#include "os/c-api/il2cpp-config-platforms.h"
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#if !IL2CPP_TINY_WITHOUT_DEBUGGER
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#include "os/Path.h"
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#include "utils/PathUtils.h"
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#include "Allocator.h"
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extern "C"
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{
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const char* UnityPalGetTempPath()
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{
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return Allocator::CopyToAllocatedStringBuffer(il2cpp::os::Path::GetTempPath());
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}
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const char* UnityPalGetExecutablePath()
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{
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return Allocator::CopyToAllocatedStringBuffer(il2cpp::os::Path::GetExecutablePath());
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}
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int32_t UnityPalIsAbsolutePath(const char* path)
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{
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if (path == NULL)
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return 0;
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std::string path_string = path;
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return il2cpp::os::Path::IsAbsolute(path_string);
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}
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char* UnityPalBasename(const char* path)
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{
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if (path == NULL)
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return NULL;
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std::string pathString = path;
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return Allocator::CopyToAllocatedStringBuffer(il2cpp::utils::PathUtils::Basename(pathString));
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}
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char* UnityPalDirectoryName(const char* path)
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{
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if (path == NULL)
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return NULL;
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std::string pathString = path;
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return Allocator::CopyToAllocatedStringBuffer(il2cpp::utils::PathUtils::DirectoryName(pathString));
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}
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}
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#endif
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