.Resize<int>(int[]&,int)
        // System.Void System.Array.Resize<object>(object[]&,int)
        // System.Void System.Array.Resize<uint>(uint[]&,int)
        // System.Void System.Array.Sort<object>(object[],System.Comparison<object>)
        // System.Void System.Array.Sort<object>(object[],int,int,System.Collections.Generic.IComparer<object>)
        // bool System.Linq.Enumerable.Any<object>(System.Collections.Generic.IEnumerable<object>,System.Func<object,bool>)
        // bool System.Linq.Enumerable.Contains<int>(System.Collections.Generic.IEnumerable<int>,int)
        // bool System.Linq.Enumerable.Contains<int>(System.Collections.Generic.IEnumerable<int>,int,System.Collections.Generic.IEqualityComparer<int>)
        // int System.Linq.Enumerable.Count<object>(System.Collections.Generic.IEnumerable<object>)
        // System.Collections.Generic.IEnumerable<int> System.Linq.Enumerable.Distinct<int>(System.Collections.Generic.IEnumerable<int>,System.Collections.Generic.IEqualityComparer<int>)
        // System.Collections.Generic.IEnumerable<int> System.Linq.Enumerable.DistinctIterator<int>(System.Collections.Generic.IEnumerable<int>,System.Collections.Generic.IEqualityComparer<int>)
        // System.Collections.Generic.KeyValuePair<int,int> System.Linq.Enumerable.First<System.Collections.Generic.KeyValuePair<int,int>>(System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,int>>)
        // int System.Linq.Enumerable.First<int>(System.Collections.Generic.IEnumerable<int>)
        // object System.Linq.Enumerable.First<object>(System.Collections.Generic.IEnumerable<object>)
        // uint System.Linq.Enumerable.First<uint>(System.Collections.Generic.IEnumerable<uint>)
        // float System.Linq.Enumerable.Last<float>(System.Collections.Generic.IEnumerable<float>)
        // int System.Linq.Enumerable.Last<int>(System.Collections.Generic.IEnumerable<int>)
        // object System.Linq.Enumerable.Last<object>(System.Collections.Generic.IEnumerable<object>)
        // System.Collections.Generic.IEnumerable<Int2> System.Linq.Enumerable.Reverse<Int2>(System.Collections.Generic.IEnumerable<Int2>)
        // System.Collections.Generic.IEnumerable<Int2> System.Linq.Enumerable.ReverseIterator<Int2>(System.Collections.Generic.IEnumerable<Int2>)
        // System.Collections.Generic.IEnumerable<ushort> System.Linq.Enumerable.Skip<ushort>(System.Collections.Generic.IEnumerable<ushort>,int)
        // System.Collections.Generic.IEnumerable<ushort> System.Linq.Enumerable.SkipIterator<ushort>(System.Collections.Generic.IEnumerable<ushort>,int)
        // System.Collections.Generic.IEnumerable<ushort> System.Linq.Enumerable.Take<ushort>(System.Collections.Generic.IEnumerable<ushort>,int)
        // System.Collections.Generic.IEnumerable<ushort> System.Linq.Enumerable.TakeIterator<ushort>(System.Collections.Generic.IEnumerable<ushort>,int)
        // Int2[] System.Linq.Enumerable.ToArray<Int2>(System.Collections.Generic.IEnumerable<Int2>)
        // int[] System.Linq.Enumerable.ToArray<int>(System.Collections.Generic.IEnumerable<int>)
        // ushort[] System.Linq.Enumerable.ToArray<ushort>(System.Collections.Generic.IEnumerable<ushort>)
        // System.Collections.Generic.List<IL_HC009_tagGCCrossBattlefieldBuyInfo.tagGCCrossBattlefieldBuyPlayer> System.Linq.Enumerable.ToList<IL_HC009_tagGCCrossBattlefieldBuyInfo.tagGCCrossBattlefieldBuyPlayer>(System.Collections.Generic.IEnumerable<IL_HC009_tagGCCrossBattlefieldBuyInfo.tagGCCrossBattlefieldBuyPlayer>)
        // System.Collections.Generic.List<Int2> System.Linq.Enumerable.ToList<Int2>(System.Collections.Generic.IEnumerable<Int2>)
        // System.Collections.Generic.List<int> System.Linq.Enumerable.ToList<int>(System.Collections.Generic.IEnumerable<int>)
        // System.Collections.Generic.List<object> System.Linq.Enumerable.ToList<object>(System.Collections.Generic.IEnumerable<object>)
        // System.Collections.Generic.List<uint> System.Linq.Enumerable.ToList<uint>(System.Collections.Generic.IEnumerable<uint>)
        // System.Collections.Generic.IEnumerable<int> System.Linq.Enumerable.Union<int>(System.Collections.Generic.IEnumerable<int>,System.Collections.Generic.IEnumerable<int>)
        // System.Collections.Generic.IEnumerable<int> System.Linq.Enumerable.UnionIterator<int>(System.Collections.Generic.IEnumerable<int>,System.Collections.Generic.IEnumerable<int>,System.Collections.Generic.IEqualityComparer<int>)
        // object UnityEngine.AndroidJNIHelper.ConvertFromJNIArray<object>(System.IntPtr)
        // System.IntPtr UnityEngine.AndroidJNIHelper.GetFieldID<object>(System.IntPtr,string,bool)
        // System.IntPtr UnityEngine.AndroidJNIHelper.GetMethodID<object>(System.IntPtr,string,object[],bool)
        // object UnityEngine.AndroidJavaObject.Call<object>(string,object[])
        // object UnityEngine.AndroidJavaObject.CallStatic<object>(string,object[])
        // object UnityEngine.AndroidJavaObject.FromJavaArrayDeleteLocalRef<object>(System.IntPtr)
        // object UnityEngine.AndroidJavaObject.GetStatic<object>(string)
        // object UnityEngine.AndroidJavaObject._Call<object>(string,object[])
        // object UnityEngine.AndroidJavaObject._CallStatic<object>(string,object[])
        // object UnityEngine.AndroidJavaObject._GetStatic<object>(string)
        // object UnityEngine.Animator.GetBehaviour<object>()
        // object UnityEngine.AssetBundle.LoadAsset<object>(string)
        // object UnityEngine.Component.GetComponent<object>()
        // object UnityEngine.Component.GetComponentInChildren<object>()
        // object UnityEngine.Component.GetComponentInChildren<object>(bool)
        // object UnityEngine.Component.GetComponentInParent<object>()
        // System.Void UnityEngine.Component.GetComponentsInChildren<object>(bool,System.Collections.Generic.List<object>)
        // object[] UnityEngine.Component.GetComponentsInChildren<object>()
        // object[] UnityEngine.Component.GetComponentsInChildren<object>(bool)
        // object[] UnityEngine.Component.GetComponentsInParent<object>(bool)
        // bool UnityEngine.EventSystems.ExecuteEvents.Execute<object>(UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents.EventFunction<object>)
        // System.Void UnityEngine.EventSystems.ExecuteEvents.GetEventList<object>(UnityEngine.GameObject,System.Collections.Generic.IList<UnityEngine.EventSystems.IEventSystemHandler>)
        // bool UnityEngine.EventSystems.ExecuteEvents.ShouldSendToComponent<object>(UnityEngine.Component)
        // object UnityEngine.GameObject.AddComponent<object>()
        // object UnityEngine.GameObject.GetComponent<object>()
        // object UnityEngine.GameObject.GetComponentInChildren<object>()
        // object UnityEngine.GameObject.GetComponentInChildren<object>(bool)
        // System.Void UnityEngine.GameObject.GetComponents<object>(System.Collections.Generic.List<object>)
        // System.Void UnityEngine.GameObject.GetComponentsInChildren<object>(bool,System.Collections.Generic.List<object>)
        // object[] UnityEngine.GameObject.GetComponentsInChildren<object>()
        // object[] UnityEngine.GameObject.GetComponentsInChildren<object>(bool)
        // object[] UnityEngine.GameObject.GetComponentsInParent<object>(bool)
        // object UnityEngine.Object.FindObjectOfType<object>()
        // object UnityEngine.Object.Instantiate<object>(object)
        // object UnityEngine.Object.Instantiate<object>(object,UnityEngine.Transform)
        // object UnityEngine.Object.Instantiate<object>(object,UnityEngine.Transform,bool)
        // object UnityEngine.Object.Instantiate<object>(object,UnityEngine.Vector3,UnityEngine.Quaternion)
        // object UnityEngine.Object.Instantiate<object>(object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform)
        // object UnityEngine.Resources.Load<object>(string)
        // object UnityEngine.ScriptableObject.CreateInstance<object>()
        // object UnityEngine._AndroidJNIHelper.ConvertFromJNIArray<object>(System.IntPtr)
        // System.IntPtr UnityEngine._AndroidJNIHelper.GetFieldID<object>(System.IntPtr,string,bool)
        // System.IntPtr UnityEngine._AndroidJNIHelper.GetMethodID<object>(System.IntPtr,string,object[],bool)
        // string UnityEngine._AndroidJNIHelper.GetSignature<object>(object[])
    }
}