少年修仙传客户端基础资源
hch
2024-04-01 d01413b00ef631ac20347716b23818b0b811f65f
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
#include "os/c-api/il2cpp-config-platforms.h"
 
#if !IL2CPP_TINY_WITHOUT_DEBUGGER
 
#include "os/c-api/Event-c-api.h"
#include "os/Event.h"
 
extern "C"
{
    UnityPalEvent* UnityPalEventNew(int32_t manualReset, int32_t signaled)
    {
        return new il2cpp::os::Event(manualReset, signaled);
    }
 
    void UnityPalEventDelete(UnityPalEvent* event)
    {
        IL2CPP_ASSERT(event);
        delete event;
    }
 
    UnityPalErrorCode UnityPalEventSet(UnityPalEvent* event)
    {
        IL2CPP_ASSERT(event);
        return event->Set();
    }
 
    UnityPalErrorCode UnityPalEventReset(UnityPalEvent* event)
    {
        IL2CPP_ASSERT(event);
        return event->Reset();
    }
 
    UnityPalWaitStatus UnityPalEventWait(UnityPalEvent* event, int32_t interruptible)
    {
        IL2CPP_ASSERT(event);
        return event->Wait((bool)interruptible);
    }
 
    UnityPalWaitStatus UnityPalEventWaitMs(UnityPalEvent* event, uint32_t ms, int32_t interruptible)
    {
        IL2CPP_ASSERT(event);
        return event->Wait(ms, interruptible);
    }
 
    UnityPalEventHandle* UnityPalEventHandleNew(UnityPalEvent* event)
    {
        IL2CPP_ASSERT(event);
        return new UnityPalEventHandle(event);
    }
 
    void UnityPalEventHandleDelete(UnityPalEventHandle* handle)
    {
        IL2CPP_ASSERT(handle);
        delete handle;
    }
 
    int32_t UnityPalEventHandleWait(UnityPalEventHandle* handle)
    {
        IL2CPP_ASSERT(handle);
        return handle->Wait();
    }
 
    int32_t UnityPalEventHandleWaitMs(UnityPalEventHandle* handle, uint32_t ms)
    {
        IL2CPP_ASSERT(handle);
        return handle->Wait(ms);
    }
 
    void UnityPalEventHandleSignal(UnityPalEventHandle* handle)
    {
        IL2CPP_ASSERT(handle);
        handle->Signal();
    }
 
    UnityPalEvent* UnityPalEventHandleGet(UnityPalEventHandle* handle)
    {
        IL2CPP_ASSERT(handle);
        return &handle->Get();
    }
}
 
#endif