#include "os/c-api/il2cpp-config-platforms.h"
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#if !IL2CPP_TINY_WITHOUT_DEBUGGER
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#include "Thread-c-api.h"
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#include "os/Thread.h"
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void UnityPalThreadInitialize()
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{
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il2cpp::os::Thread::Init();
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}
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void UnityPalSleep(uint32_t milliseconds)
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{
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il2cpp::os::Thread::Sleep(milliseconds, false);
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}
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UnityPalThreadId UnityPalGetCurrentThreadId()
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{
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return il2cpp::os::Thread::GetCurrentThread()->Id();
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}
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#endif
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