using System;
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using System.Net.Sockets;
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namespace TcpServer
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{
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/// <summary>
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/// Internal class to join the TCP client and buffer together
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/// for easy management in the server
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/// </summary>
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public class TcpClientState
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{
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/// <summary>
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/// Constructor for a new Client
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/// </summary>
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/// <param name="tcpClient">The TCP client</param>
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/// <param name="buffer">The byte array buffer</param>
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/// <param name="prot">The protocol filter</param>
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public TcpClientState(TcpClient tcpClient, byte[] buffer, ProtoFilter prot)
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{
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if (tcpClient == null)
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throw new ArgumentNullException("tcpClient");
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if (buffer == null)
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throw new ArgumentNullException("buffer");
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if (prot == null)
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throw new ArgumentNullException("prot");
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this.TcpClient = tcpClient;
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this.Buffer = buffer;
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this.Prot = prot;
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// this.NetworkStream = tcpClient.GetStream ();
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}
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/// <summary>
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/// Gets the TCP Client
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/// </summary>
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public TcpClient TcpClient { get; private set; }
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/// <summary>
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/// Gets the Buffer.
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/// </summary>
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public byte[] Buffer { get; private set; }
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public ProtoFilter Prot { get; private set; }
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/// <summary>
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/// Gets the network stream
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/// </summary>
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public NetworkStream NetworkStream
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{
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get
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{
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return TcpClient.GetStream();
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}
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}
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}
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}
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