少年修仙传客户端基础资源
leonard Wu
2018-08-02 cc7db021dd09248131ad546f5bc5806cdb2eb418
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using TableConfig;
using UnityEngine;
using UnityEditor;
 
public class ModelResourcesBuilder : ResourcesBuilder
{
    public void BuildModelRes(int id)
    {
        ModelResConfig _modelRes = ConfigManager.Instance.GetTemplate<ModelResConfig>(id);
        if (_modelRes == null)
        {
            Debug.LogWarningFormat("要生成的ModelRes资源id: {0} 并不存在于配置表中, 请确认是否填写有错.", id);
            return;
        }
        switch ((E_ModelResType)_modelRes.Type)
        {
            case E_ModelResType.Suit:
                BuildClothes(id);
                break;
            case E_ModelResType.Wing:
                BuildWing(id);
                break;
            case E_ModelResType.Weapon:
                BuildWeapon(id);
                break;
            case E_ModelResType.Horse:
                BuildHorse(id);
                break;
            case E_ModelResType.Secondary:
                BuildSecondary(id);
                break;
        }
    }
 
    public void BuildClothes(int id)
    {
        BuildAnimationClip(id);
        BuildAnimatorController(id, "Temple_AnimatorController_Hero", "animatorBuildConfig");
        BuildPrefab(id, InstanceResourcesLoader.raceSuffix);
    }
 
    public void BuildWeapon(int id)
    {
        BuildPrefab(id, InstanceResourcesLoader.weaponSuffix);
    }
 
    public void BuildSecondary(int id)
    {
        BuildPrefab(id, InstanceResourcesLoader.secondarySuffix);
    }
 
    public void BuildHorse(int id)
    {
        BuildAnimationClip(id);
        BuildAnimatorController(id, "Temple_AnimatorController_Horse", "animatorBuildConfig");
        BuildPrefab(id, InstanceResourcesLoader.horseSuffix);
    }
 
    public void BuildWing(int id)
    {
        BuildAnimationClip(id);
        BuildAnimatorController(id, "Temple_AnimatorController_Wing", "animatorBuildConfig_Wing");
        BuildPrefab(id, InstanceResourcesLoader.wingSuffix);
    }
 
    private void BuildPrefab(int id, string suffix)
    {
        if (!IsBuildPrefab)
        {
            return;
        }
 
        ModelResConfig _modelRes = ConfigManager.Instance.GetTemplate<ModelResConfig>(id);
        string _path = _modelRes.ResourcesName;
        string _resName = _modelRes.ResourcesName;
        if (_path.IndexOf('/') != -1)
        {
            _resName = _path.Substring(_path.IndexOf("/") + 1);
            _path = _path.Substring(0, _modelRes.ResourcesName.IndexOf('/'));
        }
 
        BuildPrefab(_path, _resName, suffix);
    }
 
    public static void BuildAnimationClip(int id)
    {
        if (!IsBuildAnimationClip)
        {
            return;
        }
 
        ModelResConfig _modelRes = ConfigManager.Instance.GetTemplate<ModelResConfig>(id);
        string _path = _modelRes.ResourcesName;
        if (_path.IndexOf('/') != -1)
        {
            _path = _path.Substring(0, _modelRes.ResourcesName.IndexOf('/'));
        }
 
        BuildAnimationClip(_path);
    }
 
    public static void BuildAnimatorController(int id, string templeName, string configName)
    {
        if (!IsBuildAnimatorController)
        {
            return;
        }
 
        ModelResConfig _modelRes = ConfigManager.Instance.GetTemplate<ModelResConfig>(id);
        string _path = _modelRes.ResourcesName;
        if (_path.IndexOf('/') != -1)
        {
            _path = _path.Substring(0, _modelRes.ResourcesName.IndexOf('/'));
        }
 
        BuildAnimatorController(_path, templeName, configName);
    }
 
    protected override void OnSetupRenderer(string path, string resName, ref Renderer renderer)
    {
        string _materialPath = string.Format("Assets/ART/Role/{0}/Materials/{1}.mat", path, resName);
 
        Material _material = AssetDatabase.LoadAssetAtPath<Material>(_materialPath);
        if (!_material)
        {
            return;
        }
 
        // 设置为不接受阴影
        renderer.receiveShadows = false;
 
        renderer.materials = new Material[0];
        renderer.sharedMaterial = AssetDatabase.LoadAssetAtPath<Material>(_materialPath);
 
        // 这里是对翅膀的特殊处理
        Transform _parent = renderer.transform.parent;
        if (_parent == null)
        {
            return;
        }
 
        // 翅膀的第二个节点
        Transform _node = _parent.Find(resName + "b");
 
        if (_node == null)
        {
            return;
        }
 
        _materialPath = string.Format("Assets/ART/Role/{0}/Materials/{1}_glow.mat", path, resName);
 
        Renderer _renderer = _node.GetComponent<Renderer>();
        _renderer.receiveShadows = false;
 
        _renderer.materials = new Material[0];
        _renderer.sharedMaterial = AssetDatabase.LoadAssetAtPath<Material>(_materialPath);
    }
}