| using UnityEngine; | 
| using UnityEditor; | 
| using Snxxz.UI; | 
|   | 
| public class WindowTool : EditorWindow | 
| { | 
|     [MenuItem("Tools/窗口管理")] | 
|     public static void ShowWindow() | 
|     { | 
|         EditorWindow.GetWindow<WindowTool>("窗口管理").Show(); | 
|     } | 
|   | 
|     [SerializeField] | 
|     private string windowName; | 
|   | 
|     private void OnGUI() | 
|     { | 
|         EditorGUILayout.Space(); | 
|         EditorGUILayout.BeginHorizontal(); | 
|         GUILayout.Label("窗口名称"); | 
|         windowName = GUILayout.TextField(windowName, GUILayout.MinWidth(300)); | 
|         if (GUILayout.Button("打开")) | 
|         { | 
|             OpenWindow(); | 
|         } | 
|     } | 
|   | 
|     private void OpenWindow() | 
|     { | 
|         if (string.IsNullOrEmpty(windowName) || !Application.isPlaying) | 
|             return; | 
|         WindowCenter.Instance.Open(windowName); | 
|     } | 
|   | 
| } |