| using System.Collections; | 
| using System.Collections.Generic; | 
| using UnityEngine; | 
| using UnityEditor; | 
|   | 
| public class AudioClipImport : AssetPostprocessor  | 
| {  | 
|   | 
|     static AudioImporterSampleSettings standalone = new AudioImporterSampleSettings();  | 
|     static AudioImporterSampleSettings android = new AudioImporterSampleSettings();  | 
|     static AudioImporterSampleSettings ios = new AudioImporterSampleSettings();  | 
|   | 
|   | 
|     static AudioClipImport()  | 
|     {  | 
|         standalone = new AudioImporterSampleSettings();  | 
|         standalone.quality = 0.01f;  | 
|         standalone.loadType = AudioClipLoadType.CompressedInMemory;  | 
|         standalone.sampleRateSetting = AudioSampleRateSetting.OptimizeSampleRate;  | 
|         standalone.compressionFormat = AudioCompressionFormat.Vorbis;  | 
|   | 
|         android = new AudioImporterSampleSettings();  | 
|         android.quality = 0.01f;  | 
|         android.loadType = AudioClipLoadType.CompressedInMemory;  | 
|         android.sampleRateSetting = AudioSampleRateSetting.OptimizeSampleRate;  | 
|         android.compressionFormat = AudioCompressionFormat.Vorbis;  | 
|   | 
|         ios = new AudioImporterSampleSettings();  | 
|         ios.quality = 0.01f;  | 
|         ios.loadType = AudioClipLoadType.CompressedInMemory;  | 
|         ios.sampleRateSetting = AudioSampleRateSetting.OptimizeSampleRate;  | 
|         ios.compressionFormat = AudioCompressionFormat.Vorbis;  | 
|     }  | 
|   | 
|     void OnPreprocessAudio()  | 
|     {  | 
|         var audioImporter = this.assetImporter as AudioImporter;  | 
|   | 
|         audioImporter.forceToMono = false;  | 
|         audioImporter.loadInBackground = false;  | 
|         audioImporter.preloadAudioData = false;  | 
|   | 
|         audioImporter.SetOverrideSampleSettings("standalone", standalone);  | 
|         audioImporter.SetOverrideSampleSettings("android", android);  | 
|         audioImporter.SetOverrideSampleSettings("ios", ios);  | 
|     }  | 
|   | 
| } |