少年修仙传客户端基础资源
leonard Wu
2018-08-02 cc7db021dd09248131ad546f5bc5806cdb2eb418
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using UnityEngine;
using System.Collections;
using System.Collections.Generic;
 
namespace UnityEditor.XCodeEditor
{
    public class PBXDictionary : Dictionary<string, object>
    {
        
        public void Append( PBXDictionary dictionary )
        {
            foreach( var item in dictionary) {
                this.Add( item.Key, item.Value );
            }
        }
        
        public void Append<T>( PBXDictionary<T> dictionary ) where T : PBXObject
        {
            foreach( var item in dictionary) {
                this.Add( item.Key, item.Value );
            }
        }
 
        public void Append( PBXSortedDictionary dictionary )
        {
            foreach( var item in dictionary) {
                this.Add( item.Key, item.Value );
            }
        }
 
        public void Append<T>( PBXSortedDictionary<T> dictionary ) where T : PBXObject
        {
            foreach( var item in dictionary) {
                this.Add( item.Key, item.Value );
            }
        }
 
        /// <summary>
        /// This allows us to use the form:
        /// "if (x)" or "if (!x)"
        /// </summary>
        public static implicit operator bool( PBXDictionary x ) {
            //if null or empty, treat us as false/null
            return (x == null) ? false : (x.Count == 0);
        }
 
        /// <summary>
        /// I find this handy. return our fields as comma-separated values
        /// </summary>
        public string ToCSV() {
        // TODO use a char sep argument to allow specifying separator
            string ret = string.Empty;
            foreach (KeyValuePair<string, object> item in this) {
                ret += "<";
                ret += item.Key;
                ret += ", ";
                ret += item.Value;
                ret += ">, ";
            }
            return ret;
        }
 
        /// <summary>
        /// Concatenate and format so appears as "{,,,}"
        /// </summary>
        public override string ToString() {
            return "{" + this.ToCSV() + "}";
        }
        
    }
 
    public class PBXDictionary<T> : Dictionary<string, T> where T : PBXObject
    {
        public PBXDictionary()
        {
            
        }
        
        public PBXDictionary( PBXDictionary genericDictionary )
        {
            foreach( KeyValuePair<string, object> currentItem in genericDictionary ) {
                if( ((string)((PBXDictionary)currentItem.Value)[ "isa" ]).CompareTo( typeof(T).Name ) == 0 ) {
                    T instance = (T)System.Activator.CreateInstance( typeof(T), currentItem.Key, (PBXDictionary)currentItem.Value );
                    this.Add( currentItem.Key, instance );
                }
            }    
        }
        
        public PBXDictionary( PBXSortedDictionary genericDictionary )
        {
            foreach( KeyValuePair<string, object> currentItem in genericDictionary ) {
                if( ((string)((PBXDictionary)currentItem.Value)[ "isa" ]).CompareTo( typeof(T).Name ) == 0 ) {
                    T instance = (T)System.Activator.CreateInstance( typeof(T), currentItem.Key, (PBXDictionary)currentItem.Value );
                    this.Add( currentItem.Key, instance );
                }
            }    
        }
        
        public void Add( T newObject )
        {
            this.Add( newObject.guid, newObject );
        }
        
        public void Append( PBXDictionary<T> dictionary )
        {
            foreach( KeyValuePair<string, T> item in dictionary) {
                this.Add( item.Key, (T)item.Value );
            }
        }
        
    }
}