#include "os/c-api/il2cpp-config-platforms.h"
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#if !IL2CPP_TINY_WITHOUT_DEBUGGER
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#include "os/NativeMethods.h"
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#include "os/c-api/Process-c-api.h"
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extern "C"
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{
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int32_t UnityPalNativeCloseProcess(UnityPalProcessHandle* handle)
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{
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return il2cpp::os::NativeMethods::CloseProcess(handle);
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}
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int32_t UnityPalNativeGetExitCodeProcess(UnityPalProcessHandle* handle, int32_t* exitCode)
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{
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return il2cpp::os::NativeMethods::GetExitCodeProcess(handle, exitCode);
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}
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int32_t UnityPalNativeGetCurrentProcessId()
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{
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return il2cpp::os::NativeMethods::GetCurrentProcessId();
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}
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UnityPalProcessHandle* UnityPalNativeGetCurrentProcess()
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{
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return il2cpp::os::NativeMethods::GetCurrentProcess();
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}
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}
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#endif
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