#include "mono-logger-internals.h"
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#if defined(PLATFORM_UNITY) && defined(UNITY_USE_PLATFORM_STUBS)
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void
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mono_log_open_syslog(const char *ident, void *userData)
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{
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g_assert(0 && "This function is not yet implemented for the Unity platform.");
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}
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void
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mono_log_write_syslog(const char *domain, GLogLevelFlags level, mono_bool hdr, const char *message)
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{
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g_assert(0 && "This function is not yet implemented for the Unity platform.");
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}
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void
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mono_log_close_syslog()
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{
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g_assert(0 && "This function is not yet implemented for the Unity platform.");
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}
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#endif /* PLATFORM_UNITY && UNITY_USE_PLATFORM_STUBS */
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