少年修仙传客户端基础资源
dabaoji
2025-06-04 34d28a982a741d63f183884881b0bea73f8c8b47
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using System;
using UnityEngine;
using UnityEngine.UI;
using StartAotSDK;
 
namespace StartAot
{
    public class LaunchExWin : MonoBehaviour
    {
        [SerializeField] Image m_BackGround;
        [SerializeField] RectTransform m_AndroidProgressContainer; // ÏÔʾ½ø¶ÈÌõ ºÍƽ̨ÎÞ¹Ø
        [SerializeField] RectTransform m_IosProgressContainer;  //ÏÔʾתȦ£¬ios½ø¶ÈÌõ»áµ¼ÖÂÉóºË²»Í¨¹ý
        [SerializeField] RectTransform circleImg;
        [SerializeField] RectTransform m_NetworkContainer;
        [SerializeField] Text m_NetworkTip;
        [SerializeField] Slider m_TotalProgressSlider;
        [SerializeField] Text m_StageDescription;
        [SerializeField] Text m_IosProgressTip;
        [SerializeField] Text m_Version;
        //Ô¤ÖÆÌåÉϵÄͼƬÎÞ·¨¼ÓÔØ£¬Í¨¹ý´úÂë¼ÓÔØ
        [SerializeField] Image imagebg1;
        [SerializeField] Image imagebg2;
        [SerializeField] Image imageCircle;
        [SerializeField] Image imagebg3;
        [SerializeField] Image imageloding;
 
 
        int AllTimes = 8;
        bool ShowCircleView = false;
        string sliderText;
        void Awake()
        {
            var sprite = ResourcesModel.Instance.LoadSprite("Launch_1");
            m_BackGround.overrideSprite = sprite;
            m_BackGround.preserveAspect = true;
            sliderText = InitialFunctionConfig.Get("Language").Numerical3;
            imagebg1.sprite = ResourcesModel.Instance.LoadSprite("TY_TB_JH1");
            imagebg2.sprite = ResourcesModel.Instance.LoadSprite("TY_TB_JH1");
            imageCircle.sprite = ResourcesModel.Instance.LoadSprite("TY_TB_JH2");
            imagebg3.sprite = ResourcesModel.Instance.LoadSprite("LoadingBottom");
            imageloding.sprite = ResourcesModel.Instance.LoadSprite("LoadingSlider");
        }
 
        private void OnEnable()
        {
            if (m_NetworkContainer != null)
            {
                m_NetworkContainer.gameObject.SetActive(false);
            }
            m_NetworkTip.text = InitialFunctionConfig.Get("Language").Numerical4;
 
            var AppleCheck = InitialFunctionConfig.Get("CheckTime").Numerical1;
            if (Application.platform == RuntimePlatform.IPhonePlayer && AppleCheck == "1")
                ShowCircleView = true;
 
            if (ShowCircleView)
            {
                m_AndroidProgressContainer.gameObject.SetActive(false);
                m_IosProgressContainer.gameObject.SetActive(true);
                m_Version.text = string.Empty;
            }
            else
            {
                m_AndroidProgressContainer.gameObject.SetActive(true);
                m_IosProgressContainer.gameObject.SetActive(false);
                m_Version.text = StringUtility.Contact(VersionConfigEx.Get().version, "_", VersionConfigEx.Get().buildIndex, ResourcesModel.Id);
            }
 
 
            UpdateProgress();
        }
 
        float m_Time = 0;
 
        void Update()
        {
            if (ShowCircleView)
            {
                circleImg.Rotate(Vector3.forward, -180 * Time.deltaTime);
            }
            if (Time.time - m_Time < 0.2)
            {
                return;
            }
            m_Time = Time.time;
            UpdateProgress();
 
            if (HttpBehaviour.ConnectAllTimes >= AllTimes && m_NetworkContainer != null)
            {
                m_NetworkContainer.gameObject.SetActive(true);
            }
        }
 
        private void UpdateProgress()
        {
            float value;
            if (ResourcesModel.step == ResourcesModel.LoadDllStep.None)
                value = 0.05f;
            else
                value = DownLoadAndDiscompressTask.Instance.progress;
 
            if (float.IsNaN(value) || value < 0.05)
            {
                value = 0.05f;
            }
            if (ShowCircleView)
            {
                m_IosProgressTip.text = StringUtility.Contact(sliderText, " ", (int)(value * 100), "%");
                //circleImg.Rotate(Vector3.forward, -1800 * Time.deltaTime);
            }
            else
            {
                m_TotalProgressSlider.value = value;
                m_StageDescription.text = StringUtility.Contact(sliderText, " ", (int)(value * 100), "%");
            }
 
        }
 
    }
 
}