using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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namespace UnityEditor.XCodeEditor
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{
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public class PBXList : ArrayList
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{
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public PBXList()
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{
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}
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public PBXList( object firstValue )
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{
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this.Add( firstValue );
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}
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/// <summary>
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/// This allows us to use the form:
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/// "if (x)" or "if (!x)"
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/// </summary>
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public static implicit operator bool( PBXList x ) {
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//if null or empty, treat us as false/null
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return (x == null) ? false : (x.Count == 0);
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}
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/// <summary>
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/// I find this handy. return our fields as comma-separated values
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/// </summary>
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public string ToCSV() {
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// TODO use a char sep argument to allow specifying separator
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string ret = string.Empty;
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foreach (string item in this) {
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ret += "\"";
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ret += item;
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ret += "\", ";
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}
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return ret;
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}
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/// <summary>
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/// Concatenate and format so appears as "{,,,}"
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/// </summary>
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public override string ToString() {
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return "{" + this.ToCSV() + "} ";
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}
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}
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}
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