#include "os/c-api/il2cpp-config-platforms.h"
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#if IL2CPP_TARGET_WINDOWS
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#include "os/Debug.h"
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#include "os/Win32/WindowsHeaders.h"
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#include "utils/StringUtils.h"
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namespace il2cpp
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{
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namespace os
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{
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bool Debug::IsDebuggerPresent()
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{
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return ::IsDebuggerPresent() != FALSE;
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}
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void Debug::WriteString(const utils::StringView<Il2CppNativeChar>& message)
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{
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OutputDebugString(message.Str());
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}
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}
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}
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#endif
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