#include <config.h>
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#include "w32error.h"
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#if defined(PLATFORM_UNITY) && defined(UNITY_USE_PLATFORM_STUBS)
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guint32
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mono_w32error_get_last (void)
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{
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g_assert(0 && "This function is not yet implemented for the Unity platform.");
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return 0;
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}
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void
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mono_w32error_set_last (guint32 error)
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{
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g_assert(0 && "This function is not yet implemented for the Unity platform.");
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}
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guint32
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mono_w32error_unix_to_win32 (guint32 error)
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{
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g_assert(0 && "This function is not yet implemented for the Unity platform.");
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return 0;
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}
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#endif /* PLATFORM_UNITY && UNITY_USE_PLATFORM_STUBS */
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