少年修仙传客户端基础资源
hch
2024-04-01 d01413b00ef631ac20347716b23818b0b811f65f
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using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
 
#if UNITY_EDITOR
public class SplashScreenSetting : MonoBehaviour
{
 
    const string BlackMenuPath = "EditorTools/SkipUnityLogo/ÉèÖÃÆô¶¯»­ÃæÎªºÚÉ«±³¾° ";
    const string WhiteMenuPath = "EditorTools/SkipUnityLogo/ÉèÖÃÆô¶¯»­ÃæÎª°×É«±³¾°";
    [MenuItem(BlackMenuPath)]
    static void BlackSplashScreen()
    {
        Sprite background = AssetDatabase.LoadAssetAtPath("Assets/SkipUnityLogo/img/BlackSplashScreenMask.png", typeof(Sprite)) as Sprite;
        PlayerSettings.SplashScreen.background = background;
        PlayerSettings.SplashScreen.unityLogoStyle = PlayerSettings.SplashScreen.UnityLogoStyle.LightOnDark;
        PlayerSettings.SplashScreen.animationMode = PlayerSettings.SplashScreen.AnimationMode.Static;
        PlayerSettings.SplashScreen.overlayOpacity = 1;
        PlayerSettings.SplashScreen.drawMode = PlayerSettings.SplashScreen.DrawMode.UnityLogoBelow;
        PlayerSettings.SplashScreen.blurBackgroundImage = false;
        print("ºÚÉ«ÓÎÏ·Æô¶¯»­ÃæÒÑÉèÖÃÍê³É");
    }
 
    [MenuItem(WhiteMenuPath)]
    static void WhiteSplashScreen()
    {
        Sprite background = AssetDatabase.LoadAssetAtPath("Assets/SkipUnityLogo/img/WhiteSplashScreenMask.png", typeof(Sprite)) as Sprite;
        PlayerSettings.SplashScreen.background = background;
        PlayerSettings.SplashScreen.unityLogoStyle = PlayerSettings.SplashScreen.UnityLogoStyle.DarkOnLight;
        PlayerSettings.SplashScreen.animationMode = PlayerSettings.SplashScreen.AnimationMode.Static;
        PlayerSettings.SplashScreen.overlayOpacity = 1;
        PlayerSettings.SplashScreen.drawMode = PlayerSettings.SplashScreen.DrawMode.UnityLogoBelow;
        PlayerSettings.SplashScreen.blurBackgroundImage = false;
        print("°×É«ÓÎÏ·Æô¶¯»­ÃæÒÑÉèÖÃÍê³É");
    }
}
#endif