#include "il2cpp-config.h"
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#if IL2CPP_TARGET_WINRT || IL2CPP_TARGET_XBOXONE
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#include "os/Win32/WindowsHeaders.h"
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#include "il2cpp-vm-support.h"
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#include "os/Process.h"
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#include "utils/StringUtils.h"
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struct ProcessHandle
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{
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HANDLE handle;
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};
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namespace il2cpp
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{
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namespace os
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{
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int Process::GetCurrentProcessId()
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{
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return ::GetCurrentProcessId();
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}
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ProcessHandle* Process::GetProcess(int processId)
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{
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if (processId == GetCurrentProcessId())
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return (ProcessHandle*)::GetCurrentProcess();
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IL2CPP_VM_RAISE_PLATFORM_NOT_SUPPORTED_EXCEPTION(L"It is not possible to interact with other system processes on current platform.");
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return NULL;
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}
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void Process::FreeProcess(ProcessHandle* handle)
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{
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// We have nothing to do here.
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}
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std::string Process::GetProcessName(ProcessHandle* handle)
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{
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if (handle == ::GetCurrentProcess())
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{
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wchar_t path[MAX_PATH + 1];
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SetLastError(ERROR_SUCCESS);
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DWORD pathLength = GetModuleFileNameW(NULL, path, MAX_PATH + 1);
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return utils::StringUtils::Utf16ToUtf8(path, static_cast<int>(pathLength));
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}
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IL2CPP_VM_RAISE_PLATFORM_NOT_SUPPORTED_EXCEPTION(L"It is not possible to interact with other system processes on current platform.");
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return std::string();
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}
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}
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}
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#endif
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