#include <glib.h>
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#include "mono/utils/mono-dl.h"
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#if defined(PLATFORM_UNITY) && defined(UNITY_USE_PLATFORM_STUBS)
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const char*
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mono_dl_get_so_prefix (void)
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{
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g_assert(0 && "This function is not yet implemented for the Unity platform.");
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return NULL;
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}
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const char**
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mono_dl_get_so_suffixes (void)
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{
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g_assert(0 && "This function is not yet implemented for the Unity platform.");
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return NULL;
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}
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void*
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mono_dl_open_file (const char *file, int flags)
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{
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g_assert(0 && "This function is not yet implemented for the Unity platform.");
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return NULL;
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}
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void
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mono_dl_close_handle (MonoDl *module)
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{
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g_assert(0 && "This function is not yet implemented for the Unity platform.");
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}
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void*
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mono_dl_lookup_symbol_in_process (const char *symbol_name)
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{
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g_assert(0 && "This function is not yet implemented for the Unity platform.");
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return NULL;
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}
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void*
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mono_dl_lookup_symbol (MonoDl *module, const char *symbol_name)
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{
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g_assert(0 && "This function is not yet implemented for the Unity platform.");
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return NULL;
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}
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int
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mono_dl_convert_flags (int flags)
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{
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g_assert(0 && "This function is not yet implemented for the Unity platform.");
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return 0;
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}
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char*
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mono_dl_current_error_string (void)
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{
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g_assert(0 && "This function is not yet implemented for the Unity platform.");
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return NULL;
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}
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int
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mono_dl_get_executable_path (char *buf, int buflen)
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{
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g_assert(0 && "This function is not yet implemented for the Unity platform.");
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return 0;
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}
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const char*
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mono_dl_get_system_dir (void)
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{
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g_assert(0 && "This function is not yet implemented for the Unity platform.");
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return NULL;
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}
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#endif /* PLATFORM_UNITY && UNITY_USE_PLATFORM_STUBS */
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