#include "os/c-api/il2cpp-config-platforms.h"
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#if !IL2CPP_TINY_WITHOUT_DEBUGGER
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#include "os/Locale.h"
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#include "Allocator.h"
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#include <string>
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extern "C"
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{
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void UnityPalLocaleInitialize()
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{
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il2cpp::os::Locale::Initialize();
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}
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void UnityPalLocaleUnInitialize()
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{
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il2cpp::os::Locale::UnInitialize();
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}
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char* UnityPalGetLocale()
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{
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return Allocator::CopyToAllocatedStringBuffer(il2cpp::os::Locale::GetLocale());
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}
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}
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#endif
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