#include "os/c-api/il2cpp-config-platforms.h"
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#if !IL2CPP_TINY_WITHOUT_DEBUGGER
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#include "os/c-api/Socket-c-api.h"
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#include "os/c-api/Allocator.h"
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#include "os/Socket.h"
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#include "utils/Memory.h"
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#include <string>
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#include <vector>
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UnityPalWaitStatus UnityPalGetHostByName(const char* host, char** name, int32_t* family, char*** aliases, void*** address_list, int32_t* address_size)
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{
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std::string palName;
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int32_t palFamily;
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std::vector<std::string> palAliases;
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std::vector<void*> palAddressList;
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int32_t palAddressSize;
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il2cpp::os::WaitStatus result = il2cpp::os::Socket::GetHostByName(host, palName, palFamily, palAliases, palAddressList, palAddressSize);
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if (name != NULL)
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*name = Allocator::CopyToAllocatedStringBuffer(palName.c_str());
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if (family != NULL)
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*family = palFamily;
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Allocator::CopyStringVectorToNullTerminatedArray(palAliases, (void***)aliases);
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Allocator::CopyDataVectorToNullTerminatedArray(palAddressList, address_list, palAddressSize);
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if (address_size != NULL)
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*address_size = palAddressSize;
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for (size_t i = 0; i < palAddressList.size(); ++i)
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il2cpp::utils::Memory::Free(palAddressList[i]);
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return result;
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}
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#endif
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