#include "il2cpp-config.h"
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#include "os/Environment.h"
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#include "os/c-api/Environment-c-api.h"
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#include "Allocator.h"
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extern "C"
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{
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#if !IL2CPP_TINY_WITHOUT_DEBUGGER
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char* UnityPalGetOsUserName()
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{
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return Allocator::CopyToAllocatedStringBuffer(il2cpp::os::Environment::GetOsUserName());
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}
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char* UnityPalGetMachineName()
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{
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return Allocator::CopyToAllocatedStringBuffer(il2cpp::os::Environment::GetMachineName());
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}
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char* UnityPalGetEnvironmentVariable(const char* name)
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{
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std::string name_string = name;
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std::string variable = il2cpp::os::Environment::GetEnvironmentVariable(name_string);
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if (variable.empty())
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return NULL;
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return Allocator::CopyToAllocatedStringBuffer(variable);
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}
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void UnityPalSetEnvironmentVariable(const char* name, const char* value)
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{
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std::string name_string = name;
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std::string value_string = value;
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il2cpp::os::Environment::SetEnvironmentVariable(name, value);
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}
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char* UnityPalGetHomeDirectory()
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{
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std::string home_directory = il2cpp::os::Environment::GetHomeDirectory();
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if (home_directory.empty())
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return NULL;
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return Allocator::CopyToAllocatedStringBuffer(home_directory);
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}
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#endif
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int32_t UnityPalGetProcessorCount()
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{
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return il2cpp::os::Environment::GetProcessorCount();
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}
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}
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