少年修仙传客户端基础资源
dabaoji
2025-06-09 8ee0256378cbf5dbc9d76ed10b60b65a844ef4dd
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using System;
using UnityEngine;
using System.Collections.Generic;
using UnityEngine.Events;
 
namespace StartAot
    public class Clock
    {
        public bool stopped { get; set; }
        DateTime alarmTime;
        UnityAction alarmCallBack;
 
        public Clock(DateTime alarmTime, UnityAction callBack)
        {
            this.alarmTime = alarmTime;
            this.alarmCallBack = callBack;
        }
 
        public bool CanAlarm()
        {
            return DateTime.Now >= alarmTime;
        }
 
        public void Execute()
        {
            if (alarmCallBack != null)
            {
                alarmCallBack();
                alarmCallBack = null;
            }
        }
 
        static List<Clock> clocks = new List<Clock>();
 
        public static void Init()
        {
            new LogicUpdate().Start(OnUpdate);
        }
 
        public static Clock AlarmAt(DateTime alarmTime, UnityAction callBack)
        {
            var clock = new Clock(alarmTime, callBack);
 
            clocks.Add(clock);
            return clock;
        }
 
        public static Clock AlarmAfter(double seconds, UnityAction callBack)
        {
            var clock = new Clock(DateTime.Now.AddSeconds(seconds), callBack);
 
            clocks.Add(clock);
            return clock;
        }
 
        public static void Stop(Clock clock)
        {
            if (clocks.Contains(clock))
            {
                clock.stopped = true;
            }
        }
 
        static void OnUpdate()
        {
            for (var i = clocks.Count - 1; i >= 0; i--)
            {
                var clock = clocks[i];
                if (clock.stopped)
                {
                    clocks.RemoveAt(i);
                    continue;
                }
 
                if (clock.CanAlarm())
                {
                    try
                    {
                        clock.Execute();
                        clocks.RemoveAt(i);
                    }
                    catch (Exception e)
                    {
                        Debug.LogException(e);
                    }
                }
            }
        }
 
    }
 
}