using System;
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using System.Threading;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Net;
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using System.Net.Sockets;
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using System.Text;
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using UnityEngine;
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namespace TcpServer
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{
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public interface ProtoFilter
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{
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void input(byte[] data);
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List<string> swap_msgs();
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}
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public class SimpleProtocolFilter : ProtoFilter
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{
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/* 简单协议过滤器
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协议按照 [有效数据字节数][有效数据] 这种协议包的格式进行打包和解包
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[有效数据字节数]长度HEADER_SIZE字节
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[有效数据]长度有效数据字节数字节
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本类按照这种方式,顺序从数据流中取出数据进行拼接,一旦接收完一个完整的协议包,就会将协议包返回
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[有效数据]字段接收到后会按照utf-8进行解码,因为在传输过程中是用utf-8进行编码的
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所有编解码的操作在该类中完成
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*/
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private byte[] buf = new byte[0];
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private int HEADER_SIZE = 4;
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private List<string> msgs = new List<string>();
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public void input(byte[] data)
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{
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buf = Combine(buf, data);
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while (buf.Length > HEADER_SIZE)
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{
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int data_size = BitConverter.ToInt32(buf, 0);
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if (buf.Length >= data_size + HEADER_SIZE)
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{
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byte[] data_body = Slice(buf, HEADER_SIZE, data_size + HEADER_SIZE);
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string content = System.Text.Encoding.Default.GetString(data_body);
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msgs.Add(content);
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buf = Slice(buf, data_size + HEADER_SIZE, buf.Length);
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}
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else
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{
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break;
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}
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}
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}
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public List<string> swap_msgs()
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{
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List<string> ret = msgs;
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msgs = new List<string>();
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return ret;
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}
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public byte[] pack(String content)
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{
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int len = content.Length;
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byte[] size = BitConverter.GetBytes(len);
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if (!BitConverter.IsLittleEndian)
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{
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//reverse it so we get little endian.
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Array.Reverse(size);
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}
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byte[] body = System.Text.Encoding.Default.GetBytes(content);
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byte[] ret = Combine(size, body);
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return ret;
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}
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private static byte[] Combine(byte[] first, byte[] second)
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{
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byte[] ret = new byte[first.Length + second.Length];
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Buffer.BlockCopy(first, 0, ret, 0, first.Length);
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Buffer.BlockCopy(second, 0, ret, first.Length, second.Length);
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return ret;
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}
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public byte[] Slice(byte[] source, int start, int end)
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{
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int length = end - start;
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byte[] ret = new byte[length];
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Array.Copy(source, start, ret, 0, length);
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return ret;
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}
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}
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/// <summary>
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/// 异步TCP服务器
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/// </summary>
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public class AsyncTcpServer : IDisposable
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{
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#region Fields
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private TcpListener _listener;
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private ConcurrentDictionary<string, TcpClientState> _clients;
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private bool _disposed = false;
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#endregion
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#region Ctors
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/// <summary>
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/// 异步TCP服务器
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/// </summary>
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/// <param name="listenPort">监听的端口</param>
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public AsyncTcpServer(int listenPort)
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: this(IPAddress.Any, listenPort)
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{
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}
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/// <summary>
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/// 异步TCP服务器
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/// </summary>
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/// <param name="localEP">监听的终结点</param>
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public AsyncTcpServer(IPEndPoint localEP)
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: this(localEP.Address, localEP.Port)
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{
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}
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/// <summary>
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/// 异步TCP服务器
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/// </summary>
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/// <param name="localIPAddress">监听的IP地址</param>
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/// <param name="listenPort">监听的端口</param>
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public AsyncTcpServer(IPAddress localIPAddress, int listenPort)
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{
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this.Address = localIPAddress;
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this.Port = listenPort;
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this.Encoding = Encoding.Default;
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_clients = new ConcurrentDictionary<string, TcpClientState>();
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_listener = new TcpListener(Address, Port);
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// _listener.AllowNatTraversal(true);
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}
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#endregion
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#region Properties
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/// <summary>
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/// 服务器是否正在运行
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/// </summary>
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public bool IsRunning { get; private set; }
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/// <summary>
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/// 监听的IP地址
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/// </summary>
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public IPAddress Address { get; private set; }
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/// <summary>
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/// 监听的端口
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/// </summary>
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public int Port { get; private set; }
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/// <summary>
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/// 通信使用的编码
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/// </summary>
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public Encoding Encoding { get; set; }
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#endregion
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#region Server
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/// <summary>
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/// 启动服务器
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/// </summary>
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/// <returns>异步TCP服务器</returns>
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public AsyncTcpServer Start()
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{
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Debug.Log("start server");
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return Start(10);
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}
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/// <summary>
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/// 启动服务器
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/// </summary>
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/// <param name="backlog">服务器所允许的挂起连接序列的最大长度</param>
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/// <returns>异步TCP服务器</returns>
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public AsyncTcpServer Start(int backlog)
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{
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if (IsRunning)
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return this;
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IsRunning = true;
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_listener.Start(backlog);
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ContinueAcceptTcpClient(_listener);
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return this;
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}
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/// <summary>
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/// 停止服务器
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/// </summary>
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/// <returns>异步TCP服务器</returns>
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public AsyncTcpServer Stop()
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{
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if (!IsRunning)
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return this;
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try
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{
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_listener.Stop();
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foreach (var client in _clients.Values)
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{
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client.TcpClient.Client.Disconnect(false);
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}
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_clients.Clear();
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}
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catch (ObjectDisposedException ex)
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{
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Debug.LogException(ex);
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}
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catch (SocketException ex)
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{
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Debug.LogException(ex);
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}
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IsRunning = false;
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return this;
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}
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private void ContinueAcceptTcpClient(TcpListener tcpListener)
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{
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try
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{
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tcpListener.BeginAcceptTcpClient(new AsyncCallback(HandleTcpClientAccepted), tcpListener);
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}
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catch (ObjectDisposedException ex)
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{
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Debug.LogException(ex);
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}
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catch (SocketException ex)
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{
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Debug.LogException(ex);
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}
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}
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#endregion
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#region Receive
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private void HandleTcpClientAccepted(IAsyncResult ar)
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{
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if (!IsRunning)
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return;
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TcpListener tcpListener = (TcpListener)ar.AsyncState;
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TcpClient tcpClient = tcpListener.EndAcceptTcpClient(ar);
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if (!tcpClient.Connected)
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return;
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byte[] buffer = new byte[tcpClient.ReceiveBufferSize];
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SimpleProtocolFilter prot = new SimpleProtocolFilter();
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TcpClientState internalClient = new TcpClientState(tcpClient, buffer, prot);
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// add client connection to cache
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string tcpClientKey = internalClient.TcpClient.Client.RemoteEndPoint.ToString();
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_clients.AddOrUpdate(tcpClientKey, internalClient, (n, o) =>
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{
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return internalClient;
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});
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RaiseClientConnected(tcpClient);
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// begin to read data
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NetworkStream networkStream = internalClient.NetworkStream;
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ContinueReadBuffer(internalClient, networkStream);
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// keep listening to accept next connection
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ContinueAcceptTcpClient(tcpListener);
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}
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private void HandleDatagramReceived(IAsyncResult ar)
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{
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if (!IsRunning)
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return;
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try
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{
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TcpClientState internalClient = (TcpClientState)ar.AsyncState;
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if (!internalClient.TcpClient.Connected)
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return;
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NetworkStream networkStream = internalClient.NetworkStream;
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int numberOfReadBytes = 0;
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try
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{
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// if the remote host has shutdown its connection,
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// read will immediately return with zero bytes.
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numberOfReadBytes = networkStream.EndRead(ar);
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}
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catch (Exception ex)
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{
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Debug.LogException(ex);
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numberOfReadBytes = 0;
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}
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if (numberOfReadBytes == 0)
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{
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// connection has been closed
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TcpClientState internalClientToBeThrowAway;
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string tcpClientKey = internalClient.TcpClient.Client.RemoteEndPoint.ToString();
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_clients.TryRemove(tcpClientKey, out internalClientToBeThrowAway);
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RaiseClientDisconnected(internalClient.TcpClient);
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return;
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}
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// received byte and trigger event notification
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var receivedBytes = new byte[numberOfReadBytes];
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Array.Copy(internalClient.Buffer, 0, receivedBytes, 0, numberOfReadBytes);
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// input bytes into protofilter
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internalClient.Prot.input(receivedBytes);
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RaiseDatagramReceived(internalClient, receivedBytes);
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// RaisePlaintextReceived(internalClient.TcpClient, receivedBytes);
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// continue listening for tcp datagram packets
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ContinueReadBuffer(internalClient, networkStream);
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}
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catch (InvalidOperationException ex)
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{
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Debug.LogException(ex);
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}
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}
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private void ContinueReadBuffer(TcpClientState internalClient, NetworkStream networkStream)
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{
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try
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{
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networkStream.BeginRead(internalClient.Buffer, 0, internalClient.Buffer.Length, HandleDatagramReceived, internalClient);
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}
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catch (ObjectDisposedException ex)
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{
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Debug.LogException(ex);
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}
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}
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#endregion
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#region Events
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/// <summary>
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/// 接收到数据报文事件
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/// </summary>
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public event EventHandler<TcpDatagramReceivedEventArgs<byte[]>> DatagramReceived;
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/// <summary>
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/// 接收到数据报文明文事件
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/// </summary>
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public event EventHandler<TcpDatagramReceivedEventArgs<string>> PlaintextReceived;
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private void RaiseDatagramReceived(TcpClientState sender, byte[] datagram)
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{
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if (DatagramReceived != null)
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{
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DatagramReceived(this, new TcpDatagramReceivedEventArgs<byte[]>(sender, datagram));
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}
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}
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private void RaisePlaintextReceived(TcpClientState sender, byte[] datagram)
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{
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if (PlaintextReceived != null)
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{
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PlaintextReceived(this, new TcpDatagramReceivedEventArgs<string>(sender, this.Encoding.GetString(datagram, 0, datagram.Length)));
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}
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}
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/// <summary>
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/// 与客户端的连接已建立事件
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/// </summary>
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public event EventHandler<TcpClientConnectedEventArgs> ClientConnected;
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/// <summary>
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/// 与客户端的连接已断开事件
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/// </summary>
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public event EventHandler<TcpClientDisconnectedEventArgs> ClientDisconnected;
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private void RaiseClientConnected(TcpClient tcpClient)
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{
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if (ClientConnected != null)
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{
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ClientConnected(this, new TcpClientConnectedEventArgs(tcpClient));
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}
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}
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private void RaiseClientDisconnected(TcpClient tcpClient)
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{
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if (ClientDisconnected != null)
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{
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ClientDisconnected(this, new TcpClientDisconnectedEventArgs(tcpClient));
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}
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}
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#endregion
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#region Send
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private void GuardRunning()
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{
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if (!IsRunning)
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throw new InvalidProgramException("This TCP server has not been started yet.");
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}
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/// <summary>
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/// 发送报文至指定的客户端
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/// </summary>
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/// <param name="tcpClient">客户端</param>
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/// <param name="datagram">报文</param>
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public void Send(TcpClient tcpClient, byte[] datagram)
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{
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GuardRunning();
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if (tcpClient == null)
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throw new ArgumentNullException("tcpClient");
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if (datagram == null)
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throw new ArgumentNullException("datagram");
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try
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{
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NetworkStream stream = tcpClient.GetStream();
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if (stream.CanWrite)
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{
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stream.BeginWrite(datagram, 0, datagram.Length, HandleDatagramWritten, tcpClient);
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}
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}
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catch (ObjectDisposedException ex)
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{
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Debug.LogException(ex);
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}
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}
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/// <summary>
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/// 发送报文至指定的客户端
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/// </summary>
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/// <param name="tcpClient">客户端</param>
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/// <param name="datagram">报文</param>
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public void Send(TcpClient tcpClient, string datagram)
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{
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Send(tcpClient, this.Encoding.GetBytes(datagram));
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}
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/// <summary>
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/// 发送报文至所有客户端
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/// </summary>
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/// <param name="datagram">报文</param>
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public void SendToAll(byte[] datagram)
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{
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GuardRunning();
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foreach (var client in _clients.Values)
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{
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Send(client.TcpClient, datagram);
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}
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}
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/// <summary>
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/// 发送报文至所有客户端
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/// </summary>
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/// <param name="datagram">报文</param>
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public void SendToAll(string datagram)
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{
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GuardRunning();
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SendToAll(this.Encoding.GetBytes(datagram));
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}
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private void HandleDatagramWritten(IAsyncResult ar)
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{
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try
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{
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((TcpClient)ar.AsyncState).GetStream().EndWrite(ar);
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}
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catch (ObjectDisposedException ex)
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{
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Debug.LogException(ex);
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}
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catch (InvalidOperationException ex)
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{
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Debug.LogException(ex);
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}
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catch (IOException ex)
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{
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Debug.LogException(ex);
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}
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}
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/// <summary>
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/// 发送报文至指定的客户端
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/// </summary>
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/// <param name="tcpClient">客户端</param>
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/// <param name="datagram">报文</param>
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public void SyncSend(TcpClient tcpClient, byte[] datagram)
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{
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GuardRunning();
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if (tcpClient == null)
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throw new ArgumentNullException("tcpClient");
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if (datagram == null)
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throw new ArgumentNullException("datagram");
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try
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{
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NetworkStream stream = tcpClient.GetStream();
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if (stream.CanWrite)
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{
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stream.Write(datagram, 0, datagram.Length);
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}
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}
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catch (ObjectDisposedException ex)
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{
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Debug.LogException(ex);
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}
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}
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/// <summary>
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/// 发送报文至指定的客户端
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/// </summary>
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/// <param name="tcpClient">客户端</param>
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/// <param name="datagram">报文</param>
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public void SyncSend(TcpClient tcpClient, string datagram)
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{
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SyncSend(tcpClient, this.Encoding.GetBytes(datagram));
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}
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/// <summary>
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/// 发送报文至所有客户端
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/// </summary>
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/// <param name="datagram">报文</param>
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public void SyncSendToAll(byte[] datagram)
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{
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GuardRunning();
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foreach (var client in _clients.Values)
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{
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SyncSend(client.TcpClient, datagram);
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}
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}
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/// <summary>
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/// 发送报文至所有客户端
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/// </summary>
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/// <param name="datagram">报文</param>
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public void SyncSendToAll(string datagram)
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{
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GuardRunning();
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SyncSendToAll(this.Encoding.GetBytes(datagram));
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}
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#endregion
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#region IDisposable Members
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/// <summary>
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/// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
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/// </summary>
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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/// <summary>
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/// Releases unmanaged and - optionally - managed resources
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/// </summary>
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/// <param name="disposing"><c>true</c> to release both managed and unmanaged resources;
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/// <c>false</c> to release only unmanaged resources.</param>
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protected virtual void Dispose(bool disposing)
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{
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if (!this._disposed)
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{
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if (disposing)
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{
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try
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{
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Stop();
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if (_listener != null)
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{
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_listener = null;
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}
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}
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catch (SocketException ex)
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{
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Debug.LogException(ex);
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}
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}
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_disposed = true;
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}
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}
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#endregion
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}
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}
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