少年修仙传客户端基础资源
dabaoji
2025-06-04 34d28a982a741d63f183884881b0bea73f8c8b47
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using System;
using System.Collections.Generic;
using UnityEngine;
 
 
namespace Poco
{
    public class AbstractNode
    {
        private List<string> requiredAttrs = new List<string> {
            "name",
            "type",
            "visible",
            "pos",
            "size",
            "scale",
            "anchorPoint",
            "zOrders"
        };
 
        public virtual AbstractNode getParent ()
        {
            return null;
        }
 
        public virtual List<AbstractNode> getChildren ()
        {
            return null;
        }
 
        public virtual object getAttr (string attrName)
        {
            Dictionary<string, object> defaultAttrs = new Dictionary<string, object> () {
                { "name", "<Root>" },
                { "type", "Root" },
                { "visible", true },
                { "pos", new List<float> (){ 0.0f, 0.0f } },
                { "size", new List<float> (){ 0.0f, 0.0f } },
                { "scale", new List<float> (){ 1.0f, 1.0f } },
                { "anchorPoint", new List<float> (){ 0.5f, 0.5f } },
                { "zOrders", new Dictionary<string, object> (){ { "local", 0 }, { "global", 0 } } }
            };
            return defaultAttrs.ContainsKey (attrName) ? defaultAttrs [attrName] : null;
        }
 
        public virtual void setAttr (string attrName, object val)
        {
 
        }
 
        public virtual Dictionary<string, object> enumerateAttrs ()
        {
            Dictionary<string, object> ret = new Dictionary<string, object> ();
            foreach (string attr in requiredAttrs) {
                ret.Add (attr, getAttr (attr));
            }
            return ret;
        }
    }
}