少年修仙传客户端基础资源
dabaoji
2025-06-09 8ee0256378cbf5dbc9d76ed10b60b65a844ef4dd
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using UnityEngine;
using System.Collections;
using System.Text;
 
 
namespace StartAot
{
    public class StringUtility
    {
        public static string[] splitSeparator = new string[] { "|" };
 
        private static StringBuilder s_CacheStringBuilder = new StringBuilder();
 
        static object lockObject = new object();
 
        public static string Contact(params object[] _objects)
        {
            lock (lockObject)
            {
                s_CacheStringBuilder.Remove(0, s_CacheStringBuilder.Length);
                for (int i = 0; i < _objects.Length; ++i)
                {
                    if (_objects[i] != null)
                    {
                        s_CacheStringBuilder.Append(_objects[i]);
                    }
                }
                return s_CacheStringBuilder.ToString();
            }
        }
 
 
        public static string FormatSpeed(float speed)
        {
            if (speed > 1048576f)
            {
                return StringUtility.Contact((speed / 1048576f).ToString("f1"), " M/S");
            }
            else if (speed > 1024f)
            {
                return StringUtility.Contact((speed / 1024f).ToString("f1"), " KB/S");
            }
            else
            {
                return StringUtility.Contact(speed.ToString("f1"), " B/S");
            };
        }
 
    }
}