using UnityEngine;
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using System.IO;
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#if UNITY_XCODE_API_BUILD
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namespace UnityEditor.iOS.Xcode
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#else
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namespace UnityEditor.iOS.Xcode.Custom
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#endif
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{
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public class XClass : System.IDisposable
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{
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private string filePath;
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public XClass(string fPath)
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{
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filePath = fPath;
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if (!System.IO.File.Exists(filePath))
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{
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Debug.LogError(filePath + "路径下文件不存在");
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return;
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}
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}
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//在指定代码上方插入
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//public void WriteAbove(string below,string text)
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//{
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// StreamReader streamReader = new StreamReader(filePath);
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// string text_all = streamReader.ReadToEnd();
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// streamReader.Close();
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// int beginIndex = text_all.IndexOf(below, System.StringComparison.CurrentCulture);
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// if (beginIndex == -1)
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// {
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// Debug.LogError(filePath + "中没有找到标致" + below);
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// return;
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// }
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// int endIndex = text_all.LastIndexOf("\n", beginIndex + below.Length, System.StringComparison.CurrentCulture);
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// text_all = text_all.Substring(0, endIndex) + "\n" + text + "\n" + text_all.Substring(endIndex);
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// StreamWriter streamWriter = new StreamWriter(filePath);
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// streamWriter.Write(text_all);
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// streamWriter.Close();
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//}
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//在指定代码下方插入
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public void WriteBelow(string below, string text)
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{
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StreamReader streamReader = new StreamReader(filePath);
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string text_all = streamReader.ReadToEnd();
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streamReader.Close();
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int beginIndex = text_all.IndexOf(below, System.StringComparison.CurrentCulture);
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if (beginIndex == -1)
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{
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Debug.LogError(filePath + "中没有找到标致" + below);
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return;
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}
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int endIndex = text_all.LastIndexOf("\n", beginIndex + below.Length, System.StringComparison.CurrentCulture);
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text_all = text_all.Substring(0, endIndex) + "\n" + text + "\n" + text_all.Substring(endIndex);
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StreamWriter streamWriter = new StreamWriter(filePath);
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streamWriter.Write(text_all);
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streamWriter.Close();
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}
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public void Replace(string below, string newText)
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{
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StreamReader streamReader = new StreamReader(filePath);
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string text_all = streamReader.ReadToEnd();
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streamReader.Close();
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int beginIndex = text_all.IndexOf(below, System.StringComparison.CurrentCulture);
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if (beginIndex == -1)
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{
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Debug.LogError(filePath + "中没有找到标致" + below);
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return;
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}
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text_all = text_all.Replace(below, newText);
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StreamWriter streamWriter = new StreamWriter(filePath);
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streamWriter.Write(text_all);
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streamWriter.Close();
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}
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public void Dispose()
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{
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}
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}
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}
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