#include "il2cpp-config.h"
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#if !IL2CPP_THREADS_STD && IL2CPP_THREADS_WIN32
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#include "ThreadImpl.h"
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#include "os/ThreadLocalValue.h"
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#include "os/Time.h"
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#include "WindowsHelpers.h"
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#include "il2cpp-vm-support.h"
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namespace il2cpp
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{
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namespace os
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{
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struct ThreadImplStartData
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{
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Thread::StartFunc m_StartFunc;
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void* m_StartArg;
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volatile DWORD* m_ThreadId;
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};
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static DWORD WINAPI ThreadStartWrapper(LPVOID arg)
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{
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ThreadImplStartData startData = *(ThreadImplStartData*)arg;
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free(arg);
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*startData.m_ThreadId = GetCurrentThreadId();
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startData.m_StartFunc(startData.m_StartArg);
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return 0;
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}
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ThreadImpl::ThreadImpl()
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: m_ThreadHandle(0), m_ThreadId(0), m_StackSize(IL2CPP_DEFAULT_STACK_SIZE), m_ApartmentState(kApartmentStateUnknown), m_Priority(kThreadPriorityNormal)
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{
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}
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ThreadImpl::~ThreadImpl()
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{
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if (m_ThreadHandle != NULL)
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CloseHandle(m_ThreadHandle);
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}
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size_t ThreadImpl::Id()
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{
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return m_ThreadId;
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}
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void ThreadImpl::SetName(const char* name)
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{
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// http://msdn.microsoft.com/en-us/library/xcb2z8hs.aspx
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const DWORD MS_VC_EXCEPTION = 0x406D1388;
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#pragma pack(push,8)
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typedef struct tagTHREADNAME_INFO
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{
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DWORD dwType; // Must be 0x1000.
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LPCSTR szName; // Pointer to name (in user addr space).
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DWORD dwThreadID; // Thread ID (-1=caller thread).
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DWORD dwFlags; // Reserved for future use, must be zero.
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} THREADNAME_INFO;
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#pragma pack(pop)
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THREADNAME_INFO info;
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info.dwType = 0x1000;
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info.szName = name;
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info.dwThreadID = static_cast<DWORD>(Id());
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info.dwFlags = 0;
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__try
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{
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RaiseException(MS_VC_EXCEPTION, 0, sizeof(info) / sizeof(ULONG_PTR), (ULONG_PTR*)&info);
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}
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__except (EXCEPTION_EXECUTE_HANDLER)
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{
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}
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}
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void ThreadImpl::SetPriority(ThreadPriority priority)
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{
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if (m_ThreadHandle == NULL)
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m_Priority = priority;
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else
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{
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int ret = ::SetThreadPriority(m_ThreadHandle, priority - 2);
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IL2CPP_ASSERT(ret);
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}
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}
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ThreadPriority ThreadImpl::GetPriority()
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{
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if (m_ThreadHandle == NULL)
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return m_Priority;
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int ret = ::GetThreadPriority(m_ThreadHandle) + 2;
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IL2CPP_ASSERT(ret != THREAD_PRIORITY_ERROR_RETURN);
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return (ThreadPriority)ret;
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}
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ErrorCode ThreadImpl::Run(Thread::StartFunc func, void* arg, int64_t affinityMask)
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{
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// It might happen that func will start executing and will try to access m_ThreadId before CreateThread gets a chance to assign it.
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// Therefore m_ThreadId is assigned both by this thread and from the newly created thread (race condition could go the other way too).
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ThreadImplStartData* startData = (ThreadImplStartData*)malloc(sizeof(ThreadImplStartData));
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startData->m_StartFunc = func;
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startData->m_StartArg = arg;
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startData->m_ThreadId = &m_ThreadId;
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// Create thread.
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DWORD threadId;
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HANDLE threadHandle = ::CreateThread(NULL, m_StackSize, &ThreadStartWrapper, startData, STACK_SIZE_PARAM_IS_A_RESERVATION, &threadId);
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if (!threadHandle)
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return kErrorCodeGenFailure;
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#if IL2CPP_TARGET_WINDOWS_GAMES || IL2CPP_TARGET_XBOXONE
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if (affinityMask != Thread::kThreadAffinityAll)
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SetThreadAffinityMask(threadHandle, static_cast<DWORD_PTR>(affinityMask));
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#endif
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m_ThreadHandle = threadHandle;
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m_ThreadId = threadId;
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return kErrorCodeSuccess;
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}
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void ThreadImpl::Sleep(uint32_t ms, bool interruptible)
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{
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uint32_t remainingWaitTime = ms;
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while (true)
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{
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uint32_t startWaitTime = os::Time::GetTicksMillisecondsMonotonic();
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DWORD sleepResult = ::SleepEx(remainingWaitTime, interruptible);
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if (sleepResult == WAIT_IO_COMPLETION)
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{
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uint32_t waitedTime = os::Time::GetTicksMillisecondsMonotonic() - startWaitTime;
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if (waitedTime >= remainingWaitTime)
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return;
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remainingWaitTime -= waitedTime;
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continue;
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}
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break;
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}
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}
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void ThreadImpl::QueueUserAPC(Thread::APCFunc func, void* context)
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{
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::QueueUserAPC(reinterpret_cast<PAPCFUNC>(func), m_ThreadHandle, reinterpret_cast<ULONG_PTR>(context));
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}
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int ThreadImpl::GetMaxStackSize()
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{
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return INT_MAX;
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}
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namespace
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{
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// It would be nice to always use CoGetApartmentType but it's only available on Windows 7 and later.
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// That's why we check for function at runtime and do a fallback on Windows XP.
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// CoGetApartmentType is always available in Windows Store Apps.
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typedef HRESULT (STDAPICALLTYPE * CoGetApartmentTypeFunc)(APTTYPE* type, APTTYPEQUALIFIER* qualifier);
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ApartmentState GetApartmentWindows7(CoGetApartmentTypeFunc coGetApartmentType, bool* implicit)
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{
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*implicit = false;
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APTTYPE type;
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APTTYPEQUALIFIER qualifier;
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const HRESULT hr = coGetApartmentType(&type, &qualifier);
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if (FAILED(hr))
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{
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IL2CPP_ASSERT(CO_E_NOTINITIALIZED == hr);
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return kApartmentStateUnknown;
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}
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switch (type)
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{
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case APTTYPE_STA:
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case APTTYPE_MAINSTA:
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return kApartmentStateInSTA;
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case APTTYPE_MTA:
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*implicit = (APTTYPEQUALIFIER_IMPLICIT_MTA == qualifier);
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return kApartmentStateInMTA;
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case APTTYPE_NA:
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switch (qualifier)
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{
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case APTTYPEQUALIFIER_NA_ON_STA:
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case APTTYPEQUALIFIER_NA_ON_MAINSTA:
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return kApartmentStateInSTA;
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case APTTYPEQUALIFIER_NA_ON_MTA:
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return kApartmentStateInMTA;
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case APTTYPEQUALIFIER_NA_ON_IMPLICIT_MTA:
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*implicit = true;
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return kApartmentStateInMTA;
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}
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break;
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}
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IL2CPP_ASSERT(0 && "CoGetApartmentType returned unexpected value.");
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return kApartmentStateUnknown;
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}
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#if IL2CPP_TARGET_WINDOWS_DESKTOP
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ApartmentState GetApartmentWindowsXp(bool* implicit)
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{
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*implicit = false;
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IUnknown* context = nullptr;
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HRESULT hr = CoGetContextToken(reinterpret_cast<ULONG_PTR*>(&context));
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if (SUCCEEDED(hr))
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{
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IComThreadingInfo* info;
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hr = context->QueryInterface(&info);
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if (SUCCEEDED(hr))
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{
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THDTYPE type;
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hr = info->GetCurrentThreadType(&type);
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if (SUCCEEDED(hr))
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{
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// THDTYPE_PROCESSMESSAGES means that we are in STA thread.
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// Otherwise it's an MTA thread. We are not sure at this moment if CoInitializeEx has been called explicitly on this thread
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// or if it has been implicitly made MTA by a CoInitialize call on another thread.
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if (THDTYPE_PROCESSMESSAGES == type)
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return kApartmentStateInSTA;
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// Assume implicit. Even if it's explicit, we'll handle the case correctly by checking CoInitializeEx return value.
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*implicit = true;
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return kApartmentStateInMTA;
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}
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info->Release();
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}
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// No need to release context.
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}
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return kApartmentStateUnknown;
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}
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class CoGetApartmentTypeHelper
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{
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private:
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HMODULE _library;
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CoGetApartmentTypeFunc _func;
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public:
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inline CoGetApartmentTypeHelper()
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{
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_library = LoadLibraryW(L"ole32.dll");
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Assert(_library);
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_func = reinterpret_cast<CoGetApartmentTypeFunc>(GetProcAddress(_library, "CoGetApartmentType"));
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}
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inline ~CoGetApartmentTypeHelper()
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{
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FreeLibrary(_library);
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}
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inline CoGetApartmentTypeFunc GetFunc() const { return _func; }
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};
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inline ApartmentState GetApartmentImpl(bool* implicit)
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{
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static CoGetApartmentTypeHelper coGetApartmentTypeHelper;
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const CoGetApartmentTypeFunc func = coGetApartmentTypeHelper.GetFunc();
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return func ? GetApartmentWindows7(func, implicit) : GetApartmentWindowsXp(implicit);
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}
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#else
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inline ApartmentState GetApartmentImpl(bool* implicit)
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{
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return GetApartmentWindows7(CoGetApartmentType, implicit);
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}
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#endif
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}
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ApartmentState ThreadImpl::GetApartment()
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{
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Assert(GetCurrentThreadId() == m_ThreadId);
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ApartmentState state = static_cast<ApartmentState>(m_ApartmentState & ~kApartmentStateCoInitialized);
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if (kApartmentStateUnknown == state)
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{
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bool implicit;
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state = GetApartmentImpl(&implicit);
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if (!implicit)
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m_ApartmentState = state;
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}
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return state;
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}
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ApartmentState ThreadImpl::GetExplicitApartment()
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{
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return static_cast<ApartmentState>(m_ApartmentState & ~kApartmentStateCoInitialized);
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}
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ApartmentState ThreadImpl::SetApartment(ApartmentState state)
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{
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Assert(GetCurrentThreadId() == m_ThreadId);
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// Unknown state uninitializes COM.
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if (kApartmentStateUnknown == state)
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{
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if (m_ApartmentState & kApartmentStateCoInitialized)
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{
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CoUninitialize();
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m_ApartmentState = kApartmentStateUnknown;
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}
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return GetApartment();
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}
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// Initialize apartment state. Ignore result of this function because it will return MTA value for both implicit and explicit apartment.
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// On the other hand m_ApartmentState will only be set to MTA if it was initialized explicitly with CoInitializeEx.
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GetApartment();
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ApartmentState currentState = static_cast<ApartmentState>(m_ApartmentState & ~kApartmentStateCoInitialized);
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if (kApartmentStateUnknown != currentState)
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{
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Assert(state == currentState);
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return currentState;
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}
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#if IL2CPP_TARGET_XBOXONE
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if (state == kApartmentStateInSTA)
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{
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// Only assert in debug.. we wouldn't want to bring down the application in Release config
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IL2CPP_ASSERT(false && "STA apartment state is not supported on Xbox One");
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state = kApartmentStateInMTA;
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}
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#endif
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HRESULT hr = CoInitializeEx(nullptr, (kApartmentStateInSTA == state) ? COINIT_APARTMENTTHREADED : COINIT_MULTITHREADED);
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if (SUCCEEDED(hr))
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{
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m_ApartmentState = state;
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if (S_OK == hr)
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m_ApartmentState = static_cast<ApartmentState>(m_ApartmentState | kApartmentStateCoInitialized);
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else
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CoUninitialize(); // Someone has already called correct CoInitialize. Don't leave incorrect reference count.
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}
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else if (RPC_E_CHANGED_MODE == hr)
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{
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// CoInitialize has already been called with a different apartment state.
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m_ApartmentState = (kApartmentStateInSTA == state) ? kApartmentStateInMTA : kApartmentStateInSTA;
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}
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else
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{
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IL2CPP_VM_RAISE_COM_EXCEPTION(hr, true);
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}
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return GetApartment();
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}
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void ThreadImpl::SetExplicitApartment(ApartmentState state)
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{
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Assert(!(m_ApartmentState & kApartmentStateCoInitialized));
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m_ApartmentState = state;
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}
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size_t ThreadImpl::CurrentThreadId()
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{
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return GetCurrentThreadId();
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}
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ThreadImpl* ThreadImpl::CreateForCurrentThread()
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{
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ThreadImpl* thread = new ThreadImpl();
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BOOL duplicateResult = DuplicateHandle(::GetCurrentProcess(), ::GetCurrentThread(), ::GetCurrentProcess(), &thread->m_ThreadHandle, 0, FALSE, DUPLICATE_SAME_ACCESS);
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Assert(duplicateResult && "DuplicateHandle failed.");
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thread->m_ThreadId = ::GetCurrentThreadId();
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return thread;
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}
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bool ThreadImpl::YieldInternal()
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{
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return SwitchToThread();
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}
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#if IL2CPP_HAS_NATIVE_THREAD_CLEANUP
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static Thread::ThreadCleanupFunc s_ThreadCleanupFunction;
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static ThreadLocalValue s_ThreadCleanupArguments;
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void ThreadImpl::SetNativeThreadCleanup(Thread::ThreadCleanupFunc cleanupFunction)
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{
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s_ThreadCleanupFunction = cleanupFunction;
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}
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void ThreadImpl::RegisterCurrentThreadForCleanup(void* arg)
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{
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s_ThreadCleanupArguments.SetValue(arg);
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}
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void ThreadImpl::UnregisterCurrentThreadForCleanup()
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{
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s_ThreadCleanupArguments.SetValue(NULL);
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}
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void ThreadImpl::OnCurrentThreadExiting()
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{
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Thread::ThreadCleanupFunc cleanupFunction = s_ThreadCleanupFunction;
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if (cleanupFunction == NULL)
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return;
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void* threadCleanupArgument = NULL;
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s_ThreadCleanupArguments.GetValue(&threadCleanupArgument);
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if (threadCleanupArgument != NULL)
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cleanupFunction(threadCleanupArgument);
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}
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#endif
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}
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}
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#endif
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