#include "os/c-api/il2cpp-config-platforms.h"
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#if !IL2CPP_TINY_WITHOUT_DEBUGGER
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#include "os/c-api/ConditionVariable-c-api.h"
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#include "os/c-api/Mutex-c-api.h"
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#include "os/ConditionVariable.h"
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extern "C"
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{
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UnityPalConditionVariable* UnityPalConditionVariableNew()
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{
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return new il2cpp::os::ConditionVariable();
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}
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void UnityPalConditionVariableDelete(UnityPalConditionVariable* object)
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{
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IL2CPP_ASSERT(object);
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delete object;
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}
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int UnityPalConditionVariableWait(UnityPalConditionVariable* object, UnityPalFastMutex* lock)
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{
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IL2CPP_ASSERT(object);
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return object->Wait(lock);
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}
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int UnityPalConditionVariableTimedWait(UnityPalConditionVariable* object, UnityPalFastMutex* lock, uint32_t timeout_ms)
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{
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IL2CPP_ASSERT(object);
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return object->TimedWait(lock, timeout_ms);
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}
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void UnityPalConditionVariableBroadcast(UnityPalConditionVariable* object)
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{
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IL2CPP_ASSERT(object);
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object->Broadcast();
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}
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void UnityPalConditionVariableSignal(UnityPalConditionVariable* object)
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{
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IL2CPP_ASSERT(object);
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object->Signal();
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}
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}
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#endif
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