using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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namespace UnityEditor.XCodeEditor
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{
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public class PBXSortedDictionary : SortedDictionary<string, object>
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{
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public void Append( PBXDictionary dictionary )
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{
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foreach( var item in dictionary) {
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this.Add( item.Key, item.Value );
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}
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}
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public void Append<T>( PBXDictionary<T> dictionary ) where T : PBXObject
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{
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foreach( var item in dictionary) {
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this.Add( item.Key, item.Value );
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}
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}
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}
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public class PBXSortedDictionary<T> : SortedDictionary<string, T> where T : PBXObject
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{
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public PBXSortedDictionary()
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{
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}
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public PBXSortedDictionary( PBXDictionary genericDictionary )
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{
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foreach( KeyValuePair<string, object> currentItem in genericDictionary ) {
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if( ((string)((PBXDictionary)currentItem.Value)[ "isa" ]).CompareTo( typeof(T).Name ) == 0 ) {
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T instance = (T)System.Activator.CreateInstance( typeof(T), currentItem.Key, (PBXDictionary)currentItem.Value );
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this.Add( currentItem.Key, instance );
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}
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}
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}
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public void Add( T newObject )
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{
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this.Add( newObject.guid, newObject );
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}
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public void Append( PBXDictionary<T> dictionary )
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{
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foreach( KeyValuePair<string, T> item in dictionary) {
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this.Add( item.Key, (T)item.Value );
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}
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}
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}
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}
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