#include "il2cpp-config.h"
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#include "os/Initialize.h"
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#if IL2CPP_TARGET_WINDOWS
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#include "os/Environment.h"
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#include "os/WindowsRuntime.h"
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#include "DllMain.h"
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#include <crtdbg.h>
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void il2cpp::os::Initialize()
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{
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#if _DEBUG
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std::string buildMachine = il2cpp::os::Environment::GetEnvironmentVariable("UNITY_THISISABUILDMACHINE");
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if (!buildMachine.empty())
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{
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_CrtSetReportMode(_CRT_ASSERT, _CRTDBG_MODE_FILE | _CRTDBG_MODE_DEBUG);
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_CrtSetReportFile(_CRT_ASSERT, _CRTDBG_FILE_STDOUT);
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}
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#endif
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// This is needed so we could extract exception text from bad hresults
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#if !IL2CPP_TINY_WITHOUT_DEBUGGER
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os::WindowsRuntime::EnableErrorReporting();
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os::InitializeDllMain();
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#endif
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}
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#if !IL2CPP_TARGET_WINRT && !IL2CPP_TARGET_XBOXONE
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void il2cpp::os::Uninitialize()
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{
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}
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#endif
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#endif
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