using UnityEngine.PostProcessing; 
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namespace UnityEditor.PostProcessing 
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{ 
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    [PostProcessingModelEditor(typeof(DitheringModel))] 
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    public class DitheringModelEditor : PostProcessingModelEditor 
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    { 
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        public override void OnInspectorGUI() 
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        { 
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            if (profile.grain.enabled && target.enabled) 
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                EditorGUILayout.HelpBox("Grain is enabled, you probably don't need dithering !", MessageType.Warning); 
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            else 
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                EditorGUILayout.HelpBox("Nothing to configure !", MessageType.Info); 
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        } 
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    } 
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} 
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