#include "os/c-api/il2cpp-config-platforms.h"
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#if !IL2CPP_TINY_WITHOUT_DEBUGGER
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#include "os/Process.h"
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#include "os/c-api/Process-c-api.h"
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#include "Allocator.h"
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#include <string>
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extern "C"
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{
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int UnityPalGetCurrentProcessId()
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{
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return il2cpp::os::Process::GetCurrentProcessId();
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}
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UnityPalProcessHandle* UnityPalGetProcess(int processId)
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{
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return il2cpp::os::Process::GetProcess(processId);
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}
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void UnityPalFreeProcess(UnityPalProcessHandle* handle)
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{
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return il2cpp::os::Process::FreeProcess(handle);
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}
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const char* UnityPalGetProcessName(UnityPalProcessHandle* handle)
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{
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return Allocator::CopyToAllocatedStringBuffer(il2cpp::os::Process::GetProcessName(handle));
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}
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}
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#endif
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