using System.Collections;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.Scripting;
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[Preserve]
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public class SkipUnityLogo
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{
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSplashScreen)]
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private static void CancelSplashScreen()
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{
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Task.Run(()=>SplashScreen.Stop(SplashScreen.StopBehavior.StopImmediate));
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}
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}
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